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Girls' Frontline 2: Exilium
Dolls List · Items List · Events List · Weapons List · Weapon Accessories List · Costumes List · Enemy List · NPCs List · Music
Story · Battlefield Echoes · Classified Briefings · Dusty Memories · Dusty Journal · Loading Screens
Servers & Clients · Main Screen Guide · Combat · Doll Enhancement · Dormitories & Dispatch · Platoon · Common Keys · Strategies

"I can't sleep yet, I still have work to do..."

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Mr. Pizza is in full view.

The Public Area is a sub-menu where players can access Affinity-related activities and autofarm resources. Thus sub-menu can be accessed after clearing Stage 1-8.

Dormitory[edit]

The Dormitory is where players can interact with unlocked Dolls and manage Affinity. The music of this menu is a remix of the Dormitory music from Girls' Frontline.

  1. Return to previous screen
  2. Return to main menu
  3. Guide
  4. Move camera
  5. Set Doll as favorite
  6. Display Affinity bonuses
  7. Display Gifts list, give Gifts and access Covenant options
  8. Access Doll profile entries and voice lines
  9. Change dorm outfit
  10. Change dorm posture. New postures are unlocked as the Doll gains levels.
  11. Select new Doll
  • Clicking on the Doll will trigger interactions.

Affinity[edit]

Affinity with a Doll increases when she receives Gifts. When a new Affinity threshold is reached, a Companion Mission must be completed to unlock the new Affinity Level.

Affinity Levels grant bonuses to Attack, Health and Defense, as well a Common Key, cosmetics and various items (and Doll Archive entries if the Dolls have them). It also enables upgrades to the Dispatch Room.

Certain Gifts have an increased effects on Dolls if they Like/Favour/Love a particular gift. This is indicated by the three different colors of smiley face (yellow, green, pink) when you present the gift to a Doll. Memory sticks are never eligible for this bonus.

Item/Gift Affinity gain if Liked (1.25x) if Favoured (1.5x) if Loved (1.75x)
Standard Memory Stick 40 - - -
High-Capacity Memory Stick 60 - - -
Next-Gen Memory Stick 100 - - -
Blue gift 40 50 60 70
Purple gift 60 75 90 105
Yellow gift 100 125 150 175

Additionally, there are levels and total exp to level their affinity. Using gifts and memory sticks is key in order to progress the dispatchment level. For more information on what you will unlock especially archive lore you can click the circle icon where it shows your current affinity level to view the rewards specifically the Archive and Implicit Feedback. Additionally, you can expect the 'Stay Tuned' T-Dolls to have their archive lore be added on the future.

Affinity Level Experience Cap Cost to level-up Implicit Feedback Reward
1 840 Sardis Gold ×10000
Combat Reports ×12000
Feedback
2 1960 Sardis Gold ×20000
Analysis Blueprints ×18000
+Attack/Health Increase
Access Key x1
3 3920 Stock Boost Bar T2 x10
Sardis Gold ×35000
+Health/Defense Increase
Access Permission x1
4 5880 X +Attack/Defense Increase
Precision Boost Chip x1
5 X X +Attack/Health Increase
Access Permissions x2/Affection Common Key
6 X X Portrait Frame
7 X X Skin - Custom Iron Sight Attachment of a particular T-Doll
8 X X Collapse Pieces x300, Title, Skin - Weapon

Covenant[edit]

Certain Dolls can be given a Covenant Ring at Affinity Level 5, which is Girls' Frontline 2's version of the Oath.

Dolls with a Covenant will have their left hand marked with a Contract Projection, which changes to a golden color after reaching Affinity Level 8. They also receive a 5% boost to attack, health and defense and a unique profile icon is unlocked.

Persica's email about Covenant Ring

A Sweet Little Present

Commander,

It's been a while, and I'm pretty sure you know about 16Lab's most recent development !That's right, this little device I'm sending you. You can use it when you raise your affinity with your Dolls. I've already informed Mayling about its operating instructions.

Don't be shy, feel free to go ahead and try it out. Exactly what it will spark between you and the Dolls... Well, I'd love to see it.

Persica

Dialogue when a Covenant Ring become usable

Mayling: Commander! I've finally found you! I just realized that the mail that Miss Persica sent us a while ago has some fine print... It says that the Covenant Ring has special supplemental code that needs to be appended to a Doll's base logic. And also that if it's left there, it has a chance to cause neural instability symptoms in Dolls, including but not limited to performing on the Commander things such as... um, I'll leave you to read the rest of it!
The Commander: (I peruse the mail that Mayling sends over, soon finding a line of notations that are grayed out, in a smaller font, and even marked with "//". She might as well have said that the final rights of interpretation belong to 16Lab.) ...Unbelievable. (Sigh) Persica sure hasn't changed at all. So what should we do next? She can't have left that out as well, right?
Mayling: Eep... I contacted her after I found the fine print, but she seemed reluctant to speak in detail. She just said... the Commander needs to fulfil everyone's wishes to not only increase affinity but also improve the operational efficiency of the Covenant Ring's code. S-she even gave me her answer in audio recording... Miss Persica's assistant, Miss Leibnitz even said to me in that uptight way that I should study well, and not bother Miss Persica with everything... (sob)... Commander, am I that incompetent...

