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Difference between revisions of "Combat Simulation"

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{{Cleanup|reason=
 
{{Cleanup|reason=
 
* Some more tips should be added here
 
* Some more tips should be added here
* Should add maps of all difficulties of the different modes here}}
+
<!--Unused Files In Search "File:TargetPractice"-->
* Enemy formation preview images
+
}}
  
 
== Overview ==
 
== Overview ==
 
Combat Simulation allows you to send your T-Dolls on various training missions. It requires Commander Level 12 to be unlocked.
 
Combat Simulation allows you to send your T-Dolls on various training missions. It requires Commander Level 12 to be unlocked.
  
Performing simulations does not use ammunition or rations, but spends energy. One point of energy is gained every two hours, up to a maximum of six. Should you run out, more may be bought from the [[Shop|store]]. {{Icon|Superconducting Energy}} Extra energies are used when your main energy runs out.
+
Performing simulations does not use ammunition or rations, but spends energy. Base Simulation Energy will be restored to 12 points at 00:00 (UTC +8) everyday. Should you run out, more may be bought from the [[Shop|store]]. {{Icon|Superconducting Energy}} Extra energies are used when your main energy runs out.
  
 
The first four simulation are divided into three difficulties; '''Basic''', '''Intermediate''', and '''Advanced'''.  Missions of a higher level have a higher difficulty and a correspondingly higher reward. {{clr}}
 
The first four simulation are divided into three difficulties; '''Basic''', '''Intermediate''', and '''Advanced'''.  Missions of a higher level have a higher difficulty and a correspondingly higher reward. {{clr}}
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{{p|[[File:Capsule Sim3.jpg|thumb|300px|Advanced training.]]}}
 
{{p|[[File:Capsule Sim3.jpg|thumb|300px|Advanced training.]]}}
 
}}
 
}}
Reinforcement Exercises open every '''Monday''', '''Thursday''', and '''Sunday'''. It provides {{Icon|Enhancement Capsule}}Enhancement Capsules, which the Commander can use to strengthen T-Dolls and HOC units. All training levels involve sending one echelon down a fixed path to fight an enemy echelon. Random nodes that can be found along the way may drop {{Icon|Enhancement Capsule}}Enhancement Capsules or random [[Guide:Tutorial#Resources|resources]]. The higher the difficulty is, the more rewards the Commander can get.
+
Reinforcement Exercises provides {{Icon|Enhancement Capsule}}Enhancement Capsules, which the Commander can use to strengthen T-Dolls and HOC units. All training levels involve sending one echelon down a fixed path to fight an enemy echelon. Random nodes that can be found along the way may drop {{Icon|Enhancement Capsule}}Enhancement Capsules or random [[Guide:Tutorial#Resources|resources]]. The higher the difficulty is, the more rewards the Commander can get.
  
*'''Basic''' Training provides guaranteed {{Icon|Enhancement Capsule}}x1.
+
{| class="gf-table" style="float: center;text-align:center"
** Random node has a chance for {{Icon|Enhancement Capsule}}+1, increasing potential reward to {{Icon|Enhancement Capsule}}x2 total.
+
|-
*'''Intermediate''' Training provides guaranteed {{Icon|Enhancement Capsule}}x2.
+
! Training Level
** Random node has a chance for {{Icon|Enhancement Capsule}}+1 or +2, increasing potential reward to {{Icon|Enhancement Capsule}}x6 total.
+
! Base Reward
*'''Advanced''' Training provides guaranteed {{Icon|Enhancement Capsule}}x3.
+
! Random Node Reward
** Random node has a chance for {{Icon|Enhancement Capsule}}+2 or +3, increasing potential reward to {{Icon|Enhancement Capsule}}x12 total.
+
! Max Reward
 +
|-
 +
| Basic
 +
| {{Icon|Enhancement Capsule}}x1
 +
| {{Icon|Enhancement Capsule}}+1
 +
| {{Icon|Enhancement Capsule}}x2
 +
|-
 +
| Intermediate
 +
| {{Icon|Enhancement Capsule}}x2
 +
| {{Icon|Enhancement Capsule}}+1-2
 +
| {{Icon|Enhancement Capsule}}x6
 +
|-
 +
| Advanced
 +
| {{Icon|Enhancement Capsule}}x3
 +
| {{Icon|Enhancement Capsule}}+2-3
 +
| {{Icon|Enhancement Capsule}}x12
 +
|-
 +
|} {{clr}}
  
 
See also: [[Guide:Factory Menu#Tactical_Dolls|T-Doll Enhancement]], [[Heavy Ordnance Corps#Stat_enhancement|HOC Enhancement]] {{clr}}
 
See also: [[Guide:Factory Menu#Tactical_Dolls|T-Doll Enhancement]], [[Heavy Ordnance Corps#Stat_enhancement|HOC Enhancement]] {{clr}}
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Commander is given a maximum 30 seconds to beat the [[Training Drone]]. Successfully beating the drone within the time limit will award the Commander with {{Icon|Basic Training Data}}{{Icon|Intermediate Training Data}}{{Icon|Advanced Training Data}}Training Data. Faster time corresponds to higher amount of reward.
 
Commander is given a maximum 30 seconds to beat the [[Training Drone]]. Successfully beating the drone within the time limit will award the Commander with {{Icon|Basic Training Data}}{{Icon|Intermediate Training Data}}{{Icon|Advanced Training Data}}Training Data. Faster time corresponds to higher amount of reward.
  
* '''Basic''' Training: 10,000 HP.
+
{| class="gf-table" style="float: center;text-align:center"
**Maximum reward: {{Icon|Basic Training Data}}x218.
+
|-
* '''Intermediate''' Training: 20,000 HP.
+
! Training Level
**Maximum reward: {{Icon|Intermediate Training Data}}x98.
+
! Drone HP
* '''Advanced''' Training: 40,000 HP.
+
! Max Reward
**Maximum reward: {{Icon|Advanced Training Data}}x53.
+
! Min. Recommended Team
 +
|-
 +
| Basic
 +
| 10.000
 +
| {{Icon|Basic Training Data}}x218
 +
| 2HG, 3RF
 +
|-
 +
| Intermediate
 +
| 20.000
 +
| {{Icon|Intermediate Training Data}}x98
 +
| 3~4MG, 1~2HG
 +
|-
 +
| Advanced
 +
| 40.000
 +
| {{Icon|Advanced Training Data}}x53
 +
| 3~4MG, 1~2HG
 +
|-
 +
|} {{clr}}
  
 
== Experience Training ==
 
== Experience Training ==
Line 58: Line 92:
 
Experience Mode cannot be paused once it is started.
 
