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{{Eventpage
|fullname=Arctic Warfare
|eventtype=Story
|releasedon={{server short|CN}}, {{server short|TW}}, {{server short|KR}}, {{server short|EN}}, {{server short|JP}}
|summary=Winter 2017 event.
{{Stub}}
|eventperiods={{EventPeriod|start=2017-01-25T10:00:00+07|end=2017-02-23T09:59:59+07|type=Story Event|server=CN}}
{{EventPeriod|start=2017-11-17T06:00:00+09|end=2017-12-15T09:59:59+09|type=Story Event|server=KR}}
{{EventPeriod|start=2019-01-25T06:00:00-08|end=2019-02-22T23:59:59-08|type=Story Event|server=EN}}
{{EventPeriod|start=2019-01-25T06:00:00+09|end=2019-02-22T23:59:59+09|type=Story Event|server=JP}}
|newtdolls=_ToDo_
|overview=
The new event introduces three new battle mechanics:
The new event introduces three new battle mechanics:
* Enemy fixed emplacements that whose damage is vastly reduced when you capture the node on which they sit (i.e. the turn after you fully control all nodes surrounding the emplacement).
* Enemy fixed emplacements that whose damage is vastly reduced when you capture the node on which they sit (i.e. the turn after you fully control all nodes surrounding the emplacement).
* Certain helipads on the map will appear to be crossed out, and cannot be used to resupply or deploy echelons, though they will still provide you with additional action points when captured.  Some of those helipads will have a number displayed below them; that number represents the number of turns until they can be used, or until they can no longer be used, depending on the current state of the helipad.
* Certain helipads on the map will appear to be crossed out, and cannot be used to resupply or deploy echelons, though they will still provide you with additional action points when captured.  Some of those helipads will have a number displayed below them; that number represents the number of turns until they can be used, or until they can no longer be used, depending on the current state of the helipad.
* One-time use supply caches, which appear on the map as a cube.  These nodes may be used to resupply an echelon once before being depleted, regardless of whether you have captured them or not.
* One-time use supply caches, which appear on the map as a cube.  These nodes may be used to resupply an echelon once before being depleted, regardless of whether you have captured them or not.
 
|eventmaps=The map guides below are based off of [http://bbs.nga.cn/read.php?tid=10873224&rand=182 this guide], used with permission from the author.
The map guides below are based off of [http://bbs.nga.cn/read.php?tid=10873224&rand=182 this guide], used with permission from the author.


==Chapter 1==
==Chapter 1==
Line 16: Line 27:


''Comments:'' Occasionally the enemy AR team in the recommended path directly above the resupply point will move down and capture it.  In those cases, fighting that AR team is not necessary, and you can rush straight to the enemy HQ without any trouble.
''Comments:'' Occasionally the enemy AR team in the recommended path directly above the resupply point will move down and capture it.  In those cases, fighting that AR team is not necessary, and you can rush straight to the enemy HQ without any trouble.
{| style="width:100%"
{{clr}}
|}
----
----
===Map 2===
===Map 2===
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''Comments:'' First capture the three points marked in yellow.
''Comments:'' First capture the three points marked in yellow.


{| style="width:100%"
{{clr}}
|}
[[File:Operation Arctic Warfare 1-2-2.png|right|thumb||450px]]
[[File:Operation Arctic Warfare 1-2-2.png|right|thumb||450px]]


Then, proceed through the now-depowered fixed emplacement and proceed towards the enemy HQ, stopping midway to resupply at the supply node.
Then, proceed through the now-depowered fixed emplacement and proceed towards the enemy HQ, stopping midway to resupply at the supply node.
{| style="width:100%"
{{clr}}
|}
[[File:Operation Arctic Warfare 1-2-3.png|right|thumb||450px]]
[[File:Operation Arctic Warfare 1-2-3.png|right|thumb||450px]]
If you forgot to stop at the supply drop, you can deploy another echelon and take out the fixed emplacement along the way instead of resupplying the team you initially deployed.
If you forgot to stop at the supply drop, you can deploy another echelon and take out the fixed emplacement along the way instead of resupplying the team you initially deployed.


{| style="width:100%"
{{clr}}
|}
----
----
===Map 3===
===Map 3===
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''Comments:'' Deploy one team and leave it to defend your HQ.  The helipad on the left will allow you deploy an echelon on the fourth turn; use that echelon to rush the enemy HQ.  If you're unlucky, it's possible to run into enough enemy ambushes to deplete your supplies.  If your path forward is still blocked, you will have to deploy a third echelon.
''Comments:'' Deploy one team and leave it to defend your HQ.  The helipad on the left will allow you deploy an echelon on the fourth turn; use that echelon to rush the enemy HQ.  If you're unlucky, it's possible to run into enough enemy ambushes to deplete your supplies.  If your path forward is still blocked, you will have to deploy a third echelon.


