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Difference between revisions of "Reverse Collapse: Code Name Bakery"

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[[File:Reverse Collapse logo.png|right|400px]]
 
[[File:Reverse Collapse logo.png|right|400px]]
'''Reverse Collapse: Code Name Bakery''' (逆向坍塌:面包房行动) is an upcoming strategy RPG game for PC, mobile and Nintendo Switch, developed by [[MICA Team]] as a remake of 2013's [[Codename: Bakery Girl]]. Originally announced for 2022, it release in all region on 22 March 2024.<ref name=Gold>[https://store.steampowered.com/app/1127700/Reverse_Collapse_Code_Name_Bakery/ Final release announcement]</ref> It is published by X.D. Network Inc. and localized in English, Japanese, Korean, and traditional and simplified Chinese. One of its taglines is “30 years after [[Girls' Frontline]], Code Name Bakery begins.”
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'''Reverse Collapse: Code Name Bakery''' (逆向坍塌:面包房行动) is a strategy RPG game for PC developed by [[MICA Team]] as a remake of 2013's [[Codename: Bakery Girl]]. Originally announced for 2022, it released in all region on 22 March 2024.<ref name=Gold>[https://store.steampowered.com/app/1127700/Reverse_Collapse_Code_Name_Bakery/ Final release announcement]</ref> It is published by X.D. Network Inc. and localized in English, Japanese, Korean, and traditional and simplified Chinese. One of its taglines is “30 years after [[Girls' Frontline]], Code Name Bakery begins.” Mobile and Nintendo Switch versions were announced in the first trailer.
  
 
The game features updated graphics and character designs and takes place during the [[First Antarctic War]] of 2092, following [[MID]] agent [[Mendo]] and the mysterious girl [[Jefuty]] in their fight against the [[Union of Rossartrism Nations Coalition]] armies. The story's script is in excess of 300,000 words<ref name=StratFest /> and is told through branching timelines due to Jefuty's “ability to recall and challenge her fate”. Some fights use unique animations.<ref>[https://store.steampowered.com/news/app/1127700?emclan=103582791465023695&emgid=3216144458729784994 Steam page announcement]</ref> Japanese voice acting includes Ayane Sakura, Aoi Yuki, Yui Ishikawa, Katsuyuki Konishi and Hiromu Mineta. The game spans over 60 stages and the estimated playtime to completion is around 100 hours.
 
The game features updated graphics and character designs and takes place during the [[First Antarctic War]] of 2092, following [[MID]] agent [[Mendo]] and the mysterious girl [[Jefuty]] in their fight against the [[Union of Rossartrism Nations Coalition]] armies. The story's script is in excess of 300,000 words<ref name=StratFest /> and is told through branching timelines due to Jefuty's “ability to recall and challenge her fate”. Some fights use unique animations.<ref>[https://store.steampowered.com/news/app/1127700?emclan=103582791465023695&emgid=3216144458729784994 Steam page announcement]</ref> Japanese voice acting includes Ayane Sakura, Aoi Yuki, Yui Ishikawa, Katsuyuki Konishi and Hiromu Mineta. The game spans over 60 stages and the estimated playtime to completion is around 100 hours.

Revision as of 15:54, 18 April 2024

Reverse Collapse logo.png

Reverse Collapse: Code Name Bakery (逆向坍塌:面包房行动) is a strategy RPG game for PC developed by MICA Team as a remake of 2013's Codename: Bakery Girl. Originally announced for 2022, it released in all region on 22 March 2024.[1] It is published by X.D. Network Inc. and localized in English, Japanese, Korean, and traditional and simplified Chinese. One of its taglines is “30 years after Girls' Frontline, Code Name Bakery begins.” Mobile and Nintendo Switch versions were announced in the first trailer.

The game features updated graphics and character designs and takes place during the First Antarctic War of 2092, following MID agent Mendo and the mysterious girl Jefuty in their fight against the Union of Rossartrism Nations Coalition armies. The story's script is in excess of 300,000 words[2] and is told through branching timelines due to Jefuty's “ability to recall and challenge her fate”. Some fights use unique animations.[3] Japanese voice acting includes Ayane Sakura, Aoi Yuki, Yui Ishikawa, Katsuyuki Konishi and Hiromu Mineta. The game spans over 60 stages and the estimated playtime to completion is around 100 hours.

Game topics

Gameplay

The game supports controllers and mouse-and-keyboard controls and includes a color blind mode. There are three difficulty levels: Casual, with easier battles and no manual save limit (the game provides auto-save); Normal, with only one save per round; and Hard with tougher fights, one save per round and no EXP granted in Training Simulation.

