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|gameplay=
|gameplay=
Agent's several appearances in Singularity had caught the player base by surprise, it is when fighting Agent players realised the importance of target switching capable units. Agent's fight is fairly long, the diurnal version she will fight more fiercely. A few points to note:
Agent's several appearances in Singularity had caught the player base by surprise, it is when fighting Agent players realised the importance of target switching capable units. Agent's fight is fairly long, the diurnal version she will fight more fiercely. A few points to note:
*Agent's attack speed is moderate, they also do moderate damage per shot, her attack accuracy is fairly during the night combat session, but she becomes a lot more accurate on the day fight.
*Agent's attack speed is moderate, they also do moderate damage per shot, her attack accuracy is fairly low during the night combat session, but she becomes a lot more accurate on the day fight.
*On multiple occasions Agent will teleport back and player's echelon will have to approach to get within range again, while Agent's attack range allows her to strike the player echelon from further away.
*On multiple occasions Agent will teleport back and player's echelon will have to re-approach and get within firing range, while Agent's attack range allows her to strike the player echelon from afar.
*The night version of the fight Agent simply teleports back, while the day version Agent summons other Sangvis Ferri units to move on ahead, such as {{enemy name|Ripper}}, {{enemy name|Vespid}} and even {{enemy name|Scarecrow|boss}}.
*The night version of the fight Agent simply teleports back, while the day version Agent summons other Sangvis Ferri units to move on ahead, such as {{enemy name|Ripper}}, {{enemy name|Vespid}} and even ring leader units such as {{enemy name|Scarecrow|boss}} and {{enemy name|Hunter|boss}}. Players will have to deal with the newly spawned adds before they can approach Agent again.
*At the final stage of the fight (when she is down to 15-20% health) she will use her action skill to deploy a shield, a barrier that soaks up a fairly large chunk of hitpoints for her.
*At the final stage of the fight (when she is down to 15-20% health) she will use her action skill to deploy a shield, a barrier that soaks up a fairly large chunk of hitpoints for her.
**Failing to deplete this shield within given time will result in a explosion similar to that of a {{enemy name|Goliath}}, damaging all the dolls within the echelon. If the T-Dolls had not been critically damage they will survive one blast with only 2x dummy links remaining, but due this they will also lose the dummy added damage, which means they are unlikely to penetrate Agent's shield when she deploys it again.
**Failing to deplete this shield within given time will result in a explosion similar to that of a {{enemy name|Goliath}}, damaging all the dolls within the echelon. If the T-Dolls haven't been critically damage they will survive one blast with only 2x dummy links remaining, but due this they will also lose the dummy added damage, which means they are unlikely to penetrate Agent's shield when she deploys it again.
**The shield marks the final stage of the fight, when her barrier is depleted she will continue to hold up the animation, this is the chance for player echelons to finish her off, if unable to do so she will reploy another shield after a couple of basic attack sequences.
**The shield marks the final stage of the fight, when her barrier is depleted she will continue to hold up the animation, this is the chance for player echelons to finish her off, if unable to do so she will reploy another shield after a couple of basic attack sequences. So it is absolutely imperative that players should keep their damage dealers on the backline at full strength for as long as possible.
*The night fight Agent will also attempt to deploy holographic clones of herself, the clones only deals a fraction of the mainframe's damage, but it is added damage nevertheless.
*The night fight Agent will also attempt to deploy holographic clones of herself, the clones only deals a fraction of the mainframe's damage, but it is added damage nevertheless. Clones may be spawned when she deploys the shield, which will continue to attack player's front line units while she is locked in the shielding animation.
**Since by default player echelon dolls cannot switch targets, the only way to switch target to them is for Agent to teleport back.


The echelon type to fight Agent should be AR/SMG based dolls, for they have relatively fast movement speed when Agent teleports backwards several times.
The echelon type to fight Agent should be AR/SMG based dolls, for they have relatively fast movement speed, and it is required to approach Agent when she teleports away.


