The story and CGs of Project: Neural Cloud as seen in the campaign.
Parts listed as “Stage” are combat stages which still contain story elements.
Main Story [ edit ]
Chapter 0: Oasis Defense [ edit ]
Chapter 1: Artificial Intelligence Sector - Rossum [ edit ]
Standard Dark Realm
Standard 1-1: Explore [ edit ]
The key to exploring other sectors is to stay low and not attract unwanted attention.
Slides (Script )
Standard 1-2: Trade [ edit ]
Provide help in exchange for resources, and win the upper hand through wordplay.
Slides (Script )
Standard 1-3: Fox [ edit ]
No matter where you are, merchants will always have exactly what you need at the moment for sale.
Slides (Script )
Standard 1-4: Clash [ edit ]
Standard 1-5: Method [ edit ]
Standard 1-6: Argument [ edit ]
People have a habit of insisting on what they consider right and never backing down.
Slides (Script )
Standard 1-7: Viewpoint [ edit ]
People tend to assume those on the receiving end of help to be weak and often ignore their opinions.
Slides (Script )
Standard 1-8: Backup [ edit ]
Those who know to prepare for a rainy day rarely get themselves in situations too dire.
Slides (Script )
Standard 1-9: Sacrifice [ edit ]
We have never hesitated to sacrifice for the sake of those we care about.
Slides (Script )
Standard 1-10: Farewell [ edit ]
We always have too much to say in too little time.
Slides (Script )
Standard 1-11: Return [ edit ]
Dark 1-1: Determination [ edit ]
Dark 1-2: Proposal [ edit ]
We all tend to assume we have only one choice.
Slides (Script )
Dark 1-3: Route [ edit ]
For we are together in this eternity, guided by the same voice.
Slides (Script )
Dark 1-4: Fragment [ edit ]
The road before us is long and winding. Depart now and we shall be arriving.
Slides (Script )
Chapter 2: Military Sector - Cyclopes [ edit ]
Standard Dark Realm
Standard 2-1: Shrieking Arrow [ edit ]
Standard 2-2: Hunting Grounds [ edit ]
Bestial instinct, enslaved in the name of rationality.
Slides (Script )
Standard 2-3: Powderkeg [ edit ]
Standard 2-4: Utter Destruction [ edit ]
Standard 2-5: Bullseye [ edit ]
Aim well and strike true; Identifying the target comes afterwards.
Slides (Script )
Standard 2-6: Arrow Let Loose [ edit ]
Standard 2-7: Fallacies [ edit ]
The conflicts of yesteryear, now a serpent coiled around the heart.
Slides (Script )
Standard 2-8: In Range [ edit ]
Standard 2-9: Sniper's Scope [ edit ]
With but this one arrow, I snatch you from death's maw.
Slides (Script )
Stage 2-13: Unrestrained [ edit ]
The thoughts embedded in the code transcend 0s and 1s.
Slides (Script )
Standard 2-10: Recalibration [ edit ]
Standard 2-11: Shattered Arrow [ edit ]
Dark 2-1: Phantom Pain (Part I) [ edit ]
Faced with fresh tradegy, the old wounds begin to dully ache.
Slides (Script )
Dark 2-2: Phantom Pain (Part II) [ edit ]
I don't see another path, so I said I don't have another choice.
Slides (Script )
Dark 2-3: Wrong Path [ edit ]
We haven't changed, we've just steadily drifted apart.
Slides (Script )
Dark 2-4: Rebirth [ edit ]
The hardships crossed over by repirth. Can they sharpen the soul?
Slides (Script )
Dark 2-5: Wavering [ edit ]
Suffering opened the doors for her heart, but the future remained ever wrapped in fog.
Slides (Script )
Chapter 3: Environment and Energy Sector - Helios [ edit ]
Standard Dark Realm
Standard 3-1: MIA [ edit ]
How could they go missing? They were just there.
