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The original soundtrack of Girls' Frontline 2: Exilium is produced by Vanguard Sound.
As is tradition, the victory song reuses the victory theme from Codename: Bakery Girl. Tracks from Girls' Frontline are also remixed.
Main game
Track name |
File name |
Heard in |
Player
|
Title |
BGM_Title |
Login Menu |
|
Sojourn[1] |
BGM_MainMenu |
Main Menu |
|
Your Story[1][Note 1] |
BGM_RestRoom |
Dormitory, Main Menu BGM option |
|
Shifting Lunar Phase[1] |
BGM_RestRoom |
Main Menu BGM option |
|
Whisper[1] |
BGM_RestRoom |
Main Menu BGM option |
|
|
BGM_MainMenu |
Refitting Room |
|
|
|
Time-Limited Events screen |
File:.ogg
|
Dorm |
BGM_Dorm_A |
Dormitory (phased out) |
|
Shop Gacha |
BGM_ShopGacha |
Gacha screen |
|
Gacha |
BGM_Gacha |
Gacha pull |
|
404 |
BGM_AVG_404 |
Story |
|
Bloom As I Adore |
BGM_AVG_BloomAsIAdore |
Story |
|
Cafe[Note 2] |
BGM_AVG_Cafe |
Story |
|
Cafe (chords and percussions only)[Note 2] |
BGM_AVG_CafeIR |
Story |
|
Camp Rest |
BGM_AVG_CampRest |
Story |
|
Desolate Ruins |
BGM_AVG_DesolateRuins |
Story |
|
Firm |
BGM_AVG_Firm |
Story |
|
|
BGM_AVG_JunGe_OrcVer |
Story |
|
Positive Hope |
BGM_AVG_PositiveHope |
Story |
|
Red Zone - Humanities |
BGM_AVG_RedClose_Humanities |
Story |
|
Red Zone - Nature |
BGM_AVG_RedClose_Nature |
Story |
|
Red Zone - Power Station |
BGM_AVG_RedPowerStation |
Story |
|
Rest |
BGM_AVG_RedRest |
Story |
|
Danger |
BGM_Danger |
Story |
|
Disturbed |
BGM_Disturbed |
Story |
|
Tension |
BGM_Tension |
Story |
|
Unknown |
BGM_Unknown |
Story |
|
Warm |
BGM_Warm |
Story |
|
Funny |
BGM_Funny |
Story |
|
Great Wall Train |
BGM_Greatwall_Train |
Story |
|
Humanity |
BGM_Humanity |
Story |
|
Memory |
BGM_Memory |
Story |
|
Naming |
BGM_Naming |
Story |
|
Nature |
BGM_Nature |
Story |
|
Paradeus[Note 3] |
BGM_Paradeus |
Story |
|
Paradeus (no voice track) |
BGM_Paradeus_Vo_Off |
Story |
|
Sad |
BGM_Sad |
Story |
|
Doll Country |
BGM_AVG_DollCountry |
Story |
File:BGM AVG DollCountry.ogg
|
Battle |
BGM_Battle |
In combat |
|
Abandoned Hospital |
BGM_Battle_AbandonedHospital |
In combat (Chapter 3) |
|
Purify General |
BGM_Battle_PurifyGeneral |
In combat |
|
Regret |
BGM_Battle_Regret |
In combat |
|
Satellite City Street |
BGM_Battle_SatelliteCitySteet |
In combat |
|
Simulate |
BGM_Battle_Simulate |
In combat |
|
Yellow Zone Dark Street |
BGM_Battle_YellowDarkStreet |
In combat |
|
Yellow Zone Field |
BGM_Battle_YellowField |
In combat |
|
Yellow Zone Plant |
BGM_Battle_YellowPlant |
In combat |
|
Yellow Zone Port |
BGM_Battle_YellowPort |
In combat |
|
Yellow Zone Town |
BGM_Battle_YellowTown |
In combat |
|
Black Eye (Part 1) |
BGM_Boss_BlackEye_Pt1 |
Boss battle |
|
Black Eye (Part 2) |
BGM_Boss_BlackEye_Pt2 |
Boss battle |
|
Flareberus |
BGM_Boss_FlareCerberus |
Boss battle |
|
Sextans |
BGM_Boss_Sextans |
Boss battle |
|
Win |
BGM_Win |
Victory |
|
Lose |
BGM_Lose |
Defeat |
|
Prepare |
BGM_Prepare |
|
|
Satellite City Roof |
BGM_SateliteCityRoof |
|
|
Satellite City Lab |
BGM_SatelliteCityLab |
|
|
Satellite City |
BGM_Satellite_City |
|
|
Satellite City (old) |
BGM_Satellite_City_old |
|
|
Satellite City Suburbs |
BGM_Satellite_City_Suburbs |
|
|
Satellite Station |
BGM_Satellite_Station |
|
|
Sewage Factory |
BGM_SewageFactory |
|
|
Sham Battle |
BGM_ShamBattle |
|
|
Dark Zone |
BGM_DZ(_Main) |
|
|
Dark Zone - Standard Battle 1 |
BGM_DZ(_BattleBegin_Common) |
|
|
Dark Zone - Standard Battle 2 |
BGM_DZ(_ComBattleStart_Ref) |
|
|
Dark Zone - Battle NB |
BGM_DZ(_BattleMusicNB) |
|
|
Dark Zone - Boss Appears |
BGM_DZ(_BossShow) |
|
|
Dark Zone - Enter Boss Battle |
BGM_DZ(_BattleBegin_Boss) |
|
|
Dark Zone - Boss Battle Start |
BGM_DZ(_BossBattleStart_Ref) |
|
|
Dark Zone - Boss Battle |
BGM_DZ(_BOSS_Ref) |
|
|
Dark Zone - Countdown |
BGM_DZ(_CountDown_Ref) |
|
|
Dark Zone - Countdown (Short) |
BGM_DZ(_CountDown) |
|
|
Dark Zone - Discover |
BGM_DZ(_Discover) |
|
|
Dark Zone - Mission Success |
BGM_DZ(_MissionSuccess) |
|
|
Dark Zone - Mission Fail |
BGM_DZ(_MissionFail) |
|
|
Dark Zone - Win |
BGM_DZ(_Win) |
|
|
Events
Notes
References