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| | {{Incomplete|Status Effects}} |
| ==Overview== | | ==Overview== |
| Battles in [[Project Neural Cloud]] take place on a grid of 6×5 hexagonal tiles where the player units start on the two leftmost rows while the enemy units start on the rest of the field. Some tiles are usually obstructed by structures to create paths and pockets, and some [[#Effect Tiles|special tiles]] have an effect on units. Player units are mostly automated; they will seek targets according to the current engagement rules and use their Auto Skill as soon as it is available. | | Battles in [[Project Neural Cloud]] take place on a grid of 6×5 hexagonal tiles where the player units start on the two leftmost columns while the enemy units start on the rest of the field, generally this is usually where you would normally set your units, however there are certain exceptions to this during battles later on in the game where both allied and enemy units are be placed in different areas starting areas. The areas you can place your units will be highlighted and some tiles are usually obstructed by structures to create paths and pockets, and some [[#Effect Tiles|special tiles]] have an effect on units. Player units are mostly automated; they will seek targets according to the current engagement rules and use their Auto Skill as soon as it is available. |
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| By default, melee classes (Guard and Warrior) will try to move to the nearest accessible enemy to attack. Units can move through tiles occupied by allies, but an enemy must have a non-occupied tile adjacent to them to be a valid target. If there is no enemy that is directly accessible, melee units will destroy non-permanent structures in their way to the nearest accessible enemy and will stand in place if there are still none present. | | By default, melee classes (Guard and Warrior) will try to move to the nearest accessible enemy to attack. Units can move through tiles occupied by allies, but an enemy must have a non-occupied tile adjacent to them to be a valid target. If there is no enemy that is directly accessible, melee units will destroy non-permanent structures in their way to the nearest accessible enemy and will stand in place if there are still none present. |
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| ==Combat Screen== | | ==Combat Screen== |
| ===Combat Preparation=== | | ===Combat Preparation=== |
| [[File:PNC Battle Guide 1.png|center|600px]] | | [[File:PNC Battle Guide 1.png|center|600px|class=withborders]] |
| The Backup Units are stationed on the column to the left of the battlefield. You can freely swap units between the Main Team and the Backup Units. You can also rearrange the position of the Backup Units to make use of the special backup tiles if any are present. | | The Backup Units are stationed on the column to the left of the battlefield. You can freely swap units between the Main Team and the Backup Units. You can also rearrange the position of the Backup Units to make use of the special backup tiles if any are present. |
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| #Enemy Unit. Same characteristics as Player Units. Tap to see their attributes and skills. | | #Enemy Unit. Same characteristics as Player Units. Tap to see their attributes and skills. |
| #Tactical Skills (Player Skills). Tap to switch between Flexible Strategy and Offensive Build, and equip Advanced Skills. | | #Tactical Skills (Player Skills). Tap to switch between Flexible Strategy and Offensive Build, and equip Advanced Skills. |
| #Overclocking. Available after Stage 2-10 and lets you exchange Cache Coins for bonuses. See [[PNC Exploration#Overclock]]. | | #Overclocking. Available after Stage 2-10 and lets you exchange Cache Coins for bonuses. See [[PNC Exploration#Overclock|Overclock]]. |
| #Battle Start! | | #Battle Start! |
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| ===Battle Phase=== | | ===Battle Phase=== |
| [[File:PNC Battle Guide 2.png|center|600px]] | | [[File:PNC Battle Guide 2.png|center|600px|class=withborders]] |
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| #Menu button. Same options as before. | | #Menu button. Same options as before. |
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| ==Status Effects and Damage Types== | | ==Status Effects and Damage Types== |
| ===Status Effects=== | | ===Status Effects=== |
| *HP Shield: Attacks damage the HP Shield first; shield value cannot be healed. Usually enabled by Guard and Medic Function Cards.
| | <div style="float:left"><tabber> |
| *Focus: All characters are forced to attack the target. Melee units will automatically move into attack range. Once this effect ends, they will find new attack targets.
| | |-|Buff(1)= |
| *Taunt: Control Debuff. Forces the target to attack the taunting unit. Taunted units cannot use Auto Skills while taunted.
| | {| class="gf-table" style="text-align:center;" |
| *Stun: Control Debuff. Immobilizes the target. Interrupts Auto Skill release and halts its recharge.
| | |- |
| *Frozen: Reduces Move Speed by 50%. Each stack reduces Attack Speed by 2 points, up to 10 stacks. Each stack lasts 5 seconds. Usually enabled by Sniper Function Cards.
| | ! width=100px | Name |
| *Bleed: Damaging Debuff. Take 0.2% of the target's Max HP in Derivative Physical Damage per second, to a maximum of 10% of the highest ATK/Hashrate of any Doll in the battle. Duration is 5 seconds and can stack up to 10 times. Usually enabled by Warrior Function Cards.
| | ! width=100px | Buff Type |
| *Revitalize: Each stack recovers the target's HP by 10% of its Hashrate every 3 seconds over a total of 6 seconds, up to 5 stacks.
