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|manufactureringame = [[16Lab]]
|manufactureringame = [[16Lab]]
|manufacturer = Colt's Manufacturing Company, Daewoo Precision Industries, FN Herstal, H&R Firearms, General Motors, Elisco Tool and Manufacturing Company, U.S. Ordnance
|manufacturer = Colt's Manufacturing Company, Daewoo Precision Industries, FN Herstal, H&R Firearms, General Motors, Elisco Tool and Manufacturing Company, U.S. Ordnance
|artist = {{artist name|海猫络合物}}, {{spoiler|{{artist name|音符}} For [[Sangvis Ferri]] CG.}}
|artist = {{artist name|海猫络合物}} (Original Artist);<br/>
|fullname = Rifle, Caliber 5.56 mm, M16
{{artist name|陆银}} (One Who Shows the Way);<br/>
{{artist name|STAR影法师}} (One-Eyed Rabbit Knight);<br/>
{{artist name|暖森}} (Blazing Sun on the Ruins);<br/>
{{artist name|umo}} (Fairy Kingdom Brew);<br/>
{{artist name|XQ}} (Special Agent Gets No Day Off)
|fullname = Rifle, Caliber 5.56 mm, M16A1 (Colt model 603)
|voiceactor = {{voice actor name|Yamane Nozomi}}
|voiceactor = {{voice actor name|Yamane Nozomi}}
|releasedon = {{doll_server_alias|server=CN|alias=M16A1}}, {{doll_server_alias|server=TW|alias=M16A1}}, {{doll_server_alias|server=KR|alias=M16A1}}, {{doll_server_alias|server=EN|alias=M16A1}}, {{doll_server_alias|server=JP|alias=M16A1}}
|releasedon = {{doll_server_alias|server=CN|alias=M16A1|year=2016|month=5}}, {{doll_server_alias|server=TW|alias=M16A1}}, {{doll_server_alias|server=KR|alias=M16A1}}, {{doll_server_alias|server=EN|alias=M16A1}}, {{doll_server_alias|server=JP|alias=M16A1}}


| weaponinfo = The M16 rifle, officially designated Rifle, Caliber 5.56 mm, M16, is a United States military adaptation of the Armalite AR-15 rifle. In 1964, the M16 entered American military service and the following year was deployed for jungle warfare operations during the Vietnam War.
|weaponinfo =  
The M16 rifle, officially designated as the 'Rifle, Caliber 5.56 mm, M16', is the US military version of the Armalite AR-15 rifle. It is an air-cooled, gas-operated, magazine-fed assault rifle with a rotating bolt, and utilizes the direct-impingement system from Eugene Stoner's AR-15 rifle. Colt's model name for the M16 rifle was 'Colt Model 603'.


In 1969, the M16A1 replaced the M14 rifle to become the U.S. military's standard service rifle. The M16A1 improvements include a bolt-assist, chrome plated bore and a new 30-round magazine. The U.S. Army XM16E1 was essentially the same weapon as the M16 with the addition of a forward assist and corresponding notches in the bolt carrier. The M16A1 was the finalized production model in 1967.
During the early years of the Vietnam War, US troops were outfitted with the M14 battle rifle, chambering the 7.62x51mm NATO cartridge. Reports from in the field indicated several problems with the M14, with the most often-cited complaints being that the rifle and its ammo were too heavy, and that the gun was nigh uncontrollable in full auto thanks to its powerful cartridge. Calls for a new infantry rifle chambering an intermediate cartridge began to grow. In 1958, the US Army ran experiments with small squads in combat situations using the current M14, the AR-15 rifle, and a third rifle designed by the Winchester Repeating Arms Company. The resulting study recommended adopting a lightweight infantry rifle like the AR-15. In response to this study, the Army elected to instead ramp up production of the M14. However, the AR-15 had gotten the attention of the US Air Force. After conducting its own test of the AR-15, the US Air Force decided to adopt the rifle as standard issue, and ordered 8,500 AR-15s.


