User:MoonlightArchivist/Guidelines: Difference between revisions
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<div style="display:flex;"> | <div style="display:flex;"> | ||
<div id="aboutgame"> | <div id="aboutgame"> | ||
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{{MainPageLink|[[:Category:T-Dolls by rarity|T-Dolls by Rarity]]}} | {{MainPageLink|[[:Category:T-Dolls by rarity|T-Dolls by Rarity]]}} | ||
{{MainPageLink|[[:Category:T-Dolls by classification|T-Dolls by Classification]]}} | {{MainPageLink|[[:Category:T-Dolls by classification|T-Dolls by Classification]]}} | ||
{{MainPageLink|[[:Category:T-Dolls with Digi-mind upgrade|T-Dolls with | {{MainPageLink|[[:Category:T-Dolls with Digi-mind upgrade|T-Dolls with Neural Upgrade]]}} | ||
{{MainPageLink|[[:Category:T-Dolls with Live2D|T-Dolls with Live2D]]}} | {{MainPageLink|[[:Category:T-Dolls with Live2D|T-Dolls with Live2D]]}} | ||
{{MainPageLink|[[:Category:T-Dolls with costume|T-Dolls with Costume]]}} | {{MainPageLink|[[:Category:T-Dolls with costume|T-Dolls with Costume]]}} | ||
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[[File:Main_Page_Assist.png|right|100px|frameless|link=]] | [[File:Main_Page_Assist.png|right|100px|frameless|link=]] | ||
==== Tactical Fairy ==== | ==== Tactical Fairy ==== | ||
{{MainPageLink|[[Technical_Fairies|Index]] ({{#expr:{{formatnum:{{PAGESINCATEGORY:Battle Fairies|pages}}|R}} + {{formatnum:{{PAGESINCATEGORY:Strategy Fairies|pages}}|R}}}})}} | {{MainPageLink|[[Technical_Fairies|Fairies Index]] ({{#expr:{{formatnum:{{PAGESINCATEGORY:Battle Fairies|pages}}|R}} + {{formatnum:{{PAGESINCATEGORY:Strategy Fairies|pages}}|R}}}})}} | ||
{{MainPageLink|[[Equipment_Production#Tactical_Fairies|Fairy Production]]}} | {{MainPageLink|[[Equipment_Production#Tactical_Fairies|Fairy Production]]}} | ||
{{MainPageLink|[[:Category:Fairies with Live2D|Fairies with Live2D]]}} | {{MainPageLink|[[:Category:Fairies with Live2D|Fairies with Live2D]]}} | ||
{{MainPageLink|[[Fairy_List_(Maximum_Stats)| | {{MainPageLink|[[Fairy_List_(Maximum_Stats)|List of Maximum Stats]]}} | ||
==== Heavy Ordnance Corps ==== | ==== Heavy Ordnance Corps ==== | ||
{{MainPageLink|[[Heavy Ordnance Corps|Introduction]]}} | {{MainPageLink|[[Heavy Ordnance Corps|Introduction]]}} | ||
{{MainPageLink|[[Heavy Ordnance Corps Index|Index | {{MainPageLink|[[Heavy Ordnance Corps Index|HOC Index]] ({{PAGESINCATEGORY:HOC units|pages}})}} | ||
}} | }} | ||
{{MainPageLinkGroup|Opposition Forces| | {{MainPageLinkGroup|Opposition Forces| | ||
[[File:Main_Page_Enemies.png|right|100px|frameless|link=]] | [[File:Main_Page_Enemies.png|right|100px|frameless|link=]] | ||
{{MainPageLink|[[ | {{MainPageLink|[[Enemy Index]]}} | ||
==== Protocol Assimilation ==== | ==== Protocol Assimilation ==== | ||
{{MainPageLink|[[Protocol Assimilation|Main page]] | {{MainPageLink|[[Protocol Assimilation|Main page]] | ||
{{MainPageLink|[[Assimilable units]]}} ({{PAGESINCATEGORY: Assimilable Units|pages}})}} | {{MainPageLink|[[Assimilable units|Assimilation Index]]}} ({{PAGESINCATEGORY: Assimilable Units|pages}})}} | ||
}} | }} | ||
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====Chapters==== | ====Chapters==== | ||
