The story and CGs of Project: Neural Cloud as seen in the campaign.
Parts listed as “Stage” are combat stages which still contain story elements.
Summary
Main Story
Part 1: Progressive Diffraction
Chapter 0: Oasis Defense
Chapter 1: Artificial Intelligence Sector - Rossum
Standard Dark Realm
Standard 1-1: Explore
The key to exploring other sectors is to stay low and not attract unwanted attention.
Slides (Script )
Standard 1-2: Trade
Provide help in exchange for resources, and win the upper hand through wordplay.
Slides (Script )
Standard 1-3: Fox
No matter where you are, merchants will always have exactly what you need at the moment for sale.
Slides (Script )
Standard 1-6: Argument
People have a habit of insisting on what they consider right and never backing down.
Slides (Script )
Standard 1-7: Viewpoint
People tend to assume those on the receiving end of help to be weak and often ignore their opinions.
Slides (Script )
Standard 1-8: Backup
Those who know to prepare for a rainy day rarely get themselves in situations too dire.
Slides (Script )
Standard 1-9: Sacrifice
We have never hesitated to sacrifice for the sake of those we care about.
Slides (Script )
Standard 1-10: Farewell
We always have too much to say in too little time.
Slides (Script )
Dark 1-2: Proposal
We all tend to assume we have only one choice.
Slides (Script )
Dark 1-3: Route
For we are together in this eternity, guided by the same voice.
Slides (Script )
Dark 1-4: Fragment
The road before us is long and winding. Depart now and we shall be arriving.
Slides (Script )
Unused backgrounds.
Beta version.
Chapter 2: Military Sector - Cyclopes
Standard Dark Realm
Standard 2-1: Shrieking Arrow
Standard 2-2: Hunting Grounds
Bestial instinct, enslaved in the name of rationality.
Slides (Script )
Standard 2-4: Utter Destruction
Standard 2-5: Bullseye
Aim well and strike true; Identifying the target comes afterwards.
Slides (Script )
Standard 2-6: Arrow Let Loose
Standard 2-7: Fallacies
The conflicts of yesteryear, now a serpent coiled around the heart.
Slides (Script )
Standard 2-9: Sniper's Scope
With but this one arrow, I snatch you from death's maw.
Slides (Script )
Stage 2-13: Unrestrained
The thoughts embedded in the code transcend 0s and 1s.
Slides (Script )
Standard 2-10: Recalibration
Standard 2-11: Shattered Arrow
Dark 2-1: Phantom Pain (Part I)
Faced with fresh tradegy, the old wounds begin to dully ache.
Slides (Script )
Dark 2-2: Phantom Pain (Part II)
I don't see another path, so I said I don't have another choice.
Slides (Script )
Dark 2-3: Wrong Path
We haven't changed, we've just steadily drifted apart.
Slides (Script )
Dark 2-4: Rebirth
The hardships crossed over by repirth. Can they sharpen the soul?
Slides (Script )
Dark 2-5: Wavering
Suffering opened the doors for her heart, but the future remained ever wrapped in fog.
Slides (Script )
Beta versions
Unused CGs.
Chapter 3: Environment and Energy Sector - Helios
Standard Dark Realm
Standard 3-1: MIA
How could they go missing? They were just there.
Slides (Script )
Standard 3-2: Incongruence
Talking across channels sometimes has its uses.
Slides (Script )
Standard 3-3: Deja Vu
Sometimes, revisiting the past might not be a good idea.
Slides (Script )
Standard 3-4: Upturn
Reinforcements appearing in times of crisis is always an encouraging sign.
Slides (Script )
Standard 3-6: Ill Tidings
Grim reports all too often follow on the heels of good news.
Slides (Script )
Standard 3-7: Deletion
There is nothing in this world that will indulge an endless number of attempts.
Slides (Script )
Standard 3-8: Perseverance
People often believe so much in themselves that they forget there are others that can help as well.
Slides (Script )
Standard 3-9: Deep Learning
Looking back on the path we took, we can see that we already had so much.
Slides (Script )
Standard 3-10: Fireworks
No matter how winding the road, those sacred fires will be lit upon the mountain top.
