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{{Stub}}
{{EnemyUnit
{{EnemyUnit
|fullname= Model SPSP "Judge"
|fullname= Model SPSP "Judge"
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|classification=boss
|classification=boss
|voiceactor={{voice actor name|Toyosaki Aki}}
|voiceactor={{voice actor name|Toyosaki Aki}}
|summary= Elite Defense Doll, Model SPSP
|summary=
Elite Defense Doll, Model SPSP


Command-oriented and responsible for Sangvis Ferri HQ's defense and security systems. She's comparable to {{enemy name|Elisa}}'s bodyguard and will only listen to Elisa's personal orders. She was a doll built after the "Butterfly Incident". Having to face {{enemy name|Dreamer}} everyday gives her a headache. Stern and old-fashioned, she possesses a soldier's dignity and bearing. She is absolutely loyal to Elisa, but her short stature makes people feel that she lacks presence. Anyone who brings that topic up will suffer terribly. be they friend of foe.
Command-oriented and responsible for Sangvis Ferri HQ's defense and security systems. She is {{enemy name|Elisa}}'s bodyguard and will only listen to Elisa's personal orders. She was a doll built after the "Butterfly Incident". Having to face {{enemy name|Dreamer|boss}} everyday gives her a headache. Stern and old-fashioned, she possesses a soldier's dignity and bearing. She is absolutely loyal to Elisa, but her short stature makes people feel that she lacks presence. Anyone who brings that topic up will suffer terribly, friend or foe.
|appearences= {{enemy name|Judge}} makes her appearance as the boss for Chapter 9-6, 9-4E and Chapter 10-6 as well as a boss in [[Isomer]]
 
|releasedon={{server short|CN}}, {{server short|TW}}, {{server short|KR}}
|appearences= {{enemy name|Judge|boss}} makes her appearance as the boss for Chapter 9-6, 9-4E and Chapter 10-6 as well as a boss in [[Isomer]]
|releasedon={{server short|CN}} (法官), {{server short|TW}} (法官), {{server short|KR}} (저지), {{server short|JP}} (ジャッジ), {{server short|EN}} (Judge)
|gameplay=
|gameplay=
{{enemy name|Judge|boss}} is by far the most challenging SF boss in the entire game, and defeating her requires very specific echelons, on the top of being armoured and able to attack 2 targets at once, she should not be underestimated at all.
Judge is an unconventional boss in Girls Frontline, the only boss unit where it is better to use SG dolls. Armoured and able to simultaneously attack two targets at once, she should not be underestimated at all.


Judge has a few things which should be taken into consideration when combating her;
Judge has a few things which should be taken into consideration when combating her;
# She can attack 2 targets at once and is firing at a constant 150 ROF (the same as an MG unit basically).
# She can attack 2 targets at once, dealing low damage (If armored) but firing at a constant 150 ROF.
# She's has high Health and is heavily armoured, meaning AP is a necessity against her.
# She has high Health and is heavily armoured, meaning AP is a necessity against her.
# She has 3 skills which she'll be using in battle against us, one of which is already active as soon as the battle starts;
# She has 3 skills which she'll be using in battle against us, one of which is already active as soon as the battle starts;
#* Defensive Barrier: Reduces all incoming damage by 50 ~ 75%, Reduces self damage by 50% as well.
#* Defensive Barrier: Reduces all incoming damage by 70%, Reduces self damage by 50% as well.
#* Corroding Stomp: Every few seconds, jumps high into the air before stomping at our backline leaving a corroding pool that affects 2.5 tiles dealing damage over time for a few seconds.
#* Corroding Stomp: Every few seconds, jumps high into the air before stomping at our backline leaving a corroding pool that affects 2.5 tiles dealing damage over time for a few seconds.
#* Berserk: Once Judge gets below 40% HP, removes her active barrier and increases her base damage by 100%.
#* Berserk: Once Judge gets below 70% HP, removes her active barrier and increases her base damage by 100% and damage received by 50%
 