{{MainPageLink|[[Story]]}} | {{MainPageLink|[[Story]]}} | ||
{{MainPageLink|[[Notebook]]}} | |||
{{MainPageLink|[[Griffin Recollection|Bookshelf of Memories]]}} | |||
====Events==== | ====Events==== | ||
{{MainPageLink|[[:Category:Events|All Events]] ({{PAGESINCATEGORY: Events|pages}})}} | {{MainPageLink|[[:Category:Events|All Events]] ({{PAGESINCATEGORY: Events|pages}})}} | ||
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{{#batchupload:subst:User:MoonlightArchivist/Templates|[[Category:Story artworks]]}} | {{#batchupload:subst:User:MoonlightArchivist/Templates|[[Category:Story artworks]]}} | ||
__TOC__ | __TOC__ | ||
<div class="gfwiki-message-box" style="display:flex; align-items:center;"> | |||
[[File:helialprofile.png|frameless|75px||left|link=]] | |||
<span style="display:box">Welcome to '''IOPWiki''', Commander. You can contribute to this wiki without an account. [[IOP Wiki:Guideline|Learn how to contribute]].</span></div> | |||
==GFL== | ==GFL== | ||
*assettexttable | *assettexttable |
Revision as of 18:13, 30 March 2023
About Girls' Frontline games
Developed by Mica Team, Girls' Frontline is a mobile tactical game where the player takes commands of highly advanced androids known as Tactical Dolls as a member of Griffin & Kryuger Private Military Company.
Project Neural Cloud is a prequel game with autochess and roguelite gameplay.
About this wiki
This wiki serves as a database for all the Girls' Frontline games and all their regional servers, and provides translated information on non-English content. We aim to stay up-to-date with CN servers.
If you like what we do or have any feedback for us, check out our Discord channel!
Released Games
Upcoming Games
Legacy Games
Quick Links
Recently added
MG XM556 |
AR SIG M400 |
AR Mk.18 |
RF SIG CROSS |
Inola |
Inferno Sol |
Salmon |
Lewis (PNC) |
Girls' Frontline
Tactical Dolls
Stories
Chapters
Events
- All Events (47)
- Story Events (21)
- Collaboration Events (9)
- Seasonal Events (0)
Gear and Customization
Equipment
Items
Other
Menus
Gameplay
Project Neural Cloud
General
Setting
Story & Lore
Wiki Pages
GFL
- assettexttable
- explore_affair_server,explore_affair_client: random exploration events
- skin: individual costume names,unlock line,notebook memento,VA
- skin_group: notebook event names+desc
- skin_bonus: notebook completion bonus
- career_quest, achievement
- item: name+desc
- furniture: name+desc
- furniture_establish: upgradable base objects name+desc
- furniture_classes
- chess_seasonevent
- fairy
- equip
- enemy_illustration: name+desc+VA
- sangvis: different desc
- enemy_illustration_skill
- commander_uniform
- sangvis_gasha: banner names
- building
- organization
- story_util: chapters desc
- assettextes
- unit lines (CharacterVoice, NewCharacterVoice)
- Kalina lines (KalinaLevelVoice)
- assettextavg