To address issues raised by the XM16E1's testing cycle, a closed, bird-cage flash suppressor replaced the XM16E1's three-pronged flash suppressor which caught on twigs and leaves. Various other changes were made after numerous problems in the field. Cleaning kits were developed and issued while barrels with chrome-plated chambers and later fully lined bores were introduced.
Extensive tests were conducted on the AR-15 in 1962 and 1963. While most evaluators praised the weapon's light weight, reliability, and effect on target, officials from the US Army Material Command cited issues with the gun's long range accuracy and lack of stopping power out at far ranges. Despite these complaints, the US Special Forces would be given permission to adopt the AR-15 as standard issue in 1963. With so many within the Armed Forces speaking positively about the AR-15, an investigation was opened into why the weapon had been rejected by the Army. The investigation found that the Army had rigged the previous tests, selecting tests that would favor the M14 and choosing match grade M14s to compete against factory stock AR-15s.


With these and other changes, the malfunction rate slowly declined and new soldiers were generally unfamiliar with early problems. A rib was built into the side of the receiver on the XM16E1 to help prevent accidentally pressing the magazine release button while closing the ejection port cover. This rib was later extended on production M16A1s to help in preventing the magazine release from inadvertently being pressed. The hole in the bolt that accepts the cam pin was crimped inward on one side, in such a way that the cam pin may not be inserted with the bolt installed backwards, which would cause failures to eject until corrected. The M16A1 is no longer in service with the United States, but is still standard issue in many world armies.<ref name= "wiki">[[wikipedia:M16_rifle#XM16E1_and_M16A1_.28Colt_Model_603.29|Wikipedia entry on M16A1]]</ref>
In January of 1963, then Secretary of Defense Robert McNamara personally ordered a halt to the production of M14 rifles, after receiving reports that production was incapable of meeting demand. At the time, the AR-15 was the only rifle that could fulfill a requirement of a "universal" infantry weapon. McNamara ordered the AR-15's adoption, despite receiving reports of several deficiencies with the design, most notably the lack of a chrome-plated chamber. At this point, the Army finally relented and recommended adoption of the AR-15.
 
After undergoing some modifications, the AR-15 was adopted as the 'Rifle, Caliber 5.56 mm, M16'. In 1964, the M16 formally entered American military service, and the following year was deployed to troops in Vietnam. Almost immediately, reports began to surface of issues with the rifle in the field. Despite all the modifications made prior to adoption, the M16 still did not feature a chrome-plated chamber, which resulted in issues with corrosion and stuck casings. The ammunition being provided with the M16 featured a new high-performance propellant, which had the side effect of producing more powder fouling. This might not have been as much of an issue if Colt had bothered to ship the rifles with cleaning kits (Colt had marketed the M16 as a 'self-cleaning rifle', a claim with no basis in reality). This led to the M16 gaining a reputation among soldiers as a jam machine and a plastic toy.
 
In early 1967, a number of improvements were made to the M16 to address these issues, including finally switching to a chrome-plated chamber. The modified version of the M16 would be designated as the 'M16A1'. In addition to the modified rifle, cleaning kits and instructions on servicing the rifle were issued to troops, and a new powder was introduced that reduced carbon fouling. Following these changes, the number of reliability problems greatly diminished and the M16A1 rifle finally achieved widespread acceptance by U.S. troops in Vietnam. By 1969, the M16A1 had officially replaced the M14 as the standard infantry rifle of the US Army.  
 
One of the most distinctive design features of the M16A1 is the large carry handle located on the top of the rifle. In the earlier AR-10, this carry handle was designed to protect the charging handle, however the charging handle was moved to the rear of the receiver on the M16. This large carry handle does make it difficult to put a scope onto the rifle, however. Modern versions of the M16 feature detachable carry handles and full-length Picatinny rails to allow easier mounting of optics. Other notable features of the A1 variant include the triangular black polymer handguard and 'bird cage' style flash hider. The magazines provided with the M16 were made of stamped aluminum, and were meant to be a lightweight, disposable item. Originally offered with 20 round magazines, the Army would later switch to larger, curved 30 round magazines. The M16 magazine became the basis of the NATO STANAG pattern magazine, which is used in numerous weapon systems around the world.
 
