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The story and CGs of Project: Neural Cloud as seen in the campaign.
Parts listed as “Stage” are combat stages which still contain story elements.
Main Story [ edit ]
Part 1: Progressive Diffraction [ edit ]
Chapter 0: Oasis Defense [ edit ]
Chapter 1: Artificial Intelligence Sector - Rossum [ edit ]
Standard Dark Realm
Standard 1-1: Explore [ edit ]
The key to exploring other sectors is to stay low and not attract unwanted attention.
Slides (Script )
Standard 1-2: Trade [ edit ]
Provide help in exchange for resources, and win the upper hand through wordplay.
Slides (Script )
Standard 1-3: Fox [ edit ]
No matter where you are, merchants will always have exactly what you need at the moment for sale.
Slides (Script )
Standard 1-4: Clash [ edit ]
Standard 1-5: Method [ edit ]
Standard 1-6: Argument [ edit ]
People have a habit of insisting on what they consider right and never backing down.
Slides (Script )
Standard 1-7: Viewpoint [ edit ]
People tend to assume those on the receiving end of help to be weak and often ignore their opinions.
Slides (Script )
Standard 1-8: Backup [ edit ]
Those who know to prepare for a rainy day rarely get themselves in situations too dire.
Slides (Script )
Standard 1-9: Sacrifice [ edit ]
We have never hesitated to sacrifice for the sake of those we care about.
Slides (Script )
Standard 1-10: Farewell [ edit ]
We always have too much to say in too little time.
Slides (Script )
Standard 1-11: Return [ edit ]
Dark 1-1: Determination [ edit ]
Dark 1-2: Proposal [ edit ]
We all tend to assume we have only one choice.
Slides (Script )
Dark 1-3: Route [ edit ]
For we are together in this eternity, guided by the same voice.
Slides (Script )
Dark 1-4: Fragment [ edit ]
The road before us is long and winding. Depart now and we shall be arriving.
Slides (Script )
Unused backgrounds.
Beta version.
Chapter 2: Military Sector - Cyclopes [ edit ]
Standard Dark Realm
Standard 2-1: Shrieking Arrow [ edit ]
Standard 2-2: Hunting Grounds [ edit ]
Bestial instinct, enslaved in the name of rationality.
Slides (Script )
Standard 2-3: Powderkeg [ edit ]
Standard 2-4: Utter Destruction [ edit ]
Standard 2-5: Bullseye [ edit ]
Aim well and strike true; Identifying the target comes afterwards.
Slides (Script )
Standard 2-6: Arrow Let Loose [ edit ]
Standard 2-7: Fallacies [ edit ]
The conflicts of yesteryear, now a serpent coiled around the heart.
Slides (Script )
Standard 2-8: In Range [ edit ]
Standard 2-9: Sniper's Scope [ edit ]
With but this one arrow, I snatch you from death's maw.
Slides (Script )
Stage 2-13: Unrestrained [ edit ]
The thoughts embedded in the code transcend 0s and 1s.
Slides (Script )
Standard 2-10: Recalibration [ edit ]
Standard 2-11: Shattered Arrow [ edit ]
Dark 2-1: Phantom Pain (Part I) [ edit ]
Faced with fresh tradegy, the old wounds begin to dully ache.
Slides (Script )
Dark 2-2: Phantom Pain (Part II) [ edit ]
I don't see another path, so I said I don't have another choice.
Slides (Script )
Dark 2-3: Wrong Path [ edit ]
We haven't changed, we've just steadily drifted apart.
Slides (Script )
Dark 2-4: Rebirth [ edit ]
The hardships crossed over by repirth. Can they sharpen the soul?
Slides (Script )
Dark 2-5: Wavering [ edit ]
Suffering opened the doors for her heart, but the future remained ever wrapped in fog.
Slides (Script )
Beta versions
Unused CGs.
Chapter 3: Environment and Energy Sector - Helios [ edit ]
Standard Dark Realm
Standard 3-1: MIA [ edit ]
How could they go missing? They were just there.
Slides (Script )
Standard 3-2: Incongruence [ edit ]
Talking across channels sometimes has its uses.
Slides (Script )
Standard 3-3: Deja Vu [ edit ]
Sometimes, revisiting the past might not be a good idea.
Slides (Script )
Standard 3-4: Upturn [ edit ]
Reinforcements appearing in times of crisis is always an encouraging sign.
