Ares
Ares |
Information | |
---|---|
Full name | AA-02 Sinner |
Affiliation | KCCO |
Released on | CN (负罪者), TW, KR, EN, JP |
Chibi animation | |
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An advanced model of Assault Artillery heavily armed bipedal walker unit used by the KCCO. Also called “Sinner”.
Stats / Data
- Classification: Boss
- Damage: Varies
- Accuracy: Moderate
- Attack range: high
- Health: Extreme
- Armor value: Low
- Evasion: Minor
- Movement speed: Slow/Leaps
Appearances
Makes their first appearance in Major Event Polarized Light. Makes a return in chapter 13 and Poincare Recurrence.
Gameplay
Ares are formidable units and players should plan strategically before tackling them, for they present to be a problem even for high level, well equipped, fairy supported doll echelons. Ares units are encountered several times in Polarized Light event, but only two nodes they are the map objectives, in which players are obligated to fight them.
Upon entering the combat scene, Ares units leaps forward in a flashy animation into the doll's firing range, and soon begins to fire upon the closest doll with the arm cannon auto attacks, these attacks can be easily avoided by dolls with high evasion ratings, and does not hurt much. After couple of rounds of auto attacks Ares will deploy a shield, open the rocket pod and start telegraphing its attacks, players will realise some of the telegraphed covered areas exceeds 4, meaning an echelon of 5 dolls cannot fit in all the available safe zones. Instead players should focus on depleting Ares' shield, upon the shield's depletion Ares' attack will cancel and enter a stagger animation, thus the attack is essentially a DPS check. If unable to break the projected shield, Ares will continue to mark areas for rocket attacks until shield depletion.
Ares' special attack uses its shoulder laser weapon, when fighting Yegor's Ares unit this attack plays an animation slide and display the attack name as Sinner's Punishment (Suspected to be activated whenever a portion of health is taken off, once at 75%, once more at 30%), this attack will telegraph the entire echelon and there is no safe spots, it deals a couple of ticks of damage to every doll on the field. It also serves as an invulnerability frame for Ares.
In both Polarized Light combat nodes where Ares units are the objectives, players can find various items on the map to assist them in fighting these monstrosities. Such as EMP grenades, mortar positions and abandoned Golyat bombs, EMP grenades and Golyat bombs can be picked up by player echelons, where as mortar positions requires an active echelon sitting on it to use. EMP grenades can reduce the enemy stats for that turn when thrown at the target on the next node, Golyat bombs can be planted like a mine and detonates at the end of that turn, where as mortar positions can attack nodes next to it, both Golyat and mortar explosions reduces the enemy's HP value, as indicated by the reduced combat effectiveness value after detonation.
It is absolutely imperative that players should use EMP grenades on Ares before facing off against them in combat! For EMP grenades effects all the attacks and especially Sinner's Punishment, when under the effect of EMP, this attack will do significantly less damage to player echelons. Since this attack can also hit the rear line damage dealers, and the fight itself has various DPS check points, the EMP grenades has the most impact on the outcome of the fight, for the sake of reduced damage taken. When managed well, one echelon can potentially fight all 3 units of Ares back-to-back present on the event map.
Other notes and tactics on Ares:
- The fight against Yegor is the same as the previous combat node, but Yegor's Ares unit has significantly more health and shielding strength, further more HOC assistance is not available on the map.
- DPS check deploys the shield without much fore warning, it is advised to take continuous damage output dolls in an echelon like AR and RF dolls, players can also manually toggle skill activation so they can command their dolls to power-up when shields are deployed, additionally players can seek assistance from HOC unit(s) fire supports. Ares units also boast armour values, which means dolls who has armour piercing values, high damage values, and/or capable of raising self damage values are preferred candidates.
- Ares does not have much accuracy and evasion rating when under the effect of EMP, players can actually equip their echelon with day combat equipment for better damage output, and/or run multiple DPS oriented SMG units for the same purpose.
- HG type T-Doll HG HS2000HS2000HS2000's shielding ability can come in handy, for both the Sinner's Punishment attack and capable of shielding some of the telegraphed rocket splashes, shielding dolls who are about to be damaged by the rocket splash so they can stand still and keep damage uptime.
Lore / Story involvement
Sinners are advanced Assault Artillery bipedal weapon platforms boasting a wide range energy, projectile and missile weapons, as well as defensive arrays on top of high mobility. They have a menacing appearance, with projectile cannons on both arms, a long energy based weapon on one shoulder and a rocket pod on the other. The pilot's cockpit is completely sealed off behind the armour and battlefield observation relies on cameras and sensor arrays capable of perceiving different wavelengths. On top of the cockpit, a device suspected to be a shield projector can be found, and Sinners can retain top speed while shrugging off explosives. Sinners are incredibly agile for their size and armour, using nimble legs and powerful thrusters for rapid turning, forward and backward leaps and side-to-side strafes, and maneuvers are still possible with only one functional leg.
During the Paldiski Submarine Base battle, the traitorous KCCO forces led by Captain Yegor deployed a group of four Sinners from their armored train after thinning Griffin & Kryuger's defenses. Designated as Amber Flight and led by Yegor, they used their plasma weaponry to breach the walls of the base and rushed past enemy forces and into the main elevator of the base[1] to reach and secure the Starfish in the sublevels.[2] They were however blocked at sublevel 1 and forced to disembark in an area controlled by Agent and Judge.[3] To allow Yegor to secure the Starfish, the rest of Amber flight engaged the enemy, but were quickly overrun when AR Team, M16A1 (Boss) and Elisa joined the fight.[4] After M16A1 destroyed Amber 3 and embarked on the elevator to the Starfish, Amber 1 attempted to pursue but was destroyed by AR M4A1M4A1M4A1 with her portable particle cannon.[5][6] Amber 2's destruction went unmentioned.
While navigating the lower levels of the base to locate the Starfish control room, Yegor was intercepted by an ambush set by Task Force DEFY, who cut all lights and deployed both smoke and incendiary grenades to deny visibility in all spectra before destroying its cameras to make it blind. When it tried to disengage, an explosion collapsed the floor under the mecha, slanting it and exposing its hydraulics, and its left leg was taken out by explosives as AR AK-15AK-15AK-15 exploited the blind side of the cameras. Staying low under the secondary cannons of the Sinner, DEFY rushed for a second attack but Yegor used a fragmentation missile against the ceiling of the room, raining shrapnels on the T-Dolls. AR AK-12AK-12AK-12 was shielded by her teammates and only lost her legs in the attack, enabling her to crawl to the Sinner's right leg to blow herself up with explosives, leaving the mech immobilized and Yegor to be finished by Angelia.[7]
Trivia
- A variant called the AA-02M is available as a skin for Mobile Armor.
References[edit]
- ↑ Girls' Frontline, Polarized Light, Annealing II
- ↑ Girls' Frontline, Polarized Light, Tempering I
- ↑ Girls' Frontline, Polarized Light, Cutting I
- ↑ Girls' Frontline, Polarized Light, Virtual Image Reforging
- ↑ Girls' Frontline, Polarized Light, Observable Limits I
- ↑ Girls' Frontline, Episode 13-3
- ↑ Girls' Frontline, Episode 13-6