| | ! width=400px | Description |
| *Bloodthirst Sigil: Buff. Normal Attacks are guaranteed to Crit and grant an extra 30% of its damage as Life Steal. 1 stack of this buff is consumed every time this effect is triggered.
| | |- |
| *Disarm: Control Debuff. Prevents and interrupts Normal Attacks and Normal Attack Skills.
| | | Super Armor |
| *Silence: Control Debuff. Prevents and interrupts Auto skill release and halts its recharge.
| | | rowspan=3 | Defensive |
| *Knockback: Control Debuff. The target is pushed backwards in a direction. Interrupts Normal Attacks and Auto Skill release.
| | | Unit cannot be affected by Control Debuffs. |
| *Airborne: Control Debuff. The target is briefly knocked into the air. Interrupts Normal Attacks and Auto Skill release.
| | |- |
| *Vulnerability: Debuff. Damage received is increased by 3%, up to 10 stacks.
| | | HP Shield |
| *Trojan: Debuff. Attack Speed reduced by 10 points. Units that accumulate 6 stacks of Trojan are Stunned for 2 seconds.
| | | Attacks damage the HP Shield first; shield value cannot be healed. Usually enabled by Guard and Medic Function Cards. |
| | |- |
| | | Stealth |
| | | Cannot be targeted by enemies |
| | |- |
| | | Revitalize |
| | | Heal |
| | | Each stack recovers the target's HP by 10% of its Hashrate every 3 seconds over a total of 6 seconds, up to 5 stacks. |
| | |- |
| | | Bloodthirst Sigil |
| | | Offensive |
| | | Normal Attacks are guaranteed to Crit and grant an extra 30% of its damage as Life Steal. 1 stack of this buff is consumed every time this effect is triggered. |
| | |- |
| | |} |
| | |-|Debuff(1)= |
| | {| class="gf-table" style="text-align:center;" |
| | |- |
| | ! width=100px | Name |
| | ! width=100px | Debuff Type |
| | ! width=400px | Description |
| | |- |
| | | Trojan |
| | | rowspan=4 | Normal |
| | | Attack Speed reduced by 10 points. Units that accumulate 6 stacks of Trojan are Stunned for 2 seconds. |
| | |- |
| | | Vulnerability |
| | | Damage received is increased by 3%, up to 10 stacks. |
| | |- |
| | | Frozen |
| | | Reduces Move Speed by 50%. Each stack reduces Attack Speed by 2 points, up to 10 stacks. Each stack lasts 5 seconds. |
| | |- |
| | | Focus |
| | | All characters are forced to attack the target. Melee units will automatically move into attack range. Once this effect ends, they will find new attack targets. |
| | |- |
| | | Bleed |
| | | rowspan=2 | Damaging |
| | | Take 0.2% of the target's Max HP in Derivative Physical Damage per second, to a maximum of 10% of the highest ATK/Hashrate of any Doll in the battle. Duration is 5 seconds and can stack up to 10 times. |
| | |- |
| | | Burn |
| | | Explodes when stacked to 4 stacks, each stack provides True Damage of 40% Hashrate. Explosion leaves [Burn] marks that can be stacked up to 5 stacks. |
| | |- |
| | | Taunt |
| | | Control |
| | | Forces the target to attack the taunting unit. Taunted units cannot use Auto Skills while taunted. |
| | |- |
| | |} |
| | |-|Debuff(2)= |
| | {| class="gf-table" style="text-align:center;" |
| | |- |
| | ! width=100px | Name |
| | ! width=100px | Debuff Type |
| | ! width=400px | Description |
| | |- |
| | | Immobilize |
| | | rowspan=6 | Control |
| | | Target becomes immobilized. |
| | |- |
| | | Disarm |
| | | Prevents and interrupts Normal Attacks and Normal Attack Skills. |
| | |- |
| | | Silence |
| | | Prevents and interrupts Auto skill release and halts its recharge. |
| | |- |
| | | Knockback |
| | | The target is pushed backwards in a direction. Interrupts Normal Attacks and Auto Skill release. |
| | |- |
| | | Airborne |
| | | The target is briefly knocked into the air. Interrupts Normal Attacks and Auto Skill release. |
| | |- |
| | | Stun |
| | | Immobilizes the target. Interrupts Auto Skill release and halts its recharge. |
| | |- |
| | |} |
| | </div></tabber> |
| | {{clr}} |
| | |
| | ===Unique Status Effects=== |
| | Status Effects done by a specific Doll. |
| | ====Buffs==== |
| | <div style="float:left"><tabber> |
| | |-|1= |
| | {| class="gf-table" style="text-align:center;" |
| | |- |
| | ! width=100px | Owner |
| | ! width=100px | Skill |
| | ! width=100px | Buff |