{| style="width:100%"
{{clr}}
|}
----
----
===Map 4===
===Map 4===
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''Comments:'' Because enemy movements are somewhat random, depending on your luck it may be possible to reach the boss without having to resupply.  The path marked on the map is a conservative route.
''Comments:'' Because enemy movements are somewhat random, depending on your luck it may be possible to reach the boss without having to resupply.  The path marked on the map is a conservative route.
{| style="width:100%"
{{clr}}
|}


==Chapter 2==
==Chapter 2==
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''Comments:'' Two enemy fixed emplacements will be randomly placed at two of the three marked nodes (1, 2, 3).  If either there is no emplacement at either 1 or 2, you can continue directly onwards through that point to the enemy HQ.
''Comments:'' Two enemy fixed emplacements will be randomly placed at two of the three marked nodes (1, 2, 3).  If either there is no emplacement at either 1 or 2, you can continue directly onwards through that point to the enemy HQ.


{| style="width:100%"
{{clr}}
|}


[[File:Operation Arctic Warfare 2-1-2.png|right|thumb||450px]]
[[File:Operation Arctic Warfare 2-1-2.png|right|thumb||450px]]
If both 1 and 2 have an enemy fixed emplacement, make a detour to point 3, and rush to the enemy HQ after resupplying at the supply drop in the upper left corner.
If both 1 and 2 have an enemy fixed emplacement, make a detour to point 3, and rush to the enemy HQ after resupplying at the supply drop in the upper left corner.


{| style="width:100%"
{{clr}}
|}
----
----
===Map 2===
===Map 2===
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''Comments:'' On the first turn, follow the marked path, and check if the node circled in yellow turns red.  If it does, that indicates that there is an enemy fixed emplacement there.
''Comments:'' On the first turn, follow the marked path, and check if the node circled in yellow turns red.  If it does, that indicates that there is an enemy fixed emplacement there.


{| style="width:100%"
{{clr}}
|}


[[File:Operation Arctic Warfare 2-2-2.png|right|thumb||450px]]
[[File:Operation Arctic Warfare 2-2-2.png|right|thumb||450px]]
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If that node does turn red, and you encounter an enemy fixed emplacement at the location marked in the first image, then proceed as shown in the second image.  Otherwise you can directly rush to the enemy HQ.
If that node does turn red, and you encounter an enemy fixed emplacement at the location marked in the first image, then proceed as shown in the second image.  Otherwise you can directly rush to the enemy HQ.
{| style="width:100%"
{{clr}}
|}


[[File:Operation Arctic Warfare 2-2-5.png|right|thumb||450px]]
[[File:Operation Arctic Warfare 2-2-5.png|right|thumb||450px]]
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You may need to make a trip to the supply drop above the marked node, as it's possible that you will run out of ammunition before making it to the enemy HQ.
You may need to make a trip to the supply drop above the marked node, as it's possible that you will run out of ammunition before making it to the enemy HQ.


{| style="width:100%"
{{clr}}
|}
----
----
===Map 3===
===Map 3===
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If any of the helipads along the marked route lack enemy fixed emplacements, you can capture them, resupply, and rush the enemy HQ.
If any of the helipads along the marked route lack enemy fixed emplacements, you can capture them, resupply, and rush the enemy HQ.
{| style="width:100%"
{{clr}}
|}
----
----
===Map 4===
===Map 4===
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''Comments:'' This map will have some weak fixed emplacements with 6000 combat rating instead of 31000 combat rating.  You can use your MG team to directly push through those emplacements.
''Comments:'' This map will have some weak fixed emplacements with 6000 combat rating instead of 31000 combat rating.  You can use your MG team to directly push through those emplacements.


{| style="width:100%"
{{clr}}
|}
[[File:Operation Arctic Warfare 2-4-2.png|right|thumb||450px]]
[[File:Operation Arctic Warfare 2-4-2.png|right|thumb||450px]]


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The boss will be somewhere in the area circled in blue.
The boss will be somewhere in the area circled in blue.


