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Revision as of 23:51, 12 March 2026
| Information | |
|---|---|
| Full name | Lige |
| Affiliation |
|
| Birthday | 2084 |
| Voice actor | Ishikawa Yui[1] |
| Artist | Unknown |
| View page template | |
Lige is available as a full playable character in a number of levels in Chapter 4 of Reverse Collapse: Code Name Bakery.
For the version of the playable character that cannot be enhanced, see Lige (civilian).
For boss versions of Lige, see Reverse Collapse Enemies.
In Reverse Collapse: Code Name Bakery
Traits and Skills
- Attributes
- Blood Drain: 10% of the damage dealt by normal attacks will be absorbed to recover own HP. After reaching full HP, 50% of the overhealed amount will be converted into temporary HP (maximum amount of temporary HP cannot exceed 20% of Max HP).
- Agile Silhouette: Can pass through enemy units while moving.
- Extrasensory Perception: When subjected to a normal attack, there is a 10% chance to block the incoming attack.
- Link Blade: When making normal attacks, deals damage equal to 10% of own attack to enemy units adjacent to the target.
- Soul Refining: Gain 1 stack of "Essence" for every enemy that's defeated within 4 tiles of self. (max 20 stacks). Essence: Increase normal attack's range by 1%.
- Unique Attribute (also called Special Trait)
- Extraordinary Antibodies: (Unlocked in Chapter 4, Rapid Advance or Treacherous Road) Immune to abnormal status effects. Immune to the damage from the traits Blood Burst and Ichor Burst.
- Standard Skills
- Bone Blade Sharpening: Increase normal attack AP cost by 2 and damage by 200% for 1 turn. Effective Range: Self/Range: Self/Cooldown: 3 turns/SP Cost: 12.
- Life Extraction: Increase normal attack's drain effect by 20% for 2 turn. Effective Range: Self/Range: Self/Cooldown: 4 turns/SP Cost: 15
- Blossom Blade: Deal damage equal to 100% of own attack to enemy units within its area of effect. Effective Range: Self/Range: Triangle pattern extending 3 tiles/Cooldown: 4 turns/SP Cost: 20
- Blood Tether: Choose and empty tile within range to create a passage and swiftly move to that location. Effective Range: 3/Range: 1/Cooldown: 3 turns/SP Cost: 10
- Flashback: Mark a tile for 1 turn. After taking damage for the first time, teleport immediately to that marked tile. Effective Range: 5/Range: 1/Cooldown: 4 turns/SP Cost: 12
- All or Nothing: Remove base evasion. Every 3 points of evasion is converted into 1 point of accuracy. This effect lasts for 1 turn. Effective Range: Self/Range: Self/Cooldown: 4 turns/SP Cost: 12
- Phantom Blade: Teleport to an adjacent empty tile, dealing damage equal to 100% of own attack to enemy within a 3x3 area. Effective Range: 6/Range: 3x3/Cooldown: 5 turns/SP Cost: 20
- Dashing Flash: Initiate a charging attack starting from a targeted enemy unit choosing its path while moving. If there is an enemy unit adjacent to the target, you can continue to select a path. Select an empty tile next to the final target and inflict damage equal to 75% of own attack to enemy units along the chosen path. It will not trigger any traps along the way. Effective Range: 1/Range: 1/Cooldown: 4 turns/SP Cost: 20
- Hidden Skills (also called Special Skills)
- Blood Burst Thorn: (Unlocked in Chapter 4, Rapid Advance or Treacherous Road) Deal damage equal to 150% of own attack and reduce AP by 5 on all enemy units in an × pattern 5 tiles wide, up to 5 tiles away. 4 turns cooldown, costs 20 SP.
- Boundless Ambush: (Unlocked in Chapter 4, The Final Battle I) Deal damage equal to 200% of own attack to the targeted enemy, up to 7 tiles away. Costs 8 SP, no cooldoown.
- Ultimate Skill
- Made in Hell: Summon a clone that has 10 AP, 5 points of visual range and 2 points of anti-stealth visual range. The clone lasts for 2 turns, inherits 80% HP/attack, possesses the same traits as the summoner.
Genetic Upgrade and Nucleobase Completion
- Attributes
- Blood Drain
- At Level 1, costs 0: 10% of the damage dealt by normal attacks will be absorbed to recover own HP. After reaching full HP, 50% of the overhealed amount will be converted into temporary HP (maximum amount of temporary HP cannot exceed 20% of Max HP).
- At Level 10, costs 20: 20% of the damage dealt by normal attacks will be absorbed to recover own HP. After reaching full HP, 50% of the overhealed amount will be converted into temporary HP (maximum amount of temporary HP cannot exceed 35% of Max HP).
- At Level 30, costs 30: 30% of the damage dealt by normal attacks will be absorbed to recover own HP. After reaching full HP, 50% of the overhealed amount will be converted into temporary HP (maximum amount of temporary HP cannot exceed 50% of Max HP).
- Agile Silhouette
- At Level 5, costs 0: Can pass through enemy units while moving.
- At Level 10, costs 20: Can pass through enemy units while moving. (Max movement AP cost per tile is 2)
- At Level 30, costs 30: Can pass through enemy units while moving, deal damage equal to 20% of own attack to the units that were pass through (Max movement AP cost per tile is 2).
- Extrasensory Perception
- At Level 12, costs 0: When subjected to a normal attack, there is 10% chance to block the incoming attack.
- At Level 12, costs 20: When subjected to a normal attack, there is 20% chance to block the incoming attack.
- At Level 30, costs 30: When subjected to a normal attack, there is 30% chance to block the incoming attack.
- Link Blade
- At Level 20, costs 0: When making normal attacks, deals damage equal to 10% of own attack to enemy units adjacent to the target.
- At Level 20, costs 20: When making normal attacks, deals damage equal to 20% of own attack to enemy units adjacent to the target.
- At Level 30, costs 30: When making normal attacks, deals damage equal to 30% of own attack to enemy units adjacent to the target.
- Soul Refining
- At Level 30, costs 0: Gain 1 stack of "Essence" for every enemy that's defeated within 4 tiles of self. (max 20 stacks). Essence: Increase normal attack's damage by 1%.