Slides (Script )
Dark 3-1: Cycle
In her heart, the only one that cannot be let down is delicious chocolate.
Slides (Script )
Dark 3-3: Responsibility
When ideals become heavy responsibilities, can you still smile as easily as when you made the wish?
Slides (Script )
Dark 3-4: Companions
We need not be alone any longer. On the next journey, we go together.
Slides (Script )
Chapter 4: Computer Sector - Enigma
Standard Dark Realm
Standard 4-2: Heavy Downpour
The strongest enemy doesn't necessarily only appear at the end.
Slides (Script )
Standard 4-3: Smiling Face
Perhaps a hand reaching out at our darkest hour, perhaps a blade laying hidden under a kind smile.
Slides (Script )
Standard 4-4: Dilemma
Behind, no retreat is possible. Ahead, the abyss awaits us.
Slides (Script )
Standard 4-5: A loner
We each faced the danger head-on, leaving our back to one another.
Slides (Script )
Standard 4-6: Anchor
In that dark and endless sea, you are the light that guides me.
Slides (Script )
Standard 4-9: Back
I returned to that place of death, carrying the spark of new life.
Slides (Script )
Standard 4-10: White Hole
Somewhere, we will connect again, as we did before.
Slides (Script )
Standard 4-11: Long Dream
With your lingering warmth, I continue forth into the cold future.
Slides (Script )
Dark 4-1: Nine Thousand Births
They taught each other the meaning behind their existence.
Slides (Script )
Dark 4-2: Forbidden Fruit
Dark 4-3: Steadfast
I will protect you, no matter what you have become.
Slides (Script )
Dark 4-4: Nonexistent Memory
Unused backgrounds
Beta version
Chapter 5: Art Sector - Pierides
Standard Dark Realm
Standard 5-1: Criss-Crossed
Unconsciously, you glimpse a small corner of the truth.
Slides (Script )
Standard 5-2: Night Raid
In the dead of night, a grim visitor appears, surrounded by a dreadful air.
Slides (Script )
Standard 5-3: Ambush
Like a spider, it quietly waits for its prey to enter its web.
Slides (Script )
Standard 5-4: Negotiation
No one ever wants to have a gun pointed at them, but circumstances can dictate otherwise.
Slides (Script )
Standard 5-5: Cooperation
Strength is a bargaining chip in discussions about cooperation.
Slides (Script )
Standard 5-6: Advance
Where the enemy protects, we will penetrate.
Slides (Script )
Standard 5-7: Theater
The charm of drama lies in its twist, bringing smiles or shrieks.
Slides (Script )
Standard 5-8: Garden
Flowers cultivated by disaster are alluring and cunning.
Slides (Script )
Standard 5-9: Nightmare
It could be that all beings with thought have things in their heart that they do not wish to face.
Slides (Script )
The actors become the directors and bring the play to its climax.
Slides (Script )
Standard 5-11: Descent
When you become a performer in the play, you will long for someone to come save you.
Slides (Script )
Standard 5-12: To Be Continued
The actors are in place, the story has just begun.
Slides (Script )
Dark 5-1: See You
People often use the phrase "see you later" when leaving, but machines could never understand the reason why.
Slides (Script )
Dark 5-2: Favor
Like a star fixed in the night sky, that mysterious gift glimmers and shines.
Slides (Script )
Dark 5-3: Icing
The price will be claimed when you least expect it. Until then, sleep well.
Slides (Script )
Dark 5-4: Position
Everyone unconsciously seeks their own place in the world.
Slides (Script )
Dark 5-5: Disagreement
Before the answer to the riddle was announced, no one knew if their answer was correct.
Slides (Script )
Chapter 6: Ecology Sector - Copley
Standard Dark Realm
Standard 6-1: Danger Zone
The sudden appearance of a natural disaster.
Slides (Script )
Standard 6-2: Decisiveness
The clues are often fleeting and opportunities never knock when you're ready.
Slides (Script )
Standard 6-4: Vigilance
One mustn't let down their guard around others.
Slides (Script )
Standard 6-6: In Brief
Don't listen, don't care, don't think, don't know.
