Analysis Level 0 & Level 1 | |||
---|---|---|---|
Deployment Cost | 10 | ||
Health | 537(x1) | ||
Damage | 186 | Evasion | 37 |
Accuracy | 60 | Rate of Fire | 44 |
Crit. Rate | 20% | Crit. Damage | 150% |
Move Speed | 15 | Armor | 9 |
Armor Pen. | 15 | Range | N/A |
Judge | Assimilated | Quotes |
Information | |
---|---|
Full name | SPSP "Judge" |
Affiliation | Sangvis Ferri |
Voice actor | Toyosaki Aki |
Artist | Unknown |
Initial Rarity | 3 |
Tags | Armored, T-Doll, Ranged |
Released on | CN (法官) (2020-11), TW (法官), KR (저지), JP (ジャッジ), EN |
Chibi animation | |
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Ringleader type assimilated SF unit. Her skills and stats orient more toward a bolstered defense, fit for tanking. She is also the first assimilated Ringleader to have armor.
Obtained through Assimilation, Ringleader of Sector SPSP.
ASSIMILATION Can be obtained as a possible encounter in Area S02 Scales of Judgement with a capture chance of 25%.
REWARD Not obtained as a reward
Analysis Level 0 & Level 1 | |||
---|---|---|---|
Deployment Cost | 10 | ||
Health | 537(x1) | ||
Damage | 186 | Evasion | 37 |
Accuracy | 60 | Rate of Fire | 44 |
Crit. Rate | 20% | Crit. Damage | 150% |
Move Speed | 15 | Armor | 9 |
Armor Pen. | 15 | Range | N/A |
This unit does not receive new dummies when Analysis Level increases.
name | Verdict | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
skilltype | Combat | |||||||||
icon | Justic1 | |||||||||
text | Launch a flying kick against the enemy unit with the highest HP, dealing ($dmg_value)x damage spread across 4 instances to enemies in a radius of 1 units. This damage ignores armor, scales with Dummy-Links, but cannot crit. The attack also induces a debuff to targets within a 4-unit radius, decreasing their firepower by ($fp_debuff)% and rate of fire by ($rof_debuff)%, while giving them ($vul_debuff)% vulnerability, lasting for ($duration) seconds. The skill then activates a shield with taunt effect and an independent health bar that is ($shield_hp)% of Judge's maximum HP, lasting for ($shield_dur) seconds. All damage dealt to the shield will be fixed at 1. | |||||||||
initial | 6 | |||||||||
cooldown | 15 | 14.7 | 14.3 | 14 | 13.7 | 13.3 | 13 | 12.7 | 12.3 | 12 |
dmg_value | 5 | 5.5 | 6 | 6.5 | 7 | 8 | 9 | 10 | 11 | 12 |
dmg_value_4 | 9 | 9.5 | 10 | 10.5 | 11 | 12 | 13 | 14 | 15 | 16 |
fp_debuff | 5 | 5.5 | 6 | 6.5 | 7 | 7.5 | 8 | 8.5 | 9 | 10 |
rof_debuff | 12 | 14 | 16 | 18 | 20 | 22 | 24 | 26 | 28 | 30 |
vul_debuff | 5 | 5.5 | 6 | 6.5 | 7 | 7.5 | 8 | 8.5 | 9 | 10 |
duration | 3 | 3.2 | 3.4 | 3.6 | 3.8 | 4 | 4.2 | 4.4 | 4.7 | 5 |
shield_hp | 1 | 1 | 1 | 2 | 2 | 2 | 3 | 3 | 3 | 4 |
shield_hp_4 | 2 | 2 | 2 | 3 | 3 | 3 | 4 | 4 | 4 | 5 |
shield_dur | 2 | 2.1 | 2.2 | 2.3 | 2.4 | 2.5 | 2.6 | 2.7 | 2.8 | 3 |
shield_dur_4 | 3 | 3.1 | 3.2 | 3.3 | 3.4 | 3.5 | 3.6 | 3.7 | 3.8 | 4 |
name | Individual Adjustment | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
icon | Justic2 | |||||||||
text | Target any echelon within a radius of 1, granting all units in the echelon a ($shield_hp)-point shield in the beginning of the battle. Units with armor receive a ($buff_val)% increase in armor while other units receive a ($buff_val)% increase in evasion. All shields and buffs last for ($duration) seconds. | |||||||||
turn_cooldown | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 |
skill_cost | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
shield_hp | 32 | 36 | 40 | 44 | 48 | 52 | 56 | 60 | 65 | 70 |
buff_val | 12 | 14 | 16 | 18 | 20 | 22 | 24 | 26 | 28 | 30 |
duration | 6 | 6.4 | 6.8 | 7.2 | 7.6 | 8 | 8.5 | 9 | 9.5 | 10 |
name | Law and Order | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
skilltype | Passive | |||||||||
icon | Justic3 | |||||||||
text | The normal attack of this unit hits two enemies, dealing 0.5x damage to each target. After every 8 normal attacks, deal damage that is ($dmg_value)x the current armor value to enemies within a 3-unit distance. This damage ignores armor, scales with Dummy-Links, but does not crit. Also gain a ($shield_hp)-point shield, lasting for ($duration) seconds. | |||||||||
skilllevelcount | 5 | |||||||||
dmg_value | 24 | 28 | 32 | 36 | 40 | |||||
shield_hp | 30 | 35 | 40 | 45 | 50 | |||||
duration | 3 | 3.5 | 4 | 4.5 | 5 |
name | Dogma | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
skilltype | Passive | |||||||||
icon | Justic4 | |||||||||
text | When Judge is present, increase the armor of T-Dolls in the frontmost row by ($armor_buff) points, the accuracy of T-Dolls in the middle row by ($acc_buff) points, and the firepower of T-Dolls in the back row by ($fp_buff)%. | |||||||||
skilllevelcount | 5 | |||||||||
armor_buff | 6 | 7 | 8 | 9 | 10 | |||||
acc_buff | 24 | 28 | 32 | 36 | 40 | |||||
fp_buff | 6 | 7 | 8 | 9 | 10 |
name of skill here | |||
Command-oriented and responsible for Sangvis Ferri HQ's defense and security systems. She is essentially Elisa's bodyguard and only obeys Elisa's personal orders. A doll created after the Butterfly Incident. Having to deal with Dreamer's antics every day gives her a headache. Stern and old-fashioned, she possesses a soldier's dignity and bearing. She is absolutely loyal to Elisa, but her short stature doesn't make her very imposing to many. Anyone who points that out will suffer terribly, friend or foe.