| | ! width=400px | Description |
| | |- |
| | | rowspan=2 | [[File:Character_Profile_Florence.png|80px]] |
| | {{hero name|Florence|Medic|3}} |
| | | [[File:Icon Skill florence ultimate.png|60px]] |
| | | Trepidation |
| | | ATK and Hashrate increased by 60%, Life Steal effect increased by 10%. |
| | |- |
| | | [[File:Icon Skill florence skill.png|60px]] |
| | | Nursing |
| | | Each stack grants 16% damage reduction, stacking up to 5 times. Lose one stack each time damage is taken. |
| | |- |
| | | rowspan=2 | [[File:Character_Profile_Nascita.png|80px]] |
| | {{hero name|Nascita|Warrior|3}} |
| | | [[File:Icon Skill nascita passive.png|60px]] |
| | | Whirlwind |
| | | Greatly reduces the interval between Normal Attacks and teleports to the next target after executing a Normal Attack. Normal Attacks in this state deal 50 % damage but apply the [Dissolution] effect. Unable to use Auto Skill during the duration of [Whirlwind]. |
| | |- |
| | | [[File:Icon Skill nascita ultimate.png|60px]] |
| | | Heroic Intervention |
| | | Increases Attack Speed by 75%, Normal Attacks additionally apply 1 stack of [Dissolution] per hit, and entering [Whirlwind] status through [Heroic Intervention] extends the duration of [Whirlwind] by 5 hits. The next use of [Ascension Drive] refunds 30 % of the Auto Skill charge bar. |
| | |- |
| | | rowspan=2 | [[File:Character_Profile_Magnhilda.png|80px]] |
| | {{hero name|Magnhilda|Warrior|3}} |
| | | [[File:Icon Skill magnhilda passive.png|60px]] |
| | | Unyielding |
| | | When receiving fatal damage, resist death once, and all [Unyielding] stacks are converted to a HP Shield equal to N% of Max HP. |
| | |- |
| | | [[File:Icon Skill magnhilda skill.png|60px]] |
| | | Tenacious |
| | | Resists Crowd Control effects 1 time and disappears after, granting a stack of [Unyielding]. [Unyielding] can hold a maximum of 5 stacks. |
| | |- |
| | | [[File:Character_Profile_Evelyn.png|80px]] |
| | {{hero name|Evelyn|Guard|3}} |
| | | [[File:Icon Skill evelyn ultimate.png|60px]] |
| | | Safeguard |
| | | Damage Reduction increased by 50%. |
| | |- |
| | |} |
| | |-|2= |
| | {| class="gf-table" style="text-align:center;" |
| | |- |
| | ! width=100px | Owner |
| | ! width=100px | Skill |
| | ! width=100px | Name |
| | ! width=400px | Description |
| | |- |
| | | [[File:Character_Profile_Python (PNC).png|80px]] |
| | {{hero name|Python (PNC)|Guard|3}} |
| | | [[File:Icon Skill python ultimate.png|60px]] |
| | | Smokescreen |
| | | Ally units inside the Smokescreen cannot be targeted by enemies. Boosts the damage dealt by ranged units within by N%. |
| | |- |
| | | [[File:Character_Profile_Daiyan.png|80px]] |
| | {{hero name|Daiyan|Sniper|3}} |
| | | [[File:Icon Skill daiyan skill.png|60px]] |
| | | Concordia |
| | | Abilities can now deal Critical Damage based on ally Doll's own Critical Rate. |
| | <hr><span style="color:#f1d085">Arma Inscripta II</span>: Abilities can now deal critical damage, activates according to Doll's own Crit Rate. If the skill itself can crit by default, Crit Damage is increased by 40%. |
| | |- |
| | | [[File:Character_Profile_Zion.png|80px]] |
| | {{hero name|Zion|Guard|2}} |
| | | [[File:Icon Skill zion passive.png|60px]] |
| | | Graphite Force Field |
| | | Reduces damage taken by N% Hashrate, minimum 10 points. |
| | |- |
| | | rowspan=2 | [[File:Character_Profile_Dushevnaya.png|80px]] |
| | {{hero name|Dushevnaya|Specialist|2}} |
| | | [[File:Icon Skill dushevnaya passive.png|60px]] |
| | | Inspiration |
| | | Operand Damage increased by 15%, while physical and Operand DEF reduced by 15%. |
| | |- |
| | | [[File:Icon Skill dushevnaya ultimate.png|60px]] |
| | | Sublimation |
| | | Hashrate increased by 50% |
| | |- |
| | | rowspan=2 | [[File:Character_Profile_Abigail.png|80px]] |
| | {{hero name|Abigail|Specialist|1}} |
| | | [[File:Icon Skill abigail passive.png|60px]] |
| | | Sentinel's Aura |
| | | Gain N% Physical Damage Reduction. |
| | |- |
| | | [[File:Icon Skill abigail skill.png|60px]] |
| | | Agitation |
| | | Crit Rate increased by 30%, Crit Damage increased by 30%. |
| | |- |
| | |} |
| | |-|3= |
| | {| class="gf-table" style="text-align:center;" |
| | |- |