Now that you've taken these things into consideration, conventional echelons will not be effective against Judge, as she can quickly mow down anything other than an armored SG doll. Commanders will have to rely on MGSG echelons to deal with Judge, and as battles against her tend to extend on for longer then usual, one should consider bringing MG's who are in possession of active skills such as {{doll name|M1918|MG|4}}, {{doll name|LWMMG|MG|2}}, or ammo giving skills such as {{doll name|MG4|MG|5}}, {{doll name|MG3|MG|4}}, {{doll name|Ameli|MG|4}} as well as possess Armour buffing tiles. Though on the topic of extended battles, there is one MG whose perfect for this situation: {{doll name|Negev|MG|5}}. MG's in possession of passive skills such as {{doll name|MG5|MG|5}} and such may not be as effective against Judge due to her passive shield reducing all incoming damage by a large amount,
 
Players should pick defensive oriented SG dolls to take on Judge, candidates such as {{doll name|KSG|SG|5}} and {{doll name|Super-Shorty|SG|4}} who can increase their own evasion as well as armor rating, the two Mossberg Sisters {{doll name|M500|SG|3}}, {{doll name|M590|SG|4}} who can increase their armor rating. As well as {{doll name|S.A.T.8|SG|5}} who can place defensive barriers on front row units, and {{doll name|FP-6|SG|5}} who can place damage reduction shields are also a good boons. For equipment your SG's should be equipped with {{equip name|Shotgun Flashbang|Shotgun Ammo|5}} to negate damage and a Crit Scope to maximize the damage done to Judge.


Now that you've taken these things into consideration, Standard echelons wont be as effective against Judge and commanders will have to rely on MGSG echelons to deal with her, and as battles against Judge tend to extend on for longer then usual, one should consider bringing MG's who are in possession of active skills such as {{doll name|M1918|MG|4}}, {{doll name|LWMMG|MG|2}}, or ammo giving skills such as {{doll name|PKP|MG|5}}, {{doll name|MG4|MG|5}}, {{doll name|MG3|MG|4}}, {{doll name|Ameli|MG|4}} as well as possess Armour buffing tiles. Though on the topic of extended battles, there is one MG whose perfect for this situation: {{doll name|Negev|MG|5}}. MG's in possession of passive skills such as {{doll name|MG5|MG|5}} and such may not be as effective against Judge due to her passive shield reducing all incoming damage by a large amount,
As Judge is in possession of an attack that creates a 2x2 tile size damage over time puddles, the T-Dolls on the frontline are completely safe from the corroding floor, this can be capitalized on by moving one of your MG's to the empty spot on the Front, as long as Judge is shooting both of your tanking SG's she will not redirect her attacks to the MG when they reach the frontline unless one of the SG dolls has fallen, in the event she does happen to re-target and attack your MG as they're moving to the frontline, it is highly advised to retreat and restart, as repair cost for MG and SG dolls are significantly higher than the other types.


For SG's they should be Armour focused SG's such as {{doll name|KSG|SG|5}}, the Mossberg Sisters, {{doll name|Super Shorty|SG|4}}, and so on, for equipment your SG's should be equipped with Slugs and an EOT to maximize the damage done to Judge.
One last consideration for echelon building is that Judge's basic attack will not only prioritize the Dolls closest to her, but also the Dolls that have been placed in the rightmost slots during echelon configuration. This means that the SGs must be the Dolls occupying the two rightmost slots. Failing that, Judge can retarget and mow down the MG that is being moved at the front.