{| style="width:100%"
{{clr}}
|}


==Chapter 3==
==Chapter 3==
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''Comments:'' Using two teams, capture the radar nodes and use the areas on the map to force your way through where the enemy fixed emplacements are weak.  Resupply and repair at helipads you capture as necessary.
''Comments:'' Using two teams, capture the radar nodes and use the areas on the map to force your way through where the enemy fixed emplacements are weak.  Resupply and repair at helipads you capture as necessary.
{| style="width:100%"
{{clr}}
|}
----
----
===Map 2===
===Map 2===
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''Comments:'' One of the marked points will likely be missing a fixed emplacement; adjust your route as necessary.  There are some enemy sniper teams that can cause some difficulties.  You may wish to repair and resupply at a helipad before fighting them.
''Comments:'' One of the marked points will likely be missing a fixed emplacement; adjust your route as necessary.  There are some enemy sniper teams that can cause some difficulties.  You may wish to repair and resupply at a helipad before fighting them.
{| style="width:100%"
{{clr}}
|}
----
----
===Map 3===
===Map 3===
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''Comments:'' Keep at least one team on defense at your HQ.
''Comments:'' Keep at least one team on defense at your HQ.
{| style="width:100%"
{{clr}}
|}
----
----
===Map 4===
===Map 4===
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''Comments:'' Keep at least one team back to defend your HQ.  Make your way down the marked path, repairing and resupplying at the marked nodes as necessary.  It may take multiple attempts to kill each boss.
''Comments:'' Keep at least one team back to defend your HQ.  Make your way down the marked path, repairing and resupplying at the marked nodes as necessary.  It may take multiple attempts to kill each boss.
{| style="width:100%"
{{clr}}
|}
 
|plot=_ToDo_


[[Category:Events]] [[Category:Story Events]]
}}

Revision as of 19:36, 21 February 2022

style=border: 2px solid white;width:255px;
Information
Full name Arctic Warfare
Event type Story
Released on CN, TW, KR, EN, JP
Available in campaign menu No
See Events Music

Winter 2017 event.

"We're not at an optimal state yet, commander."

This article is a stub. You can help us by expanding it (check our quick editing guide and how to guides).

Event run time

Title Period (start/end) Server Type Comment
Arctic Warfare 2017-01-25 03:00 - 2017-02-23 02:59 (UTC)

CN Story Event
Arctic Warfare 2017-11-16 21:00 - 2017-12-15 00:59 (UTC)

KR Story Event
Arctic Warfare 2019-01-25 14:00 - 2019-02-23 07:59 (UTC)

EN Story Event
Arctic Warfare 2019-01-24 21:00 - 2019-02-22 14:59 (UTC)

JP Story Event

Overview

The new event introduces three new battle mechanics:

  • Enemy fixed emplacements that whose damage is vastly reduced when you capture the node on which they sit (i.e. the turn after you fully control all nodes surrounding the emplacement).
  • Certain helipads on the map will appear to be crossed out, and cannot be used to resupply or deploy echelons, though they will still provide you with additional action points when captured. Some of those helipads will have a number displayed below them; that number represents the number of turns until they can be used, or until they can no longer be used, depending on the current state of the helipad.
  • One-time use supply caches, which appear on the map as a cube. These nodes may be used to resupply an echelon once before being depleted, regardless of whether you have captured them or not.

New T-Dolls

_ToDo_

Event Maps

The map guides below are based off of this guide, used with permission from the author.

Chapter 1

Map 1

Clear reward: 100x

Recommended Level: N/A

Recommended Team Composition: Any one team

Comments: Occasionally the enemy AR team in the recommended path directly above the resupply point will move down and capture it. In those cases, fighting that AR team is not necessary, and you can rush straight to the enemy HQ without any trouble.


Map 2

Clear reward: MP-446 "Sunflower" skin

Notable Drops: Type 56, Super SASS, EVO 3, AR70

Recommended Level: N/A

Recommended Team Composition: Any one team. Optionally may also use another team, a single handgun (deployed for extra actions), or both.

Comments: First capture the three points marked in yellow.

Then, proceed through the now-depowered fixed emplacement and proceed towards the enemy HQ, stopping midway to resupply at the supply node.

If you forgot to stop at the supply drop, you can deploy another echelon and take out the fixed emplacement along the way instead of resupplying the team you initially deployed.


Map 3

Clear reward: 20x Procurement Vouchers

Notable Drops: Type 56, Super SASS, AR70, OTs-44

Recommended Level: N/A

Recommended Team Composition: Any two or three teams.