Slides (Script )
Standard 6-7: Pulsate
The master of the misty depths has been dormant for a long time.
Slides (Script )
Standard 6-10: Scene Control
The curtain is about to rise once more. To the staff that this doesn't concern, please leave.
Slides (Script )
Standard 6-11: Light of the Sky
Break free of this cage and see the light once more.
Slides (Script )
Standard 6-12: Tides
Those crashing waves are far more than simply sea water.
Slides (Script )
Standard 6-15: Countermeasures
Standard 6-16: Entrust
Please take my place. Finish what I could not.
Slides (Script )
Standard 6-17: Strategy
One move on the board, three in the mind; place the piece with conviction.
Slides (Script )
Standard 6-18: Baby Chick
Standard 6-19: Confluence
Standard 6-20: War without End
Standard 6-21: Contingency Plan
Stage 6-27: Spotlight
To welcome freedom is to also welcome death.
Slides (Script )
Standard 6-22: Impermanence
Until the play concludes, you can never be sure of what grotesque conclusion the director has planned.
Slides (Script )
Standard 6-23: Emptied Seals
The endless journey is not over yet. The travelers cannot yet let down their guard.
Slides (Script )
Standard 6-24: Communications
It's not known where the signal came from, nor where it's headed.
Slides (Script )
Part 2: Static Iteration
Chapter 7: Aberrance's Chain
Chapter 8: Inverted Mordent Resonance
Chapter 9: Critical Cascade
Chapter 10: Perilous Advancement
Chapter 11: Entropic Dichotomy
Chapter 1 Chapter 2 Others
Part 3: Revelation From The Altar
Stage 4: Wilderness' Blockade
Part 5: Racing Through Parted Seas
Part 6: Shining Through The Tide
Stage 6: Taxing Expedition
Part 7: Unbreakable Protection
Stage 7: A Flash of Thunder
Part 9: Persistent Temptation
Part 10: Doubt-Dispersing Decree
Part 11: Trek of Discovery
Stage 11: Heart-Tempering Flames
Part 13: Lighting The Beacon
Part 14: Sweet Dream's End
Part 15: Edge of Catastrophe
Part 18: Wicked Illusions
Stage 21: Entwined Desires
Part 21: Moment of Hunting
Part 22: Change and Confusion
Stage 24: Will Made Manifest
Part 24: Clash of Revelation
Stage 28: Finality's Mirror
Part 25: Promise of Farewell
Part 26: Afterglow of Upheaval
Part 27: Echoes of Distant Memory
Illustrious Path Sign-In Event
Chapter 12: Singularity Immemorial
Chapter 12.5: Irradiant Awakening
Standard
Part 2: Image of the Celestial Spheres
Part 3: Through The Stardust
Part 4: The Center Cannot Hold
Part 5: Half Moon Eclipse
Part 6: Gravitic Resistance
Part 7: Absorbing Recollections
Part 12: Planetary Reconfiguration
Chapter 13: Engrammatic Eclipse
Standard Memory Bond
Part 1: Meet The Violet, Know Its Thorns
Part 2: Matters of the Past
Part 3: First Steps Into Mystery
Part 4: Crisis Encroaches
Part 5: Piecing Recollections
Stage 1: Desolate Starfire
Part 6: Gazing Upon Distant Stars
Part 8: Reflections On One's Path
Part 9: Fragrance By Your Side
Part 11: Motes In Darkness
Stage 3: Warring Dragon, Bygone Fish
Stage 4: Paradoxical Void
Part 14: Lightless Daybreak
Part 15: Displaced Synchrony
Part 16: Twin Stars Twinkling
Persicaria - Shining Edge
Chapter 14: Photoluminescence
Standard
Part 0: Prelude to Judgement
Part 1: Endgame Conspiracy
Part 2: War Clouds Gather
Stage 3: Definition of Pathos
Part 4: Shadow of the Devourer
Part 5: Flaring Starlight
Part 6: Terrifying Secret
Stage 9: Irreverent Gluttony
Part 8: Balefire Alteration
Stage 15: Devoted Deviation
Stage 17: Illuminating Tomorrow
Chapter 15: Gloaming Finale
Chapter 1 Chapter 2 Portrayal of Strife Daybreak Overture
Part 1: Phantoms In The Dark
Part 2: Repetition of Departure
Part 5: Staggered Schemes
Part 6: Heart-Gnawing Hesitance
Stage 7: Clarity Uncertain
Stage 12: Libera Me From Nightmare
Stage 15: Here Comes The Sun
Stage 16: Reborn in Flames
Part 13: The Journey Continues
Stage 20: Traveling Together
Part 15: Beyond The Bounds
Part 17: Encounter In The Tower's Depths
Part 18: Recollections of the Past
Part 19: Toward The Holy Land
Part 20: Hollow Puppet Show
Part 21: Ashes of the Dream
Stage 28: Words That Wake
Part 25: Interlocking Puzzle
Stage 34: Hell For All Eternity
Stage 36: Light and Dark Interlaced
Part 27: Walls of the Heart
Stage 41: Light Eclisping Shadow
Part 31: Daybreak Overture
Part 2: Codename Griffin I
Part 3: Codename Griffin II
Part 4: Codename Griffin III
Persicaria S.E.'s Message
Part 1.