Slides (Script )
Standard 3-2: Incongruence [ edit ]
Talking across channels sometimes has its uses.
Slides (Script )
Standard 3-3: Deja Vu [ edit ]
Sometimes, revisiting the past might not be a good idea.
Slides (Script )
Standard 3-4: Upturn [ edit ]
Reinforcements appearing in times of crisis is always an encouraging sign.
Slides (Script )
Standard 3-5: Downturn [ edit ]
Standard 3-6: Ill Tidings [ edit ]
Grim reports all too often follow on the heels of good news.
Slides (Script )
Standard 3-7: Deletion [ edit ]
There is nothing in this world that will indulge an endless number of attempts.
Slides (Script )
Standard 3-8: Perseverance [ edit ]
People often believe so much in themselves that they forget there are others that can help as well.
Slides (Script )
Standard 3-9: Deep Learning [ edit ]
Looking back on the path we took, we can see that we already had so much.
Slides (Script )
Standard 3-10: Fireworks [ edit ]
No matter how winding the road, those sacred fires will be lit upon the mountain top.
Slides (Script )
Standard 3-11: Kindling [ edit ]
Dark 3-1: Cycle [ edit ]
In her heart, the only one that cannot be let down is delicious chocolate.
Slides (Script )
Dark 3-3: Responsibility [ edit ]
When ideals become heavy responsibilities, can you still smile as easily as when you made the wish?
Slides (Script )
Dark 3-4: Companions [ edit ]
We need not be alone any longer. On the next journey, we go together.
Slides (Script )
Dark 3-5: Angled Light [ edit ]
Chapter 4: Computer Sector - Enigma [ edit ]
Standard Dark Realm
Standard 4-1: Ghost Town [ edit ]
Standard 4-2: Heavy Downpour [ edit ]
The strongest enemy doesn't necessarily only appear at the end.
Slides (Script )
Standard 4-3: Smiling Face [ edit ]
Perhaps a hand reaching out at our darkest hour, perhaps a blade laying hidden under a kind smile.
Slides (Script )
Standard 4-4: Dilemma [ edit ]
Behind, no retreat is possible. Ahead, the abyss awaits us.
Slides (Script )
Standard 4-5: A loner [ edit ]
We each faced the danger head-on, leaving our back to one another.
Slides (Script )
Standard 4-6: Anchor [ edit ]
In that dark and endless sea, you are the light that guides me.
Slides (Script )
Standard 4-7: Trust [ edit ]
Standard 4-8: Awakening [ edit ]
Standard 4-9: Back [ edit ]
I returned to that place of death, carrying the spark of new life.
Slides (Script )
Standard 4-10: White Hole [ edit ]
Somewhere, we will connect again, as we did before.
Slides (Script )
Standard 4-11: Long Dream [ edit ]
With your lingering warmth, I continue forth into the cold future.
Slides (Script )
Dark 4-1: Nine Thousand Births [ edit ]
They taught each other the meaning behind their existence.
Slides (Script )
Dark 4-2: Forbidden Fruit [ edit ]
Dark 4-3: Steadfast [ edit ]
I will protect you, no matter what you have become.
Slides (Script )
Dark 4-4: Nonexistent Memory [ edit ]
Chapter 5: Art Sector - Pierides [ edit ]
Standard Dark Realm
Standard 5-1: Criss-Crossed [ edit ]
Unconsciously, you glimpse a small corner of the truth.
Slides (Script )
Standard 5-2: Night Raid [ edit ]
In the dead of night, a grim visitor appears, surrounded by a dreadful air.
Slides (Script )
Standard 5-3: Ambush [ edit ]
Like a spider, it quietly waits for its prey to enter its web.
Slides (Script )
Standard 5-4: Negotiation [ edit ]
No one ever wants to have a gun pointed at them, but circumstances can dictate otherwise.