For AR dolls players may choose to use units such as {{doll name|ST AR-15|AR|4}}, {{doll name|Type 95|AR|5}} and {{doll name|G41|AR|5}}, for their skill duration and total empowered uptime is long, more suitable for long duration battles. However the night version of the fight players may also choose to use dolls with night optimised skills such as {{doll name|OTs-14|AR|5}} and {{doll name|9A-91|AR|4}}, for their skills have a higher magnitude and when active their DPS is raised by a fair margin, using this burst players can power down Agent's shield. At the time of Singularity release CN players did not have access to target switching AR dolls, but since they are now accessible on EN, they should make the fight slightly easier, {{doll name|AUG|AR|5}} and {{doll name|SAR-21|AR|4}} boasts sweeping mode, with the active target switches they can deal with Agent's holographic clones without her teleporting back.
For AR dolls players may choose to use units such as {{doll name|ST AR-15|AR|4}}, {{doll name|Type 95|AR|5}} and {{doll name|G41|AR|5}}, for their skill duration and total empowered uptime is long, more suitable for long duration battles. However the night version of the fight players may also choose to use dolls with night optimised skills such as {{doll name|OTs-14|AR|5}} and {{doll name|9A-91|AR|4}}, for their skills have a higher magnitude and when active their DPS is raised by a fair margin, using this burst window players can overpower Agent's shield with ease. (Though be mindful of the invulnerability frame from Agent as she plays the animation to cast the shield.) At the time of Singularity release CN players did not have access to target switching AR dolls, but since they are now accessible on EN, they should make the fight slightly easier, {{doll name|AUG|AR|5}} and {{doll name|SAR-21|AR|4}} boasts sweeping mode, with the active target switches they can deal with Agent's holographic clones without her teleporting back.


Long and drawn out fight is fairly demanding for the tanking SMG, for they require high evasion and good health pool. Agent's teleportation also means the echelon has to frequently move forward, and while moving forward dolls cannot activate their skills, leaving the SMG dolls vulnerable. A way to bypass this vulnerability phase is to use constant evasion bonused dolls, such as {{doll name|C-MS|SMG|5}}, {{doll name|P90|SMG|5}} and to some extend {{doll name|UMP40|SMG|4}}, for the 3 forementioned dolls all have skills that passively increases their evasion rating. SMG dolls with empowering type skills such as {{doll name|MP7|SMG|5}} and {{doll name|Suomi|SMG|5}} are less viable but can still get the job done when provided with enough evasion bonus from tiles/fairies.
Long and drawn out fight is fairly demanding for the tanking SMG, for they require high evasion and good health pool. Agent's teleportation also means the echelon has to frequently move forward, and while moving forward dolls cannot activate their skills, leaving the SMG dolls vulnerable. A way to bypass this vulnerability phase is to use constant evasion bonused dolls, such as {{doll name|C-MS|SMG|5}}, {{doll name|P90|SMG|5}} and to some extend {{doll name|UMP40|SMG|4}}, for the 3 forementioned dolls all have skills that passively increases their evasion rating. SMG dolls with empowering type skills such as {{doll name|MP7|SMG|5}} and {{doll name|Suomi|SMG|5}} are less viable but can still get the job done when provided with enough evasion bonus from tiles/fairies.


{{doll name|Welrod|HG|5}} with enemy accuracy down skill, and {{doll name|P7|HG|4}} with own echelon evasion up skill can also boost own squadron's survivability. Though it is less advised to take more than 1 HG dolls into the fight with Agent because of the DPS shield check.
{{doll name|Welrod|HG|5}} with enemy accuracy down skill, and {{doll name|P7|HG|4}} with own echelon evasion up skill can also improve own squadron's chances of survival. Though it is less advised to take more than 1 HG dolls into the fight with Agent because of the shield DPS check.


Agent will also only attack whoever is closest to her, players can also choose to deploy two evasion based SMGs standing up front, when one takes almost fatal damage, simply move the off tank up and switch roles with the main tank.
Agent will also only attack whoever is closest to her, players can also choose to deploy two evasion based SMGs standing up front, when one takes almost fatal damage, simply move the off tank up and switch roles with the main tank.

Revision as of 14:22, 9 December 2019

Agent Story Assimilated Quotes
Information
Full name Model SP47 "Agent"
Affiliation Sangvis Ferri
Voice actor Nabatame Hitomi
Released on CN, TW, KR, EN, JP
Chibi animation
Variant:

Click the marked area to switch between animations. For details regarding animations, please see Animations on the Wiki.

Agent (代理人) acts as the Grand Overseer of Sangvis Ferri, she relays commands given by the Mastermind Elisa to all entities Sangvis Ferri. Classification of Agent is a Rear Command type Android (后方指挥人形) despite her powerful combat performance, her typical role within SF is communication and logistic network management, it is hinted she also takes care of Elisa's daily life needs, and Elisa relies on Agent a great deal. Agent sits at the top of the SF command hierarchy ladder just below Elisa and has direct command privilege over all SF entities.

Overall behaviour of Agent is described as ruthless, but not manner-less, this calm and level headed Overseer would speak with respectful tones to both friends and foes alike. However her choice of vocabulary varies depending on audience, she only speak with polite and respectful words to her Master, against enemies and incapable subordinates she speaks in a more vulgar tongue. She seem to be holding extra prejudice against G&K.

Stats / Data

Singularity

"Maintenance is still ongoing."

This article is a work in progress. Additional information will follow soon.

Appearances

Agent's first appearance is during the game's tutorial, where her efficient combat ability and tactics were first demonstrated, so she is the first Sangvis Ferri Ringleader model android all players encounter in the story. She made a second appearance during Operation Cube when Ouroboros's behaviour spiraled beyond control.