Eventually, M16A1 models would be retired from standard infantry service, and were replaced by the newer M16A2 variant by 1980. Retired surplus units would be sold to domestic firearm enthusiasts and exported to foreign markets. Many other nations would go on to use M16A1 rifles as their standard service rifle. Currently, the M16 is in use by 15 NATO countries and more than 80 countries worldwide. Together, numerous companies in the United States, Canada, and China have produced more than 8,000,000 rifles of all variants. Despite its early reputation as a cheap plastic toy, the M16A1 has become a mainstay of US Military operations, and one of the most ubiquitous firearms in history.


|design=
|design=
=== In-Game ===
[[File:AR-TEAM.jpg|right|thumb|AR Team Introduction]]
M16A1, despite being an AR, can work as a tanker for the team due to the fact that she can equip armor plates along with exoskeleton, having the highest possible evasion among all armored dolls in the game. The fact that she uses flashbang, a great tanking skill, also adds to her ability as a tanker. Her armor+evasion tanking ability stands out the most when [[Guide:Strategies#0-2|grinding for XP and cores with minimum amount of resources]].
M16A1 is designed by the same artist as most of the AR Squadron, UmiNeko (海猫络合物). UmiNeko is also responsible for illustrating {{doll name|M4A1|AR|4}},{{doll name|M4 SOPMOD II|AR|4}}  and {{doll name|RO635|SMG|5}}. M16's unique side bang colour is orange. M16 is depicted as the oldest out of all the AR team members, with her deeper and more mature voice, the way she looks out for her younger sisters, and the way she acts.
 
As a core character, a certain degree of lore and character settings were put into her designs, which the artist shared in the official artbook of Girls' Frontline:
 
''A siscon. In light of the period when the original design was completed and saw use, I found suitably down-to-earth (or perhaps drab) elements and put them together.''
 
''M16A1's clothes are more sensible compared to the other team members. Even her coat would just be a raincoat if she put it on properly. During the design phase, I decided on making her a mature, straightforward big sister type. She's the one who keeps the team together and no matter how much pain she goes through (or will go through), she needs to let the others see the happy side of her. That's probably why so many dolls regard her as an emotional safe harbor for them.''
 
''She deliberately left her facial scar and eyepatch unfixed, in order to remind herself of the past and to keep herself alert. On that note, I've been meaning to draw prequel art of her when I find the time. This also means that only the M16A1 of this story has those scars. Other M16s' eyes should be fine.''
 
''As for what's in the box, it contains several accessories she can choose from.''<ref name="artbook">{{cite|ab1|188-190}}</ref>


M16A1 works great side-by-side with {{doll name|RO635|SMG|5}}. First off, they both benefit from each other's formation buff when placed this way. Secondly, their skills work together great as well. RO635's mental shock ability decreases enemy's firepower, letting you make the most of M16A1's armor against weaker enemies.
Despite holding the standard Vietnam-era M16A1 in her CG art, her chibi sprite's M16 appears more like a modern AR-15 based carbines with the different parts, such as the 2nd/3rd generation collapsible stock of early AR-15 carbines, the upper receiver of an M16A1 (as noted by the lack of a brass deflector), the lower receiver of the XM16E1 prototype (as noted by the lack of fencing around the magazine release), the circular handguard of the CAR15, and the 14.5 inch barrel of the M4A1 rather than the 20 inch barrel of standard M16s. This is likely a mistake.
[[File:AR-TEAM.jpg|right|thumb|AR Team Introduction]]
 