Slides (Script )
Standard 5-5: Cooperation [ edit ]
Strength is a bargaining chip in discussions about cooperation.
Slides (Script )
Standard 5-6: Advance [ edit ]
Where the enemy protects, we will penetrate.
Slides (Script )
Standard 5-7: Theater [ edit ]
The charm of drama lies in its twist, bringing smiles or shrieks.
Slides (Script )
Standard 5-8: Garden [ edit ]
Flowers cultivated by disaster are alluring and cunning.
Slides (Script )
Standard 5-9: Nightmare [ edit ]
It could be that all beings with thought have things in their heart that they do not wish to face.
Slides (Script )
Standard 5-10: Performance [ edit ]
The actors become the directors and bring the play to its climax.
Slides (Script )
Standard 5-11: Descent [ edit ]
When you become a performer in the play, you will long for someone to come save you.
Slides (Script )
Standard 5-12: To Be Continued [ edit ]
The actors are in place, the story has just begun.
Slides (Script )
Dark 5-1: See You [ edit ]
People often use the phrase "see you later" when leaving, but machines could never understand the reason why.
Slides (Script )
Dark 5-2: Favor [ edit ]
Like a star fixed in the night sky, that mysterious gift glimmers and shines.
Slides (Script )
Dark 5-3: Icing [ edit ]
The price will be claimed when you least expect it. Until then, sleep well.
Slides (Script )
Dark 5-4: Position [ edit ]
Everyone unconsciously seeks their own place in the world.
Slides (Script )
Dark 5-5: Disagreement [ edit ]
Before the answer to the riddle was announced, no one knew if their answer was correct.
Slides (Script )
Dark 5-6: Rushed Advance [ edit ]
Chapter 6: Ecology Sector - Copley [ edit ]
Standard Dark Realm
Standard 6-1: Danger Zone [ edit ]
The sudden appearance of a natural disaster.
Slides (Script )
Standard 6-2: Decisiveness [ edit ]
The clues are often fleeting and opportunities never knock when you're ready.
Slides (Script )
Standard 6-3: Barrier [ edit ]
Standard 6-4: Vigilance [ edit ]
One mustn't let down their guard around others.
Slides (Script )
Standard 6-6: In Brief [ edit ]
Don't listen, don't care, don't think, don't know.
Slides (Script )
Standard 6-7: Pulsate [ edit ]
The master of the misty depths has been dormant for a long time.
Slides (Script )
Standard 6-8: Black Swan [ edit ]
Standard 6-9: Child [ edit ]
Standard 6-10: Scene Control [ edit ]
The curtain is about to rise once more. To the staff that this doesn't concern, please leave.
Slides (Script )
Standard 6-11: Light of the Sky [ edit ]
Break free of this cage and see the light once more.
Slides (Script )
Standard 6-12: Tides [ edit ]
Those crashing waves are far more than simply sea water.
Slides (Script )
Standard 6-13: Youth [ edit ]
Standard 6-14: Puppet [ edit ]
Standard 6-15: Countermeasures [ edit ]
Standard 6-16: Entrust [ edit ]
Please take my place. Finish what I could not.
Slides (Script )
Standard 6-17: Strategy [ edit ]
One move on the board, three in the mind; place the piece with conviction.
Slides (Script )
Standard 6-18: Baby Chick [ edit ]
Standard 6-19: Confluence [ edit ]
Standard 6-20: War without End [ edit ]
Standard 6-21: Contingency Plan [ edit ]
Stage 6-27: Spotlight [ edit ]
To welcome freedom is to also welcome death.
Slides (Script )
Standard 6-22: Impermanence [ edit ]
Until the play concludes, you can never be sure of what grotesque conclusion the director has planned.
Slides (Script )
Standard 6-23: Emptied Seals [ edit ]
The endless journey is not over yet. The travelers cannot yet let down their guard.
Slides (Script )
Standard 6-24: Communications [ edit ]
It's not known where the signal came from, nor where it's headed.