| | ! width=100px | Owner |
| | ! width=100px | Skill |
| | ! width=100px | Name |
| | ! width=400px | Description |
| | |- |
| | | rowspan=3 | [[File:Character_Profile_Helix.png|80px]] |
| | {{hero name|Helix|Medic|3}} |
| | | rowspan=2 | [[File:Icon Skill helix skill.png|60px]] |
| | | Geneforce |
| | | The Enhancement Serum's radius is increased by 1 tile, maximum 15 stacks. |
| | |- |
| | | Enhancement |
| | | ATK/Hashrate increased by 25%. |
| | |- |
| | | [[File:Icon Skill helix ultimate.png|60px]] |
| | | Activation |
| | | ATK and Hashrate are increased by 25%, Ultimate Skill CD refreshed. |
| | |- |
| | | [[File:Character_Profile_Panakeia.png|80px]] |
| | {{hero name|Panakeia|Medic|2}} |
| | | [[File:Icon Skill panakeia ultimate.png|60px]] |
| | | Research Mode |
| | | [Dosage] is upgraded into [Tablet II] in this mode, with the Skill's healing chance increased to 100%. Healing Effect increased by 100%, and 3 more instances will be added to Dubious Treatment. |
| | |- |
| | | rowspan=2 | [[File:Character_Profile_Ksenia.png|80px]] |
| | {{hero name|Ksenia|Specialist|2}} |
| | | [[File:Icon Skill ksenia skill.png|60px]] |
| | | Satiation |
| | | Physical DEF is increased by 35%. |
| | |- |
| | | [[File:Icon Skill ksenia ultimate.png|60px]] |
| | | Swift Strike |
| | | Attack Speed is increased by 40%. |
| | |- |
| | | [[File:Character_Profile_Groove.png|80px]] |
| | {{hero name|Groove|Specialist|1}} |
| | | [[File:Icon Skill groove passive.png|60px]] |
| | | Night Fever |
| | | Dodge Rate + 20%; Attack Speed increased by 10 for 3 seconds after dodging, up to 4 stacks. |
| | |- |
| | |} |
| | |-|4= |
| | {| class="gf-table" style="text-align:center;" |
| | |- |
| | ! width=100px | Owner |
| | ! width=100px | Skill |
| | ! width=100px | Name |
| | ! width=400px | Description |
| | |- |
| | | rowspan=3 | [[File:Character_Profile_Millau.png|80px]] |
| | {{hero name|Millau|Guard|3}} |
| | | rowspan=2 | [[File:Icon Skill millau passive.png|60px]] |
| | | Indulgence |
| | | Life Steal effect increased by 20%. The effects of [Fine Cuisine] and [Extraordinary Delicacy] are doubled. |
| | |- |
| | | Fine Cuisine |
| | | Provides a Shield with a value equal to N% of Millau's Physical DEF, and raising ATK and Hashrate by 30% for 10 second(s); After being present for 5 seconds, will be automatically projected to the Doll with the greatest ATK/Hashrate, providing a Shield with a value equal to N% of Millau's Physical DEF, and raising ATK and Hashrate by 25% for 10 second(s). |
| | |- |
| | | [[File:Icon Skill millau ultimate.png|60px]] |
| | | Extraordinary Delicacy |
| | | Provides a Shield equal to N% of Millau's Physical DEF, increases ATK and Hashrate by 25%, and provides 20% Life Steal for 8 seconds. |
| | |- |
| | | rowspan=3 | [[File:Character_Profile_Nora.png|80px]] |
| | {{hero name|Nora|Specialist|3}} |
| | | rowspan=2 | [[File:Icon Skill nora passive.png|60px]] |
| | | Mindsurge |
| | | ATK is increased by N%, but decays by 1/3 every 15 second(s). |
| | |- |
| | | Wit's End |
| | | Dodge Rate +50%, unable to act, interrupts skill usage and prevents charging of Auto Skill. Can use Ultimate Skill but cannot be resisted by Super Armor. |
| | |- |
| | | [[File:Icon Skill nora ultimate.png|60px]] |
| | | Quick-Witted |
| | | ATK is increased by 90%. Upon the effect ending, the unit enters the [Wit's End] state permanently. |
| | |- |
| | | [[File:Character_Profile_Imhotep.png|80px]] |
| | {{hero name|Imhotep|Medic|2}} |
| | | [[File:Icon Skill imhotep ultimate.png|60px]] |
| | | Deep Sleep |
| | | Become immobile and unselectable, while recovering 12.5% Max HP per second. After the end of [Deep Sleep], the selected ally's ATK, Hashrate and Crit Rate will be increased by N% for 5 seconds. |
| | |- |
| | |} |
| | |-|5= |
| | {| class="gf-table" style="text-align:center;" |
| | |- |
| | ! width=100px | Owner |
| | ! width=100px | Skill |
| | ! width=100px | Name |
| | ! width=400px | Description |
| | |- |
| | | [[File:Character Profile Banxsy.png|80px]] |
| | {{hero name|Banxsy|Specialist|3}} |
| | | [[File:Icon Skill banxsy skill.png|60px]] |
| | | Carnival |
| | | Cannot be targeted by enemies. Attack Speed +50. Auto Skill recharge is paused in this state. |
