Ranking of this Doll's specs relative to other Dolls of the same type.
Ranking of this Doll's specs relative to every other Doll.
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KSVK has a nicely developed body, her hourglass figures is displayed perfectly with her tight bodysuit style outfit, using the rifle itself in the damaged CG as a comparison scale, KSVK measures up to 160cm in body height. KSVK's Pale skin complexion and her blonde hair fits in perfectly with her white/black/green general colour theme. As artist Pandea had revealed in several Twitter tweets, the original KSVK doll model actually the child form displayed in the costume 'Angel's Brush', the adult form of KSVK is an enlarged and developed version of the child doll, the exposed mechanical left arm serves as a reminder that KSVK had undergone modifications and is now combat ready. | KSVK has a nicely developed body, her hourglass figures is displayed perfectly with her tight bodysuit style outfit, using the rifle itself in the damaged CG as a comparison scale, KSVK measures up to 160cm in body height. KSVK's Pale skin complexion and her blonde hair fits in perfectly with her white/black/green general colour theme. As artist Pandea had revealed in several Twitter tweets, the original KSVK doll model was actually the child form displayed in the costume 'Angel's Brush', the adult form of KSVK is an enlarged and developed version of the child doll, the exposed mechanical left arm serves as a reminder that KSVK had undergone modifications and is now combat ready. | ||
A rifle designed in the final years of the Soviet Union, hammer and sickle symbols can still be found on KSVK's design. | A rifle designed in the final years of the Soviet Union, hammer and sickle symbols can still be found on KSVK's design. |
KSVK | Story | Quotes |
KSVK 252 | |
Gun Information | |
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Full name | Крупнокалиберная Снайперская Винтовка Ковровская ("Krupnokalibernaya Snayperskaya Vintovka Kovrovskaya", Kovrov's Large-Caliber Sniper Rifle) |
Country of origin | Soviet Union |
Manufacturer | Degtyaryov plant |
Game Information | |
Faction | Griffin & Kryuger |
Manufactured / Revised by |
I.O.P. |
Voice actor | Oozeki Eri |
Artist | Pandea work |
Released on | CN (2019-1), TW, KR, EN, JP |
Chibi Animation | |
Variant:
Click the marked area to switch between animations. For details regarding animations, please see Animations on the Wiki. | |
View page template |
NORMALHEAVY Not craftable.
DROP Not obtainable as a drop.
REWARD Obtained as a reward of E1-4 of Isomer.
There is no union skill for this T-Doll.
Ranking of this Doll's specs relative to other Dolls of the same type.
Ranking of this Doll's specs relative to every other Doll.
name | Concussive Strike | |||||||||
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icon | KVSKShoot | |||||||||
text | Begin charging after skill cooldown ends, gaining 1 charge stack every second, up to a maximum of 5 stacks. When skill is used, aim for 1 second, then deal ($min_dam_value) ~ ($max_dam_value)x damage to the nearest target based on the current number of charge stacks. All stacks will be consumed on skill use; Additionally, deal 0.5x damage to enemies in a 2 unit radius behind the target and decrease their accuracy and rate of fire by ($debuff)% for ($duration) seconds. | |||||||||
initial | 5 | |||||||||
cooldown | 15 | 14.6 | 14.1 | 13.7 | 13.2 | 12.8 | 12.3 | 11.9 | 11.4 | 11 |
min_dam_value | 1.2 | 1.3 | 1.4 | 1.5 | 1.6 | 1.6 | 1.7 | 1.8 | 1.9 | 2 |
max_dam_value | 2 | 2.2 | 2.4 | 2.7 | 2.9 | 3.1 | 3.3 | 3.6 | 3.8 | 4 |
debuff | 10 | 11 | 12 | 13 | 14 | 16 | 17 | 18 | 19 | 20 |
duration | 3 | 3.2 | 3.4 | 3.7 | 3.9 | 4.1 | 4.3 | 4.6 | 4.8 | 5 |
name of skill here | ||
Ranking of this Doll's specs relative to other Dolls of the same type.
Ranking of this Doll's specs relative to every other Doll.
name | Concussive Strike | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
icon | KVSKShoot | |||||||||
text | Begin charging after skill cooldown ends, gaining 1 charge stack every second, up to a maximum of 5 stacks. When skill is used, aim for 1 second, then deal ($min_dam_value) ~ ($max_dam_value)x damage to the nearest target based on the current number of charge stacks. All stacks will be consumed on skill use; Additionally, deal 0.5x damage to enemies in a 2 unit radius behind the target and decrease their accuracy and rate of fire by ($debuff)% for ($duration) seconds. | |||||||||
initial | 4 | |||||||||
cooldown | 15 | 14.6 | 14.1 | 13.7 | 13.2 | 12.8 | 12.3 | 11.9 | 11.4 | 11 |
min_dam_value | 1.25 | 1.4 | 1.55 | 1.7 | 1.85 | 2 | 2.15 | 2.3 | 2.45 | 2.6 |
max_dam_value | 2.3 | 2.6 | 2.9 | 3.2 | 3.5 | 3.8 | 4.1 | 4.4 | 4.7 | 5 |
debuff | 10 | 11 | 12 | 13 | 14 | 16 | 17 | 18 | 19 | 20 |
duration | 3 | 3.2 | 3.4 | 3.7 | 3.9 | 4.1 | 4.3 | 4.6 | 4.8 | 5 |
name of skill here | ||
Ranking of this Doll's specs relative to other Dolls of the same type.