Experience Mode cannot be paused once it is started.
  
Once it is completed, you will receive fixed amount of EXP split evenly between all T-Dolls present in the simulation, meaning the less T-Dolls you bring the more individual EXP they will each gain. The amount of experience given is dependent on the difficulty of the mission and on the number of enemy echelons you successfully eliminated, with a 2x bonus awarded for fully clearing the mission.
+
Once it is completed, you will receive fixed amount of Combat Report. The amount of Combat Report given is dependent on the difficulty of the mission.
  
Leaving low-level teams you want to level on drop zones and bringing just enough to clear the mobs is an effective strategy for maximizing efficiency, but be careful as the mission will be failed if all T-Dolls are killed. Even if only one T-Doll survives the simulation can be cleared and the valuable bonus EXP awarded. Furthermore, no additional EXP is awarded to a squad that defeats a mob.
+
Leaving low-level teams you want to level on drop zones and bringing just enough to clear the mobs is an effective strategy for maximizing efficiency, but be careful as the mission will be failed if all T-Dolls are killed. Even if only one T-Doll survives the simulation can be cleared. Furthermore, no additional EXP is awarded to a squad that defeats a mob.
  
*Basic EXP training rewards 20,000 EXP split between all participating T-Dolls.
+
*Basic EXP training rewards 8 Combat Reports.
*Intermediate EXP training rewards 80,000 EXP split between all participating T-Dolls.
+
*Intermediate EXP training rewards 32 Combat Reports.
*Advanced EXP training rewards 240,000 EXP split between all participating T-Dolls. {{clr}}
+
*Advanced EXP training rewards 96 Combat Reports. {{clr}}
  
 
== Corridor of Cloud Atlas ==
 
== Corridor of Cloud Atlas ==
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{{p|[[File:Digimind Corridor3.jpg|thumb|300px|Advanced training.]]}}
 
{{p|[[File:Digimind Corridor3.jpg|thumb|300px|Advanced training.]]}}
 
}}
 
}}
Neural Cloud Corridor is available '''everyday''' This simulation battle provides the Commander with {{Icon|Memory Fragments}}Memory Fragments which can be used to perform [[Guide:Research Menu#Digi-mind_Upgrade|Digimind Upgrade]] for eligible T-Dolls. Similar to Capsule Mode, the Commander sends an echelon to clear one enemy echelon down a fixed path riddled with mystery nodes, which may award the Commander with either extra {{Icon|Memory Fragments}}Memory Fragments or random resources.
+
Unlocks at Commander Level 60.
  
*'''Basic''' Training provides guaranteed {{Icon|Memory Fragments}}x8.
+
The Neural Cloud Corridor simulation battles provides the Commander with {{Icon|Memory Fragments}}Memory Fragments which can be used to perform [[Guide:Research Menu#Neural_Upgrade|Neural Upgrade]] for eligible T-Dolls. Similar to Capsule Mode, the Commander sends an echelon to clear one enemy echelon down a fixed path riddled with mystery nodes, which may award the Commander with either extra {{Icon|Memory Fragments}}Memory Fragments or random resources.
** Random node has a chance for {{Icon|Memory Fragments}}+3, increasing potential reward to {{Icon|Memory Fragments}}x11 total.
+
 
*'''Intermediate''' Training provides guaranteed {{Icon|Memory Fragments}}x20.
+
{| class="gf-table" style="float: center;text-align:center"
** Random node has a chance for {{Icon|Memory Fragments}}+5, increasing potential reward to {{Icon|Memory Fragments}}x30 total.
+
|-
*'''Advanced''' Training provides guaranteed {{Icon|Memory Fragments}}x30.
+
! Training Level
** Random node has a chance for {{Icon|Memory Fragments}}+10, increasing potential reward to {{Icon|Memory Fragments}}x60 total.
+
! Base Reward
 +
! Random Node Reward
 +
! Max Reward
 +
|-
 +
| Basic
 +
| {{Icon|Memory Fragments}}x8
 +
| {{Icon|Memory Fragments}}+3
 +
| {{Icon|Memory Fragments}}x11
 +
|-
 +
| Intermediate
 +
| {{Icon|Memory Fragments}}x20
 +
| {{Icon|Memory Fragments}}+5
 +
| {{Icon|Memory Fragments}}x30
 +
|-
 +
| Advanced
 +
| {{Icon|Memory Fragments}}x30
 +
| {{Icon|Memory Fragments}}+10
 +
| {{Icon|Memory Fragments}}x60
 +
|-
 +
|} {{clr}}
  
See also: [[:Category:T-Dolls with Digi-mind upgrade|T-Dolls with Digimind Upgrade]] {{clr}}
+
See also: [[:Category:T-Dolls with Neural Upgrade|T-Dolls with Neural Upgrade]] {{clr}}
  
 
== Defense Drill ==
 
== Defense Drill ==
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{{p|[[File:Defense Drill1.jpg|thumb|300px|Echelon selection interface.]]}}
 
{{p|[[File:Defense Drill1.jpg|thumb|300px|Echelon selection interface.]]}}
 
}}
 
}}
Defense Drill is a survival mode, it has a fixed cost of 5 energy and you can assign up to 4 echelons. The objective is to survive for up to 109 waves, each wave will give you a certain amount of {{Icon|calibrationvoucher}}Calibration Tickets, and every 10 waves there will be a boss which rewards you a package with resources, gems, and {{Icon|calibrationvoucher}}. The rewards increase with each passing wave.
+
Unlocks after '''clearing''' Chapter 2-4 Night.
  