- At Level 30, costs 20: Gain 1 stack of "Essence" for every enemy that's defeated within 4 tiles of self. When Lige defeats enemy units, additionally gain 1 stack of "Essence". (max 30 stacks). Essence: Increase normal attack's damage by 1%.
- At Level 30, costs 30: Gain 1 stack of "Essence" for every enemy that's defeated within 5 tiles of self. When Lige defeats enemy units, additionally gain 1 stack of "Essence". (max 30 stacks). Essence: Increase normal attack's damage by 2%.
- Blood Drain
- Skills
- Bone Blade Sharpening
- At Level 1, costs 0: Increase normal attack AP cost by 2 and damage by 200% for 1 turn.
- At Level 3, costs 10: Increase normal attack AP cost by 2 and damage by 225% for 1 turn.
- At Level 14, costs 15: Increase normal attack AP cost by 2, damage by 225%, and accuracy by 15 for 1 turn.
- At Level 25, costs 20: Increase normal attack AP cost by 2, damage by 250%, and accuracy by 15 for 1 turn.
- At Level 35, costs 25: Increase normal attack AP cost by 1, damage by 250%, and accuracy by 15 for 1 turn.
- Life Extraction
- At Level 3, costs 0: Increase normal attack's drain effect by 20% for 2 turns.
- At Level 3, costs 10: Increase normal attack's drain effect by 20% and temporary HP's drain effect by 20%, increase max temporary HP by 20% for 2 turns.
- At Level 14, costs 15: Increase normal attack's drain effect by 30% and temporary HP's drain effect by 30%, increase max temporary HP by 20% for 2 turns.
- At Level 25, costs 20: Increase normal attack's drain effect by 30% and temporary HP's drain effect by 40%, increase max temporary HP by 40% for 2 turns.
- At Level 35, costs 25: Increase normal attack's drain effect by 50% and temporary HP's drain effect by 50%, increase max temporary HP by 50% for 2 turns.
- Blossom Blade
- At Level 8, costs 0: Deal damage equal to 100% of own attack to enemy units within its area of effect.
- At Level 8, costs 10: Deal damage equal to 100% of own attack to enemy units within its area of effect and inflict "Bleeding" to enemy human units for 1 turn. Bleeding: Lose 5% Max HP for each tile moved.
- At Level 14, costs 15: Deal damage equal to 150% of own attack to enemy units within its area of effect and inflict "Bleeding" to enemy human units for 1 turn. Bleeding: Lose 5% Max HP for each tile moved.
- At Level 25, costs 20: Deal damage equal to 150% of own attack to enemy units within its area of effect and inflict "Bleeding" to enemy human units for 1 turn. Bleeding: Lose 10% Max HP for each tile moved.
- At Level 35, costs 25: Deal damage equal to 250% of own attack to enemy units within its area of effect and inflict "Bleeding" to enemy human units for 1 turn. Bleeding: Lose 10% Max HP for each tile moved.
- Blood Tether
- At Level 8, costs 0: Choose an empty tile within range to create a passage and swiftly move to that location. Range: 3
- At Level 8, costs 10: Choose a passable tile within range to create a passage. If the chosen spot is empty, swiftly move to that location. If there are enemy human or Shrike units, move the unit to the nearest empty tile on passage. Range: 3
- At Level 14, costs 15: Choose a passable tile within range to create a passage. If the chosen spot is empty, swiftly move to that location. If there are enemy human or Shrike units, move the unit to the nearest empty tile on passage. Range: 4
- At Level 25, costs 20: Choose a passable tile within range to create a passage. If the chosen spot is empty, swiftly move to that location and gain 20 evasion for 1 turn. If there are enemy human or Shrike units, move the unit to the nearest empty tile on passage, and incur an evasion decrease of 20 for 1 turn. Range: 4
- At Level 35, costs 25: Choose a passable tile within range to create a passage. If the chosen spot is empty, swiftly move to that location and gain 20 evasion for 1 turn. If there are enemy human or Shrike units, move the unit to the nearest empty tile on passage, and incur an evasion decrease of 20 for 1 turn. Range: 5
- Flashback
- At Level 16, costs 0: Mark a tile for 1 turn. After taking damage for the first time, teleport immediately to that marked tile.
- At Level 16, costs 10: Mark a tile for 1 turn. After taking damage for the first time, teleport immediately to that marked tile and ignore any additional effects from the attack.
- At Level 16, costs 15: Mark a tile for 1 turn. After taking damage for the first time, teleport immediately to that marked tile. Reduce the damage taken by 40% and ignore any additional effects from the attack.
- At Level 25, costs 20: Mark a tile for 1 turn. After taking damage for the first time, teleport immediately to that marked tile. Reduce the damage taken by 40% and ignore any additional effects from the attack. If no damage is taken this turn, refund the consumed SP at the start of the next turn.
- At Level 35, costs 25: Mark a tile for 1 turn. After taking damage for the first time, teleport immediately to that marked tile. Reduce the damage taken by 80% and ignore any additional effects from the attack. If no damage is taken this turn, refund the consumed SP at the start of the next turn.
- All or Nothing
- At Level 16, costs 0: Remove base evasion. Every 3 points of evasion is converted into 1 point of accuracy. This effect lasts for 1 turn.
- At Level 16, costs 10: Remove base evasion. Every 3 points of evasion is converted into 1 point of accuracy and every 5 points of evasion is converted into 1% of critical rate. This effect lasts for 1 turn.
- At Level 16, costs 15: Remove base evasion. Every 2 points of evasion is converted into 1 point of accuracy and every 5 points of evasion is converted into 1% of critical rate. This effect lasts for 1 turn.
- At Level 25, costs 20: Remove base evasion. Every 2 points of evasion is converted into 1 point of accuracy and every 3 points of evasion is converted into 1% of critical rate. This effect lasts for 1 turn.
- At Level 35, costs 25: Remove base evasion. Every 1 point of evasion is converted into 1 point of accuracy and every 2 points of evasion is converted into 1% of critical rate. This effect lasts for 1 turn.
- Phantom Blade
- At Level 25, costs 0: Teleport to an adjacent empty tile, dealing damage equal to 100% of own attack to enemy units within 3x3 area.
