Combat Simulation

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"Let's take out the trash."

This article may require cleanup, for the following reason(s):

  • Some more tips should be added here
  • Should add maps of all difficulties of the different modes here
  • Enemy formation preview images

Combat Simulation allows you to send your T-Dolls on various training missions. It requires Commander Level 12 to be unlocked.

Performing simulations does not use ammunition or rations, but spends energy. One point of energy is gained every two hours, up to a maximum of six. Should you run out, more may be bought from the store. Item Superconducting Energy.png Extra energies are used when your main energy runs out.

The first four simulation are divided into three difficulties; Basic, Intermediate, and Advanced. Missions of a higher level have a higher difficulty and a correspondingly higher reward.

Reinforcement Exercises[edit]

Reinforcement Exercises.
Basic training.
Intermediate training.
Advanced training.

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Reinforcement Exercises open every Monday, Thursday, and Sunday. It provides Item Enhancement Capsule.pngEnhancement Capsules, which the Commander can use to strengthen T-Dolls and HOC units. All training levels involve sending one echelon down a fixed path to fight an enemy echelon. Random nodes that can be found along the way may drop Item Enhancement Capsule.pngEnhancement Capsules or random resources. The higher the difficulty is, the more rewards the Commander can get.

  • Basic Training provides guaranteed Item Enhancement Capsule.pngx1.
    • Random node has a chance for Item Enhancement Capsule.png+1, increasing potential reward to Item Enhancement Capsule.pngx2 total.
  • Intermediate Training provides guaranteed Item Enhancement Capsule.pngx2.
    • Random node has a chance for Item Enhancement Capsule.png+1 or +2, increasing potential reward to Item Enhancement Capsule.pngx6 total.
  • Advanced Training provides guaranteed Item Enhancement Capsule.pngx3.
    • Random node has a chance for Item Enhancement Capsule.png+2 or +3, increasing potential reward to Item Enhancement Capsule.pngx12 total.

See also: T-Doll Enhancement, HOC Enhancement

Data Sampling[edit]

Data Sampling.
Team selection screen.

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Data Sampling simulation battle provides Item Basic Training Data.pngItem Intermediate Training Data.pngItem Advanced Training Data.pngTraining Data, which is essential for skill training for both T-Dolls and Fairies. Commander can use any owned T-Doll for this sim, including those who are in the middle of repair, logistic mission, or expedition.

Commander is given a maximum 30 seconds to beat the Training Drone. Successfully beating the drone within the time limit will award the Commander with Item Basic Training Data.pngItem Intermediate Training Data.pngItem Advanced Training Data.pngTraining Data. Faster time corresponds to higher amount of reward.

  • Basic Training: 10,000 HP.
    • Maximum reward: Item Basic Training Data.pngx218.
  • Intermediate Training: 20,000 HP.
    • Maximum reward: Item Intermediate Training Data.pngx98.
  • Advanced Training: 40,000 HP.
    • Maximum reward: Item Advanced Training Data.pngx53.

Experience Training[edit]

Experience Training.
Basic training.
Intermediate training.
Advanced training.

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Experience Mode is identical to actual combat, with several exceptions. T-Dolls which die in combat here will not lose affection. Additionally, there is no enemy phase and T-Dolls do not consume Ammo or Ration.

Experience Mode cannot be paused once it is started.

Once it is completed, you will receive fixed amount of EXP split evenly between all T-Dolls present in the simulation, meaning the less T-Dolls you bring the more individual EXP they will each gain. The amount of experience given is dependent on the difficulty of the mission and on the number of enemy echelons you successfully eliminated, with a 2x bonus awarded for fully clearing the mission.

Leaving low-level teams you want to level on drop zones and bringing just enough to clear the mobs is an effective strategy for maximizing efficiency, but be careful as the mission will be failed if all T-Dolls are killed. Even if only one T-Doll survives the simulation can be cleared and the valuable bonus EXP awarded. Furthermore, no additional EXP is awarded to a squad that defeats a mob.