| | |- |
| | | rowspan=2 | [[File:Character_Profile_Choco.png|80px]] |
| | {{hero name|Choco|Medic|2}} |
| | | [[File:Icon Skill choco skill.png|60px]] |
| | | Lucky Gingerbread Man |
| | | Boosts an ally's Physical Damage Reduction by X%, ATK by X%, and Heal them for Y% Hashrate every second. |
| | |- |
| | | [[File:Icon Skill choco ultimate.png|60px]] |
| | | Gingerbread Cookies Protection |
| | | Boosts all ally Dolls' ATK and Hashrate by N%. When they are targeted by direct damage equal to more than 20% Max HP, the status will be consumed to reduce that direct damage to 1. |
| | |- |
| | | [[File:Character_Profile_Jessie.png|80px]] |
| | {{hero name|Jessie|Medic|1}} |
| | | [[File:Icon Skill jessie skill.png|60px]] |
| | | Antibacterial Layer |
| | | Removes debuffs and heals for N% Hashrate. Lasts for 3 seconds or until a debuff is applied. Heals allies for 8% of HP lost after the buff is gone. |
| | |- |
| | |} |
| | </div></tabber> |
| | {{clr}} |
| | |
| | ====Debuffs==== |
| | <div style="float:left"><tabber> |
| | |-|1= |
| | {| class="gf-table" style="text-align:center;" |
| | |- |
| | ! width=100px | Owner |
| | ! width=100px | Skill |
| | ! width=100px | Name |
| | ! width=400px | Description |
| | |- |
| | | [[File:Character_Profile_Florence.png|80px]] |
| | {{hero name|Florence|Medic|3}} |
| | | [[File:Icon Skill florence passive.png|60px]] |
| | | Charm |
| | | Makes target attack ally units instead. Pauses skill release process and Auto Skill recharge. |
| | |- |
| | | [[File:Character_Profile_Nascita.png|80px]] |
| | {{hero name|Nascita|Warrior|3}} |
| | | [[File:Icon Skill nascita passive.png|60px]] |
| | | Crippling Injury |
| | | Received healing is reduced by 5%, Max 10 stacks. |
| | |- |
| | | [[File:Character_Profile_Vee.png|80px]] |
| | {{hero name|Vee|Warrior|3}} |
| | |[[File:Icon Skill vee passive.png|60px]] |
| | | Mask of Suffering |
| | | Reduces Operand DEF by 15%, deals Operand Damage equal to 100% Hashrate per second. |
| | |- |
| | | [[File:Character_Profile_Evelyn.png|80px]] |
| | {{hero name|Evelyn|Guard|3}} |
| | | [[File:Icon Skill evelyn passive.png|60px]] |
| | | Lethargy |
| | | ATK and Hashrate -20%, does not stack. |
| | |- |
| | | rowspan=2 | [[File:Character_Profile_Angela.png|80px]] |
| | {{hero name|Angela|Specialist|2}} |
| | | rowspan=2 | [[File:Icon Skill angela ultimate.png|60px]] |
| | | Dragonbreath |
| | | Operand Damage taken increased by 30% for 7 seconds. |
| | |- |
| | | Expulsion |
| | | Ignores Super Armor. Removes target from the battlefield and immobilizes it, during which the target does not take damage and becomes untargetable. |
| | |- |
| | | [[File:Character_Profile_Panakeia.png|80px]] |
| | {{hero name|Panakeia|Medic|2}} |
| | | [[File:Icon Skill panakeia passive.png|60px]] |
| | | Tablet |
| | | Physical Damage reduced by 2%. This effect doubles after boosting. |
| | |- |
| | |} |
| | |-|2= |
| | {| class="gf-table" style="text-align:center;" |
| | |- |
| | ! width=100px | Owner |
| | ! width=100px | Skill |
| | ! width=100px | Name |
| | ! width=400px | Description |
| | |- |
| | | rowspan=2 | [[File:Character_Profile_Banxsy.png|80px]] |
| | {{hero name|Banxsy|Specialist|3}} |
| | | [[File:Icon Skill banxsy passive.png|60px]] |
| | | Graffiti Mark |
| | | Reduces Hit Rate and Dodge Rate by 10%. Does not stack. |
| | |- |
| | | [[File:Icon Skill banxsy ultimate.png|60px]] |
| | | Tagged |
| | | Reduces Hit Rate and Dodge Rate by 40%. |
| | |- |
| | | [[File:Character_Profile_Python (PNC).png|80px]] |
| | {{hero name|Python (PNC)|Guard|3}} |
| | | [[File:Icon Skill python skill.png|60px]] |
| | | Shortsight |
| | | Reduces the range of enemies hit to 2. |
| | |- |
| | | rowspan=2 | [[File:Character_Profile_Dushevnaya.png|80px]] |
| | {{hero name|Dushevnaya|Specialist|2}} |
| | | [[File:Icon Skill dushevnaya passive.png|60px]] |
| | | Cacophony |
| | | Physical and Operand DEF, ATK, and Hashrate are reduced by 15%, considered a debuff. |
| | |- |
| | | [[File:Icon Skill dushevnaya ultimate.png|60px]] |
| | | Weak-Minded |
| | | Operand DEF reduced by 40% |
| | |- |
