|Full name||Model SPSP "Judge"|
|Voice actor||Toyosaki Aki|
|Released on||CN, TW, KR (저지), EN, JP (ジャッジ)|
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Elite Defense Doll, Model SPSP
Command-oriented and responsible for Sangvis Ferri HQ's defense and security systems. She is Elisa's bodyguard and will only listen to Elisa's personal orders. She was a doll built after the "Butterfly Incident". Having to face Dreamer everyday gives her a headache. Stern and old-fashioned, she possesses a soldier's dignity and bearing. She is absolutely loyal to Elisa, but her short stature makes people feel that she lacks presence. Anyone who brings that topic up will suffer terribly, friend of foe.
Judge an unconventional boss in Girls Frontline, the only boss unit where it is better to use SG dolls. Armoured and able to simultaneously attack two targets at once, she should not be underestimated at all.
Judge has a few things which should be taken into consideration when combating her;
- She can attack 2 targets at once, dealing low damage (If armored) but firing at a constant 150 ROF.
- She has high Health and is heavily armoured, meaning AP is a necessity against her.
- She has 3 skills which she'll be using in battle against us, one of which is already active as soon as the battle starts;
- Defensive Barrier: Reduces all incoming damage by 70%, Reduces self damage by 50% as well.
- Corroding Stomp: Every few seconds, jumps high into the air before stomping at our backline leaving a corroding pool that affects 2.5 tiles dealing damage over time for a few seconds.
- Berserk: Once Judge gets below 70% HP, removes her active barrier and increases her base damage by 100% and damage received by 50%
Now that you've taken these things into consideration, conventional echelons will not be effective against Judge, as she can quickly mow down anything other than an armored SG doll. Commanders will have to rely on MGSG echelons to deal with Judge, and as battles against her tend to extend on for longer then usual, one should consider bringing MG's who are in possession of active skills such as MG M1918M1918 , MG LWMMGLWMMG , or ammo giving skills such as MG MG4MG4 , MG MG3MG3 , MG AmeliAmeli as well as possess Armour buffing tiles. Though on the topic of extended battles, there is one MG whose perfect for this situation: MG NegevNegev . MG's in possession of passive skills such as MG MG5MG5 and such may not be as effective against Judge due to her passive shield reducing all incoming damage by a large amount,
Players should pick defensive oriented SG dolls to take on Judge, candidates such as SG KSGKSG and SG Super-ShortySuper-Shorty who can increase their own evasion as well as armor rating, the two Mossberg Sisters SG M500M500 , SG M590M590 who can increase their armor rating. As well as SG S.A.T.8S.A.T.8 who can place defensive barriers on front row units, and SG FP-6FP-6 who can place damage reduction shields are also a good boons. For equipment your SG's should be equipped with Slugs and a Crit Scope to maximize the damage done to Judge.
As Judge is in possession of an attack that creates a 2x2 tile size damage over time puddles, the T-Dolls on the frontline are completely safe from the corroding floor, this can be capitalized on by moving one of your MG's to the empty spot on the Front, as long as Judge is shooting both of your tanking SG's she will not redirect her attacks to the MG when they reach the frontline unless one of the SG dolls has fallen, in the event she does happen to re-target and attack your MG as they're moving to the frontline, it is highly advised to retreat and restart, as repair cost for MG and SG dolls are significantly higher than the other types.
Lore / Story involvement
Highly advanced Ringleader unit specialised for bodyguard duties. Together with Dreamer, Judge is tasked with protecting Elisa. The said two does not outrank Agent, but however even the overseer herself cannot directly command them. Several engagement and firefights between Judge and various G&K units had broke out throughout the story, however never once did G&K units able to topple Judge's superior firepower and defenses, the battles usually ends with Judge receiving a new order and are no longer interested in fighting G&K units.
Judge made her first appearance in chapter 9, when SMG RO635RO635 and AR M4 SOPMOD IIM4 SOPMOD II were on a mission to find AR M16A1M16A1 who has gone missing. Judge was under Elisa's direct order to find AR M4A1M4A1 , and happen to encounter the two. After learning that M4A1 wasn't with them, Judge left after exchanging some blows, showing her tremendous firepower and defensive capabilities. Later Judge fought the two again, but this time team MG NegevNegev was with them, but not even their effort combined could take down Judge. Not long, Dreamer came with a transport craft to pick Judge, saying she was under direct order of Elisa to do so.
RO635 and SOPMOD II got the chance to fight Judge again in chapter 10, but now M4A1 was with them as well. Judge's objective remained the same, and pinned them down with superior power and number. Griffin's reinforcement led by RF Carcano M1891Carcano M1891 and RF Carcano M91∕38Carcano M91∕38 , managed to turn the situation to their favor. They were so close to land a decisive blow to Judge, until KCCO's barrage hit their vicinity. The heavily wounded Judge ordered her troops to cover her retreat.
Judge was last seen during Polarized Light with Agent, trying to halt KCCO's advancement. But she was simply no match for AA-02 "Ares" piloted by Yegor. The giant mech sent her flying and crashing heavily into a wall of the passage.