  • Basic EXP training rewards 20,000 EXP split between all participating TDolls.
  • Intermediate EXP training rewards 80,000 EXP split between all participating TDolls.
  • Advanced EXP training rewards 240,000 EXP split between all participating TDolls.

Corridor of Cloud Atlas[edit]

Corridor of Cloud Atlas.
Basic training.
Intermediate training.
Advanced training.

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Neural Cloud Corridor is available everyday This simulation battle provides the Commander with Item Memory Fragments.pngMemory Fragments which can be used to perform Digimind Upgrade for eligible T-Dolls. Similar to Capsule Mode, the Commander sends an echelon to clear one enemy echelon down a fixed path riddled with mystery nodes, which may award the Commander with either extra Item Memory Fragments.pngMemory Fragments or random resources.

  • Basic Training provides guaranteed Item Memory Fragments.pngx8.
    • Random node has a chance for Item Memory Fragments.png+3, increasing potential reward to Item Memory Fragments.pngx11 total.
  • Intermediate Training provides guaranteed Item Memory Fragments.pngx20.
    • Random node has a chance for Item Memory Fragments.png+5, increasing potential reward to Item Memory Fragments.pngx30 total.
  • Advanced Training provides guaranteed Item Memory Fragments.pngx30.
    • Random node has a chance for Item Memory Fragments.png+10, increasing potential reward to Item Memory Fragments.pngx60 total.

See also: T-Dolls with Digimind Upgrade

Defense Drill[edit]

Defense Drill.
Echelon selection interface.

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Defense Drill is a survival mode, it has a fixed cost of 5 energy and you can assign up to 4 echelons. The objective is to survive for up to 109 waves, each wave will give you a certain amount of Item Calibration Ticket.pngCalibration Tickets, and every 10 waves there will be a boss which rewards you a package with resources, gems, and Item Calibration Ticket.png. The rewards increase with each passing wave.

Keep in mind that progress is saved and you cannot back out of the Defense Drill (or you lose), this means that packages are a one time reward. If you lose, the next time you will start at the wave after the last boss you have beaten. Losing with one echelon means all echelons go home, be careful.

The enemy composition changes between 5 and 10 waves and gets increasingly stronger each wave. At the later stages of the Drill, you will most likely need specialized compositions to get through. There will be night battles. Once you've completed all waves, you will start at wave 101, this means that you will only be able to farm Item Calibration Ticket.png after fully completing the Drill.

See also: Equipment/Fairy Calibration

Sangvis Cultivation[edit]

Sangvis Cultivation.

With the arrival of Protocol Assimilation, Sangvis Cultivation simulation battle is added to provide Coalition units with items needed for their growth and upgrade.

What makes it different with other simulation is the Commander cannot use their own T-Dolls for this simulation. Instead, Commander will be provided with random selection of T-Dolls for each simulation mode that will be refreshed on a weekly basis. These T-Dolls are level 100, fully-linked, well-equipped (fully enhanced and calibrated), and came with max skill level. Enemy lineup is also refreshed on a weekly basis. Each mode will get a different enemy lineup, which consists of one of the three opposing forces; Sangvis Ferri, KCCO, and Paradeus.

This sim battle consists of three modes. It uses different type of sim energy, which recharge at the same rate as the standard sim energy. Each mode has their own bonus day. During bonus day, reward received will get multiplied by three. Sunday will grant bonus for all mode. Commander can also gain extra reward by clearing the sim under par time, 10-20%, which will yield 10-20% extra reward.

EXP Simulation[edit]

  • This mode will get bonus on Monday and Thursday.
  • Provides SF Combat Report which can be used to level up Coalition units @3000 exp each.
  • Completing this mode will grant 10-12 pieces on normal day, and 30-36 pieces during bonus day.

Development Simulation[edit]

  • This mode will get bonuses on Tuesday and Friday.
  • Provides Development Petri Dish which is used to raise Coalition units' development level (rarity).
  • Completing this mode will grant 6-8 pieces on normal day, and 18-22 pieces on bonus day.

