GFL2 Doll Enhancement
Enhancing T-Dolls is done in the Refitting Room menu. The Refitting Room is unlocked after completing main mission SL-1-2.
Unlocking Dolls[edit]
Most Dolls are obtained in the gacha. Groza, Nemesis, Krolik, Colphne and Vepley are obtained by progressing through the story, and Peritya can be obtained in the Mystery Box. If the player owns Neural Archives of a Doll they don't have, they can spend 30 Neural Archives to unlock her. Sabrina can be obtained this way by buying her Neural Archives from Boss Fights.
Doll Types[edit]
A Doll belongs to one of four classes:
- Bulwark: Focused on survivability, buffing and counterattacks. This is the rarest type.
- Vanguard: Flankers with high mobility and burst damage. Blade Dolls tend to be of this class.
- Sentinel: General DPS with high damage output.
- Support: Healers and buffers, providing HP and Stability support and debuff cleansing.
Dolls are also able to use one of seven weapon types, which are associated with a specific weapon advantage:
- Handgun ( Light Ammo)
- Submachine Gun ( Light Ammo)
- Assault Rifle ( Medium Ammo)
- Rifle ( Heavy Ammo)
- Machine Gun ( Heavy Ammo)
- Shotgun ( Shotgun Ammo)
- Melee ( Blade)
Enemies will have Stability weakness to one or more weapon advantage.
A Doll can use any weapon from its assigned category, not only the model she is usually associated with. For example, Groza's signature weapon is the OTs-14, but she can be equipped with the Robinson Modular Rifle or Model Alpha.
Dolls Stats[edit]
The final value of a stat displayed in menus is compounded based on the base stats of the Doll, the bonuses granted by its weapon, and the Neural Helix level. Effects applied in battle further modify stats during missions.
The seven primary stats of a T-Doll are:
- Attack: Most offensive actions (basic attack, skills, ...) use a percentage of the Attack stat.
- Defense: Base damage reduction.
- Health: Defines max HP. Units are out of the fight if their HP reaches 0.
- Stability Index: Defines max Stability. Stability is spent when receiving damage. A unit with 0 stability becomes Exposed and no longer receive the damage reduction of stability and effects of covers.
- Stability Damage Reduction: Percentage of incoming damage that is deducted when the unit is within cover and has more than 0 Stability Points.
- Critical Hit: Base chance to deal critical damage when attacking.
- Critical Damage: Modifier applied to base damage during a Critical Hit.
- Action Points: Amount of tiles that can be traveled during the unit's turn.
- Attack Boost: Further bonus to Attack (through Neural Helix).
- Defense Boost: Further bonus to Defense (through Neural Helix).
- Health Boost: Further bonus to Health (through Neural Helix).
Each Doll also has a Weapon Weakness and a Phase Weakness. Phases can be Burn, Corrosion, Hydro, Freeze or Electric. Dolls receiving damages of types they are weak to will lose more Stability.
Situational stats include:
- Out-of-Turn Damage: percentage bonus to active attacks triggered by other units (reaction attacks).
- Confectance Boost: percentage bonus to attacks using Confectance Points.
- Base Damage Boost: percentage bonus to attacks that do not use Confectance Points.
- Area Damage Boost: percentage bonus to AoE attacks
- Targeted Damage Boost: percentagr bonus to attacks targeting one enemy.
- Out-of-Turn Damage Reduction: percentage reduction to incoming damage from enemy reaction attacks.
- Confectance Damage Reduction: percentage reduction to incoming Confectance-based damage.
- Base Damage Reduction: percentage reduction to incoming damage that are not Confetance-based.
- Area Damage Damage Reduction: percentage reduction to incoming damage from AoE attacks.
- Targeted Damage Damage Reduction: percentage reduction to incoming damage from single target attacks.
Skills[edit]
Each Doll has access to five skills:
- A Basic Attack, of the weapon type of the Doll's weapon class, which is usually a single-target attack within a certain range, usually dealing 80% of the Attack stat and a varying amount of Stability Damage.
- Two Active Skills and an Ultimate Skill with a variety of effects. These Skills have either a cooldown period or consume Confectance Points, and they can have both a weapon class and a phase class, or neither.
- A Passive skill with a variety of effects.
Skills can only be enhanced by performing Neural Fortification.
Outfits[edit]
Doll costumes that have been unlocked are equipped from the Refitting Room.
Doll Enhancement screens[edit]
Level Up[edit]
Combat Reports are used to raise the level of a Doll. Dolls also receive some experience when deployed in combat. The maximum level of a Doll matches the Commander Level. Attack, Health and Defense increase with the level. The maximum level is 60.
A unique animation plays during level up. It can be watched again from the Character Archive.
Neural Expansion[edit]
Same feature and same name as in Project Neural Cloud.
Starting from level 20, Dolls need to undergo Neural Expansion every 10 levels. Expansion requires Boost Stock Bars and Sardis Gold.
A unique animation plays during level up. It can be watched again from the Character Archive.
Neural Fortification[edit]
Neural Fortification is the only mean to upgrade skills. There are six levels of Fortification, each requiring 30 of the Doll's Neural Archive to unlock. Neural Archives are granted by getting duplicates of the Doll in the gacha or using Battlelog Trading.
Neural Helix[edit]
The Neural Helix menu is unlocked at Commander Level 15.
The Helix is composed of 13 unlockable nodes in two categories: Enhancement Nodes granting a bonus to Attack, Defense, Health and Health Boost, and Evolved Nodes which grant Evolved Keys for Key Regulation. The last unlock grants an Artificial Key. More bonuses to Attack Boost, Health Boost and Defense Boost are obtained every two Evolved Nodes unlocked.
The Doll must be of a certain level for some nodes to be unlockable. Nodes are unlocked by spending Sardis Gold and Transcription Conductors.
Key Regulation[edit]
The Key Regulation menu is unlocked at Commander Level 15.
Each Doll can activate three of its unlocked Evolved Keys (or Fixed Keys) and three generic Artificial Keys (or Common Key) from its Doll class.
Weapon enhancement screens[edit]
Weapons become available for enhancement after clearing Stage 1-5.
Enhancement[edit]
Enhancement is unlocked after clearing Stage 1-8.
The Proficiency of a weapon is like enhancing the level of a Doll, increasing the Attack stat of the weapon. It expends Analysis Blueprints and is also capped to the Commander Level.
Calibration[edit]
Calibration is unlocked after clearing Stage 1-8.
Calibration increases the effects of the weapon's skill. It can be performed six times. It requires a duplicate of the same weapon type, of the same rarity.
Skins[edit]
A weapon can be customized with a skin, which doesn't affect its stat and skill. Skins are obtained as rewards, or when first obtaining the associated weapon.
Affinity[edit]
Increasing the Affinity of a Doll with Gifts in the Affinity also grants bonuses. Each level of Implicit Feedback grants Attack, Health and Defense bonuses.