| | | [[File:Character_Profile_Rise.png|80px]] |
| | {{hero name|Rise|Specialist|2}} |
| | | [[File:Icon Skill rise passive.png|60px]] |
| | | Exclusive Files |
| | | Increases all damage taken by 10% for 6 seconds. |
| | |- |
| | | [[File:Character_Profile_Max.png|80px]] |
| | {{hero name|Max|Sniper|1}} |
| | | [[File:Icon Skill max passive.png|60px]] |
| | | Electrocute |
| | | Deals True Damage equal to 50% Hashrate after 3 seconds. |
| | |- |
| | |} |
| | |-|3= |
| | {| class="gf-table" style="text-align:center;" |
| | |- |
| | ! width=100px | Owner |
| | ! width=100px | Skill |
| | ! width=100px | Name |
| | ! width=400px | Description |
| | |- |
| | | [[File:Character_Profile_Clukay.png|80px]] |
| | {{hero name|Clukay|Sniper|3}} |
| | | [[File:Icon Skill clukay skill.png|60px]] |
| | | Operand Corrosion |
| | | Takes Operand Damage equal to 10% of Clukay's Hashrate every second, and will always [Bloom] when defeated. |
| | |- |
| | | rowspan=3 | [[File:Character_Profile_Willow.png|80px]] |
| | {{hero name|Willow|Specialist|3}} |
| | | [[File:Icon Skill willow passive.png|60px]] |
| | | rowspan=3 | Blind |
| | | rowspan=3 | Normal Attacks have an 80% chance of being dodged. |
| | |- |
| | | [[File:Icon Skill willow skill.png|60px]] |
| | |- |
| | | [[File:Icon Skill willow ultimate.png|60px]] |
| | |- |
| | | rowspan=2 | [[File:Character_Profile_Nora.png|80px]] |
| | {{hero name|Nora|Specialist|3}} |
| | | rowspan=2 | [[File:Icon Skill nora skill.png|60px]] |
| | | [序](Jo) |
| | | All defenses are decreased by 30% |
| | |- |
| | | [急](Kyū) |
| | | Damage taken is increased by 15%. |
| | |- |
| | | [[File:Character_Profile_Croque.png|80px]] |
| | {{hero name|Croque|Guard|2}} |
| | | [[File:Icon Skill croque ultimate.png|60px]] |
| | | Cripple |
| | | Target becomes immobilized. ATK and Hashrate decreased by 10%. |
| | |- |
| | | [[File:Character_Profile_Uranus.png|80px]] |
| | {{hero name|Uranus|Sniper|2}} |
| | | [[File:Icon Skill uranus passive.png|60px]] |
| | | Malfunction |
| | | Attack speed -25% |
| | |- |
| | |} |
| | |-|4= |
| | {| class="gf-table" style="text-align:center;" |
| | |- |
| | ! width=100px | Owner |
| | ! width=100px | Skill |
| | ! width=100px | Name |
| | ! width=400px | Description |
| | |- |
| | | rowspan=3 | [[File:Character_Profile_Chelsea.png|80px]] |
| | {{hero name|Chelsea|Warrior|2}} |
| | | [[File:Icon Skill chelsea passive.png|60px]] |
| | | Chill |
| | | <span style="color:#f1d085">Arma Inscripta I</span>: Reduces Move Speed by 50%. Each stack reduces Attack Speed by 2 points, up to 10 stacks. The Chill effect lasts 5 seconds. |
| | |- |
| | | rowspan=2 | [[File:Icon Skill chelsea skill.png|60px]] |
| | | Soaked |
| | | <span style="color:#f1d085">Arma Inscripta II</span>: Attack Speed is reduced by 50%, triggers [Flash Freeze] when [Chill] is applied. |
| | |- |
| | | Flash Freeze |
| | | <span style="color:#f1d085">Arma Inscripta II</span>: Enemies cannot move. Upon being knocked back by an allied unit, Chelsea deals additional Physical Damage equal to 200% ATK to them. |
| | |- |
| | |} |
| | </div></tabber> |
| | {{clr}} |
|
| |
|
| ===Damage Types=== | | ===Damage Types=== |
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Line 529: |
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| |
|
| ===Flexible Strategy=== | | ===Flexible Strategy=== |
| *Teleportation - Immediately teleport a selected ally Doll to a specified empty tile. Cannot be performed on Dolls that are stunned, frozen, or currently targeted by a boss unit such as Raven's charge. 10s cooldown.
| | <div style="float:left"><tabber> |
| **Offensive: Costs 8 Tactical Energy. After a successful teleportation, all damage dealt by this Doll is increased by 10% for the next 5 seconds.
| | |-|Teleportation= |
| **Survival: Costs 8 Tactical Energy. After a successful teleportation, the HP of the selected Doll recovers by 5% of their Max HP.
| | {| class="gf-table" style="text-align:center;" |
| | | |- |
| *Cyclonic Gust - The selected target is interrupted and sent airborne for 3 seconds. They cannot be targeted during this period. Cannot be used on stunned, frozen, or summoned units, and structures. 16s cooldown.