Dispatch Room[edit]

Dispatch becomes available after reaching Commander Level 16. It is a way to passively gain items, like the Forward Base in Girls' Frontline, but unlike the Forward Base, the dispatched Dolls are not locked out of combat and enhancement.

There are five missions available at the start, and five more are unlocked as the Dispatch Room is upgraded. Each Dispatch requires two Dolls and takes a certain amount of real time to complete. Five missions can be active at once. Completed dispatches grant certain enhancement items depending on the selected mission, as well as Dispatch Records, the currency to use in the Dispatch Shop, where more other enhancement items as well as Access Permissions can be purchased. This shop has a limited stocks but is refreshed every 5 days.

Actions in the Dispatch Room grant Composite Materials, which are used to improve the Dispatch Room. Regular dispatches count toward a weekly progress which grants Composite Materials and Wishing Coins. The coins are used to draw from the mystery box in the Dispatch revenue sub-menu.

Dispatch Assessment[edit]

To be eligible to dispatch, a Doll must first go through Dispatch Assessment, which requires completing three Doll-specific missions. Each Doll belongs to one of five Personalities: Resourcefulness, Friendliness, Eloquence, Creativity and Courage. Assigning Dolls to missions compatible with their Personality will yield extra Dispatch Records and a Supply Support Box.

Missions List[edit]

Name Description Recommended Personalities Resource Granted Unlock condition
Frontline Support A team of bounty hunters transporting supplies in the wilderness have gotten lost and are in desperate need for help. Analysis Blueprints ×4000 Always available
Emergency Negotiation Several engineers have been kidnapped by criminals in the Yellow Zone. Their families are in search of competent teams to help with negotiations and rescue efforts. Combat Reports ×4000 Always available
Relics Exploration A local scientific exploration team has initiated rescue excavations in the ruins in the Yellow Zone and are currently recruiting extra hands. Sardis Gold ×4000 Always available
Supply Transport The underground brokers have finished putting together supplies purchased by the Elmo. Dolls must be dispatched to bring them back now. High-Capacity Memory Sticks ×3 Always available
Crisis Assessment IOP engineers are developing new plugins for use in hostile combat environments. They hope to recruit Dolls to take part in the trials. Transcription Conductors II ×10 Always available
Impromptu Performance A certain Green Zone theater troupe leader is hiring temporary actors to help in a performance. Expect a generous payout. Sardis Gold ×4000 Dispatch Room level 6
Gang Sweep The Varjagers in the Yellow Zone canyons have been acting up of late. The underground brokers from the nearby settlement want someone to teach these shameless rogues a lesson. Combat Reports ×4000 Dispatch Room level 6
Battlefield Care A pro-bono medical team is about to venture into the Yellow Zone and are hoping to hire skilled fighters to escort them. Analysis Blueprints ×4000 Dispatch Room level 11
Underground Investigation A client is looking for a reliable team to help them investigate the chaotic mess of the underground markets. High-Capacity Memory Sticks ×3 Dispatch Room level 11
Mobile Publicity The security department of a certain satellite city is hoping to hire people to help perform various temporary publicity work in the city. Transcription Conductors II ×10 Dispatch Room level 11

Dispatch revenue[edit]

  • Intelligence Storage: When the maximum storage amount of Intelligence Puzzles is reached, they will continue to be generated according to the schedule and a certain amount will be stored in the Dispatch Room.
  • Production of Resources: The Dispatch Room can passively generate either Combat Reports, Sardis Gold or Analysis Blueprints.
  • Conversion of Resources: Combat Reports, Sardis Gold or Analysis Blueprints can be converted into Wishing Coins for use in the Mystery Box.
  • Mystery Box: The Mystery Box is a sub-gacha using Wishing Coins. It will output Standard rarity weapons and enhancement items at a normal rate, and has a low chance to drop Peritya. Only 100 pulls can be made per week.

Upgrading[edit]

Upgrading the Dispatch Room grants stats bonuses in combat and extra resources for Dispatch revenue. Dispatch Room upgrades are accessed from the bottom-left button.

A certain amount of Dispatch Data is needed to upgrade. Dispatch Data is accumulated by increasing the Affinity Level of Dolls in the Dormitory. Composite Materials can then be spent to complete the upgrade.

Weapon Gallery[edit]

Cosmetic menu where players can build a gun wall. It becomes available after reaching Commander Level 16.