Keep in mind that progress is saved and you cannot back out of the Defense Drill (or you lose), this means that packages are a one time reward. If you lose, the next time you will start at the wave after the last boss you have beaten. Losing with one echelon means all echelons go home, be careful.
+
Defense Drill is a survival mode, it has a fixed cost of 3 energy and you can assign up to 4 T-Doll echelons. The objective is to survive for up to 149 waves, each wave will give you a certain amount of {{Icon|calibrationvoucher}}Calibration Tickets, and every 10 waves there will be a boss which rewards you a package with resources, gems, and Calibration Tickets. The rewards increase with each passing wave.
  
The enemy composition changes between 5 and 10 waves and gets increasingly stronger each wave. At the later stages of the Drill, you will most likely need specialized compositions to get through. There will be night battles.
+
'''Wave Checkpoint Rewards:'''<div style='text-align: center;>
Once you've completed all waves, you will start at wave 101, this means that you will only be able to farm {{Icon|calibrationvoucher}} after fully completing the Drill.
+
{| class="gf-table mw-collapsible mw-collapsed"
 +
|-
 +
! Wave
 +
! Resources {{Icon|Manpower}}{{Icon|Ammo}}{{Icon|Rations}} / {{Icon|Parts}}
 +
! Calibration Ticket {{Icon|calibrationvoucher}}
 +
! Gems {{Icon|gems}}
 +
|-
 +
| 10
 +
| 300 / 100
 +
| 5
 +
| 5
 +
|-
 +
| 20
 +
| 600 / 200
 +
| 10
 +
| 5
 +
|-
 +
| 30
 +
| 900 / 300
 +
| 15
 +
| 10
 +
|-
 +
| 40
 +
| 1200 / 400
 +
| 20
 +
| 10
 +
|-
 +
| 50
 +
| 1500 / 500
 +
| 25
 +
| 15
 +
|-
 +
| 60
 +
| 1800 / 600
 +
| 30
 +
| 15
 +
|-
 +
| 70
 +
| 2100 / 700
 +
| 35
 +
| 20
 +
|-
 +
| 80
 +
| 2400 / 800
 +
| 40
 +
| 20
 +
|-
 +
| 90
 +
| 2700 / 900
 +
| 45
 +
| 25
 +
|-
 +
| 100
 +
| 3000 / 1000
 +
| 50
 +
| 25
 +
|-
 +
| Total:
 +
| 16500 / 5500
 +
| 275
 +
| 150
 +
|}</div>
 +
 
 +
 
 +
Keep in mind that progress is saved and thus Commanders cannot go back to earlier wave stages, this also means that packages are a one time reward and cannot be re-obtained. Importantly, losing with one echelon will result in a complete loss, regardless of remaining echelon status. Additionally, retreating an echelon or attempting to exit a defense drill run will result in a loss as well. If a Commander loses, they will receive a checkpoint, which is the wave '''after''' whichever boss wave was last defeated.
 +
 
 +
The enemy composition changes between 5 and 10 waves and gets increasingly stronger each wave. At the later stages of the Drill, you will most likely need specialized compositions to get through, as there will be difficult night battles.
 +
Once you've completed all waves, you will start at wave 101, this means that you will no longer obtain First Clear Rewards and will only be able to farm {{Icon|calibrationvoucher}} Calibration Tickets after fully completing the Drill to wave 109.
  
 
See also: [[Guide:Research Menu#Equipment_Calibration|Equipment/Fairy Calibration]] {{clr}}
 
See also: [[Guide:Research Menu#Equipment_Calibration|Equipment/Fairy Calibration]] {{clr}}
Line 107: Line 227:
 
This sim battle consists of three modes. It uses different type of sim energy, which recharge at the same rate as the standard sim energy. Each mode has their own ''bonus day''. During bonus day, reward received will get multiplied by three. Sunday will grant bonus for all mode. Commander can also gain extra reward by clearing the sim under par time, 10-20%, which will yield 10-20% extra reward.  
 
This sim battle consists of three modes. It uses different type of sim energy, which recharge at the same rate as the standard sim energy. Each mode has their own ''bonus day''. During bonus day, reward received will get multiplied by three. Sunday will grant bonus for all mode. Commander can also gain extra reward by clearing the sim under par time, 10-20%, which will yield 10-20% extra reward.  
  
=== EXP Simulation ===
+
{| class="gf-table" style="float: center;text-align:center"
* This mode will get bonus on Monday and Thursday.
+
|-
* Provides '''SF Combat Report''' which can be used to level up Coalition units @3000 exp each.
+
! Training Choice
* Completing this mode will grant 10-12 pieces on normal day, and 30-36 pieces during bonus day.
+
! Bonus Day
 
+
! Base Reward
=== Development Simulation ===
+
! Max Reward
* This mode will get bonuses on Tuesday and Friday.
+
|-
* Provides '''Development Petri Dish''' which is used to raise Coalition units' development level (rarity).
+
| EXP Simulation
* Completing this mode will grant 6-8 pieces on normal day, and 18-22 pieces on bonus day.
+
| Monday{{clr}}Thursday{{clr}}Sunday
 
+
| x10-12
=== Data Simulation ===
+
| x30-36
* Data Simulation will get bonuses on Wednesday and Saturday.
+
|-
* Provides '''SF Skill Chips''' which is used to raise Coalition units' skill level.
+
| Dev. Simulation
* Completing this mode will grant 70-84 pieces on normal day, and 210-252 pieces on bonus day. {{clr}}
+
| Tuesday{{clr}}Friday{{clr}}Sunday
 +
| [[File:Item Petri Dish.png|25px]]x6-8
 +
| [[File:Item Petri Dish.png|25px]]18-22
 +
|-
 +
| Data Simulation
 +
| Wednesday{{clr}}Saturday{{clr}}Sunday
 +
| [[File:Item Basic Training Keycode.png|25px]][[File:Item Advanced Training Keycode.png|25px]] x70-84
 +
| [[File:Item Basic Training Keycode.png|25px]][[File:Item Advanced Training Keycode.png|25px]] x210-252
 +
|-
 +
|} {{clr}}
  
 +
*Interestingly, some of the temporary dolls you're given to do SF sims, namely members of the AR Team. Will contain some illegal equipment setups which is entirely impossible to accomplish in-game. Such as {{doll name|ST AR-15|AR|4}} and {{doll name|M4 SOPMOD II|AR|4}} both having an exoskeleton in their 3rd slot which is usually reserved for HV Ammo, another example is {{doll name|M16A1|AR|4}} who has a Scope equipped in her 1st slot which is usually reserved for HV Ammo.
 
