Ranking of this Doll's specs relative to other Dolls of the same type.
Ranking of this Doll's specs relative to every other Doll.
AK-15 | Story | Quotes |
AK-15 293 | |
Gun Information | |
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Full name | Aвтомат Калашникова образца 2015 года ("Avtomat Kalashnikova obraztsa 2015 goda", Kalashnikov's Assault Rifle Model 2015) |
Country of origin | Russian Federation |
Manufacturer | Izhmash/Kalashnikov Concern |
Game Information | |
Faction | DEFY |
Manufactured / Revised by |
I.O.P. |
Voice actor | Kaida Yuuko |
Artist | 多元菌 |
Released on | CN (2020-1), TW, KR, EN, JP |
Chibi Animation | |
Variant:
Click the marked area to switch between animations. For details regarding animations, please see Animations on the Wiki. | |
View page template |
NORMALHEAVY Timer 4:15:00. See T-Doll Production for details.
DROP Not obtainable as a drop.
REWARD Not obtained as a reward
There is no union skill for this T-Doll.
Ranking of this Doll's specs relative to other Dolls of the same type.
Ranking of this Doll's specs relative to every other Doll.
name | Eye of the White Mastiff | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
icon | AK15 | |||||||||
text | [Passive]: Has a 15% chance to trigger Rage when attacking. While Rage is active, every hit will deal an extra hit of ($all_value)% additional damage for 3 seconds. [Active]: On skill activation, begins monitoring all enemy units. When attacking a monitored unit, increases damage, accuracy and critical hit rate by ($all_value)%, if being attacked by a monitored unit, increases own evasion by ($all_value)% as well. Monitoring lasts 6 seconds. While monitoring is active, gains +5 stacks of Overload for every 2 seconds monitoring is active. Additionally, grants +1 stack of Overload for each monitored enemy unit. Upon reaching ($overload) stacks of Overload, Clears all current Overload stacks and ends active skills effect while reducing own rate of fire and accuracy by 20% for 5 seconds. This debuff can coexist with Monitoring, however skill cannot be reactivated while debuff is present. | |||||||||
initial | 6 | |||||||||
cooldown | 10 | 9.8 | 9.6 | 9.3 | 9.1 | 8.9 | 8.7 | 8.4 | 8.2 | 8 |
all_value | 20 | 22 | 24 | 27 | 29 | 31 | 33 | 36 | 38 | 40 |
overload | 18 | 18 | 18 | 20 | 20 | 20 | 22 | 22 | 22 | 24 |
name of skill here | ||
Ranking of this Doll's specs relative to other Dolls of the same type.
Ranking of this Doll's specs relative to every other Doll.
name | Eye of the White Mastiff | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
icon | AK15 | |||||||||
text | [Passive]: Has a 15% chance to trigger Rage when attacking. While Rage is active, every hit will deal an extra hit of ($all_value)% additional damage for 3 seconds. [Active]: On skill activation, begins monitoring all enemy units. When attacking a monitored unit, increases damage, accuracy and critical hit rate by ($all_value)%, if being attacked by a monitored unit, increases own evasion by ($all_value)% as well. Monitoring lasts 6 seconds. While monitoring is active, gains +5 stacks of Overload for every 2 seconds monitoring is active. Additionally, grants +1 stack of Overload for each monitored enemy unit. Upon reaching ($overload) stacks of Overload, Clears all current Overload stacks and ends active skills effect while reducing own rate of fire and accuracy by 20% for 5 seconds. This debuff can coexist with Monitoring, however skill cannot be reactivated while debuff is present. | |||||||||
initial | 6 | |||||||||
cooldown | 10 | 9.8 | 9.6 | 9.3 | 9.1 | 8.9 | 8.7 | 8.4 | 8.2 | 8 |
all_value | 25 | 28 | 31 | 33 | 36 | 39 | 42 | 44 | 47 | 50 |
overload | 18 | 18 | 18 | 20 | 20 | 20 | 22 | 22 | 22 | 24 |
name of skill here | ||
Ranking of this Doll's specs relative to other Dolls of the same type.
Ranking of this Doll's specs relative to every other Doll.
name | Eye of the White Mastiff | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
icon | AK15 | |||||||||
text | [Passive]: Has a 15% chance to trigger Rage when attacking. While Rage is active, every hit will deal an extra hit of ($all_value)% additional damage for 3 seconds. [Active]: On skill activation, begins monitoring all enemy units. When attacking a monitored unit, increases damage, accuracy and critical hit rate by ($all_value)%, if being attacked by a monitored unit, increases own evasion by ($all_value)% as well. Monitoring lasts 6 seconds. While monitoring is active, gains +5 stacks of Overload for every 2 seconds monitoring is active. Additionally, grants +1 stack of Overload for each monitored enemy unit. Upon reaching ($overload) stacks of Overload, Clears all current Overload stacks and ends active skills effect while reducing own rate of fire and accuracy by 20% for 5 seconds. This debuff can coexist with Monitoring, however skill cannot be reactivated while debuff is present. | |||||||||
initial | 6 | |||||||||
cooldown | 10 | 9.8 | 9.6 | 9.3 | 9.1 | 8.9 | 8.7 | 8.4 | 8.2 | 8 |
all_value | 25 | 28 | 31 | 33 | 36 | 39 | 42 | 44 | 47 | 50 |
overload | 18 | 18 | 18 | 20 | 20 | 20 | 22 | 22 | 22 | 24 |
name | Blood-Curdling Howl | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
icon | ak15s2 | |||||||||
text | When she monitors more than 5 targets or loses a Dummy-link, she becomes immune to all damage for 2 seconds and retaliates against the enemy unit with the highest damage stat, dealing ($dam_value1)x guaranteed damage that scales with Dummy-Links and ignores shields and armour. Retaliation damage is doubled when Rage is active. When only DEFY members are present on the battlefield, activating Eye of the White Mastiff will cause her to taunt enemy units and reduces incoming damage taken by ($dam_value2)% for ($duration) seconds. | |||||||||
dam_value1 | 10 | 12 | 13 | 15 | 17 | 18 | 20 | 22 | 23 | 25 |
dam_value2 | 50 | 54 | 59 | 63 | 68 | 72 | 77 | 81 | 86 | 90 |
duration | 4 | 4.2 | 4.4 | 4.7 | 4.9 | 5.1 | 5.3 | 5.6 | 5.8 | 6 |
name of skill here | ||
Ranking of this Doll's specs relative to other Dolls of the same type.