Slides (Script )
Standard 3-5: Downturn [ edit ]
Standard 3-6: Ill Tidings [ edit ]
Grim reports all too often follow on the heels of good news.
Slides (Script )
Standard 3-7: Deletion [ edit ]
There is nothing in this world that will indulge an endless number of attempts.
Slides (Script )
Standard 3-8: Perseverance [ edit ]
People often believe so much in themselves that they forget there are others that can help as well.
Slides (Script )
Standard 3-9: Deep Learning [ edit ]
Looking back on the path we took, we can see that we already had so much.
Slides (Script )
Standard 3-10: Fireworks [ edit ]
No matter how winding the road, those sacred fires will be lit upon the mountain top.
Slides (Script )
Standard 3-11: Kindling [ edit ]
Dark 3-1: Cycle [ edit ]
In her heart, the only one that cannot be let down is delicious chocolate.
Slides (Script )
Dark 3-3: Responsibility [ edit ]
When ideals become heavy responsibilities, can you still smile as easily as when you made the wish?
Slides (Script )
Dark 3-4: Companions [ edit ]
We need not be alone any longer. On the next journey, we go together.
Slides (Script )
Dark 3-5: Angled Light [ edit ]
Chapter 4: Computer Sector - Enigma [ edit ]
Standard Dark Realm
Standard 4-1: Ghost Town [ edit ]
Standard 4-2: Heavy Downpour [ edit ]
The strongest enemy doesn't necessarily only appear at the end.
Slides (Script )
Standard 4-3: Smiling Face [ edit ]
Perhaps a hand reaching out at our darkest hour, perhaps a blade laying hidden under a kind smile.
Slides (Script )
Standard 4-4: Dilemma [ edit ]
Behind, no retreat is possible. Ahead, the abyss awaits us.
Slides (Script )
Standard 4-5: A loner [ edit ]
We each faced the danger head-on, leaving our back to one another.
Slides (Script )
Standard 4-6: Anchor [ edit ]
In that dark and endless sea, you are the light that guides me.
Slides (Script )
Standard 4-7: Trust [ edit ]
Standard 4-8: Awakening [ edit ]
Standard 4-9: Back [ edit ]
I returned to that place of death, carrying the spark of new life.
Slides (Script )
Standard 4-10: White Hole [ edit ]
Somewhere, we will connect again, as we did before.
Slides (Script )
Standard 4-11: Long Dream [ edit ]
With your lingering warmth, I continue forth into the cold future.
Slides (Script )
Dark 4-1: Nine Thousand Births [ edit ]
They taught each other the meaning behind their existence.
Slides (Script )
Dark 4-2: Forbidden Fruit [ edit ]
Dark 4-3: Steadfast [ edit ]
I will protect you, no matter what you have become.
Slides (Script )
Dark 4-4: Nonexistent Memory [ edit ]
Unused backgrounds
Beta version
Chapter 5: Art Sector - Pierides [ edit ]
Standard Dark Realm
Standard 5-1: Criss-Crossed [ edit ]
Unconsciously, you glimpse a small corner of the truth.
Slides (Script )
Standard 5-2: Night Raid [ edit ]
In the dead of night, a grim visitor appears, surrounded by a dreadful air.
Slides (Script )
Standard 5-3: Ambush [ edit ]
Like a spider, it quietly waits for its prey to enter its web.
Slides (Script )
Standard 5-4: Negotiation [ edit ]
No one ever wants to have a gun pointed at them, but circumstances can dictate otherwise.
Slides (Script )
Standard 5-5: Cooperation [ edit ]
Strength is a bargaining chip in discussions about cooperation.
Slides (Script )
Standard 5-6: Advance [ edit ]
Where the enemy protects, we will penetrate.
Slides (Script )
Standard 5-7: Theater [ edit ]
The charm of drama lies in its twist, bringing smiles or shrieks.
Slides (Script )
Standard 5-8: Garden [ edit ]
Flowers cultivated by disaster are alluring and cunning.
Slides (Script )
Standard 5-9: Nightmare [ edit ]
It could be that all beings with thought have things in their heart that they do not wish to face.
Slides (Script )
Standard 5-10: Performance [ edit ]
The actors become the directors and bring the play to its climax.
Slides (Script )
Standard 5-11: Descent [ edit ]
When you become a performer in the play, you will long for someone to come save you.