| min_dmg= 18
| max_dmg= 47
| min_eva= 6
| max_eva= 44
| min_acc= 6
| max_acc= 46
| min_rof= 52
| max_rof= 75
| min_hp= 58
| max_hp= 121
| mov= 10


|min_dmg= 18
| slot1=magazine
|max_dmg= 47
| slot2=doll
|min_eva= 6
| slot3=doll
|max_eva= 44
| use_Ballistic_Plate =1
|min_acc= 6
|max_acc= 46
|min_rof= 52
|max_rof= 75
|min_hp= 58
|max_hp= 121
|mov= 10


|slot1=magazine
| nonormalcraft=1
|slot2=doll
| noheavycraft=1
|slot3=doll
| reward= Rewarded to players after clearing chapter 4-6 for the first time. This {{doll name|M16A1|AR|4}} will be Lv.55 and at 3x Dummy Links.
|use_Ballistic_Plate =1


|nonormalcraft=1
| aura1= Affects submachine guns
|noheavycraft=1
| aura2= Increases evasion by 12%
|reward=Quest Reward for clearing 4-6
| aura3= Increases firepower by 10%
| tile2= 1
| tile3= 1
| tile8= 1
| tile9= 1
| tile5= 0


|aura1= Affects submachine guns<!--aura effect line1, uniform format is Increase xxx by x% -->
|costume1 = One Who Shows the Way
|aura2= Increases evasion by 12%<!--aura effect line2-->
|costume2 = One-Eyed Rabbit Knight
|aura3= Increases firepower by 10%<!--aura effect line3, uniform format is Affect xxx -->
|costume3 = Blazing Sun on the Ruins
|tile1= <!-- put 1 to light up a tile -->
|costume4 = Fairy Kingdom Brew
|tile2= 1<!-- put 1 to light up a tile -->
|costume5 = Special Agent Gets No Day Off
|tile3= 1<!-- put 1 to light up a tile -->
|tile4= <!-- put 1 to light up a tile -->
|tile6= <!-- put 1 to light up a tile -->
|tile7= <!-- put 1 to light up a tile -->
|tile8= 1<!-- put 1 to light up a tile -->
|tile9= 1<!-- put 1 to light up a tile -->
|tile5 = 0


|gallery=<gallery>
| gallery=<gallery>
File:M16A1_S.png|Profile image
File:M16A1_S.png|Profile image
File:M16A1.png|Full artwork
File:M16A1.png|Full artwork
File:M16A1_D.png|Full damaged artwork
File:M16A1_D.png|Full damaged artwork
File:M16A1 costume1.png|"One Who Shows the Way" Full artwork
File:M16A1_costume1 D.png|"One Who Shows the Way" Full damaged artwork
File:M16A1 costume2.png|"One-Eyed Rabbit Knight" Full artwork
File:M16A1_costume2 D.png|"One-Eyed Rabbit Knight" Full damaged artwork
File:M16A1 costume3.png|"Blazing Sun on the Ruins" Full artwork
File:M16A1_costume3 D.png|"Blazing Sun on the Ruins" Full damaged artwork
File:M16A1 costume4.png|"Fairy Kingdom Brew" Full artwork
File:M16A1_costume4 D.png|"Fairy Kingdom Brew" Full damaged artwork
File:M16A1 costume5.png|"Special Agent Gets No Day Off" Full artwork
File:M16A1_costume5 D.png|"Special Agent Gets No Day Off" Full damaged artwork
</gallery>
</gallery>