Comments: Deploy one team and leave it to defend your HQ. The helipad on the left will allow you deploy an echelon on the fourth turn; use that echelon to rush the enemy HQ. If you're unlucky, it's possible to run into enough enemy ambushes to deplete your supplies. If your path forward is still blocked, you will have to deploy a third echelon.


Map 4

Clear reward: M1887 (5-star shotgun T-Doll)

Notable Drops: NZ75, G28, EVO 3, Type 59, OTs-44

Recommended Level: 70

Recommended Team Composition: Any one team, plus additional single handgun teams for extra movement.

Comments: Because enemy movements are somewhat random, depending on your luck it may be possible to reach the boss without having to resupply. The path marked on the map is a conservative route.

Chapter 2

Map 1

Clear reward: 200x

Recommended Level: 70

Recommended Team Composition: 2 RF/MG + 1 AR + 1 HG + 1 SMG/SG

Comments: Two enemy fixed emplacements will be randomly placed at two of the three marked nodes (1, 2, 3). If either there is no emplacement at either 1 or 2, you can continue directly onwards through that point to the enemy HQ.

If both 1 and 2 have an enemy fixed emplacement, make a detour to point 3, and rush to the enemy HQ after resupplying at the supply drop in the upper left corner.


Map 2

Clear reward: 16Lab Buckshot (5-star equpiment)

Recommended Level: 70

Recommended Team Composition: 2 RF + 1 AR + 1 HG + 1 SMG

Comments: On the first turn, follow the marked path, and check if the node circled in yellow turns red. If it does, that indicates that there is an enemy fixed emplacement there.

If that node does turn red, and you encounter an enemy fixed emplacement at the location marked in the first image, then proceed as shown in the second image. Otherwise you can directly rush to the enemy HQ.

Otherwise, if the above node does not turn red, you can take the route marked to the left (the cannon in the image would not be there in that case).

You may need to make a trip to the supply drop above the marked node, as it's possible that you will run out of ammunition before making it to the enemy HQ.


Map 3

Clear reward: 30x Enhancement Pills

Recommended Level: 70

Recommended Team Composition: 2 RF + 1 AR + 1 HG + 1 SMG

Comments: Capture the helipad on the marked route and resupply there before continuing on.

If any of the helipads along the marked route lack enemy fixed emplacements, you can capture them, resupply, and rush the enemy HQ.


Map 4

Clear reward: 16Lab Armored Vest (5-star equpiment)

Recommended Level: 70-90

Recommended Team Composition: One MG-centric team to lead the way, and one RF-centric team for killing the boss.

Comments: This map will have some weak fixed emplacements with 6000 combat rating instead of 31000 combat rating. You can use your MG team to directly push through those emplacements.

Lead the way with your MG team so that your RF team makes it to the boss with as much health left as possible. One of the two helipads marked in yellow will either have a weakened fixed emplacement or be missing it entirely. Capture the appropriate helipad and use it to repair and resupply as necessary.

The boss will be somewhere in the area circled in blue.

Chapter 3

Map 1

Clear reward: 500x Beginner Training Data

Recommended Level: 90

Recommended Team Composition: One MG-centric team, one team with 2 RF + 1 AR

Comments: Using two teams, capture the radar nodes and use the areas on the map to force your way through where the enemy fixed emplacements are weak. Resupply and repair at helipads you capture as necessary.


Map 2

Clear reward: 500x Intermediate Training Data

Recommended Level: 90

Recommended Team Composition: One team with 2 RF + 1 AR, and one team either with M37 with her skill maxed out or an AR team. Deploy other teams for extra actions as necessary.

Comments: One of the marked points will likely be missing a fixed emplacement; adjust your route as necessary. There are some enemy sniper teams that can cause some difficulties. You may wish to repair and resupply at a helipad before fighting them.


Map 3

Clear reward: 500x Advanced Training Data

Notable Drops: NZ75, G28, Type 59, Type 56, Super SASS

Recommended Level: 90

Recommended Team Composition: At least three teams of any kind, plus additional teams for extra actions as necessary.

Comments: Keep at least one team on defense at your HQ.


Map 4

Clear reward: Grifon Elite Medal

Notable Drops: NZ75, G28, AR70, OTs-44, Type 59, EVO 3

Recommended Level: 90

Recommended Team Composition: Three teams of any kind, plus additional teams for extra actions as necessary.

Comments: Keep at least one team back to defend your HQ. Make your way down the marked path, repairing and resupplying at the marked nodes as necessary. It may take multiple attempts to kill each boss.

Plot

"This is classified information!"

This article contains unmarked spoilers. You have been warned.

_ToDo_

References