Data Simulation[edit]

  • Data Simulation will get bonuses on Wednesday and Saturday.
  • Provides SF Skill Chips which is used to raise Coalition units' skill level.
  • Completing this mode will grant 70-84 pieces on normal day, and 210-252 pieces on bonus day.

Target Practice[edit]

Target Practice.

After showcased in July 2020 Summer Livestream, Training Drone Exercise mode was finally live with v2.0600. This simulation battle is a sandbox-like feature, where Commanders can commence tests for T-Doll composition and battle performance without going to actual battle in mission.

  • Open Everyday
  • DOESN'T CONSUME RESOURCES (Manpower / Fairy Commands / Repairs / Energy / Etc.)
  • Form Echelons of up to 5 T-Dolls, 1 Fairy, and 4 HOCs
  • ALL units come from a Commander's Personal Armory
  • Limited Time "Special" Challenges
    • Ranking is based on clear time; Faster Time equals better Score/Rank


Customized Training Drone (Tentative)[edit]

Target: Training Drone

Customizations:

Environment:

  • Day
  • Night

Stats (None / Low / Medium / High / Very High):

  • Icon eva.png Evasion
  • Icon armor.png Armor
  • Shield
  • Icon Skill Invincible.png Force

- Secondary Bar Selects Percentage: 30 50 70 100 %

Target Strength Slider:

  • Strength Level 1-5
  • Recommended Commander Level 20, 40, 60, 80, 100 respectively

Strength Level / HP (Per Dummy)

Target Strength HP (Per Dummy)
1 5,000
2 10,000
3 20,000
4 40,000
5 100,000

Target HP:

  • Normal
  • Invincible (HP Unaffected by Damage)

Target Formation:

  • Max (5 Dummy-Link)
  • Single (1 Dummy-Link)


[edit]

Exercises Target (Tentative)[edit]

Target: Enemy Echelon Formations (Enemy Index)

Customizations:

Environment:

  • Day
  • Night

Target HP:

  • Normal
  • Invincible (HP Unaffected by Damage)

Target Damage:

  • Open
  • Close (Enemy Attacks Deal No Damage)


Enemy Formations / Target Strength:

Formation #1:

(Target Strength 1-3)
Wandering Stragglers - Easily manageable with an echelon trained to a reasonable level.

(Target Strength 4-5)
Wandering Stragglers - Hoodwinking morons and weaklings takes both flexible strategies and nimble T-Dolls.

Enemy Formation Target Strength Enemies
Wandering Stragglers 1 Dragoon x 4 / Scout x 2 / Ripper x 8 / Vespid x 6
W/S 2 Dragoon x 6 / Scout x 3 / Ripper x 12 / Vespid x 9
W/S 3 Scout x 3 / Ripper x 12 / Vespid x 9 / Striker x 6
W/S 4 Beast x 4 / Archer x 4
W/S 5 Beast x9 / Archer x 4


Formation #2:

(Target Strength 1-5)
Concentrated Wraiths - Wraiths are composites of all horrors and ought to be wiped out in one go. (Echelons with good AoE damage recommended.)

Enemy Formation Target Strength Enemies
Concentrated Wraiths 1 Infected x 16 / Infected Soldier x 14
C/W 2 Infected x 24 / Infected Soldier x 27
C/W 3 Infected x 36 / Infected Soldier x 27
C/W 4 Unknown x 72
C/W 5 Unknown x 155


Formation #3:

(Target Strength 1-3)
Guns and Shields - Shields are rather bothersome, but without the pikes behind them, the become pointless. (Echelons that target the back row recommended.)

(Target Strength 4)
Armored Infantry - If you can't penetrate their armor, it's futile no matter how many people you throw at them. (Echelons who target the unit with the highest HP and have armor-piercing capability recommended. It will also be easier if your front row units are tanky.)