|galleryAlt=<gallery>
| galleryAlt=<gallery>
File:CHARACTER SETTINGS M16A1 (EN).jpg|Official EN character introduction for M16A1
File:CHARACTER SETTINGS M16A1 (EN).jpg|Official EN character introduction for M16A1
File:Girls Frontline Orchestra 2018 promotion poster.jpg|Girls Frontline Orchestra 2018 promotion poster, character art illustrated by Duoyuanjun
File:M16A1 expression3.png|{{spoiler|M16A1 before the [[Butterfly Incident]]}}
File:M16A1 expression4.png|{{spoiler|M16A1 after being mauled by {{doll name|UMP45|SMG|4}} during the [[Butterfly Incident]]}}
File:Login Screen Arctic Warfare.jpg|[[Arctic Warfare]] login screen.
File:Sleepwalking in Rabbit Wonderland Login Wallpaper.png|"Sleepwalking in Rabbit Wonderland" Login wallpaper illustrated by STAR影法师
File:Banquet Sonata Login Wallpaper.png|"Banquet Sonata" Login wallpaper illustrated by 薯子Imoko
File:Losin Screen June 2023.jpg|June 2023 Login Screen.
File:Login Screen Holidays 2023.png|Holidays 2023 Login Screen.
File:Login Screen Holidays 2023 JP.png|Holidays 2023 Login Screen (JP server).
File:Maiden's Afternoon Prelude Login Wallpaper.jpg|"Maiden's Afternoon Prelude" Login wallpaper illustrated by ???
File:Girls Frontline Orchestra 2018 promotion poster.jpg|[[Girls' Frontline Concerts|Girls Frontline Orchestra 2018]] promotion poster, character art illustrated by Duoyuanjun
File:DD PV still 3.png|In the PV for [[Deep Dive]].
File:DD PV still 4.png
File:Breakout M16.png|In [[Lorenz Butterfly]].
File:2024AB M16 crop.png
File:2024AB M16b crop.png
</gallery>
</gallery>
===Alternate expressions===
{{CollapseSection|
<gallery>
File:M16A1 expression1.png|
File:M16A1 expression2.png|
File:M16A1 expression5.png|
File:M16A1 expression6.png|
</gallery>}}
| trivia =
*Her eyepatch and headset are likely a reference to Naked Snake, the main protagonist from the acclaimed Metal Gear Solid 3, a title in the Metal Gear franchise of tactical stealth action games.
**Both the official manga and the mobile game have M16 shouldering her weapon on her right side and aiming down her sights, despite having an eyepatch over her right eye. This is likely another reference to Naked Snake, who often shoots while aiming down the sights with his eyepatch. The same could be said about her in-game chibi sprite which also shoulders the gun on her right side despite having her right eye covered by her eye-patch.
*The [[Girls' Frontline: Doll's Song|official manga]] of Girls' Frontline depicts M16 as being ambidextrous.
*M16A1 shares the same headset that {{doll name|PP-19|SMG|4}} and {{doll name|SCW|SMG|3}} wear, which is the MSA Sordin Supreme.
*M16A1 having two 'Doll' equipment slots means she is the only AR able to equip both an exo-skeleton and an armor plate at the same time, as you cannot normally equip two of the same series of equipment at the same time.
**This also makes M16A1 the only AR doll in the game not being able to equip an optic.


| trivia =
* A member of the [[AR Team|"Anti-Rain" Team]], who are considered one of the powerful squads in the story.
* M16A1's depiction is one of the oddest out of all the AR team members. Despite holding a standard Vietnam-era M16A1 in her CG art; her chibi sprite's M16 has some odd design choices.
** Her gun uses a 2nd/3rd generation collapsible stock of early AR15 carbines, the upper receiver of an M16A1 (as noted by the lack of a brass deflector), the lower receiver of the XM16E1 prototype (as noted by the lack of fencing around the magazine release), the circular handguard of the CAR15, and the 14.5 inch barrel of the M4A1 rather than the 20 inch barrel of standard M16s.
* In Vietnam War, some of M16A1 Re-Tooled it's magazine chamber to feed 30-rounds AK-47/Type 56 magazine in order to increase its reliability and additional firepower. Later the same method was applied to SR-47, a modified version of AR-15 that able to feed AK-47 mags, while had been rejected in U.S Military Service due the several major flaws.
* M16A1 shares the same artist (海猫络合物) as {{doll name|M4A1|AR|4}},{{doll name|M4 SOPMOD II|AR|4}}  and {{doll name|RO635|SMG|5}}.
* Her eyepatch and headset are likely a reference to Naked Snake, the main protagonist from the acclaimed Metal Gear Solid 3 game of the Metal Gear franchise.
**Both the official manga and the mobile game have M16 shouldering her weapon on her right side and aiming down her sights despite having an eyepatch over her right eye. This is likely another reference to Naked Snake who often shoots while aiming down the sights with his eyepatch. The same could be said about her in-game Chibi-sprites which also shoulders the gun on her right side despite having her right eye covered by her eye-patch.
* The official manga of Girls' Frontline depicts M16 as being ambidextrous.
* M16A1 is the only AR able to equip both an exo and an armor plate at the same time.
* M16A1 shares the same headset that {{doll name|PP-19|SMG|4}} and {{doll name|SCW|SMG|3}} wear, which is the MSA Sordin Supreme.
|}}
|}}