As Judge is in possession of an attack that deals splash damage and deals damage over time covering the middle and back line, the T-dolls on the frontline are completely safe from the corroding floor, this can be capitalized on by moving one of your MG's to the empty spot on the Front, as long as Judge is shooting both of your tanking SG's she will not redirect her attacks to the MG when they reach the frontline though this will not always be the case, in the event she does happen to re-target and attack your MG as they're moving to the frontline, you might be better off either retreating and starting over the battle again, or... tough it out.
|lore=
|lore=
Highly advanced Ringleader unit specialised for bodyguard duties. Together with Dreamer, Judge is tasked with protecting Elisa. The said two does not outrank {{enemy name|Agent|boss}}, but however even the overseer herself cannot directly command them. Several engagement and firefights between Judge and various G&K units had broke out throughout the story, however never once did G&K units able to topple Judge's superior firepower and defenses, the battles usually ends with Judge receiving a new order and are no longer interested in fighting G&K units.
Judge made her first appearance in chapter 9, when {{doll name|RO635|SMG|5}} and {{doll name|M4 SOPMOD II|AR|4}} were on a mission to find {{doll name|M16A1|AR|4}} who has gone missing. Judge was under {{enemy name|Elisa|boss}}'s direct order to find {{doll name|M4A1|AR|4}}, and happen to encounter the two. After learning that M4A1 wasn't with them, Judge left after exchanging some blows, showing her tremendous firepower and defensive capabilities. Later Judge fought the two again, but this time team {{doll name|Negev|MG|5}} was with them, but not even their effort combined could take down Judge. Not long, {{enemy name|Dreamer|boss}} came with a transport craft to pick Judge, saying she was under direct order of Elisa to do so.
RO635 and SOPMOD II got the chance to fight Judge again in chapter 10, but now M4A1 was with them as well. Judge's objective remained the same, and pinned them down with superior power and number. Griffin's reinforcement led by {{doll name|Carcano M1891|RF|5}} and {{doll name|Carcano M91∕38|RF|5}}, managed to turn the situation to their favor. They were so close to land a decisive blow to Judge, until KCCO's barrage hit their vicinity. The heavily wounded Judge ordered her troops to cover her retreat.
Judge came back during last chapter of [[Isomer]], covering {{enemy name|M16A1|boss}} and {{enemy name|Beak|boss}} escape. She withdrew after her fellow ringleaders fulfilled their objective.
Judge was last seen during [[Polarized Light]] with {{enemy name|Agent|boss}}, trying to halt KCCO's advancement. But she was simply no match for AA-02 "Ares" piloted by [[Yegor]]. The giant mech sent her flying and crashing heavily into a wall of the passage.


{{clr}}
{{clr}}
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|gallery=<gallery>
|gallery=<gallery>
File:Judge.png|Judge's full artwork.
File:Judge.png|Judge's full artwork.
File:Dokyun_Dokyun_Griffin_Club_Login_Wallpaper1.png
</gallery>
</gallery>
}}
}}

Latest revision as of 10:24, 19 July 2024

Judge Assimilated Quotes
Information
Full name Model SPSP "Judge"
Affiliation Sangvis Ferri
Voice actor Toyosaki Aki
Released on CN (法官), TW (法官), KR (저지), JP (ジャッジ), EN (Judge)
Chibi animation
Variant:

Click the marked area to switch between animations. For details regarding animations, please see Animations on the Wiki.

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Elite Defense Doll, Model SPSP

Command-oriented and responsible for Sangvis Ferri HQ's defense and security systems. She is Elisa's bodyguard and will only listen to Elisa's personal orders. She was a doll built after the "Butterfly Incident". Having to face Dreamer everyday gives her a headache. Stern and old-fashioned, she possesses a soldier's dignity and bearing. She is absolutely loyal to Elisa, but her short stature makes people feel that she lacks presence. Anyone who brings that topic up will suffer terribly, friend or foe.

Appearances

Judge makes her appearance as the boss for Chapter 9-6, 9-4E and Chapter 10-6 as well as a boss in Isomer

Gameplay

Judge is an unconventional boss in Girls Frontline, the only boss unit where it is better to use SG dolls. Armoured and able to simultaneously attack two targets at once, she should not be underestimated at all.

Judge has a few things which should be taken into consideration when combating her;

  1. She can attack 2 targets at once, dealing low damage (If armored) but firing at a constant 150 ROF.
  2. She has high Health and is heavily armoured, meaning AP is a necessity against her.
  3. She has 3 skills which she'll be using in battle against us, one of which is already active as soon as the battle starts;
    • Defensive Barrier: Reduces all incoming damage by 70%, Reduces self damage by 50% as well.
    • Corroding Stomp: Every few seconds, jumps high into the air before stomping at our backline leaving a corroding pool that affects 2.5 tiles dealing damage over time for a few seconds.
    • Berserk: Once Judge gets below 70% HP, removes her active barrier and increases her base damage by 100% and damage received by 50%