- At Level 25, costs 10: Teleport to an adjacent empty tile, dealing damage equal to 80% of own attack to enemy units within 3x3 area. 30% of the damage will be absorbed to recover own HP. When HP is full, 75% of the overhealed amount will be converted into temporary HP (Maximum amount of temporary HP is equal to Max HP).
- At Level 25, costs 15: Teleport to an adjacent empty tile, dealing damage equal to 120% of own attack to enemy units within 3x3 area. 30% of the damage will be absorbed to recover own HP. When HP is full, 75% of the overhealed amount will be converted into temporary HP (Maximum amount of temporary HP is equal to Max HP).
- At Level 25, costs 20: Teleport to an adjacent empty tile, dealing damage equal to 120% of own attack to enemy units within 2 tiles. 30% of the damage will be absorbed to recover own HP. When HP is full, 75% of the overhealed amount will be converted into temporary HP (Maximum amount of temporary HP is equal to Max HP).
- At Level 35, costs 25: Teleport to an adjacent empty tile, dealing damage equal to 160% of own attack to enemy units within 2 tiles. 50% of the damage will be absorbed to recover own HP. When HP is full, 75% of the overhealed amount will be converted into temporary HP (Maximum amount of temporary HP is equal to Max HP).
- Dashing Flash
- At Level 25, costs 0: Initiate a charging attack starting from a targeted enemy unit choosing its path while moving. If there is an enemy unit adjacent to the target, you can continue to select a path. Select an empty tile next to the final target and inflict damage equal to 75% of own attack to enemy units along the chosen path. It will not trigger any traps along the way.
- At Level 25, costs 10: Initiate a charging attack starting from a targeted enemy unit choosing its path while moving. If there is an enemy unit adjacent to the target, you can continue to select a path. Select an empty tile next to the final target and inflict damage equal to 75% of own attack to enemy units along the chosen path. It will not trigger any traps along the way. Increase block chance by 5% per each defeated enemy unit for 1 turn.
- At Level 25, costs 15: Initiate a charging attack starting from a targeted enemy unit choosing its path while moving. If there is an enemy unit adjacent to the target, you can continue to select a path. Select an empty tile next to the final target and inflict damage equal to 110% of own attack to enemy units along the chosen path. It will not trigger any traps along the way. Increase block chance by 5% per each defeated enemy unit for 1 turn.
- At Level 25, costs 20: Initiate a charging attack starting from a targeted enemy unit choosing its path while moving. If there is an enemy unit adjacent to the target, you can continue to select a path. Select an empty tile next to the final target and inflict damage equal to 110% of own attack to enemy units along the chosen path. It will not trigger any traps along the way. Increase block chance by 10% per each defeated enemy unit for 1 turn.
- At Level 35, costs 25: Initiate a charging attack starting from a targeted enemy unit choosing its path while moving. If there is an enemy unit adjacent to the target, you can continue to select a path. Select an empty tile next to the final target and inflict damage equal to 175% of own attack to enemy units along the chosen path. It will not trigger any traps along the way. Increase block chance by 15% per each defeated enemy unit for 1 turn.
- Bone Blade Sharpening
- Nucleobase Completion
- A (50 Potential Keys): Summon a clone that has 10 AP, 5 points of visual range and 2 points of anti-stealth visual range. The clone lasts for 2 turns, inherits 80% HP/attack, possesses the same traits, and the ability to use items as the summoner.
- T (150 Potential Keys): Summon a clone that has 15 AP, 5 points of visual range and 2 points of anti-stealth visual range. The clone lasts for 2 turns, inherits 100% HP/attack, possesses the same traits, and the ability to use items as the summoner.
- C (300 Potential Keys): Summon a clone that has 15 AP, 15 points of initial SP, 5 points of visual range and 2 points of anti-stealth visual range. The clone lasts for 2 turns, inherits 100% HP/attack, and possesses the same skills, traits, and the ability to use items as the summoner.
- G (500 Potential Keys): Summon a clone that has 15 AP, 15 points of initial SP, 5 points of visual range and 2 points of anti-stealth visual range. The clone lasts for 3 turns, inherits 100% HP/attack, and possesses the same skills, traits, and the ability to use items as the summoner.
Weapons
| Bone Blade | ||||
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| Unlock conditions | Base weapon | |||
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| Accuracy during stealth | ||||
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| Critical Hit Damage | ||||
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| Accuracy during stealth | ||||
| Critical Hit Rate | ||||
| Critical Hit Damage | ||||
| Weapon Trait | ||||
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| Weapon Trait | ||||
| Tier 4 | ||||
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| Weapon Trait | ||||
Accessories
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| Throwing Knife | ||||
|---|---|---|---|---|
| Unlock conditions | Base weapon | |||
| Tier 1 | ||||
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| Attack | ||||
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| Standard Accuracy | ||||
| Accuracy during stealth | ||||
| Critical Hit Rate | ||||
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| Weapon Trait | ||||
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| Attack | ||||
| Range | ||||
| Standard Accuracy | ||||
| Accuracy during stealth | ||||
| Critical Hit Rate | ||||
| Critical Hit Damage | ||||
| Weapon Trait | ||||
| Tier 3 | ||||
| AP Cost | ||||
| Attack | ||||
| Range | ||||
| Standard Accuracy | ||||
| Accuracy during stealth | ||||
| Critical Hit Rate | ||||
| Critical Hit Damage | ||||
| Weapon Trait | ||||
| Tier 4 | ||||
| AP Cost | ||||
| Attack | ||||
| Range | ||||
| Standard Accuracy | ||||
| Accuracy during stealth | ||||
| Critical Hit Rate | ||||
| Critical Hit Damage | ||||
| Weapon Trait | ||||
| Tier 5 | ||||
| AP Cost | ||||
| Attack | ||||
| Range | ||||
| Standard Accuracy | ||||
| Accuracy during stealth | ||||
| Critical Hit Rate | ||||
| Critical Hit Damage | ||||
| Weapon Trait | ||||
Accessories
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Story