| | ! width=500px | Default Function |
| **Stun: Costs 10 Tactical Energy. If the target is an enemy unit, they will be Stunned for 2 seconds after landing.
| | ! width=100px | Options |
| **Concealment: Costs 10 Tactical Energy. If the target is an ally, they will become invisible for 2 seconds after landing.
| | ! width=50px | Cost |
| | | ! width=500px | Extra Function |
| *Rapid Recharge - Select a unit to increase or reduce their Auto Skill charge. 10s cooldown.
| | ! width=50px | Cooldown |
| **Supercharge: Costs 15 Tactical Energy. Select an ally Doll to cast their Auto Skill Immediately. This does not affect its cooldown. Boost their Skill Haste by 400 points for the following 5 seconds.
| | |- |
| **Interference: Costs 15 Tactical Energy. Select an enemy unit and reduce their Auto Skill's charge by 50%. This does not affect enemies with Skills that take effect over time.
| | | rowspan=2 | Immediately teleport a selected ally Doll to a specified empty tile. |
| | Cannot be performed on Dolls that are stunned, frozen, or currently targeted by a boss unit such as Raven's charge. |
| | | '''Offensive''' |
| | | rowspan=2 | 8 Energy |
| | | After a successful teleportation, all damage dealt by this Doll is increased by 10% for the next 5 seconds. |
| | | rowspan=2 | 10s |
| | |- |
| | | '''Survival''' |
| | | After a successful teleportation, the HP of the selected Doll recovers by 5% of their Max HP. |
| | |- |
| | |} |
| | |-|Cyclonic Gust= |
| | {| class="gf-table" style="text-align:center |
| | |- |
| | ! width=500px | Default Function |
| | ! width=100px | Options |
| | ! width=50px | Cost |
| | ! width=500px | Extra Function |
| | ! width=50px | Cooldown |
| | |- |
| | | rowspan=2 | The selected target is interrupted and sent airborne for 3 seconds. |
| | They cannot be targeted during this period. Cannot be used on stunned, frozen, or summoned units, and structures. |
| | | '''Stun''' |
| | | rowspan=2 | 10 Energy |
| | | If the target is an enemy unit, they will be Stunned for 2 seconds after landing. |
| | | rowspan=2 | 16s |
| | |- |
| | | '''Concealment''' |
| | | If the target is an ally, they will become invisible for 2 seconds after landing. |
| | |- |
| | |} |
| | |-|Rapid Recharge= |
| | {| class="gf-table" style="text-align:center |
| | |- |
| | ! width=500px | Default Function |
| | ! width=100px | Options |
| | ! width=50px | Cost |
| | ! width=500px | Extra Function |
| | ! width=50px | Cooldown |
| | |- |
| | | rowspan=2 | Select a unit to increase or reduce their Auto Skill charge. |
| | | '''Supercharge''' |
| | | rowspan=2 | 15 Energy |
| | | Select an ally Doll to cast their Auto Skill Immediately. This does not affect its cooldown. Boost their Skill Haste by 400 points for the following 5 seconds. |
| | | rowspan=2 | 10s |
| | |- |
| | | '''Interference''' |
| | | Select an enemy unit and reduce their Auto Skill's charge by 50%. This does not affect enemies with Skills that take effect over time. |
| | |- |
| | |} |
| | </div></tabber> |
| | {{clr}} |
|
| |
|
| ===Offensive Build=== | | ===Offensive Build=== |
| *Orbital Strike - Deal [Derivative] Operand Damage (equal to 80% of greatest ally Hashrate) to the enemy with the lowest remaining HP. 3s cooldown.
| | <div style="float:left"><tabber> |
| **Breakpoint: Costs 7 Tactical Energy. For every 2% HP the target has lost, the damage dealt is increased by 1%. If the target dies from this strike, restore 4 points of energy.
| | |-|Orbital Strike= |
| **Assault: Costs 3 Tactical Energy. Boosts all damage dealt for the next 5 seconds by 30% if target dies from this damage, up to 3 stacks. Removes cooldown.
| | {| class="gf-table" style="text-align:center;" |
| | | |- |
| *Coordinated Fire - Deals [Derivative] Operand Damage (equal to 50% of greatest ally Hashrate) to all enemies in the selected area and stuns them for 1 second. 12s cooldown.
| | ! width=500px | Default Function |
| **Suppression: Costs 10 Tactical Energy. Reduces the damage of targets' next 3 Normal Attacks by 10%.
| | ! width=100px | Options |
| **Ordinance: Costs 10 Tactical Energy. Inflicts an Ignition effect on the enemies that lasts 7 seconds, dealing Operand Damage (equal to 10% of greatest ally Hashrate) every second.
| | ! width=50px | Cost |
| | | ! width=500px | Extra Function |
| *FC Illumination - Focus Fire on 1 enemy for 4 seconds. Allies will not retarget at the end of this effect. 10s cooldown.
| | ! width=50px | Cooldown |
| **Focus: Costs 10 Tactical Energy. Tactical Skills deal 50% more damage to the target during the effect's duration.
| | |- |
| **Reflow: Costs 10 Tactical Energy. Ally units regain 5% of their Max HP by landing Normal Attacks to the target. This HP Recovery can only trigger once for each ally unit.