Slides (Script )
Standard 5-12: To Be Continued [ edit ]
The actors are in place, the story has just begun.
Slides (Script )
Dark 5-1: See You [ edit ]
People often use the phrase "see you later" when leaving, but machines could never understand the reason why.
Slides (Script )
Dark 5-2: Favor [ edit ]
Like a star fixed in the night sky, that mysterious gift glimmers and shines.
Slides (Script )
Dark 5-3: Icing [ edit ]
The price will be claimed when you least expect it. Until then, sleep well.
Slides (Script )
Dark 5-4: Position [ edit ]
Everyone unconsciously seeks their own place in the world.
Slides (Script )
Dark 5-5: Disagreement [ edit ]
Before the answer to the riddle was announced, no one knew if their answer was correct.
Slides (Script )
Dark 5-6: Rushed Advance [ edit ]
Chapter 6: Ecology Sector - Copley [ edit ]
Standard Dark Realm
Standard 6-1: Danger Zone [ edit ]
The sudden appearance of a natural disaster.
Slides (Script )
Standard 6-2: Decisiveness [ edit ]
The clues are often fleeting and opportunities never knock when you're ready.
Slides (Script )
Standard 6-3: Barrier [ edit ]
Standard 6-4: Vigilance [ edit ]
One mustn't let down their guard around others.
Slides (Script )
Standard 6-6: In Brief [ edit ]
Don't listen, don't care, don't think, don't know.
Slides (Script )
Standard 6-7: Pulsate [ edit ]
The master of the misty depths has been dormant for a long time.
Slides (Script )
Standard 6-8: Black Swan [ edit ]
Standard 6-9: Child [ edit ]
Standard 6-10: Scene Control [ edit ]
The curtain is about to rise once more. To the staff that this doesn't concern, please leave.
Slides (Script )
Standard 6-11: Light of the Sky [ edit ]
Break free of this cage and see the light once more.
Slides (Script )
Standard 6-12: Tides [ edit ]
Those crashing waves are far more than simply sea water.
Slides (Script )
Standard 6-13: Youth [ edit ]
Standard 6-14: Puppet [ edit ]
Standard 6-15: Countermeasures [ edit ]
Standard 6-16: Entrust [ edit ]
Please take my place. Finish what I could not.
Slides (Script )
Standard 6-17: Strategy [ edit ]
One move on the board, three in the mind; place the piece with conviction.
Slides (Script )
Standard 6-18: Baby Chick [ edit ]
Standard 6-19: Confluence [ edit ]
Standard 6-20: War without End [ edit ]
Standard 6-21: Contingency Plan [ edit ]
Stage 6-27: Spotlight [ edit ]
To welcome freedom is to also welcome death.
Slides (Script )
Standard 6-22: Impermanence [ edit ]
Until the play concludes, you can never be sure of what grotesque conclusion the director has planned.
Slides (Script )
Standard 6-23: Emptied Seals [ edit ]
The endless journey is not over yet. The travelers cannot yet let down their guard.
Slides (Script )
Standard 6-24: Communications [ edit ]
It's not known where the signal came from, nor where it's headed.
Slides (Script )
Dark 6-3: Ring Cover [ edit ]
Dark 6-4: Confrontation [ edit ]
Dark 6-5: Instigation [ edit ]
Part 2: Static Iteration [ edit ]
Chapter 7: Aberrance's Chain [ edit ]
Chapter 8: Inverted Mordent Resonance [ edit ]
Chapter 9: Critical Cascade [ edit ]
Chapter 10: Perilous Advancement [ edit ]
Chapter 11: Entropic Dichotomy [ edit ]
Chapter 12: Singularity Immemorial [ edit ]
Chapter 12.5: Irradiant Awakening [ edit ]
Scars Among Pigeons and Daisies [ edit ]
Chapter 13: Engrammatic Eclipse [ edit ]
Photoluminescence [ edit ]
Gloaming Finale [ edit ]
Part 1.
Part 2.
Unused background.
Other Story Events [ edit ]
Stories and stages of character events can be replayed from the Doll's listing (accessible even without unlocking the Doll).
Livestreaming [ edit ]
Standard
Part 1: R&D [ edit ]
Sometimes, a product made with reference to market research data ends up being far different from what is expected.
Slides (Script )
Stage 1: Slice [ edit ]
What's the secret of a pretty, popular young female livestreamer's success? Perhaps the answer is – it's her popularity.