Lige is the product of the pact made by Jefuty and Lusica in the timelines predating the main story of Reverse Collapse: Code Name Bakery. Her mind is a version of Jefuty who was preserved between timelines, injected into the body of Lusica (due to Lusica being a Shrike, her consciousness is retained even at cellular level). Lusica's mind remains in the body, but allows Jefuty to take control as part of their pact. By taking control of Lusica's body, the Jefuty from the earlier timeline (under the identity of Lige) aims to guide the Jefuty from later timelines, in order to create a timeline where Mendo survives and mankind isn't destroyed by Relic Technology. At the end of Operation Bakery, Lusica would then take back control of her body. Using her ability to shapeshift, she would pose as Jefuty and go to Antarctica and live her life in her place. Meanwhile, the real Jefuty would surrender to William, who would perform his world-ending Relic experiments on her instead of Lusica. But because Jefuty would have already lost the ability to connect with Relics, William would fail and the world (and more importantly for Jefuty, Mendo) would be spared from destruction. Jefuty's only condition to the pact was that, before Lusica took back control of her body, she would be able to say her goodbyes to Mendo.[2]
Origins

In 2084, during the Shrike basal consciousness tests, Jefuty established a telepathic link with specimen β Organism-19782, who displayed fear unlike every other specimen. Jefuty claimed that she couldn't establish a link with the specimen, but asked to approach her despite safety protocols. The specimen fought back against Jefuty's intrusion in her mind and tried to strangle her, but Jefuty managed to soothe her through their telepathic link. The specimen was eliminated, but Jefuty asked to keep her cells alive for further study, while still claiming to William that she didn't establish a telepathic link. She privately asked Philip to transfer the specimen to his lab so she could meet her again, longing for a fellow pan-immusonome while also intending to prevent William from reaching his goal.[3]
Unknown to this version of Jefuty, subject 19782 was Lusica's body hosting the mind of a previous Jefuty, effectively making her Jefuty's mind-double. However, the Jefuty in Lusica's body had lost her memories during the transfer from 2097, and wasn't aware that she was another version of Jefuty.[2]
After the reconstituted specimen was brought to Philip's lab, Jefuty declared that they must be sisters since they could connect their VCIs. To make the specimen its own person, Jefuty gave it a name, Lige, had a picture taken of them as sisters, and asked for Philip and Helena's assistance in making a "gift" to free Lige from the Shrike Progenitor's influence. Jefuty designed a neural inhibitor that would isolate Lige's consciousness. The device was built under Philip's supervision, and Helena directed the ablation of Lige's frontal lobe, forcibly cutting her connection to the Progenitor long enough to install the inhibitor before her brain regenerated.
Jefuty feared that the demands of this side-project would strain her relationship with Philip and Helena, and she doubted the purity of her own intentions for Lige. But the professors supported both her pragmatic intents and her need for a family she could choose and protect. This also enabled Jefuty, Helena and Philip the clear the air regarding their feelings of family, and helped Jefuty accept that she could grow as her own person rather than remaining an experiment all of her life. After the inhibitor's successful implantation, Jefuty took Lige on a weapons training course in preparation for the future. Further analysis of Lige's genetic structure found that her Shrike cells exactly replicated Jefuty's body, opening a new path for anti-Shrike research after the initial experiments on Helena and Mendo.[3]
Jefuty asked Philip to add a bed for Lige in her own room, claiming that the usual safety measures were no longer necessary thanks to the neural inhibitor. When Philip asked why Jefuty treated Lige differently from other test subjects, Jefuty explained on the condition that William never learned about it: she could perceive a “soul” and emotions in Lige, which shouldn't be possible in Shrikes who are merely replicating the Progenitor Noylu. Jefuty demonstrated her telepathic connection to Lige by having her repeat out loud a poem Jefuty was reading. Jefuty already thought of Lige as her “other self”, but had yet to learn Lige's true identity.[4] Being isolated from the other pan-immunosomes, Jefuty had felt an increasing sense of isolation, which had been cured by Lige's arrival.[3]

In the 7922nd timeline,[Note 1] when the URNC broke into the GAVIRUL Project lab, William personally took part in the attack, killing Philip and Helena for conspiring against him, taking out Lige's neural inhibitor and announcing that he would resume direct experiments on Jefuty. Jefuty broke her handcuffs and use a concealed sidearm to shoot herself in the head. The memories were sent back in time to Lige, who informed Jefuty of these future events. Due to the anti-Shrike serum breakthrough thanks to experiments on Mendo, Jefuty's implanted factor would allow her to destroy Shrikes within four months, but the URNC's attack would occur before that.
Lige insisted to test the serum on her body despite the risks of being destroyed, in order to complete the serum before the attack. Jefuty managed to convince Philip, who kept the experiment a secret from Helena. During the experiment, Jefuty poured an increasing amount of her blood on Lige's body, slowly melting her in search for the optimal dosage and anatomical weak points. They repeated the experiments over multiple timelines, sometimes managing to fight back for a while against the Shrikes during the URNC attack, but always failing to escape. Moreover, the attack occurred earlier and earlier. Lige insisted to push the experiments to a point where she would be nearly killed, along with Jefuty due to the heavy blood mist generated by Lige's decaying cells. In a near-death experience, Lige and Jefuty attained a complete memory meld state through Nirvana,[3] allowing Lige to recover her true identity as Jefuty from a past timeline.[2] Lige did not reveal her nature to Jefuty, but encouraged her to bear the pain of failure for the sake of creating the ideal timeline.
After reducing Lige's body to only her head, Jefuty was killed by the Blood Mist, but sent back in time her conclusions for the optimal anti-Shrike weapon: a bullet containing 50 mL of her blood. She shared her discovery with Philip and urged him to prepare immediately for evacuating to Antarctica.[3] The URNC attack still occurred and as in the timelines before the pact, Jefuty and Lige disappeared under unexplained circumstances.
Operation Bakery: Chapter 1 timeline

In this and later timelines, Jefuty directly worked a deal with Colonel Kämpfe, making it a condition to also evacuate her sister Lige. Unaware of Lige's nature, Kämpfe verbally agreed to Jefuty's conditions but did not include Lige in the mission orders of operation Bakery,[5] which would create drastic complications.[6] Jefuty hoped to join the Antarctic Union where Helena and Philip hailed from, hoping to find a place to live in peace with Lige.[7] Jefuty and Lige embarked on the convoy manned by MID Squad Fox 2-2 under Lieutenant Anderson and made way towards their extraction zone. On 18 December 2092, around 8AM, the convoy was ambushed by URNC troops under Colonel Beria's orders. Beria had received orders to capture Jefuty and Lige on behalf of Professor William, but attempted to destroy them out of personal revenge.