Slides (Script )
Dark 6-3: Ring Cover [ edit ]
Dark 6-4: Confrontation [ edit ]
Dark 6-5: Instigation [ edit ]
Chapter 7: Aberrance's Chain [ edit ]
Chapter 8: Inverted Mordent Resonance [ edit ]
Chapter 9: Critical Cascade [ edit ]
Chapter 10: Perilous Advancement [ edit ]
Chapter 11: Entropic Dichotomy [ edit ]
Chapter 12: Singularity Immemorial [ edit ]
Chapter 13: Irradiant Awakening [ edit ]
Seasonal and Character Story Events [ edit ]
Stories and stages of character events can be replayed from the Doll's listing (accessible even without unlocking the Doll).
Livestreaming [ edit ]
Standard
Part 1: R&D [ edit ]
Sometimes, a product made with reference to market research data ends up being far different from what is expected.
Slides (Script )
Stage 1: Slice [ edit ]
What's the secret of a pretty, popular young female livestreamer's success? Perhaps the answer is – it's her popularity.
Nodes
Stage 2: Livestream [ edit ]
Stage 4: Chasing Dreams [ edit ]
Stage 5: Performance [ edit ]
Part 2: The Curtain Rises [ edit ]
Existing to do battle alongside you, living to laugh and rejoice with you.
Slides (Script )
Magrasea's Lang Syne [ edit ]
Standard
Stage 1: Finding Notes [ edit ]
The strings are broken, and no further notes follow. A lonely song travels the wind.
Nodes
Part 1: Tuning [ edit ]
Before the old year has even passed, new guests have arrived at the door.
Slides (Script ) - Nodes
Stage 2: Plucking [ edit ]
The cherries and plums are in full bloom, as both guests and host prepare for the feast.
Slides (Script ) - Nodes
Stage 3: Tremolo [ edit ]
Gently gather old dreams, for harsh sounds are the bane of moods.
Slides (Script ) - Nodes
Stage 4: Vibrato [ edit ]
One can easily know the emotions in a song, but the thoughts of its player are a different matter.
Slides (Script ) - Nodes
Stage 5: Glissando [ edit ]
Playing an instrument is like cooking; nimble fingers make for excellent dishes.
Slides (Script ) - Nodes
Part 2: Harmony [ edit ]
A joyful song delights the heart, while the zither's string posts hide one's feelings.
Slides (Script )
Part 3: Lingering Melody [ edit ]
The first day of spring is upon us, even though the night of New Year's Eve has not yet ended.
Slides (Script )
Quenching Operation [ edit ]
Heartfelt House of Chocolate [ edit ]
Midnight Machinations [ edit ]
Eager Fist, Dawning Fray [ edit ]
Chromatic Spiral [ edit ]
Snowy Encounters [ edit ]
Ruintop Song [ edit ]
Wishing Starbridge Workshop [ edit ]
Gastronomic Journey [ edit ]
Divergent Shadows [ edit ]
Twilight Requiem [ edit ]
Strange Blue [ edit ]
The L.A.D Riddle [ edit ]
Symphony Ensemble [ edit ]
Starchaser's Concerto [ edit ]
Joyful Reunion [ edit ]
Springtime Ruckus [ edit ]
Diviner At Heart [ edit ]
Cleansing Bullets [ edit ]
Meteoric Rescue [ edit ]
Journey in Dreams [ edit ]
Splendid New Moon Seeker [ edit ]
Melodious Macrocosm [ edit ]
Other stories [ edit ]
Returner Stories [ edit ]
When a player is at Cognition Level 3 or above and connects for the first time in over 30 days, they will activate the Returner Event, which grants bonus resources and unique stories.
One-year Anniversary stories [ edit ]
Correpsonds to the half-year anniversary event on the Global server.
Two-years Anniversary stories [ edit ]
Oath stories [ edit ]