- assets/resources/dabao/avgtxt/ ; assets/resources/dabao/avgtxt/battleavg : Cube: -1, -6 ; Arctic Warfare: -2, -3, -4, -5 ; Cube+: -7 ; Rabbit Hunt: -8 ; Deep Dive: -10, -11, -12, -13 ; Only Master: -14, -15 ; Singularity: -16, -17, -18 ; Glory Day: -19, -20, ; Continuum Turbulence: -24, -25, -26, -27, -28 ; Isomer: -31 ; Valhalla: -32 ; Shattered Connexion: -33 ; Freaky Pandemic: -34 ; A Snowy Night Capriccio : -35 ; Polarized Light: -36 ; The Photo Studio Mystery: -37 ; Dream Theatre: -38 ; Far Side of the Sea: -40 ; Dual Randomness: -41 : Butterfly in a Cocoon: -42 ; Bounty Feast: -43 ; Mirror Stage : -44 ; Untranslated: -45 ; My Devil's Frontline: -46 ; The Waves Wrangler: -47 ; Poincaré Recurrence: -48 ; One Coin Short: -49 ; Love Bakery: -50 ; Fixed Point: -51, -99 ; Lycan Sanctuary: -52 ; Longitudinal Strain: -54 ; Eclipses & Saros: -56 ; Mystery Box Theorem: -59
- assets/resources/dabao/avgtxt/anniversary: NPCs with minus tag, assimilation with s_ tag
- assets/resources/dabao/avgtxt/fetter/: Bookshelf of Memories
- assets/resources/dabao/avgtxt/memoir/: Neural Upgrades
- assets/resources/dabao/avgtxt/skin/: Notebook
- assets/resources/dabao/avgtxt/va11/va11_1.txt: Valhalla special scenes
- assets/resources/dabao/avgtxt/tutorials: assimilation tutorial
- resourceavgpicprefab__ ; resourcebossskillpic ; resourcepic__add ; resourcepic_
- Texture2D alphas for all character types
- resourceavgtexture_ ; resourceavgbase
- Story illustrations
- Sometimes contains Sprite tutorials
- resourcecommander_ ; charactercommander ; charactersummercommander ; resourceiconcommanderemoji ; resourcecommanderemoji
- Commander chibi Sprite, Texture2D, TextAsset .skel, MonoBehavior SkeletonData & Atlas, Shader
- resourceiconenemy
- _I profile icons
- On-map structures
- resourceiconuniform
- Commander costumes shop icons
- character_
- For Dolls, assimilation and enemies, Sprite, Texture2D, includes alphas
- Sometimes packages MonoBehavior skeletondata and Shader (characterunknown)
- characterboss: groups Sangvis bosses
- characternpc_: includes some fairies duplicated from resourcefairy
- characterspecial: story sprites for allies
- characterpet
- resourcefairy
- _spine
- Spritesheets, atlases, shaders and scripts for all chibi dolls, enemies, map structures, pets, dorm characters and animated furniture. Still has Valkyria charas and K7. charactersupershortysangvisspine = Super Shorty during assimilation scene. charactercoffeespine = Springfield in cafe.
- resourcespine_
- resourceiconops
- assets/resources/dabao/avgtxt/profiles.txt
- 21Jashin: My Devil's Frontline
- CG-Houkai: Only Master
- 2020TCTD: Bounty Feast
- gunCG, HenriettaCG: Dream Theater
- va11_: Valhalla
- BG-Djmax, CG-DJMAX: Glory Day
- GGXX: Rabbit Hunt
- SEAPARTY: Far Side of the Sea
- sp2.: Cube
- CG-2017Winter: Arctic Warfare
- 17xh: Deep Dive
- 2018Winter: Singularity
- 2018Summer: Continuum Turbulence
- 19Winter: Isomer
- 2019summer: Shattered Connexion
- 19christmas: A Snowy Night Capriccio
- 2019halloween: Freaky Pandemic
- 19winter: Polarized Light
- 2020summer ; 20summer: Dual Randomness
- 2020HW: Butterfly in a Cocoon
- 2021white, 2021_ink: Mirror Stage
- 2021summer: Poincaré Recurrence
- 2021_Christmas: One Coin Short
- 2022winter: Fixed Point
- 2022summer: Longitudinal Strain
- 2022saros
- 2023NewYear: Mystery Box Theorem
- BOSS-7: Gager
- BOSS-9: Architect
- BOSS-11: Dreamer
- BossJustice: Judge
- Weaver: Ouroboros
- resourceavgpicprefabsd\DUMMY_N ?