All MID agents were killed and Jefuty told Lige to flee ahead of her while she slowed down their pursuers, but Lige ran into a tank and her body was utterly destroyed. An enraged Jefuty destroyed the tank with a rocket launcher before being forced to flee by enemy troops. Beria begrundgingly collected Lige's remains for William then had the area torched with flamethrowers to destroy any remaining Shrike cell. The dormant mind of Lusica in Lige's cells temporarily took over in order to conceal Lige's mind from the Progenitor and ensure they wouldn't be discovered until they could implement their deal.[8][9] Later, Jefuty noticed when passing by the road where Lige was killed that her remains had been recovered this time, meaning that the URNC had figured out her identity.[10]
Soon after the ambush, an elite squad of the Werewolf Commando Team led by Oleg and Sugar arrived in the Caucasus under William's orders to handle Jefuty's capture. Using her secret nature as a Shrike, Sugar accessed Lige's consciousness and started tracking down Jefuty through her.[9] Without her neural inhibitor to help her maintain control, Lige's body fell under the control of the Shrike consciousness again,[11] but the original mind of Lusica helped her so she wouldn't be completely destroyed.[12]
After joining AU agents Mendo, Atena and Jevon, Jefuty demanded to be assisted in infiltrating the local URNC base to rescue Lige like Kämpfe had promised her. Atena insisted to confirm the order first, but tranquilized Jefuty after Jevon ordered her to forcefully bring Jefuty to an evacuation point. Jefuty quickly shrugged off the tranquilizer and ran away as URNC troops approached the safe house.[7] Though she knew she had no chance to rescue Lige, Jefuty still went to the URNC base to gather information for the next attempt by another Jefuty. Judging that operation Bakery was still in progress, Mendo decided to assist her.[13]
At Küie cliff, which overlooked the base, Jefuty connected telepathically with Lige, but Lige's body had already been taken over by the Shrike, leaking their location to the URNC troops and causing their demise.[14] Jefuty later suspected that William was using Lige as bait to capture her.[15]
Chapter 2 timeline
In this timeline, Jefuty warned the AU agents of the attack on their safehouse and they successfully escaped.[16] Jevon still tried to trick her so she would be forced to evacuate alone, but Jefuty outsmarted him, trapping him away from the team, and Jevon was forced to order Atena to assist her and Mendo in rescuing Lige.[17]
While passing through an Epiphyllum field to reach the URNC base, Jefuty detected Lige's presence and reflexively established a telepathic connection, compromising their position.[15] They were attacked by Lige, who was ordered to bring back Jefuty's head. Since they didn't have the weaponry to take her on directly, they lured Lige into a field of Epiphyllum flowers and burned them with incendiary grenades, causing them to release their concentrated Collapse radiation and silicify Lige's cells, canceling her rapid regeneration. Before Jefuty can free Lige's mind from the Progenitor, Jefuty is poisoned by Sugar's neurotoxins and the AU force has to flee the encirclement of the Werewolf Commando Team.
Atena and Mendo wanted to carry Jefuty to Squad Razor for treatment, but Jefuty insisted to reach the URNC base as soon as possible to capture Lige while she was weakened. She asked Atena to perform field surgery on her and excise all of her poisoned flesh and organs so she could regenerate, though she couldn't be anesthesized due to her resistance to tranquilizers. Atena accepted to help Jefuty save Lige since she couldn't save her own sister Eleanor.[11]
With the help of Carl, who had already infiltrated the URNC base alone, the AU force reached the lab where Lige was detained, but Lige suddenly broke out of her healing tank and killed Atena before spawning Mitotic Specimens to attack Jefuty. After taking out the clones with a knife coated in her blood, Jefuty attempted to calm down Lige, but was run through with a blade-arm. Talking through Lige, the Shrike consciousness taunted Jefuty, saying that escaping through higher dimensions wouldn't save her, and Jefuty shot herself in the head with her side arm. The Shrike consciousness then gave Lige back control, torturing her with the death of her sister.[5]
Chapter 3 timeline

Jefuty received the memories from the previous timeline while preparing to lure out the URNC forces outside the base instead of during the convoy ambush. The spacetime location of the memory transfer changed due to Jefuty and Lige previously establishing a telepathic link in this location.
Now aware that Lige would be deployed in the contamination zone, Jefuty went with Mendo to the Epiphyllum field, while Atena and Carl prepared to lure the garrison out of the base in case Lige was not where Jefuty expected.[9] Reaching the Epiphyllum field before the URNC, Jefuty crafted blood bullets to prepare for a fight against Lige. Meanwhile, Lige, under Sugar's control, guided her to Jefuty then produced Mitotic Specimens to attack her. Luring ELID creatures to tie down the enemy troops, Jefuty and Mendo started to leave the area to return to the URNC base,[12] but they ran into Lige. When Jefuty was about to be attacked by ELIDs, Lige temporarily took back control of her body to absorb the creatures into herself and save her sister. The operation left Lige weakened, but her body was too unstable to be captured and Jefuty and Mendo left the area.[18]
While Carl's orders were to call in an air strike against the URNC base to eliminate William, Jefuty convinced him to let her rescue Lige first, in order to deploy bombs filled with her blood to weaken the Shrikes that would otherwise protect William from the bombardment. Jefuty also wanted to assess the situation for herself since the events of this timeline unfolded differently even when she took the same actions.[19] Before entering the base's lab, Jefuty warned Mendo that they would be ambushed (since Atena had died there in the previous timeline), but Mendo insisted to follow her. From inside the base, Lige sensed Jefuty and the threat she would face, but Lusica pulled her consciousness into the virtual cognition image, preventing her from intervening like she did earlier against the ELIDs. Lusica suspected that William and the Shrike Progenitors were able to receive high-dimensional information, and that carelessly revealing that Lige could take back control of her body would rob them of opportunities in later timelines. Sugar and Mitotic specimens revealed themselves, but were crushed by the crumbling building when Kirill detonated the explosives he had planted in the lab, enabling Jefuty and Mendo to take Lige and flee.[20]

After fending off the Werewolf team sent after them, the AU team received a call from Crane offering to sell them Lige's neural inhibitor. Even if it was a trap, Jefuty wanted to seize the opportunity to learn the inhibitor's whereabouts.[21] At the exchange's location, they were surrounded by Kirill's traps and armored vehicles, but still prevailed. While Carl, Atena and Jevon returned to tranquilize Lige, who was losing control of her body to the Shrike consciousness, Jefuty and Mendo ran after Kirill. However, Kirill refused to reveal the inhibitor's location and Mendo had to kill him before he could shoot Jefuty.[22]
Jefuty and Mendo returned to the TASA rendezvous point too late and found that Lige had already massacred the soldiers. Jefuty and Mendo managed to weaken the rampaging Lige, but Sugar reappears. She killed Mendo and taunted Jefuty, saying that fleeing to another timeline was useless, before Jefuty stabbed her in the heart. Barely maintining control, Lige begged Jefuty to kill her, and Jefuty embraced Lige to dissolve her with the blood flowing from her wounds. Jefuty then shot herself in the head.[23]
Chapter 4 failed timelines
Failed timelines are classified by the name of their last level in chapter 4.