Ranking of this Doll's specs relative to every other Doll.
name | Eye of the White Mastiff | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
icon | AK15 | |||||||||
text | [Passive]: Has a 15% chance to trigger Rage when attacking. While Rage is active, every hit will deal an extra hit of ($all_value)% additional damage for 3 seconds. [Active]: On skill activation, begins monitoring all enemy units. When attacking a monitored unit, increases damage, accuracy and critical hit rate by ($all_value)%, if being attacked by a monitored unit, increases own evasion by ($all_value)% as well. Monitoring lasts 6 seconds. While monitoring is active, gains +5 stacks of Overload for every 2 seconds monitoring is active. Additionally, grants +1 stack of Overload for each monitored enemy unit. Upon reaching ($overload) stacks of Overload, Clears all current Overload stacks and ends active skills effect while reducing own rate of fire and accuracy by 20% for 5 seconds. This debuff can coexist with Monitoring, however skill cannot be reactivated while debuff is present. | |||||||||
initial | 6 | |||||||||
cooldown | 10 | 9.8 | 9.6 | 9.3 | 9.1 | 8.9 | 8.7 | 8.4 | 8.2 | 8 |
all_value | 25 | 28 | 31 | 33 | 36 | 39 | 42 | 44 | 47 | 50 |
overload | 18 | 18 | 18 | 20 | 20 | 20 | 22 | 22 | 22 | 24 |
name | Blood-Curdling Howl | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
icon | ak15s2 | |||||||||
text | When she monitors more than 5 targets or loses a Dummy-link, she becomes immune to all damage for 2 seconds and retaliates against the enemy unit with the highest damage stat, dealing ($dam_value1)x guaranteed damage that scales with Dummy-Links and ignores shields and armour. Retaliation damage is doubled when Rage is active. When only DEFY members are present on the battlefield, activating Eye of the White Mastiff will cause her to taunt enemy units and reduces incoming damage taken by ($dam_value2)% for ($duration) seconds. | |||||||||
dam_value1 | 10 | 12 | 13 | 15 | 17 | 18 | 20 | 22 | 23 | 25 |
dam_value2 | 50 | 54 | 59 | 63 | 68 | 72 | 77 | 81 | 86 | 90 |
duration | 4 | 4.2 | 4.4 | 4.7 | 4.9 | 5.1 | 5.3 | 5.6 | 5.8 | 6 |
name of skill here | ||
The AK-15 is a variant of the AK-12 chambered for the 7.62×39mm cartridge. Both the AK-12 and AK-15 were developed by the Kalashnikov Group as part of the "Ratnik" ("Warrior", Russian future infantry combat system) program, and have been accepted into Russian military service.
The AK-15 has a combat weight of 4.16 kg (9.17 lb), a full length of 1,066 mm (42.0 in), a barrel length of 415 mm (16.3 in), a cyclic rate of fire of 700 rounds per minute (RPM), a muzzle velocity of 715 m/s, a maximum firing range of 800 m (870 yd) meters, and a standard magazine capacity of 30 rounds. It is also able to use magazines from the AKM, AK-103, and RPK. The only major difference between the AK-12 and the AK-15 is their caliber. Like the AK-12 and all other Kalashnikov rifles before it, it is a gas-operated selective fire weapon using a long-stroke gas piston. Several changes were made to the appearance of the gas tube, foregrip, and magazine well.
The AK-15 comes standard with simple iron sights, but has a full-length Picatinny-type scope rail capable of mounting various scopes, red dot sights, and night vision sights. It also has accessory rails on the foregrip, and is able to mount vertical foregrips, tactical flashlights, laser pointers, or any other accessory the operator desires. The rifle can also mount a knife-bayonet, suppressor, or GP-25/GP-34 40 mm under-barrel grenade launcher.
A girl who looks quite vicious, she's taller than most other Dolls. She's serious and prioritizes efficiency in her words and deeds. She gives people the impression of lacking emotion, but her wrath is frightening.
Gallery consisting of artworks used primarily in-game. For information on how to obtain certain costumes, see Skin Catalogue.
Alternate gallery consisting of artworks with slight alterations as well as miscellaneous artworks.
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