== Target Practice ==
 
== Target Practice ==
 
[[File:Target Practice0.jpg|thumb|300px|right|Target Practice.]]
 
[[File:Target Practice0.jpg|thumb|300px|right|Target Practice.]]
  
After showcased in July 2020 Summer Livestream, Training Drone Exercise mode was finally live with v2.0600. This simulation battle is a sandbox-like feature, where Commanders can commence tests for T-Doll composition and battle performance without going to actual battle in mission.
+
After its showcasing in July 2020 Summer Livestream, Target Practice mode is finally live with v2.0600. This simulation battle is a sandbox-like feature, where Commanders can commence tests for Unit compositions and battle performance without going through actual combat missions. This serves as an easy way to learn more about Enemy Formations, T-Doll Formations, and to gather other combat-related data.
  
*Open Everyday
+
Basic Info:
 +
 
 +
*Open '''Everyday'''
 
*DOESN'T CONSUME RESOURCES (Manpower / Fairy Commands / Repairs / Energy / Etc.)
 
*DOESN'T CONSUME RESOURCES (Manpower / Fairy Commands / Repairs / Energy / Etc.)
*Form Echelons of up to 5 T-Dolls, 1 Fairy, and 4 HOCs
+
*Allows Echelon Formations of up to 5 T-Dolls, 1 Fairy, and 4 HOCs
*ALL units come from a Commander's Personal Armory
+
*Alternatively, Coalition Unit Echelons may be used...
*Limited Time "Special" Challenges
+
**ALL units must come from a Commander's Personal Armory
**Ranking is based on clear time; Faster Time equals better Score/Rank
+
**Units may be used regardless of current status (Combat / Repair / Training / Etc.)
 +
 
 +
 
 +
General Features:
 +
 
 +
*'''Target Practice''' contains four types of Exercises
 +
**Customized Target - A [[Training Drone]] with Customizable settings
 +
**Drill Target - Preset Enemy Echelons with Customizable Environment and Difficulty
 +
**Special Target - Limited-Time Challenge fights with High-Difficulty Enemies
 +
**Target Saving - Copying Select enemy formations, with a few Limitations
 +
 
 +
*'''Target Customizations''': Custom Target Settings
 +
**Environment - Day or Night Battle (-90% Accuracy Penalty)
 +
**Target Strength - Levels 1-5
 +
***Recommended Commander Level: 20, 40, 60, 80, 100; respectively
 +
**Target HP - Normal and Invincible
 +
***Normal (Target takes Damage)
 +
***Invincible (HP Unaffected by Damage)
 +
 
 +
*'''Special Target Ranking''': (Limited-Time)
 +
**Time Spent: Shorter duration equals higher rank; Faster is better
 +
**Casualty: Smaller the casualty, higher the rank; Less damage taken the better
 +
 
 +
 
 +
Advanced Features:
 +
 
 +
*'''Enemy Formation Preview''': Allows Commanders to see enemy formations before entering the simulation.
 +
 
 +
*'''Combat Details''' Displays Battle Statistics
 +
**''Left Side'': Target Settings/Customizations
 +
***Overall Damage dealt, Time spent, Force Field, and Damage taken (T-Dolls)
 +
**''Right Side'': T-Doll/Coalition/Fairy/HOC formation
 +
***Individual Damage, HP lost, and HP/Force Shield Destroyed
  
=== Customized Training Drone (Tentative) ===
+
*'''Challenge Records''': Tracks Commanders' personal challenge attempts; up to 20 entries
Target: [[Training Drone]]
+
**Records the Date/Time, Target CE, Strength, and Echelon/HOC formation of each attempt
  
Customizations:
+
 
 +
=== Customized Target ===
 +
;Target: [[Training Drone]] - ''A highly customizable Target for damage testing.''
 +
 
 +
;Customizations:
  
 
Environment:
 
Environment:
Line 147: Line 315:
 
*Shield
 
*Shield
 
*[[File:Icon_Skill_Invincible.png|20px]] Force
 
*[[File:Icon_Skill_Invincible.png|20px]] Force
- Secondary Bar Selects Percentage: 30  50  70  100 %
+
: Secondary Bar Selects Percentage: 30&nbsp; 50&nbsp; 70&nbsp; 100 %
  
 
Target Strength Slider:
 
Target Strength Slider:
 
+
*Strength Level 1-5: Increases HP (Per Dummy)
*Strength Level 1-5 <br>
+
**5,000 | 10,000 | 20,000 | 40,000 | 100,000; Respectively
*Recommended Commander Level 20, 40, 60, 80, 100 respectively
 
 
 
Strength Level / HP (Per Dummy)
 
 
 
{| class="gf-table sortable"
 
|-
 
! Target Strength
 
! HP (Per Dummy)
 
|-
 
|1
 
|5,000
 
|-
 
|2
 
|10,000
 
|-
 
|3
 
|20,000
 
|-
 
|4
 
|40,000
 
|-
 
|5
 
|100,000
 
|}
 
  
 
Target HP:
 
Target HP:
 
*Normal
 
*Normal
*Invincible (HP Unaffected by Damage)
+
*Invincible
 +
 
 
Target Formation:
 
Target Formation:
 
*Max (5 Dummy-Link)
 
*Max (5 Dummy-Link)
Line 185: Line 330:
  
  
== ==
+
=== Drill Target ===
=== Exercises Target (Tentative) ===
+
;Target
Target: Enemy Echelon Formations ([[Enemy Index]])
+
Enemy Echelon Formations ([[Enemy Index]]) - ''Standard enemy echelons, no Boss fights.''
  
Customizations:
+
;Customizations
  
 
Environment:
 
Environment:
 
*Day
 
*Day
 
*Night
 
*Night
 +
 +
Enemy Formations / Target Strength:
 +
*Features various Enemy Echelons called Drill Targets. Using the Formation Presets, alongside the Target Strength Slider (Levels 1-5), Commanders may choose from a variety of Enemy Formations to practice against.
  