Deep in the Tiger Den's timeline
After meeting Jevon at safe house β and leaving him behind at Ika mine like in Chapter 2, Jefuty with Mendo and Atena in tow lured the URNC troops out of the base.[24] Expecting enemy troops to be the same as during her previous tries, Jefuty attempted to break through them to reach the base, but their numbers were much higher than expected and they beat a hasty retreat into the contamination zone.[25] They fought Lige and Sugar, but were once again forced to run away using the underground river. Jefuty noted that there was seemingly no way to recover Lige while she was in the contamination zone.[26]
Later during the night, Jefuty, Mendo and Atena infiltrated the URNC base, hoping to reach Lige before she fell under the Shrike's influence. Her hopes were dashed and Lige attacked her, so Jefuty shot herself in the head, having learned that she should reach Lige no later than 5AM.[27]
All-Consuming timeline
After meeting Jevon at safe house β and leaving him behind at Ika mine like in Chapter 2, Jefuty with Mendo and Atena in tow lured the URNC troops out of the base.[24] Jefuty and Mendo then went to search for Lige in the quarantine zone while Atena and Carl prepared their way out. Avoiding the ELID-infested theme park,[28] Mendo and Jefuty instead snuck into a tourist area and a zoo to plant sonic lures and drive the ELIDs towards the checkpoint out of the quarantine zone, avoiding the Epiphyllum field entirely.[29]
The Werewolves and Lige became bogged down in the fight against the ELIDs and Lige was weakened, but Sugar made sure that the AU couldn't capture her and they ended up evacuating without her. Jefuty planned to instead recover Lige when she was in the URNC base, which would also lead to Sugar being taken down in the lab's explosion, as she saw in Chapter 3. She also needed more information after the neural inhibitor's whereabouts.[30] In the base, Jefuty reached the lab and cleared as much of the Progenitor's erosion from Lige's VCI as possible before Kirill detonated the explosives in the lab, but no information was found about the inhibitor.[31]
They were again chased by the Werewolves as they drove away from the bombardment of the base to join Squad Razor,[32] and again received an offer from Crane to exchange AU technology for the inhibitor. Thanks to Jefuty's knowledge of the trap,[33] they successfully beat Kirill's troops and chased him to nearby Zatra Village. Instead of confronting Kirill as in Chapter 3, Jefuty and Mendo lied in ambush to learn the location of the neural inhibitor. When Beria joined Kirill, he exposed his identity as Crane and his possession of the inhibitor. Based on Beria's actions, Jefuty theorized that he aimed to destroy the Shrike, and thought that she was a Shrike herself. Jefuty couldn't acquire the inhibitor in time before Sugar intervened, killing Kirill and Beria and destroying the inhibitor.[34]
Without the inhibitor, Lige again lost control of her body to the Progenitor and was pacified by the AU after a battle. The Werewolves then attacked and killed the exhausted AU forces, and Jefuty killed herself with a grenade.[35]
Dead End and Mutual Destruction timelines
Along with Mendo and Carl, Jefuty's plan was to lure the URNC to the Epiphyllum field, eliminate the Shrikes and capture Lige using her blood and Squad Razor's help. They would then slip away using the underground river, obtain William's location from Lige and call in the air strike to kill him while his Shrike bodyguards were absent.[36] Keeping the main URNC forces occupied by luring ELIDs to the battlefield and using hologram decoys to slip away unnoticed,[37] the AU forces confronted Lige as she approached the Epiphyllum field and successfully subdued her. Protected by the AU forces, Jefuty entered Lige's VCI to clear the Progenitor's influence, and received the unexpected help of Mendo's mental image.[38] Jefuty surmised this was because of Helena and Philip's genetic modifications and a deeper connection between Mendo and Lige.