Now that you've taken these things into consideration, conventional echelons will not be effective against Judge, as she can quickly mow down anything other than an armored SG doll. Commanders will have to rely on MGSG echelons to deal with Judge, and as battles against her tend to extend on for longer then usual, one should consider bringing MG's who are in possession of active skills such as MG M1918M1918M1918, MG LWMMGLWMMGLWMMG, or ammo giving skills such as MG MG4MG4MG4, MG MG3MG3MG3, MG AmeliAmeliAmeli as well as possess Armour buffing tiles. Though on the topic of extended battles, there is one MG whose perfect for this situation: MG NegevNegevNegev. MG's in possession of passive skills such as MG MG5MG5MG5 and such may not be as effective against Judge due to her passive shield reducing all incoming damage by a large amount,

Players should pick defensive oriented SG dolls to take on Judge, candidates such as SG KSGKSGKSG and SG Super-ShortySuper-ShortySuper-Shorty who can increase their own evasion as well as armor rating, the two Mossberg Sisters SG M500M500M500, SG M590M590M590 who can increase their armor rating. As well as SG S.A.T.8S.A.T.8S.A.T.8 who can place defensive barriers on front row units, and SG FP-6FP-6FP-6 who can place damage reduction shields are also a good boons. For equipment your SG's should be equipped with Shotgun Flashbang to negate damage and a Crit Scope to maximize the damage done to Judge.

As Judge is in possession of an attack that creates a 2x2 tile size damage over time puddles, the T-Dolls on the frontline are completely safe from the corroding floor, this can be capitalized on by moving one of your MG's to the empty spot on the Front, as long as Judge is shooting both of your tanking SG's she will not redirect her attacks to the MG when they reach the frontline unless one of the SG dolls has fallen, in the event she does happen to re-target and attack your MG as they're moving to the frontline, it is highly advised to retreat and restart, as repair cost for MG and SG dolls are significantly higher than the other types.

One last consideration for echelon building is that Judge's basic attack will not only prioritize the Dolls closest to her, but also the Dolls that have been placed in the rightmost slots during echelon configuration. This means that the SGs must be the Dolls occupying the two rightmost slots. Failing that, Judge can retarget and mow down the MG that is being moved at the front.

Lore / Story involvement

Highly advanced Ringleader unit specialised for bodyguard duties. Together with Dreamer, Judge is tasked with protecting Elisa. The said two does not outrank Agent, but however even the overseer herself cannot directly command them. Several engagement and firefights between Judge and various G&K units had broke out throughout the story, however never once did G&K units able to topple Judge's superior firepower and defenses, the battles usually ends with Judge receiving a new order and are no longer interested in fighting G&K units.

Judge made her first appearance in chapter 9, when SMG RO635RO635RO635 and AR M4 SOPMOD IIM4 SOPMOD IIM4 SOPMOD II were on a mission to find AR M16A1M16A1M16A1 who has gone missing. Judge was under Elisa's direct order to find AR M4A1M4A1M4A1, and happen to encounter the two. After learning that M4A1 wasn't with them, Judge left after exchanging some blows, showing her tremendous firepower and defensive capabilities. Later Judge fought the two again, but this time team MG NegevNegevNegev was with them, but not even their effort combined could take down Judge. Not long, Dreamer came with a transport craft to pick Judge, saying she was under direct order of Elisa to do so.

RO635 and SOPMOD II got the chance to fight Judge again in chapter 10, but now M4A1 was with them as well. Judge's objective remained the same, and pinned them down with superior power and number. Griffin's reinforcement led by RF Carcano M1891Carcano M1891Carcano M1891 and RF Carcano M91∕38Carcano M91∕38Carcano M91∕38, managed to turn the situation to their favor. They were so close to land a decisive blow to Judge, until KCCO's barrage hit their vicinity. The heavily wounded Judge ordered her troops to cover her retreat.

Judge came back during last chapter of Isomer, covering M16A1 and Beak escape. She withdrew after her fellow ringleaders fulfilled their objective.

Judge was last seen during Polarized Light with Agent, trying to halt KCCO's advancement. But she was simply no match for AA-02 "Ares" piloted by Yegor. The giant mech sent her flying and crashing heavily into a wall of the passage.

Gallery


References[edit]