- 春田咖啡: Springfield
- pmhe: Makarov
- ar: Galil
- mlemk: Lee-Enfield
- dupijin: Dupieux
- mrsgray
- excutioner: Executioner
- soldier: Gunner
@echo off for /f "skip=1" %%i in ('wmic os get localdatetime') do if not defined fulldate set fulldate=%%i set foldername=GFextract%fulldate:~0,8% md %foldername% md %foldername%\alphas md %foldername%\storybg md %foldername%\sounds md %foldername%\videos md %foldername%\commander md %foldername%\NPC md %foldername%\units md %foldername%\furnitures md %foldername%\menus md %foldername%\maps md %foldername%\eventmenus md %foldername%\guide md %foldername%\particles md %foldername%\live2d md %foldername%\spines md %foldername%\text md %foldername%\battlebg md %foldername%\icons
set "source=%~dp0\" set "destination=%foldername%\alphas" robocopy "%source%" %destination% *resourceavgpic*.ab /mov robocopy "%source%" %destination% *resourcepic*.ab /mov robocopy "%source%" %destination% *resourceboss*.ab /mov set "destination=%foldername%\storybg" robocopy "%source%" %destination% *resourceavgtexture*.ab /mov robocopy "%source%" %destination% *resourceavgbase*.ab /mov set "destination=%foldername%\sounds" robocopy "%source%" %destination% *.acb.bytes /mov set "destination=%foldername%\videos" robocopy "%source%" %destination% *.usm.bytes /mov set "destination=%foldername%\commander" robocopy "%source%" %destination% *resourcecommanderclass*.ab /mov robocopy "%source%" %destination% *resourceiconuniform*.ab /mov robocopy "%source%" %destination% *charactercommander*.ab /mov robocopy "%source%" %destination% *charactersummercommander*.ab /mov robocopy "%source%" %destination% *resourceiconcommanderemoji*.ab /mov robocopy "%source%" %destination% *resourcecommanderemoji*.ab /mov set "destination=%foldername%\furnitures" robocopy "%source%" %destination% *furniture*.ab /mov robocopy "%source%" %destination% *spritesdorm*.ab /mov set "destination=%foldername%\live2d" robocopy "%source%" %destination% *live2d*.ab /mov set "destination=%foldername%\spines" robocopy "%source%" %destination% *spine*.ab /mov set "destination=%foldername%\NPC" robocopy "%source%" %destination% *characternpc*.ab /mov set "destination=%foldername%\maps" robocopy "%source%" %destination% *assetmap*.ab /mov set "destination=%foldername%\eventmenus" robocopy "%source%" %destination% *activemap*.ab /mov robocopy "%source%" %destination% *activityops*.ab /mov robocopy "%source%" %destination% *resourceactivitymap*.ab /mov set "destination=%foldername%\guide" robocopy "%source%" %destination% *guide*.ab /mov set "destination=%foldername%\particles" robocopy "%source%" %destination% *assetparticles*.ab /mov set "destination=%foldername%\icons" robocopy "%source%" %destination% *resourcenotebook*.ab /mov robocopy "%source%" %destination% *spritescardbg*.ab /mov robocopy "%source%" %destination% *resourceicon*.ab /mov robocopy "%source%" %destination% *spritesguncamps*.ab /mov robocopy "%source%" %destination% *spritesui*.ab /mov robocopy "%source%" %destination% *spritesdeploymentbuilding*.ab /mov robocopy "%source%" %destination% *resourcecardavatar*.ab /mov robocopy "%source%" %destination% *resourcecardhomebg*.ab /mov set "destination=%foldername%\menus" robocopy "%source%" %destination% *spriteshome*.ab /mov robocopy "%source%" %destination% *atlasclips*.ab /mov robocopy "%source%" %destination% *characterbuild*.ab /mov robocopy "%source%" %destination% *spritestips*.ab /mov robocopy "%source%" %destination% *spritescredits*.ab /mov