Jefuty and Mendo reawakaned Lige's consciousness, but also drew out the Shrike Core Consciousness inhabiting Lige's VCI. The timeline then diverges depending on Jefuty's strategic choice.[39]
Dead End Timeline Trapping the Core Consciousness deep inside her mind, Lige temporarily regained control of her body, and the AU forces left the area with the Werewolves in pursuit.[39] Under Sugar's influence, the Progenitor soon took over Lige's body again, and Carl ordered Mendo and Jefuty to reach the evacuation point alone. Jefuty attempted to commit suicide, but Mendo stopped her, saying that they still had a chance to recapture Lige. Jefuty embraced Mendo, praising his optimism and courage, and agreed to keep trying in this timeline.[40]
Surrounded by URNC troops in Damania Town, Jefuty and Mendo fought through the night until the arrival of the AU support aircraft. Taking shelter in the chapel of the town, they found that Sugar and Lige were waiting for them inside. Talking through Sugar, William revealed his influence on all the events until this point, and on Jefuty's order, Mendo asked the aicraft to bombard the chapel, killing everyone inside.[41]
Mutual Destruction Timeline
After fighting and killing the Core Consciousness, the AU forces made way to the evacuation point.[39] On the way, the Progenitor launched an attack on Lige's mind, but she managed to fight back and the AU forces severely weakened the Werewolf force attacking them. After they departed, they were tracked down by Sugar, who could sense Lige's mind. Observing Sugar's abilities, Jefuty concluded that she was in fact a higher form of Shrike. The AU's route was cut by a URNC contingent led by Kirill, out to kill both the AU and Werewolves as revenge for the murder of Beria.[42]
Exploiting the URNC's internal fighting, the AU forces managed to take down Sugar, and Jefuty injected her blood directly into Sugar's neck to neutralize her before they resumed their travel to the evacuation route. They were suddenly attacked by a heavy Shrike Blood Mist and tranquilized Lige, thinking she was the source of the mist, but Sugar appeared, revealing her true form as a powerful Shrike. After Sugar killed or neutralized the AU forces, William talked through her, ordering Jefuty to come back to him, but she refused and committed suicide with a grenade.[43]
Negotiations
After learning in previous timelines about Beria's possession of the neural inhibitor and Sugar's true nature, Jefuty took action to secure Beria's help. After entering the URNC base, and with some time before Lige was taken over by the Progenitor, she didn't head for the lab but instead convened with Carl.[44] Examining Beria and Kirill's files, Carl confirmed that they were secretly survivors of the Warszawa Incident, which explained why Beria would steal the inhibitor and use his identity as Crane to selectively help Jefuty: his true objective was to kill Lige and Jefuty himself. In order to negotiate with Beria, Jefuty had the AU soldiers obtain footage of Sugar using her Shrike powers to repair the Mitotic Specimens in the lab. After arranging an encounter through Crane's contact, Jefuty and Carl confronted Beria.[45]
In successful timelines, Jefuty convinced Beria to give up the location of Lige's inhibitor.[45] In the failed timeline where Jefuty and Mendo met Squad Razor but Jefuty failed to negotiate with Beria, Jefuty rushed for the lab,[46] but they were too late and the Progenitor had already taken over Lige. They managed to fight back Sugar's troops and weaken Lige so Jefuty could clear the Shrike's influence from her VCI, but Sugar revealed her powers and resurrected all the fallen URNC soldiers, forcing Jefuty to commit suicide with a grenade.[47]
Chapter 4 final timelines
Treacherous Road timeline
In the timeline where Jefuty and Mendo met Squad Razor, after the negotiations with Beria, the AU forces recovered the neural inhibitor and headed to the lab while Beria confronted Sugar.[46] Guided remotely by Atena and making use of a camo spray to slip by unnoticed, Jefuty infiltrated the lab and recovered Lige, successfully leaving the base before it was bombarded. With Lige's mind protected by the neural inhibitor,[48] the AU forces fought past the URNC's checkpoint of Mount Kushtau and arrived in the town of Larne, suggested by Beria as a safe extraction point.[49]
Rapid Advance Timeline
In the timeline where Jefuty and Mendo did not meet Squad Razor, after the negotiations with Beria, Jefuty, Mendo and Carl planned to lure Sugar to the contamination zone and let Beria's troops fight with her, then draw Lige away separately to use the inhibitor on her. Carl offered Beria to join the AU so he could continue to fight the Shrike in the future, but Beria did not trust the AU because they harbored non-humans like Jefuty. Later that night, the distraction plan worked, but Beria died during the fight with Sugar.[50] Having set up gas traps near Lake Belo, the AU forces eliminated attacking Mitotic Specimens and subdued Lige, equipping her with the neural inhibitor. After running to a nearby abandoned munition factory,[51] they successfully lost their pursuers and made way to the town of Larne.[52]
Events convergence
On the way to Larne, the AU force received a radio call from Kirill, who informed them that Beria had been killed by Sugar. Beria's last order was for Kirill to bring their battle fortress to the AU. In Larne, they joined back Squad Razor and Carl received the battle fortress' control key as Kirill breathed his last. Lige felt the presence of Shrike cells on Kirill's body, announcing the impending arrival of Sugar.[49][52] Lige also warned that Sugar was most probably a Shrike Progenitor based on her strong ability to take control of her, and that it was the first timeline where Jefuty reached Larne, calling this event “the appopinted time”. When Mendo revealed that he had trace abilities to perceive other timelines, Lige said her was much more special than the Mendo from her original timeline. After a long fight, the Antarctican “Trolley” aircraft Mustang 6 carried an air strike on the city, seemingly eliminating Sugar.[53]
However, Sugar revealed herself as a Shrike Progenitor, trapping the AU forces with Shrike cells structures. With the help of Squad Razor, Jefuty, Lige and Mendo broke out to the extraction point, and Mendo sacrificed himself to take Sugar down a nearby cliff with him.[6] In the evacuation transport, Lige explained to Jefuty the pact between the past Jefuty and Lusica. Jefuty agreed that she needed to create a new timeline where Mendo was saved, and shot herself in the head.[2]
Chapter 5, Final timeline

Jefuty's memories were transferred back to the trip between the URNC base and Larne, in a different timeline where Beria had not yet fought Sugar. Jefuty warned that Larne was not a safe evacuation point, and after some discussion, selected an air strip near Mineral Water City. Before the battle, Lige asked Mendo not to come to hate her of Jefuty regardless of what would happen later.[2]
After successfully pushing back the Werewolves and Sugar in Mineral Water City, the AU force retreated to the air field to wait for transport White Crane I, but were again attacked by Sugar, who assumed the massive form of a Reflection of the Progenitor. During the battle, Lige gradually lost control over her body to Lusica, who had proclaimed that the “day of chance” had come. Lusica promised to preserve Lige's consciousness and memories.[54] With the help of air bombardment from Mustang 6, the AU force entered the Reflection of the Progenitor's body to destroy it from the inside.
With the transport aircraft approaching and the AU forces alive, Jefuty had to conclude her pact and surrender to William. After leaving Mendo some parting words, Jefuty excused herself under the pretense of making her goodbyes to the Caucasus and met with Lusica, now back in control of her body. Lusica took Jefuty's appearance, and the real Jefuty went away to surrender to William. To complete the illusion, Lusica had already created a clone of herself in the form of Lige to keep Mendo away.[55]
In Codename: Bakery Girl
In the original game, "Lige" is a fake name used by Noylu rather than a separate character.