However she will not actually be encountered as an enemy in the game until the event Singularity, which took place after chapter 10 Emergency. As the siege against SF intensified in SF home base in S09 during chapter 10 and Singularity, Agent deployed on to the battlefield to assist Gager and the forward units, she suffered a defeat at the hands of the overwhelming firepower from the Army in order to protect her master Elisa, but recovered as SF retreated out of S09.

Tutorial level: Story appearance only.

Chapter 0: Story appearance only.

Operation Cube: Story appearance only.

Singularity: E2-D3, E2 Hidden level 'Survivor', E3-4.

A Snowy Nights Capriccio: Story appearance only.

Gameplay

Agent's several appearances in Singularity had caught the player base by surprise, it is when fighting Agent players realised the importance of target switching capable units. Agent's fight is fairly long, the diurnal version she will fight more fiercely. A few points to note:

  • Agent's attack speed is moderate, they also do moderate damage per shot, her attack accuracy is fairly low during the night combat session, but she becomes a lot more accurate on the day fight.
  • On multiple occasions Agent will teleport back and player's echelon will have to re-approach and get within firing range, while Agent's attack range allows her to strike the player echelon from afar.
  • The night version of the fight Agent simply teleports back, while the day version Agent summons other Sangvis Ferri units to move on ahead, such as Ripper, Vespid and even ring leader units such as Scarecrow and Hunter. Players will have to deal with the newly spawned adds before they can approach Agent again.
  • At the final stage of the fight (when she is down to 15-20% health) she will use her action skill to deploy a shield, a barrier that soaks up a fairly large chunk of hitpoints for her.
    • Failing to deplete this shield within given time will result in a explosion similar to that of a Goliath, damaging all the dolls within the echelon. If the T-Dolls haven't been critically damage they will survive one blast with only 2x dummy links remaining, but due this they will also lose the dummy added damage, which means they are unlikely to penetrate Agent's shield when she deploys it again.
    • The shield marks the final stage of the fight, when her barrier is depleted she will continue to hold up the animation, this is the chance for player echelons to finish her off, if unable to do so she will reploy another shield after a couple of basic attack sequences. So it is absolutely imperative that players should keep their damage dealers on the backline at full strength for as long as possible.
  • The night fight Agent will also attempt to deploy holographic clones of herself, the clones only deals a fraction of the mainframe's damage, but it is added damage nevertheless. Clones may be spawned when she deploys the shield, which will continue to attack player's front line units while she is locked in the shielding animation.
    • Since by default player echelon dolls cannot switch targets, the only way to switch target to them is for Agent to teleport back.

The echelon type to fight Agent should be AR/SMG based dolls, for they have relatively fast movement speed, and it is required to approach Agent when she teleports away.

For AR dolls players may choose to use units such as AR ST AR-15ST AR-15ST AR-15, AR Type 95Type 95Type 95 and AR G41G41G41, for their skill duration and total empowered uptime is long, more suitable for long duration battles. However the night version of the fight players may also choose to use dolls with night optimised skills such as AR OTs-14OTs-14OTs-14 and AR 9A-919A-919A-91, for their skills have a higher magnitude and when active their DPS is raised by a fair margin, using this burst window players can overpower Agent's shield with ease. (Though be mindful of the invulnerability frame from Agent as she plays the animation to cast the shield.) At the time of Singularity release CN players did not have access to target switching AR dolls, but since they are now accessible on EN, they should make the fight slightly easier, AR AUGAUGAUG and AR SAR-21SAR-21SAR-21 boasts sweeping mode, with the active target switches they can deal with Agent's holographic clones without her teleporting back.

Long and drawn out fight is fairly demanding for the tanking SMG, for they require high evasion and good health pool. Agent's teleportation also means the echelon has to frequently move forward, and while moving forward dolls cannot activate their skills, leaving the SMG dolls vulnerable. A way to bypass this vulnerability phase is to use constant evasion bonused dolls, such as SMG C-MSC-MSC-MS, SMG P90P90P90 and to some extend SMG UMP40UMP40UMP40, for the 3 forementioned dolls all have skills that passively increases their evasion rating. SMG dolls with empowering type skills such as SMG MP7MP7MP7 and SMG SuomiSuomiSuomi are less viable but can still get the job done when provided with enough evasion bonus from tiles/fairies.

HG WelrodWelrodWelrod with enemy accuracy down skill, and HG P7P7P7 with own echelon evasion up skill can also improve own squadron's chances of survival. Though it is less advised to take more than 1 HG dolls into the fight with Agent because of the shield DPS check.

Agent will also only attack whoever is closest to her, players can also choose to deploy two evasion based SMGs standing up front, when one takes almost fatal damage, simply move the off tank up and switch roles with the main tank.

Gallery