robocopy "%source%" %destination% *assetotherres*.ab /mov robocopy "%source%" %destination% *assetthreedscenes*.ab /mov robocopy "%source%" %destination% *assetmotherbase*.ab /mov robocopy "%source%" %destination% *assettheater*.ab /mov robocopy "%source%" %destination% *assetmaterials*.ab /mov robocopy "%source%" %destination% *assetplayable*.ab /mov robocopy "%source%" %destination% *assetmanual*.ab /mov robocopy "%source%" %destination% *assetassetother*.ab /mov robocopy "%source%" %destination% *assetspecialops*.ab /mov robocopy "%source%" %destination% *assetshader*.ab /mov robocopy "%source%" %destination% *assetfonts*.ab /mov robocopy "%source%" %destination% *assetlogin*.ab /mov robocopy "%source%" %destination% *assetanimation*.ab /mov robocopy "%source%" %destination% *assetflightchessmap*.ab /mov
robocopy "%source%" %destination% *resourceavglanguage*.ab /mov robocopy "%source%" %destination% *resourcecard*.ab /mov robocopy "%source%" %destination% *resourcebattle*.ab /mov robocopy "%source%" %destination% *resourcetitle*.ab /mov robocopy "%source%" %destination% *resourcefairy*.ab /mov robocopy "%source%" %destination% *resourcetopstory*.ab /mov robocopy "%source%" %destination% *resourceeffect*.ab /mov robocopy "%source%" %destination% *resource*prefab*.ab /mov robocopy "%source%" %destination% *resourceguncamps*.ab /mov robocopy "%source%" %destination% *resourcetargettrain*.ab /mov robocopy "%source%" %destination% *resourcesquad*.ab /mov robocopy "%source%" %destination% *resourcefetter*.ab /mov robocopy "%source%" %destination% *resourceprofiles*.ab /mov robocopy "%source%" %destination% *resourcefontsprefabs*.ab /mov robocopy "%source%" %destination% *resourcewishgunbg*.ab /mov robocopy "%source%" %destination% *resourceworldcollide*.ab /mov robocopy "%source%" %destination% *resourcesquads.ab /mov robocopy "%source%" %destination% *resourcetheater.ab /mov set "destination=%foldername%\units" robocopy "%source%" %destination% *character*.ab /mov set "destination=%foldername%\text" robocopy "%source%" %destination% *text*.ab /mov set "destination=%foldername%\battlebg" robocopy "%source%" %destination% *sprites*.ab /mov
exit /b
PNC
- AvgConfig.*.AvgCfg_*.lua : story chapter configuration
- AvgConfig.*.AvgLang_*_EN_US.lua : raw text
- CharacterTextConfig.*_EN_US.lua : Files + Story text
- CvTextConfig.*_EN_US.lua : voice lines transcriptions
- LuaConfigs.loading_tips.lua: loading screens text
- LuaConfigs.noun_des.lua : most worldview entries
- LuaConfigs.locale_text.lua.bytes.txt : loose strings data
- LuaConfigs.skin.lua.bytes: Skin names and descriptions
- LuaConfigs.item.lua.bytes: Item descriptions (match id and furniture textures with LuaConfigs.dorm_furniture.lua.bytes.txt)
- LuaConfigs.activity_name.lua.bytes: Events names
- LuaConfigs.hero_relationship.lua.bytes
- LuaConfigs.camp.lua.bytes: hero factions
- LuaConfigs.event.lua.bytes + LuaConfigs.event_choice.lua.bytes.txt: Anomaly Nodes
- LuaConfigs.hero_data.lua.bytes: hero id
- LuaConfigs.avg_character.lua.bytes.lua: hero id in stories
- LuaConfigs.sector.lua.bytes.txt: chapters + event names
- LuaConfigs.sector_stage.lua.bytes.txt: stages names
- spriteatlas/athsuiticon: Algo Sets icons
- LuaConfigs.noun_des: World View (Horizon Records -> Type = 7)
- tables.ab\BattleSkillCfg.bytes: skills description
- spriteatlas\skillicon.ab: hero + commander + enemy skill icons
- LuaConfigs.monster.lua.bytes.lua: Enemies names, description, skills id
- LuaConfigs.battle_grid.lua.bytes.lua: Grid effects names and descriptions
- spriteatlas\explorationicon.ab: protocol, active tiles, function pools icons
- spriteatlas\commonicon.ab: items, dorm, functions icons
- images\activity\whiteday22.ab: white day portraits 1024
- LuaConfigs.career.lua.bytes.lua: Classes ids and names
- images\loginbg.ab: login artwork