Part 2.
Unused background.
Other Story Events
Stories and stages of character events can be replayed from the Doll's listing (accessible even without unlocking the Doll).
Livestreaming
Standard
Part 1: R&D
Sometimes, a product made with reference to market research data ends up being far different from what is expected.
Slides (Script )
Stage 1: Slice
What's the secret of a pretty, popular young female livestreamer's success? Perhaps the answer is – it's her popularity.
Nodes
Part 2: The Curtain Rises
Existing to do battle alongside you, living to laugh and rejoice with you.
Slides (Script )
Magrasea's Lang Syne
Standard
Stage 1: Finding Notes
The strings are broken, and no further notes follow. A lonely song travels the wind.
Nodes
Part 1: Tuning
Before the old year has even passed, new guests have arrived at the door.
Slides (Script ) - Nodes
Stage 2: Plucking
The cherries and plums are in full bloom, as both guests and host prepare for the feast.
Slides (Script ) - Nodes
Stage 3: Tremolo
Gently gather old dreams, for harsh sounds are the bane of moods.
Slides (Script ) - Nodes
Stage 4: Vibrato
One can easily know the emotions in a song, but the thoughts of its player are a different matter.
Slides (Script ) - Nodes
Stage 5: Glissando
Playing an instrument is like cooking; nimble fingers make for excellent dishes.
Slides (Script ) - Nodes
Part 2: Harmony
A joyful song delights the heart, while the zither's string posts hide one's feelings.
Slides (Script )
Part 3: Lingering Melody
The first day of spring is upon us, even though the night of New Year's Eve has not yet ended.
Slides (Script )
Quenching Operation
Heartfelt House of Chocolate
Midnight Machinations
Eager Fist, Dawning Fray
Chromatic Spiral
Snowy Encounters
Ruintop Song
Wishing Starbridge Workshop
Gastronomic Journey
Divergent Shadows
Twilight Requiem
Strange Blue
L.A.D Riddle
Symphonic Reprise
Starchaser's Concerto
Joyful Reunion
Springtime Ruckus
In New Year's Broadcast , parts of each chapter are unlocked by gifting a certain amount of Fortune Envelopes to the characters in the event main screen. Troublemakers refer to Kuro Kuro and Florence Florence , Duty Group to Croque Croque and Sakuya Sakuya , Martial Artists to Jiangyu Jiangyu and Aki Aki , Garden Security to both Martial Artists and Duty Group, Villains and Vigilantes to both Martial Artists and Troublemakers, and finally Garden Explorers to all protagonists. After New Year's Broadcast , three more scenes can be unlocked for each character by gifting them more Fortune Envelopes.
The Easter Egg scene is unlocked by interacting with the bunny hidden behind the bench on the far left of the event main screen.