Latest revision as of 17:38, 8 November 2024

M16A1 Story Quotes Live2D
M16A1
54
Gun Information
Full name Rifle, Caliber 5.56 mm, M16A1 (Colt model 603)
Country of origin United States
Manufacturer Colt's Manufacturing Company, Daewoo Precision Industries, FN Herstal, H&R Firearms, General Motors, Elisco Tool and Manufacturing Company, U.S. Ordnance
Game Information
Faction AR Team, Griffin & Kryuger, Sangvis Ferri
Manufactured /
Revised by
16Lab
Voice actor Yamane Nozomi
Artist 海猫络合物 (Original Artist);

陆银 (One Who Shows the Way);
STAR影法师 (One-Eyed Rabbit Knight);
暖森 (Blazing Sun on the Ruins);
umo (Fairy Kingdom Brew);
XQ (Special Agent Gets No Day Off)

Released on CN (2016-5), TW, KR, EN, JP
Chibi Animation
Variant:

Click the marked area to switch between animations. For details regarding animations, please see Animations on the Wiki.

How to obtain[edit]

NORMALHEAVY Not craftable.

DROP Not obtainable as a drop.

REWARD Rewarded to players after clearing chapter 4-6 for the first time. This AR M16A1M16A1M16A1 will be Lv.55 and at 3x Dummy Links.

Exclusive Equipment[edit]

Union Skill[edit]

There is no union skill for this T-Doll.

Stats / Data[edit]

Stats
Health
Health
 Health
Health
Health
 Ammo
Health
Health
 Ration
58(x1)121(x1) / 605(x5) 20(x1) / 60(x5) 20(x1) / 60(x5)
Damage
Damage
 Damage
18 47
Evasion
Evasion
 Evasion
6 44
Accuracy
Accuracy
 Accuracy
6 46
Rate of Fire
Rate of Fire
 Rate of Fire
52 75
Movement Speed
Movement Speed
 Move Speed
10
Armor
Armor
 Armor
0
Critical Hit Rate
Critical Hit Rate
 Crit. Rate
20%
Critical Hit Damage
Critical Hit Damage
 Crit. Damage
50%
Armor Penetration
Armor Penetration
 Armor Pen.
15

Ranking of this Doll's specs relative to other Dolls of the same type.

Ranking of this Doll's specs relative to every other Doll.

Affects submachine guns
Increases evasion by 12%
Increases firepower by 10%

Weapon Background[edit]

The M16 rifle, officially designated as the 'Rifle, Caliber 5.56 mm, M16', is the US military version of the Armalite AR-15 rifle. It is an air-cooled, gas-operated, magazine-fed assault rifle with a rotating bolt, and utilizes the direct-impingement system from Eugene Stoner's AR-15 rifle. Colt's model name for the M16 rifle was 'Colt Model 603'.