Movement and combat

The game is played on a square grid. After selecting a unit, it can be moved by selecting the target tile, attack by selecting an enemy, or use a skill or equipment, as long as it has enough Action Points (AP) to perform the action. AP is recovered by ending the player's turn. The attack and visual range of an enemy can be previewed by clicking on it, as well as its next movement if it is patrolling. An icon will show if the enemy is on standby (immobile), attacking (moving towards player units), patrolling, defending (switch to attack when a player unit enters attack range) or searching (moving to the last known location of player units after they exit the enemy's visual range). Each attack has a percentage chance to hit and causes flat damage to the target (the game appears to prevent save-scumming to some extent). Some attacks, such as a trip mine explosion, can cause a unit to be thrown prone and lose a turn.

The range of movement of a unit depends on the terrain. Road tiles consume less AP to traverse than rocky or forest terrain. Some tiles, like forests, ruins or sandbags, can give buffs and debuffs to evasion or accuracy. There are also special tiles that restore health or can be targeted to trigger an explosion. Each unit also has a defined firing range depending on its equipped weapon. In attack mode, red tiles denote the most effective range, while the orange tiles at the limit of the range have a lower chance to hit. Each enemy unit defeated grants a Skill Point (SP) to every player unit (with a bonus to the unit that dealt the kill), which can be spent to use a skill. Skills may have a cooldown period after use.

Some tiles on maps are marked to indicate that an item can be picked up. However, there is a limit to the amount of equipment player units can carry. Items exceeding Backpack capacity are stored in the Temporary Backpack and transferred to the Depot at the end of the level. Some items can also be acquired from killing enemies marked with a specific icon.

When all Health Points (HP) of a player unit are depleted, they enter Critical Condition and can no longer take action until another unit use a Medkit on them.

Compounded unit stats (base stats + weapon stats) comprise HP, AP, SP, damage (ATK), accuracy (ACC), attack range (ST), evasion (EVA), critical hit rate (CHR), critical hit damage (CHD), base detection range (NVR) and detection range of stealthy enemies (ASVR).

Stealth

When a character enters stealth mode, they have the opportunity to move unnoticed by enemies. In visual range mode, green tiles are within visual range of an enemy but can be crossed in stealth mode without alerting it, but not yellow tiles. Tiles marked with a crossed eye can always be crossed safely as the enemy's visual range is blocked by terrain. Additionally, tiles vertically and horizontally directly adjacent to a unit, shown striped, are always within detection range. However, enemy units are also able to be concealed from the player's visual range.

Visual range depends on the terrain and mist tiles during extreme weather, which can change during the course of a level. Campfires will expand visual range during extreme weather.

Game phases

Each level begins with a preparation phase where the map layout can be reviewed, characters enhanced and equipment crafted and enhanced.

Each map has a victory objective, several bonus objectives and failure conditions. Bonus objectives count towards the level's final rank, from rank F (not completed) to S. Better ranks grant more EXP and crafting Parts (up to 1.4x multiplier at S rank) as well as Research Points. Extra conditions can become unlocked as the player progresses in the level.

Equipment

See also: Reverse Collapse Items

Equipment includes healing items to restore Health Points, items creating stealth opportunities or debuffing enemies, and attack items such as grenades, mines and turrets. Turret-type items that have been deployed in the field are automatically returned to the Backpack at the end of the level.

Items are stored in the Backpack, which is shared between characters but has limited capacity. Each item type consumes one Backpack space, and there is a limited amount of each item type that can be carried. Backpack capacity increases as players progress in the game. During preparation phase, items can be moved between Backpacks and the Depot, which isn't accessible in combat.

Basic items can be produced by spending Parts during the preparation phase in the Item Production screen. Parts are acquired by completing levels or disassembling items. The stats and carrying capacity of each item type can be increased by spending Research Points in the Item Modification screen during preparation phase. Spending Research Points increases the player's Tech level, which unlocks more modifications.

More powerful items can be created using MID's material shuttle based on Reverse Collapse, in the Item Synthesis screen, by spending basic items and rarer materials. While item production and modification can only be done during preparation phase, Item Synthesis can also be done during combat. Synthesized items cannot be disassembled.

Character Training

EXP points are granted at the end of each level, and benefit all characters at once. The team gains a level when it accumulates enough EXP, which increases the base stats of all characters and grants Potential Keys. The team can be leveled up to the team's level cap during preparation phase using Training Simulation (except in Hard Mode). The level cap is 50.

Passive and active skills for each character, respectively called Traits/Attributes and Skills, can be enhanced in the Genetic Upgrade menu at certain levels by spending Potential Keys. Each time Potential Keys are spent, the Nucleobase Completion rate of the unit's Ultimate Skill increases to unlock up to four upgrades.