 
Target HP:
 
Target HP:
 
*Normal
 
*Normal
*Invincible (HP Unaffected by Damage)
+
*Invincible
  
 
Target Damage:
 
Target Damage:
Line 204: Line 352:
  
  
'''Enemy Formations / Target Strength:'''
+
=== Challenge Exercises ===
<div class="mw-collapsible mw-collapsed">
+
Special Target Function:</br>
 
+
"【Target Practice】Thanks to information obtained from【..., we can now simulate more powerful enemy units so Commanders may better prepare themselves. While the event is active, challenge data and completion times will be recorded to help Commanders learn from each other."
Formation #1:
+
Challenges consisting of Limited-Time "Special Target" formations. These are typically Boss and Elite fights taken from [[:Category:Story Events |Major]] and [[:Category:Collaboration Events|Collaborative]] Story events, such as the boss battle with {{enemy name|M16A1 (Boss)|boss}}, or the challenge fight against "Pinoccio" ({{doll name|Carcano M91∕38|RF|5}}) during the [[Dream Theatre|GSG]] collab.
 
 
(Target Strength 1-3)<br>
 
'''Wandering Stragglers''' - Easily manageable with an echelon trained to a reasonable level.
 
 
 
(Target Strength 4-5)<br>
 
'''Wandering Stragglers''' - Hoodwinking morons and weaklings takes both flexible strategies and nimble T-Dolls.
 
 
 
{| class="gf-table mw-collapsible mw-collapsed"
 
|-
 
! Enemy Formation
 
! Target Strength
 
! Enemies
 
|-
 
|Wandering Stragglers
 
|1
 
|Dragoon x 4 / Scout x 2 / Ripper x 8 / Vespid x 6
 
|-
 
|W/S
 
|2
 
|Dragoon x 6 / Scout x 3 / Ripper x 12 / Vespid x 9
 
|-
 
|W/S
 
|3
 
|Scout x 3 / Ripper x 12 / Vespid x 9 / Striker x 6
 
|-
 
|W/S
 
|4
 
|Beast x 4 / Archer x 4
 
|-
 
|W/S
 
|5
 
|Beast x9 / Archer x 4
 
|}
 
 
 
 
 
Formation #2:
 
 
 
(Target Strength 1-5)<br>
 
'''Concentrated Wraiths''' - Wraiths are composites of all horrors and ought to be wiped out in one go. (Echelons with good AoE damage recommended.)
 
 
 
{| class="gf-table mw-collapsible mw-collapsed"
 
|-
 
! Enemy Formation
 
! Target Strength
 
! Enemies
 
|-
 
|Concentrated Wraiths
 
|1
 
|Infected x 16 / Infected Soldier x 14
 
|-
 
|C/W
 
|2
 
|Infected x 24 / Infected Soldier x 27
 
|-
 
|C/W
 
|3
 
|Infected x 36 / Infected Soldier x 27
 
|-
 
|C/W
 
|4
 
|Unknown x 72
 
|-
 
|C/W
 
|5
 
|Unknown x 155
 
|}
 
 
 
 
 
Formation #3:
 
 
 
(Target Strength 1-3)<br>
 
'''Guns and Shields''' - Shields are rather bothersome, but without the pikes behind them, the become pointless. (Echelons that target the back row recommended.)
 
 
 
(Target Strength 4)<br>
 
'''Armored Infantry''' - If you can't penetrate their armor, it's futile no matter how many people you throw at them. (Echelons who target the unit with the highest HP and have armor-piercing capability recommended. It will also be easier if your front row units are tanky.)
 
 
 
(Target Strength 5)<br>
 
'''Aegis and Deer''' - (Same as Above)
 
 
 
{| class="gf-table mw-collapsible mw-collapsed"
 
|-
 
! Enemy Formation
 
! Target Strength
 
! Enemies
 
|-
 
|Guns and Shields
 
|1
 
|Guard x 4 / Jaegar x 4
 
|-
 
|G/S
 
|2
 
|Guard x 12 / Jaegar x 12
 
|-
 
|G/S
 
|3
 
|Guard x 12 / Jaegar x 18
 
|-
 
|Armored Infantry
 
|4
 
|Aegis x 12 / Nemeum x 24
 
|-
 
|Aegis and Deer
 
|5
 
|Aegis (KCCO) x 20 / Cerynitis x 35
 
|}
 
 
 
 
 
Formation #4:
 
 
 
(Target Strength 1-5)<br>
 
'''Twisted Faith''' - If you can't defeat enemies with strong faith, then destroy their faith first - starting with the force field. (Echelons capable of tearing down a single high-health target and effective against enemies with force fields recommended.)
 
 
 
{| class="gf-table mw-collapsible mw-collapsed"
 
|-
 
! Enemy Formation
 
! Target Strength
 
! Enemies
 
|-
 
|Twisted Faith
 
|1
 
|Rodelero x 1 / Stretlet x 12
 
|-
 
|T/F
 
|2
 
|Stretlet x 27 / Rodelero x 1
 
|-
 
|T/F
 
|3
 
|Stretlet x 27 / Rodelero x 2
 
|-
 
|T/F
 
|4
 
|Stretlet x 24 / Doppelsoldner x 1
 
|-
 
|T/F
 
|5
 
|Stretlet x 30 / Doppelsoldner x 2
 
|}
 
 
 
 
 
Formation #5:
 
 
 
(Target Strength 1-5)<br>
 
'''Mobile Explosives''' - The best way to stop nightmares is to wake up at once ... or just strangle it before it happens. (Echelons with high burst damage right off the bat recommended.)
 
 
 
{| class="gf-table mw-collapsible mw-collapsed"
 
|-
 
! Enemy Formation
 
! Target Strength
 
! Enemies
 
|-
 
|Mobile Explosives
 
|1
 
|Goliath x 2
 
|-
 
|M/E
 
|2
 
|Goliath x 2
 
|-
 
|M/E
 
|3
 
|Goliath x 2
 
|-
 
|M/E
 
|4
 
|Dactyl x 2 / Cerynitis x 16
 
|-
 
|M/E
 
|5
 
|Dactyl x 5 / Cerynitis x 20
 
|}
 
 
 
 
 
Formation #6:
 
 
 
(Target Strength 1-5)<br>
 
'''Sturdy Iron Wall''' - If going strait at them proves difficult, try punching through that annoying armor! (Echelons capable of tearing down high-health targets and effective against enemies with force fields recommended. It might also be easier if your front row units are tanky.)
 