During the early years of the Vietnam War, US troops were outfitted with the M14 battle rifle, chambering the 7.62x51mm NATO cartridge. Reports from in the field indicated several problems with the M14, with the most often-cited complaints being that the rifle and its ammo were too heavy, and that the gun was nigh uncontrollable in full auto thanks to its powerful cartridge. Calls for a new infantry rifle chambering an intermediate cartridge began to grow. In 1958, the US Army ran experiments with small squads in combat situations using the current M14, the AR-15 rifle, and a third rifle designed by the Winchester Repeating Arms Company. The resulting study recommended adopting a lightweight infantry rifle like the AR-15. In response to this study, the Army elected to instead ramp up production of the M14. However, the AR-15 had gotten the attention of the US Air Force. After conducting its own test of the AR-15, the US Air Force decided to adopt the rifle as standard issue, and ordered 8,500 AR-15s.

Extensive tests were conducted on the AR-15 in 1962 and 1963. While most evaluators praised the weapon's light weight, reliability, and effect on target, officials from the US Army Material Command cited issues with the gun's long range accuracy and lack of stopping power out at far ranges. Despite these complaints, the US Special Forces would be given permission to adopt the AR-15 as standard issue in 1963. With so many within the Armed Forces speaking positively about the AR-15, an investigation was opened into why the weapon had been rejected by the Army. The investigation found that the Army had rigged the previous tests, selecting tests that would favor the M14 and choosing match grade M14s to compete against factory stock AR-15s.

In January of 1963, then Secretary of Defense Robert McNamara personally ordered a halt to the production of M14 rifles, after receiving reports that production was incapable of meeting demand. At the time, the AR-15 was the only rifle that could fulfill a requirement of a "universal" infantry weapon. McNamara ordered the AR-15's adoption, despite receiving reports of several deficiencies with the design, most notably the lack of a chrome-plated chamber. At this point, the Army finally relented and recommended adoption of the AR-15.

After undergoing some modifications, the AR-15 was adopted as the 'Rifle, Caliber 5.56 mm, M16'. In 1964, the M16 formally entered American military service, and the following year was deployed to troops in Vietnam. Almost immediately, reports began to surface of issues with the rifle in the field. Despite all the modifications made prior to adoption, the M16 still did not feature a chrome-plated chamber, which resulted in issues with corrosion and stuck casings. The ammunition being provided with the M16 featured a new high-performance propellant, which had the side effect of producing more powder fouling. This might not have been as much of an issue if Colt had bothered to ship the rifles with cleaning kits (Colt had marketed the M16 as a 'self-cleaning rifle', a claim with no basis in reality). This led to the M16 gaining a reputation among soldiers as a jam machine and a plastic toy.

In early 1967, a number of improvements were made to the M16 to address these issues, including finally switching to a chrome-plated chamber. The modified version of the M16 would be designated as the 'M16A1'. In addition to the modified rifle, cleaning kits and instructions on servicing the rifle were issued to troops, and a new powder was introduced that reduced carbon fouling. Following these changes, the number of reliability problems greatly diminished and the M16A1 rifle finally achieved widespread acceptance by U.S. troops in Vietnam. By 1969, the M16A1 had officially replaced the M14 as the standard infantry rifle of the US Army.

One of the most distinctive design features of the M16A1 is the large carry handle located on the top of the rifle. In the earlier AR-10, this carry handle was designed to protect the charging handle, however the charging handle was moved to the rear of the receiver on the M16. This large carry handle does make it difficult to put a scope onto the rifle, however. Modern versions of the M16 feature detachable carry handles and full-length Picatinny rails to allow easier mounting of optics. Other notable features of the A1 variant include the triangular black polymer handguard and 'bird cage' style flash hider. The magazines provided with the M16 were made of stamped aluminum, and were meant to be a lightweight, disposable item. Originally offered with 20 round magazines, the Army would later switch to larger, curved 30 round magazines. The M16 magazine became the basis of the NATO STANAG pattern magazine, which is used in numerous weapon systems around the world.