Divining The Heart
Cleansing Aria
Crisis Rescue
Magrasean Nights
Oneiric Odyssey
Moonseeking Resurgence
Melodious Macrocosm
Like Springtime Ruckus, chapters in the Idol Express main story are unlocked by gifting a certain amount of the corresponding Lightbanner to the characters in the event main screen. After Idol Express is completed, three more scenes can be unlocked for each character by gifting them more of their Lightbanner .
Sunset Blush
Netherblade Gleam
Retrocausal Trie Interference
Act 1 Act 2 Act 3 Act 4 Cafe Training Prologue - Precious Company No.1: Preview of Displacement
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A Part.01 - Cloud Server's Deviated Spacetime Coordinates
A Stage.01 - The Proof of This Space's Decoherence
A Part.03 - Unexpected Spacetime Curvature Shift
A Part.04 - Imperceptible Life Sign
A Stage.02 - Dazzling Fantastic Genius Hacker
A Part.05 - Quantum Entanglement SPC
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B Stage.01 - Shift In The World's Unitary Matrix
B Part.01 - A Coincidental, Erroneous, Yet Entirely Expected Betrayal
B Stage.02 - Intruder of Resonant Space-Time
B Part.02 - The Feynmann Diagram's Dual-Natured Entity
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B2 Stage.01 - Cognitive Confusion of the Illusory Gestalt
B2 Part.01 - Harmonious Image of World Line-Correction
B2 Stage.02 - Cat-Eared Maid's Perfect Service
B2 Part.02 - The Storm Of A Butterfly's Wings
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B3 Part.01 - Chain Reaction of the Electron Avalanche
B3 Stage.01 - The Grueling Struggle Against Entropy
B3 Part.02 - Pain-Filled Pledge Of A Fading Life
B3 Part.03 - Heimdall of the Second-Order Chaos
B3 Stage.02 - Test Probe Of The Conjurated Future
B3 Stage.03 - Infinitely Iterated Superimposition Replay
15.456903
B2 Part.03 - Witness Of Death-Defying Reunion
B2 Stage.03 - Deep Dive Deja Vu
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B Part.03 - Binary Interference
B Stage.03 - Truthward Asynchronous Phenomena
B Stage.04 - Distorted Image's Value Judgement
B Part.04 - Boundary Correction Of Spatial Inversion
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A Part.06 - Quantum Bit Initialization
A Stage.03 - Familiar Knight Of Faithful Credo
A Part.07 - Insoluble Equation Parameter Fluctuation
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A0 Part 0 - The Future Mail Sent to the Past
A0 Stage 0 - Briefly-Observed Proof Of Existence
A0 Part 01 - Uncertainty Of The Unknown Conclusion
A0 Stage 01 - Silent Return Of Superimposed Truth
A0 Part 02 - Reflection Lost And Found
Unknown World Line Number
O Stage 0 - Origin-Circling Arc Lamp
16.130246
A0 Stage.02 - Stardust Of The Dark Abyss
A0 Part 03 - Ark of Endless Samsara
A0 Part 04 - 36 Bytes That Overwrite Destiny
A0 Stage.04 - Retrocausal Trie Interference
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TE Part 01 - Journey To Infinity
Possibility-Verifying Cat Ear Training
Threefold Choice of Recovery and Return
Phantasmagoric Sojourn
Emerald Chase
Scars Among Pigeons and Daisies
Auspicious Windfall
Standard
Part 1: Boisterous Year's Eve
Part 2: Shooting Break - 1
Part 3: Shooting Break - 2
Part 4: Shooting Break - 3
Part 5: Shooting Break - 4
Part 6: Shooting Break - 5
Part 7: Fun-Filled Farewell
Part 8: Glad Tidings From The Golden Dragon
Support In Progress
Lost Thorn
Toy Rescue
Steel and Blossoms
Other stories
Returner Stories
When a player is at Cognition Level 3 or above and connects for the first time in over 30 days, they will activate the Returner Event, which grants bonus resources and unique stories.
One-year Anniversary stories
Correpsonds to the half-year anniversary event on the Global server.
Two-years Anniversary stories (Precious Company No.2: Imminent Gala)
Precious Company No.3: Strange Tales of the Demon Realm
Rare Memory (Oath stories)
Beguiling Mystery costume stories
Summertime Rhythm
Summertide Delivery