 
 
{| class="gf-table mw-collapsible mw-collapsed"
 
|-
 
! Enemy Formation
 
! Target Strength
 
! Enemies
 
|-
 
|Sturdy Iron Wall
 
|1
 
|Roarer x 1 / Strelet+ x 6
 
|-
 
|S/I/W
 
|2
 
|Roarer x 1 / Strelet+ x 15
 
|-
 
|S/I/W
 
|3
 
|Strelet+ x 15 / Roarer x 2
 
|-
 
|S/I/W
 
|4
 
|Tesla Trooper x 1 / Cyclops x 24
 
|-
 
|S/I/W
 
|5
 
|Cyclops x 50 / Tesla Trooper x 2
 
|}
 
 
 
 
 
Formation #7:
 
 
 
(Target Strength 1-3)<br>
 
'''Storm of Destruction''' - It is unwise to engage multiple Manticores - unless you're very experienced or know their weaknesses.
 
 
 
(Target Strength 4-5)<br>
 
'''Storm of Destruction''' - It is unwise to engage multiple Hydras - unless you're very experienced or know their weaknesses.
 
 
 
{| class="gf-table mw-collapsible mw-collapsed"
 
|-
 
! Enemy Formation
 
! Target Strength
 
! Enemies
 
|-
 
|Storm of Destruction
 
|1
 
|Manticore x 2
 
|-
 
|S/D
 
|2
 
|Manticore x 6
 
|-
 
|S/D
 
|3
 
|Manticore x 12
 
|-
 
|S/D
 
|4
 
|Hydra x 8
 
|-
 
|S/D
 
|5
 
|Hydra x 20
 
|}
 
 
 
 
 
Formation #8:
 
 
 
(Target Strength 1-5)<br>
 
'''Keen-Eyed Hunter''' - The abandoned Patrolers want to prove their worth by killing you. If you're still a rookie, avoid them.
 
 
 
{| class="gf-table mw-collapsible mw-collapsed"
 
|-
 
! Enemy Formation
 
! Target Strength
 
! Enemies
 
|-
 
|Keen-Eyed Hunter
 
|1
 
|Thunder (Enemy) x 1
 
|-
 
|K-E/H
 
|2
 
|Thunder (Enemy) x 1
 
|-
 
|K-E/H
 
|3
 
|Thunder (Enemy) x 1
 
|-
 
|K-E/H
 
|4
 
|Thunder (Enemy) x 1
 
|-
 
|K-E/H
 
|5
 
|Thunder (Enemy) x 2
 
|}</div>
 
 
 
  
== ==
+
;Target: Boss/Elite Formations (Special)
=== Challenge Exercises (Tentative) ===
 
Target: Boss/Elite Formations (Special)
 
  
Customization:
+
;Customization: None
*None
 
  
'''Formations'''
+
;Limited Time Challenge Ranking
 +
*Time Spent: Shorter duration equals higher rank; Faster is better
 +
*Casualty: Smaller the casualty, higher the rank; Less damage taken the better
  
Cerberus:
 
*Day Battle
 
*Target CE - 126250
 
*{{enemy name|Garm|boss}} x 1 / Dinergate x 40 / Tarantula x 40
 
  
Yegor:
+
=== Target Saving ===
*Day Battle
+
[[File:CombatSim Manual Target Add.jpg|thumb|300px|right|Target Adding Infographic (In-game Introduction).]]
*Target CE - 143733
+
During normal battles, the "Add Target" button will be available when checking details of an enemy from the map, when pausing in combat and when a battle is failed. 20 stacks can be saved this way. Useful for testing if your echelons can handle a stack before attempting the mission.
*Beast x 10 / Archeron x 1 / Pathfinder x 20 / Ares x 1 / Cyclops (SG) x 15
 
  
Failed Isomer:
+
Customization options are the same as Drill Target except for the Target Strength slider.
*Day Battle
 
*Target CE - 154709
 
*{{enemy name|Isomer White|boss}} x 1 / Isomer (Enemy) x 26
 
  
M16A1!:
 
*Day Battle
 
*Target CE - 169976
 
*{{enemy name|M16A1 (Boss)|boss}} x 1 / Ripper x 10 / Guard (SWAP) x 10 / Jaegar (SWAP) x 10
 
  
Intercepting Squadron:
+
Limitations: ...
*Day Battle
 
*Target CE - 175920
 
*Typhon x 3 / Hydra x 15 / Aegis (KCCO) x 30 / Cerynitis x 30 / cyclops? x 15 / cyclops? x 15
 

Latest revision as of 17:10, 18 November 2023

Girls' Frontline
T-Doll Index · Registration · Tutorial · Strategies · Settings · Story
Main Screen · Combat Menu · Formation Menu · Research Menu · Factory Menu · Repair Menu · Dormitory · 3D Base
Combat · Logistic Support · Combat Simulation · T-Doll Production · Equipment Production · Heavy Ordnance Corps · Protocol Assimilation · Mobile Armor · Forward Base · Gray Zone Exploration · Quests · Friend Menu


agentprofile.png

"Let's take out the trash."

This article may require cleanup, for the following reason(s):

  • Some more tips should be added here

Overview[edit]

Combat Simulation allows you to send your T-Dolls on various training missions. It requires Commander Level 12 to be unlocked.

Performing simulations does not use ammunition or rations, but spends energy. Base Simulation Energy will be restored to 12 points at 00:00 (UTC +8) everyday. Should you run out, more may be bought from the store. Item Superconducting Energy.png Extra energies are used when your main energy runs out.

The first four simulation are divided into three difficulties; Basic, Intermediate, and Advanced. Missions of a higher level have a higher difficulty and a correspondingly higher reward.

Reinforcement Exercises[edit]

Reinforcement Exercises.
Basic training.
Intermediate training.
Advanced training.

Icon banner arrow left.png Icon banner arrow right.png

Reinforcement Exercises provides Item Enhancement Capsule.pngEnhancement Capsules, which the Commander can use to strengthen T-Dolls and HOC units. All training levels involve sending one echelon down a fixed path to fight an enemy echelon. Random nodes that can be found along the way may drop Item Enhancement Capsule.pngEnhancement Capsules or random resources. The higher the difficulty is, the more rewards the Commander can get.