Eventually, M16A1 models would be retired from standard infantry service, and were replaced by the newer M16A2 variant by 1980. Retired surplus units would be sold to domestic firearm enthusiasts and exported to foreign markets. Many other nations would go on to use M16A1 rifles as their standard service rifle. Currently, the M16 is in use by 15 NATO countries and more than 80 countries worldwide. Together, numerous companies in the United States, Canada, and China have produced more than 8,000,000 rifles of all variants. Despite its early reputation as a cheap plastic toy, the M16A1 has become a mainstay of US Military operations, and one of the most ubiquitous firearms in history.

Character Design

AR Team Introduction

M16A1 is designed by the same artist as most of the AR Squadron, UmiNeko (海猫络合物). UmiNeko is also responsible for illustrating AR M4A1M4A1M4A1,AR M4 SOPMOD IIM4 SOPMOD IIM4 SOPMOD II and SMG RO635RO635RO635. M16's unique side bang colour is orange. M16 is depicted as the oldest out of all the AR team members, with her deeper and more mature voice, the way she looks out for her younger sisters, and the way she acts.

As a core character, a certain degree of lore and character settings were put into her designs, which the artist shared in the official artbook of Girls' Frontline:

A siscon. In light of the period when the original design was completed and saw use, I found suitably down-to-earth (or perhaps drab) elements and put them together.

M16A1's clothes are more sensible compared to the other team members. Even her coat would just be a raincoat if she put it on properly. During the design phase, I decided on making her a mature, straightforward big sister type. She's the one who keeps the team together and no matter how much pain she goes through (or will go through), she needs to let the others see the happy side of her. That's probably why so many dolls regard her as an emotional safe harbor for them.

She deliberately left her facial scar and eyepatch unfixed, in order to remind herself of the past and to keep herself alert. On that note, I've been meaning to draw prequel art of her when I find the time. This also means that only the M16A1 of this story has those scars. Other M16s' eyes should be fine.

As for what's in the box, it contains several accessories she can choose from.[1]

Despite holding the standard Vietnam-era M16A1 in her CG art, her chibi sprite's M16 appears more like a modern AR-15 based carbines with the different parts, such as the 2nd/3rd generation collapsible stock of early AR-15 carbines, the upper receiver of an M16A1 (as noted by the lack of a brass deflector), the lower receiver of the XM16E1 prototype (as noted by the lack of fencing around the magazine release), the circular handguard of the CAR15, and the 14.5 inch barrel of the M4A1 rather than the 20 inch barrel of standard M16s. This is likely a mistake.

Gallery

Main artwork

Gallery consisting of artworks used primarily in-game. For information on how to obtain certain costumes, see Skin Catalogue.

Alternative artwork

Alternate gallery consisting of artworks with slight alterations as well as miscellaneous artworks.

Alternate expressions

Trivia

  • Her eyepatch and headset are likely a reference to Naked Snake, the main protagonist from the acclaimed Metal Gear Solid 3, a title in the Metal Gear franchise of tactical stealth action games.
    • Both the official manga and the mobile game have M16 shouldering her weapon on her right side and aiming down her sights, despite having an eyepatch over her right eye. This is likely another reference to Naked Snake, who often shoots while aiming down the sights with his eyepatch. The same could be said about her in-game chibi sprite which also shoulders the gun on her right side despite having her right eye covered by her eye-patch.
  • The official manga of Girls' Frontline depicts M16 as being ambidextrous.
  • M16A1 shares the same headset that SMG PP-19PP-19PP-19 and SMG SCWSCWSCW wear, which is the MSA Sordin Supreme.
  • M16A1 having two 'Doll' equipment slots means she is the only AR able to equip both an exo-skeleton and an armor plate at the same time, as you cannot normally equip two of the same series of equipment at the same time.
    • This also makes M16A1 the only AR doll in the game not being able to equip an optic.

References[edit]