Nodes
Stage 2: Livestream [ edit ]
Stage 4: Chasing Dreams [ edit ]
Stage 5: Performance [ edit ]
Part 2: The Curtain Rises [ edit ]
Existing to do battle alongside you, living to laugh and rejoice with you.
Slides (Script )
Magrasea's Lang Syne [ edit ]
Standard
Stage 1: Finding Notes [ edit ]
The strings are broken, and no further notes follow. A lonely song travels the wind.
Nodes
Part 1: Tuning [ edit ]
Before the old year has even passed, new guests have arrived at the door.
Slides (Script ) - Nodes
Stage 2: Plucking [ edit ]
The cherries and plums are in full bloom, as both guests and host prepare for the feast.
Slides (Script ) - Nodes
Stage 3: Tremolo [ edit ]
Gently gather old dreams, for harsh sounds are the bane of moods.
Slides (Script ) - Nodes
Stage 4: Vibrato [ edit ]
One can easily know the emotions in a song, but the thoughts of its player are a different matter.
Slides (Script ) - Nodes
Stage 5: Glissando [ edit ]
Playing an instrument is like cooking; nimble fingers make for excellent dishes.
Slides (Script ) - Nodes
Part 2: Harmony [ edit ]
A joyful song delights the heart, while the zither's string posts hide one's feelings.
Slides (Script )
Part 3: Lingering Melody [ edit ]
The first day of spring is upon us, even though the night of New Year's Eve has not yet ended.
Slides (Script )
Quenching Operation [ edit ]
Heartfelt House of Chocolate [ edit ]
Midnight Machinations [ edit ]
Eager Fist, Dawning Fray [ edit ]
Chromatic Spiral [ edit ]
Snowy Encounters [ edit ]
Ruintop Song [ edit ]
Wishing Starbridge Workshop [ edit ]
Gastronomic Journey [ edit ]
Divergent Shadows [ edit ]
Twilight Requiem [ edit ]
Strange Blue [ edit ]
L.A.D Riddle [ edit ]
Symphonic Reprise [ edit ]
Starchaser's Concerto [ edit ]
Joyful Reunion [ edit ]
Springtime Ruckus [ edit ]
In New Year's Broadcast , parts of each chapter are unlocked by gifting a certain amount of Fortune Envelopes to the characters in the event main screen. Troublemakers refer to Kuro Kuro and Florence Florence , Duty Group to Croque Croque and Sakuya Sakuya , Martial Artists to Jiangyu Jiangyu and Aki Aki , Garden Security to both Martial Artists and Duty Group, Villains and Vigilantes to both Martial Artists and Troublemakers, and finally Garden Explorers to all protagonists. After New Year's Broadcast , three more scenes can be unlocked for each character by gifting them more Fortune Envelopes.
The Easter Egg scene is unlocked by interacting with the bunny hidden behind the bench on the far left of the event main screen.
Divining The Heart [ edit ]
Cleansing Aria [ edit ]
Crisis Rescue [ edit ]
Magrasean Nights [ edit ]
Oneiric Odyssey [ edit ]
Moonseeking Resurgence [ edit ]
Melodious Macrocosm [ edit ]
Like Springtime Ruckus, chapters in the Idol Express main story are unlocked by gifting a certain amount of the corresponding Lightbanner to the characters in the event main screen. After Idol Express is completed, three more scenes can be unlocked for each character by gifting them more of their Lightbanner .
Sunset Blush [ edit ]
Netherblade Gleam [ edit ]
Retrocausal Trie Interference [ edit ]
Phantasmagoric Sojourn [ edit ]
Emerald Chase [ edit ]
Drill Manual: Fools [ edit ]
Lost Thorn [ edit ]
Toy Rescue [ edit ]
Steel and Blossoms [ edit ]
Other stories [ edit ]
Returner Stories [ edit ]
When a player is at Cognition Level 3 or above and connects for the first time in over 30 days, they will activate the Returner Event, which grants bonus resources and unique stories.
One-year Anniversary stories [ edit ]
Correpsonds to the half-year anniversary event on the Global server.
Two-years Anniversary stories (Precious Company No.2: Imminent Gala) [ edit ]
Precious Company No.3: Strange Tales of the Demon Realm [ edit ]
Rare Memory (Oath stories) [ edit ]
Beguiling Mystery costume stories [ edit ]
Summertime Rhythm [ edit ]