Training Level Base Reward Random Node Reward Max Reward
Basic Item Enhancement Capsule.pngx1 Item Enhancement Capsule.png+1 Item Enhancement Capsule.pngx2
Intermediate Item Enhancement Capsule.pngx2 Item Enhancement Capsule.png+1-2 Item Enhancement Capsule.pngx6
Advanced Item Enhancement Capsule.pngx3 Item Enhancement Capsule.png+2-3 Item Enhancement Capsule.pngx12

See also: T-Doll Enhancement, HOC Enhancement

Data Sampling[edit]

Data Sampling.
Team selection screen.

Icon banner arrow left.png Icon banner arrow right.png

Data Sampling simulation battle provides Item Basic Training Data.pngItem Intermediate Training Data.pngItem Advanced Training Data.pngTraining Data, which is essential for skill training for both T-Dolls and Fairies. Commander can use any owned T-Doll for this sim, including those who are in the middle of repair, logistic mission, or expedition.

Commander is given a maximum 30 seconds to beat the Training Drone. Successfully beating the drone within the time limit will award the Commander with Item Basic Training Data.pngItem Intermediate Training Data.pngItem Advanced Training Data.pngTraining Data. Faster time corresponds to higher amount of reward.

Training Level Drone HP Max Reward Min. Recommended Team
Basic 10.000 Item Basic Training Data.pngx218 2HG, 3RF
Intermediate 20.000 Item Intermediate Training Data.pngx98 3~4MG, 1~2HG
Advanced 40.000 Item Advanced Training Data.pngx53 3~4MG, 1~2HG

Experience Training[edit]

Experience Training.
Basic training.
Intermediate training.
Advanced training.

Icon banner arrow left.png Icon banner arrow right.png

Experience Mode is identical to actual combat, with several exceptions. T-Dolls which die in combat here will not lose affection. Additionally, there is no enemy phase and T-Dolls do not consume Ammo or Ration.

Experience Mode cannot be paused once it is started.

Once it is completed, you will receive fixed amount of Combat Report. The amount of Combat Report given is dependent on the difficulty of the mission.

Leaving low-level teams you want to level on drop zones and bringing just enough to clear the mobs is an effective strategy for maximizing efficiency, but be careful as the mission will be failed if all T-Dolls are killed. Even if only one T-Doll survives the simulation can be cleared. Furthermore, no additional EXP is awarded to a squad that defeats a mob.

  • Basic EXP training rewards 8 Combat Reports.
  • Intermediate EXP training rewards 32 Combat Reports.
  • Advanced EXP training rewards 96 Combat Reports.

Corridor of Cloud Atlas[edit]

Corridor of Cloud Atlas.
Basic training.
Intermediate training.
Advanced training.

Icon banner arrow left.png Icon banner arrow right.png

Unlocks at Commander Level 60.

The Neural Cloud Corridor simulation battles provides the Commander with Item Memory Fragments.pngMemory Fragments which can be used to perform Neural Upgrade for eligible T-Dolls. Similar to Capsule Mode, the Commander sends an echelon to clear one enemy echelon down a fixed path riddled with mystery nodes, which may award the Commander with either extra Item Memory Fragments.pngMemory Fragments or random resources.

Training Level Base Reward Random Node Reward Max Reward
Basic Item Memory Fragments.pngx8 Item Memory Fragments.png+3 Item Memory Fragments.pngx11
Intermediate Item Memory Fragments.pngx20 Item Memory Fragments.png+5 Item Memory Fragments.pngx30
Advanced Item Memory Fragments.pngx30 Item Memory Fragments.png+10 Item Memory Fragments.pngx60

See also: T-Dolls with Neural Upgrade

Defense Drill[edit]

Defense Drill.
Echelon selection interface.

Icon banner arrow left.png Icon banner arrow right.png

Unlocks after clearing Chapter 2-4 Night.

Defense Drill is a survival mode, it has a fixed cost of 3 energy and you can assign up to 4 T-Doll echelons. The objective is to survive for up to 149 waves, each wave will give you a certain amount of Item Calibration Ticket.pngCalibration Tickets, and every 10 waves there will be a boss which rewards you a package with resources, gems, and Calibration Tickets. The rewards increase with each passing wave.

Wave Checkpoint Rewards:

Wave Resources Item Manpower.pngItem Ammo.pngItem Rations.png / Item Parts.png Calibration Ticket Item Calibration Ticket.png Gems Icon gem.png
10 300 / 100 5 5
20 600 / 200 10 5
30 900 / 300 15 10
40 1200 / 400 20 10
50 1500 / 500 25 15
60 1800 / 600 30 15
70 2100 / 700 35 20
80 2400 / 800 40 20
90 2700 / 900 45 25
100 3000 / 1000 50 25
Total: 16500 / 5500 275 150


Keep in mind that progress is saved and thus Commanders cannot go back to earlier wave stages, this also means that packages are a one time reward and cannot be re-obtained. Importantly, losing with one echelon will result in a complete loss, regardless of remaining echelon status. Additionally, retreating an echelon or attempting to exit a defense drill run will result in a loss as well. If a Commander loses, they will receive a checkpoint, which is the wave after whichever boss wave was last defeated.

The enemy composition changes between 5 and 10 waves and gets increasingly stronger each wave. At the later stages of the Drill, you will most likely need specialized compositions to get through, as there will be difficult night battles. Once you've completed all waves, you will start at wave 101, this means that you will no longer obtain First Clear Rewards and will only be able to farm Item Calibration Ticket.png Calibration Tickets after fully completing the Drill to wave 109.

See also: Equipment/Fairy Calibration

Sangvis Cultivation[edit]

Sangvis Cultivation.

With the arrival of Protocol Assimilation, Sangvis Cultivation simulation battle is added to provide Coalition units with items needed for their growth and upgrade.

What makes it different with other simulation is the Commander cannot use their own T-Dolls for this simulation. Instead, Commander will be provided with random selection of T-Dolls for each simulation mode that will be refreshed on a weekly basis. These T-Dolls are level 100, fully-linked, well-equipped (fully enhanced and calibrated), and came with max skill level. Enemy lineup is also refreshed on a weekly basis. Each mode will get a different enemy lineup, which consists of one of the three opposing forces; Sangvis Ferri, KCCO, and Paradeus.