| | | rowspan=2 | Deal [Derivative] Operand Damage (equal to 80% of greatest ally Hashrate) to the enemy with the lowest remaining HP. |
| | | | '''Breakpoint''' |
| | | 7 Energy |
| | | For every 2% HP the target has lost, the damage dealt is increased by 1%. If the target dies from this strike, restore 4 points of energy. |
| | | 3s |
| | |- |
| | | '''Assault''' |
| | | 3 Energy |
| | | Boosts all damage dealt for the next 5 seconds by 30% if target dies from this damage, up to 3 stacks. |
| | | 0s |
| | |- |
| | |} |
| | |-|Coordinated Fire= |
| | {| class="gf-table" style="text-align:center;" |
| | |- |
| | ! width=500px | Default Function |
| | ! width=100px | Options |
| | ! width=50px | Cost |
| | ! width=500px | Extra Function |
| | ! width=50px | Cooldown |
| | |- |
| | | rowspan=2 | Deals [Derivative] Operand Damage (equal to 50% of greatest ally Hashrate) to all enemies in the selected area and stuns them for 1 second. |
| | | '''Suppression''' |
| | | rowspan=2 | 10 Energy |
| | | Reduces the damage of targets' next 3 Normal Attacks by 10%. |
| | | rowspan=2 | 12s |
| | |- |
| | | '''Ordinance''' |
| | | Inflicts an Ignition effect on the enemies that lasts 7 seconds, dealing Operand Damage (equal to 10% of greatest ally Hashrate) every second. |
| | |- |
| | |} |
| | |-|FC Illumination= |
| | {| class="gf-table" style="text-align:center;" |
| | |- |
| | ! width=500px | Default Function |
| | ! width=100px | Options |
| | ! width=50px | Cost |
| | ! width=500px | Extra Function |
| | ! width=50px | Cooldown |
| | |- |
| | | rowspan=2 | Focus Fire on 1 enemy for 4 seconds. Allies will not retarget at the end of this effect. |
| | | '''Focus''' |
| | | rowspan=2 | 10 Energy |
| | | Tactical Skills deal 50% more damage to the target during the effect's duration. |
| | | rowspan=2 | 10s |
| | |- |
| | | '''Reflow''' |
| | | Ally units regain 5% of their Max HP by landing Normal Attacks to the target. This HP Recovery can only trigger once for each ally unit. |
| | |- |
| | |} |
| | </div></tabber> |
| | {{clr}} |
| | <br> |
| ==Effect Tiles== | | ==Effect Tiles== |
| Some tiles on the battlefield or on the backup column will produce effects to the units who start a battle on them. This applies to both ally and enemy units. | | Some tiles on the battlefield or on the backup column will produce effects to the units who start a battle on them. This applies to both ally and enemy units. |
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Line 682: |
| *Data Adherence: Takes effect at the start of battle. Units on this effect tile are immune to the effects of [Trojan] and applies 2 stacks of [Trojan] every 6 seconds to enemies within a range of 1 tile. | | *Data Adherence: Takes effect at the start of battle. Units on this effect tile are immune to the effects of [Trojan] and applies 2 stacks of [Trojan] every 6 seconds to enemies within a range of 1 tile. |
|
| |
|
| ====Peirides Sector==== | | ====Pierides Sector==== |
| *Entropy Liquid: Permanent effect. These effect tiles continuously spread on the battlefield. On these effect tiles, all units deal 30% more damage and Entropics recover 5% of their Max HP every 3 seconds while non-Entropics lose 7.5% of their Max HP every 3 seconds. | | *Entropy Liquid: Permanent effect. These effect tiles continuously spread on the battlefield. On these effect tiles, all units deal 30% more damage and Entropics recover 5% of their Max HP every 3 seconds while non-Entropics lose 7.5% of their Max HP every 3 seconds. |
| **Note: The effect of Entropy Liquid can be mitigated by the Function Cards Multi-core Computing (enhance ally Skill Haste by the number of Entropy Liquid on stage), High-risk Node (enhance ally damage to enemies on Entropy Liquid) and Node Reparation (recover Max HP every 5 seconds when standing on Entropy Liquid). These Function Cards can be acquired at the start of a stage for free by combining the Overclock Function and Free Overclock Procedural Efficiency nodes. The Procedural Efficiency node Entropization Blocker, which reduces damage from Entropy Liquid by up to 30%, can also be unlocked after beating 5-1D. | | **Note: The effect of Entropy Liquid can be mitigated by the Function Cards Multi-core Computing (enhance ally Skill Haste by the number of Entropy Liquid on stage), High-risk Node (enhance ally damage to enemies on Entropy Liquid) and Node Reparation (recover Max HP every 5 seconds when standing on Entropy Liquid). These Function Cards can be acquired at the start of a stage for free by combining the Overclock Function and Free Overclock Procedural Efficiency nodes. The Procedural Efficiency node Entropization Blocker, which reduces damage from Entropy Liquid by up to 30%, can also be unlocked after beating 5-1D. |