While units come equipped with their base weapon, they can acquire alternative weapons with different stats, and each weapon can be Ascended with Modification Blueprints and Parts to raise its stats. Accessories can also be acquired to grant bonuses to a weapon. Weapons can be switched in the field but Accessories must be selected during battle preparation.

Upgrades to skills, items and weapons can be reset and the upgrade currencies and materials refunded by using specific items obtained at the end of some levels: Recombination Keys reset the enhancements of one skill, Restoration Kits reset weapon levels, and Reset Disks reset item researchs.

Game modes

The main story of the game spans 5 chapters. Chapter 4 accounts for most of the levels due to its divergent timeline mechanics.

Once a linear chapter is started on a new game file, it must be played to the end (chapter 4 operates on its own mechanics). After the final level of a chapter is completed, all previous levels can be attempted again in Replay Mode to gather the unique items missed in previous runs. Regular items (orange tiles), including the Parts necessary for crafting, will reappear, but unique items (Secret Documents, collectibles and items from purple tiles including weapon upgrade materials, weapon accessories and item synthesis materials) cannot be farmed. Experience points are also reduced during Replay.

2092R

The original version of Codename: Bakery Girl, called Codename: Bakery Girl 2092R, becomes playable after completing The Final Battle II in Chapter 4. The player must hold the space bar on the main menu until a prompt appears, then enter the second-to last code (Q0Y6-H37X-575I-SVTM) written on the very first Collection item.

The Tactical Chess minigame is also unlocked with 2092R.

Collectibles

Some levels contain a Secret Document, which must be picked up from the indicated tile like a normal item. All levels also contain a Collection item, which must be picked up from an unmarked tile.

Additionally, there are many CGs to be collected by viewing every story scene: 17 in Chapter 1, 29 in Chapter 2, 34 in Chapter 3, 29 in Chapter 4 and 3 special CGs.

There are also alternative costumes to change the appearance of player units.

Characters

Playable characters

Enemies and NPCs

See also: Reverse Collapse Enemies

  • Union of Rossartrism Nations Coalition
    • Standard enemies
      • Scout (AT-77U)
      • Elite Scout
      • Sniper (SVP-79)
      • Elite Sniper (SVT-79)
      • Commando (AT-77)
      • Elite Commando (AT-77)
      • Medic (MPN-6)
    • Bosses
      • Aille & Ivar
      • Mach
    • “Crane”
  • Antarctic Union
    • Colonel Kämpfe
  • Refugees
    • Dana, Anton and Lena
    • Yuri
  • Lige
  • Ouska

Merchandising

The game is available in Digital Deluxe Edition on Steam containing:

  • Deluxe Edition Upgrade Pack (can be purchased separately)
    • A digital artbook (found under steamapps\common\Reverse Collapse Code Name Bakery\artbook). 70 pages at launch, 54 pages added in a later patch.[4]
    • Item Bundle, a set of bonus items received once per chapter during preparation phase.
    • Seven Antarctic Union Gala Attire character costumes: Evening Gown and Crimson Dress for Jefuty, Evening Suit for Mendo, Standard Coat for Atena, Dinner Suit for Carl, Evening Jacket for Jevon and Secret Gown for Lige.
  • Reverse Collapse: Code Name Bakery Soundtrack (can be purchased separately)

The first piece of physical merchandise for the game, announced on release day, is a Jefuty figurine by Reverse Studio.[5]

Development history

A remake of Codename: Bakery Girl was teased during the reveal livestream for Continuum Turbulence in January 2018.[6] In a March 2018 Weibo post, Yuzhong said he would like to include unreleased DLCs in the remake.[7] Two months later, the remake was teased again at the end of Girls' Frontline 2nd Anniversary livestream. The name “Reverse Collapse” was announced in The Art of Girls' Frontline Vol.2.[8] The social media accounts and game pages for Reverse Collapse were put online on 26 July 2019 and the first gameplay trailer was shown during Girl's Frontline 4th Anniversary livestream in 2020. It was announced that the content of three cut DLCs from the original game would be included.[9]

It was originally announced that the plot and character backgrounds would be tweaked from the original game to accommodate the new expanded universe.[10] The project ultimately grew beyond a simple remake and greatly expanded the story and overhauled the level design. A private beta took place in April 2023 to celebrate the 10 years of the original game, followed by a week long public demo during Steam Next Fest on 19 June,[11][12] where it was the 15th most played demo, repeated during the week-long Steam Strategy Fest of 29 August 2023.[2]

Many stealth-centric levels received an important update a week after release to make combat approaches possible but difficult.[13]

Gallery


Links

References