This sim battle consists of three modes. It uses different type of sim energy, which recharge at the same rate as the standard sim energy. Each mode has their own bonus day. During bonus day, reward received will get multiplied by three. Sunday will grant bonus for all mode. Commander can also gain extra reward by clearing the sim under par time, 10-20%, which will yield 10-20% extra reward.

Training Choice Bonus Day Base Reward Max Reward
EXP Simulation Monday
Thursday
Sunday
x10-12 x30-36
Dev. Simulation Tuesday
Friday
Sunday
Item Petri Dish.pngx6-8 Item Petri Dish.png18-22
Data Simulation Wednesday
Saturday
Sunday
Item Basic Training Keycode.pngItem Advanced Training Keycode.png x70-84 Item Basic Training Keycode.pngItem Advanced Training Keycode.png x210-252
  • Interestingly, some of the temporary dolls you're given to do SF sims, namely members of the AR Team. Will contain some illegal equipment setups which is entirely impossible to accomplish in-game. Such as AR ST AR-15Thumb button.pngST AR-15  and AR M4 SOPMOD IIThumb button.pngM4 SOPMOD II  both having an exoskeleton in their 3rd slot which is usually reserved for HV Ammo, another example is AR M16A1Thumb button.pngM16A1  who has a Scope equipped in her 1st slot which is usually reserved for HV Ammo.

Target Practice[edit]

Target Practice.

After its showcasing in July 2020 Summer Livestream, Target Practice mode is finally live with v2.0600. This simulation battle is a sandbox-like feature, where Commanders can commence tests for Unit compositions and battle performance without going through actual combat missions. This serves as an easy way to learn more about Enemy Formations, T-Doll Formations, and to gather other combat-related data.

Basic Info:

  • Open Everyday
  • DOESN'T CONSUME RESOURCES (Manpower / Fairy Commands / Repairs / Energy / Etc.)
  • Allows Echelon Formations of up to 5 T-Dolls, 1 Fairy, and 4 HOCs
  • Alternatively, Coalition Unit Echelons may be used...
    • ALL units must come from a Commander's Personal Armory
    • Units may be used regardless of current status (Combat / Repair / Training / Etc.)


General Features:

  • Target Practice contains four types of Exercises
    • Customized Target - A Training Drone with Customizable settings
    • Drill Target - Preset Enemy Echelons with Customizable Environment and Difficulty
    • Special Target - Limited-Time Challenge fights with High-Difficulty Enemies
    • Target Saving - Copying Select enemy formations, with a few Limitations
  • Target Customizations: Custom Target Settings
    • Environment - Day or Night Battle (-90% Accuracy Penalty)
    • Target Strength - Levels 1-5
      • Recommended Commander Level: 20, 40, 60, 80, 100; respectively
    • Target HP - Normal and Invincible
      • Normal (Target takes Damage)
      • Invincible (HP Unaffected by Damage)
  • Special Target Ranking: (Limited-Time)
    • Time Spent: Shorter duration equals higher rank; Faster is better
    • Casualty: Smaller the casualty, higher the rank; Less damage taken the better


Advanced Features:

  • Enemy Formation Preview: Allows Commanders to see enemy formations before entering the simulation.
  • Combat Details Displays Battle Statistics
    • Left Side: Target Settings/Customizations
      • Overall Damage dealt, Time spent, Force Field, and Damage taken (T-Dolls)
    • Right Side: T-Doll/Coalition/Fairy/HOC formation
      • Individual Damage, HP lost, and HP/Force Shield Destroyed
  • Challenge Records: Tracks Commanders' personal challenge attempts; up to 20 entries
    • Records the Date/Time, Target CE, Strength, and Echelon/HOC formation of each attempt


Customized Target[edit]

Target
Training Drone - A highly customizable Target for damage testing.
Customizations

Environment:

  • Day
  • Night

Stats (None / Low / Medium / High / Very High):

  • Icon eva.png Evasion
  • Icon armor.png Armor
  • Shield
  • Icon Skill Invincible.png Force
Secondary Bar Selects Percentage: 30  50  70  100 %

Target Strength Slider:

  • Strength Level 1-5: Increases HP (Per Dummy)
    • 5,000 | 10,000 | 20,000 | 40,000 | 100,000; Respectively

Target HP:

  • Normal
  • Invincible

Target Formation:

  • Max (5 Dummy-Link)
  • Single (1 Dummy-Link)


Drill Target[edit]

Target

Enemy Echelon Formations (Enemy Index) - Standard enemy echelons, no Boss fights.

Customizations

Environment:

  • Day
  • Night

Enemy Formations / Target Strength:

  • Features various Enemy Echelons called Drill Targets. Using the Formation Presets, alongside the Target Strength Slider (Levels 1-5), Commanders may choose from a variety of Enemy Formations to practice against.

Target HP:

  • Normal
  • Invincible

Target Damage:

  • Open
  • Close (Enemy Attacks Deal No Damage)


Challenge Exercises[edit]

Special Target Function:
"【Target Practice】Thanks to information obtained from【...】, we can now simulate more powerful enemy units so Commanders may better prepare themselves. While the event is active, challenge data and completion times will be recorded to help Commanders learn from each other." Challenges consisting of Limited-Time "Special Target" formations. These are typically Boss and Elite fights taken from Major and Collaborative Story events, such as the boss battle with M16A1 (Boss), or the challenge fight against "Pinoccio" (RF Carcano M91∕38Thumb button.pngCarcano M91∕38 ) during the GSG collab.

Target
Boss/Elite Formations (Special)
Customization
None
Limited Time Challenge Ranking
  • Time Spent: Shorter duration equals higher rank; Faster is better
  • Casualty: Smaller the casualty, higher the rank; Less damage taken the better


Target Saving[edit]

Target Adding Infographic (In-game Introduction).

During normal battles, the "Add Target" button will be available when checking details of an enemy from the map, when pausing in combat and when a battle is failed. 20 stacks can be saved this way. Useful for testing if your echelons can handle a stack before attempting the mission.

Customization options are the same as Drill Target except for the Target Strength slider.


Limitations: ...