Gallery
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Base artwork, “Lige's Consciousness” outfit.
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Shrike Mimic outfit.
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Old Lab Coat outfit (from 2092R).
-
Mirror Self outfit (DLC)
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Lige in 2084.
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Camouflage Standee, Lige consciousness version.
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Camouflage Standee, Shrike consciousness version.
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Ultimate skill cut-in: “何がほんとで、何が嘘だろうと関係ない” (“It doesn't matter what's real or fake”).
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Story CGs.
Notes
References
- ↑ Reverse Collapse Credits
- ↑ 2.0 2.1 2.2 2.3 2.4 Reverse Collapse: Code Name Bakery, Chapter 5, Act 1
- ↑ 3.0 3.1 3.2 3.3 3.4 Reverse Collapse: Code Name Bakery, Chapter 4, Blood Horror and Nightmare, Memory Fragments
- ↑ Reverse Collapse: Code Name Bakery, Chapter 2, Act 4
- ↑ 5.0 5.1 Reverse Collapse: Code Name Bakery, Chapter 2, Act 9
- ↑ 6.0 6.1 Reverse Collapse: Code Name Bakery, Chapter 4, The Final Battle II
- ↑ 7.0 7.1 Reverse Collapse: Code Name Bakery, Chapter 1, Act 4
- ↑ Reverse Collapse: Code Name Bakery, Chapter 1, Prologue
- ↑ 9.0 9.1 9.2 Reverse Collapse: Code Name Bakery, Chapter 3, Prologue
- ↑ Reverse Collapse: Code Name Bakery, Chapter 1, Act 1
- ↑ 11.0 11.1 Reverse Collapse: Code Name Bakery, Chapter 2, Act 7
- ↑ 12.0 12.1 Reverse Collapse: Code Name Bakery, Chapter 3, Act 1
- ↑ Reverse Collapse: Code Name Bakery, Chapter 1, Act 5
- ↑ Reverse Collapse: Code Name Bakery, Chapter 1, Act 6
- ↑ 15.0 15.1 Reverse Collapse: Code Name Bakery, Chapter 2, Act 6
- ↑ Reverse Collapse: Code Name Bakery, Chapter 2, Act 3
- ↑ Reverse Collapse: Code Name Bakery, Chapter 2, Act 5
- ↑ Reverse Collapse: Code Name Bakery, Chapter 3, Act 2
- ↑ Reverse Collapse: Code Name Bakery, Chapter 3, Act 3
- ↑ Reverse Collapse: Code Name Bakery, Chapter 3, Act 5
- ↑ Reverse Collapse: Code Name Bakery, Chapter 3, Act 6
- ↑ Reverse Collapse: Code Name Bakery, Chapter 3, Act 7
- ↑ Reverse Collapse: Code Name Bakery, Chapter 3, Act 8
- ↑ 24.0 24.1 Reverse Collapse: Code Name Bakery, Chapter 4, Preemptive Strike
- ↑ Reverse Collapse: Code Name Bakery, Chapter 4, High Ground Setup (battle end)
- ↑ Reverse Collapse: Code Name Bakery, Chapter 4, Panicked Battle
- ↑ Reverse Collapse: Code Name Bakery, Chapter 4, Deep in the Tiger's Den
- ↑ Reverse Collapse: Code Name Bakery, Chapter 4, High Ground Setup (stealth end)
- ↑ Reverse Collapse: Code Name Bakery, Chapter 4, Zombieland
- ↑ Reverse Collapse: Code Name Bakery, Chapter 4, Escape
- ↑ Reverse Collapse: Code Name Bakery, Chapter 4, Night Scouting
- ↑ Reverse Collapse: Code Name Bakery, Chapter 4, Blood Horror
- ↑ Reverse Collapse: Code Name Bakery, Chapter 4, Snow Mountain Interception
- ↑ Reverse Collapse: Code Name Bakery, Chapter 4, Lure the Enemy
- ↑ Reverse Collapse: Code Name Bakery, Chapter 4, All-Consuming
- ↑ Reverse Collapse: Code Name Bakery, Chapter 4, The Rescue
- ↑ Reverse Collapse: Code Name Bakery, Chapter 4, Enticement
- ↑ Reverse Collapse: Code Name Bakery, Chapter 4, Honeypot
- ↑ 39.0 39.1 39.2 Reverse Collapse: Code Name Bakery, Chapter 4, Nightmare
- ↑ Reverse Collapse: Code Name Bakery, Chapter 4, Eviction Notice
- ↑ Reverse Collapse: Code Name Bakery, Chapter 4, Dead End
- ↑ Reverse Collapse: Code Name Bakery, Chapter 4, Forward Pressure
- ↑ Reverse Collapse: Code Name Bakery, Chapter 4, Mutual Destruction
- ↑ Reverse Collapse: Code Name Bakery, Chapter 4, The Rescue & Night Scouting (true endings)
- ↑ 45.0 45.1 Reverse Collapse: Code Name Bakery, Chapter 4, Negotiation and Confrontation
- ↑ 46.0 46.1 Reverse Collapse: Code Name Bakery, Chapter 4, Confrontation
- ↑ Reverse Collapse: Code Name Bakery, Chapter 4, Caged Bird
- ↑ Reverse Collapse: Code Name Bakery, Chapter 4, Lone Infiltrator
- ↑ 49.0 49.1 Reverse Collapse: Code Name Bakery, Chapter 4, Treacherous Road
- ↑ Reverse Collapse: Code Name Bakery, Chapter 4, Negotiation
- ↑ Reverse Collapse: Code Name Bakery, Chapter 4, Midnight Stratagem
- ↑ 52.0 52.1 Reverse Collapse: Code Name Bakery, Chapter 4, Rapid Advance
- ↑ Reverse Collapse: Code Name Bakery, Chapter 4, The Final Battle I
- ↑ Reverse Collapse: Code Name Bakery, Chapter 5, Act 2
- ↑ Reverse Collapse: Code Name Bakery, Chapter 5, Act 3
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