(Target Strength 5)
Aegis and Deer - (Same as Above)

Enemy Formation Target Strength Enemies
Guns and Shields 1 Guard x 4 / Jaegar x 4
G/S 2 Guard x 12 / Jaegar x 12
G/S 3 Guard x 12 / Jaegar x 18
Armored Infantry 4 Aegis x 12 / Nemeum x 24
Aegis and Deer 5 Aegis (KCCO) x 20 / Cerynitis x 35


Formation #4:

(Target Strength 1-5)
Twisted Faith - If you can't defeat enemies with strong faith, then destroy their faith first - starting with the force field. (Echelons capable of tearing down a single high-health target and effective against enemies with force fields recommended.)

Enemy Formation Target Strength Enemies
Twisted Faith 1 Rodelero x 1 / Stretlet x 12
T/F 2 Stretlet x 27 / Rodelero x 1
T/F 3 Stretlet x 27 / Rodelero x 2
T/F 4 Stretlet x 24 / Doppelsoldner x 1
T/F 5 Stretlet x 30 / Doppelsoldner x 2


Formation #5:

(Target Strength 1-5)
Mobile Explosives - The best way to stop nightmares is to wake up at once ... or just strangle it before it happens. (Echelons with high burst damage right off the bat recommended.)

Enemy Formation Target Strength Enemies
Mobile Explosives 1 Goliath x 2
M/E 2 Goliath x 2
M/E 3 Goliath x 2
M/E 4 Dactyl x 2 / Cerynitis x 16
M/E 5 Dactyl x 5 / Cerynitis x 20


Formation #6:

(Target Strength 1-5)
Sturdy Iron Wall - If going strait at them proves difficult, try punching through that annoying armor! (Echelons capable of tearing down high-health targets and effective against enemies with force fields recommended. It might also be easier if your front row units are tanky.)

Enemy Formation Target Strength Enemies
Sturdy Iron Wall 1 Roarer x 1 / Strelet+ x 6
S/I/W 2 Roarer x 1 / Strelet+ x 15
S/I/W 3 Strelet+ x 15 / Roarer x 2
S/I/W 4 Tesla Trooper x 1 / Cyclops x 24
S/I/W 5 Cyclops x 50 / Tesla Trooper x 2


Formation #7:

(Target Strength 1-3)
Storm of Destruction - It is unwise to engage multiple Manticores - unless you're very experienced or know their weaknesses.

(Target Strength 4-5)
Storm of Destruction - It is unwise to engage multiple Hydras - unless you're very experienced or know their weaknesses.

Enemy Formation Target Strength Enemies
Storm of Destruction 1 Manticore x 2
S/D 2 Manticore x 6
S/D 3 Manticore x 12
S/D 4 Hydra x 8
S/D 5 Hydra x 20


Formation #8:

(Target Strength 1-5)
Keen-Eyed Hunter - The abandoned Patrolers want to prove their worth by killing you. If you're still a rookie, avoid them.

Enemy Formation Target Strength Enemies
Keen-Eyed Hunter 1 Thunder (Enemy) x 1
K-E/H 2 Thunder (Enemy) x 1
K-E/H 3 Thunder (Enemy) x 1
K-E/H 4 Thunder (Enemy) x 1
K-E/H 5 Thunder (Enemy) x 2


[edit]

Challenge Exercises (Tentative)[edit]

Target: Boss/Elite Formations (Special)

Customization:

  • None

Formations

Cerberus:

  • Day Battle
  • Target CE - 126250
  • Garm x 1 / Dinergate x 40 / Tarantula x 40

Yegor:

  • Day Battle
  • Target CE - 143733
  • Beast x 10 / Archeron x 1 / Pathfinder x 20 / Ares x 1 / Cyclops (SG) x 15

Failed Isomer:

  • Day Battle
  • Target CE - 154709
  • Isomer White x 1 / Isomer (Enemy) x 26

M16A1!:

  • Day Battle
  • Target CE - 169976
  • M16A1 (Boss) x 1 / Ripper x 10 / Guard (SWAP) x 10 / Jaegar (SWAP) x 10

Intercepting Squadron:

  • Day Battle
  • Target CE - 175920
  • Typhon x 3 / Hydra x 15 / Aegis (KCCO) x 30 / Cerynitis x 30 / cyclops? x 15 / cyclops? x 15