Ranking of this Doll's specs relative to every other Doll.
name | Concussive Strike | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
icon | KVSKShoot | |||||||||
text | Begin charging after skill cooldown ends, gaining 1 charge stack every second, up to a maximum of 5 stacks. When skill is used, aim for 1 second, then deal ($min_dam_value) ~ ($max_dam_value)x damage to the nearest target based on the current number of charge stacks. All stacks will be consumed on skill use; Additionally, deal 0.5x damage to enemies in a 2 unit radius behind the target and decrease their accuracy and rate of fire by ($debuff)% for ($duration) seconds. | |||||||||
initial | 4 | |||||||||
cooldown | 15 | 14.6 | 14.1 | 13.7 | 13.2 | 12.8 | 12.3 | 11.9 | 11.4 | 11 |
min_dam_value | 1.25 | 1.4 | 1.55 | 1.7 | 1.85 | 2 | 2.15 | 2.3 | 2.45 | 2.6 |
max_dam_value | 2.3 | 2.6 | 2.9 | 3.2 | 3.5 | 3.8 | 4.1 | 4.4 | 4.7 | 5 |
debuff | 10 | 11 | 12 | 13 | 14 | 16 | 17 | 18 | 19 | 20 |
duration | 3 | 3.2 | 3.4 | 3.7 | 3.9 | 4.1 | 4.3 | 4.6 | 4.8 | 5 |
name | Concussive Blast | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
icon | ksvkicon | |||||||||
text | When any enemy unit is under a negative status effect, changes basic attacks to [Shock Grenade] mode. Prioritize attacking the nearest enemy under negative status and deals an additional ($dam_value)x damage to enemies within a radius of 2 units behind the target. | |||||||||
dam_value | 0.15 | 0.17 | 0.18 | 0.2 | 0.22 | 0.23 | 0.25 | 0.27 | 0.28 | 0.3 |
name of skill here | ||
Ranking of this Doll's specs relative to other Dolls of the same type.
Ranking of this Doll's specs relative to every other Doll.
name | Concussive Strike | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
icon | KVSKShoot | |||||||||
text | Begin charging after skill cooldown ends, gaining 1 charge stack every second, up to a maximum of 5 stacks. When skill is used, aim for 1 second, then deal ($min_dam_value) ~ ($max_dam_value)x damage to the nearest target based on the current number of charge stacks. All stacks will be consumed on skill use; Additionally, deal 0.5x damage to enemies in a 2 unit radius behind the target and decrease their accuracy and rate of fire by ($debuff)% for ($duration) seconds. | |||||||||
initial | 4 | |||||||||
cooldown | 15 | 14.6 | 14.1 | 13.7 | 13.2 | 12.8 | 12.3 | 11.9 | 11.4 | 11 |
min_dam_value | 1.25 | 1.4 | 1.55 | 1.7 | 1.85 | 2 | 2.15 | 2.3 | 2.45 | 2.6 |
max_dam_value | 2.3 | 2.6 | 2.9 | 3.2 | 3.5 | 3.8 | 4.1 | 4.4 | 4.7 | 5 |
debuff | 10 | 11 | 12 | 13 | 14 | 16 | 17 | 18 | 19 | 20 |
duration | 3 | 3.2 | 3.4 | 3.7 | 3.9 | 4.1 | 4.3 | 4.6 | 4.8 | 5 |
name | Concussive Blast | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
icon | ksvkicon | |||||||||
text | When any enemy unit is under a negative status effect, changes basic attacks to [Shock Grenade] mode. Prioritize attacking the nearest enemy under negative status and deals an additional ($dam_value)x damage to enemies within a radius of 2 units behind the target. | |||||||||
dam_value | 0.15 | 0.17 | 0.18 | 0.2 | 0.22 | 0.23 | 0.25 | 0.27 | 0.28 | 0.3 |
name of skill here | ||
12.7x108mm calibre anti-materiel sniper rifle developed by Degtyarev plant during the late 1990s, KSVK, or better known as Degtyarev sniper rifle is used for purposes such as counter sniping and penetrating thick walls, as well as countering light armored vehicles.
The KSVK is a bullpup-configured, operates with bolt-action, and fed by a 5-round capacity magazine. It is equipped with a muzzle device that acts as a muzzle brake and a sound damper. KSVK is equipped with standard Russian side-mounted scope rail (dovetail) and can be fitted with a variety of day and night scopes. Open iron sights are installed for backup or emergency purposes.
Variants of KSVK include the early prototype SVN-98 and the Russian army issue ASVK.
KSVK has a nicely developed body, her hourglass figures is displayed perfectly with her tight bodysuit style outfit, using the rifle itself in the damaged CG as a comparison scale, KSVK measures up to 160cm in body height. KSVK's Pale skin complexion and her blonde hair fits in perfectly with her white/black/green general colour theme. As artist Pandea had revealed in several Twitter tweets, the original KSVK doll model was actually the child form displayed in the costume 'Angel's Brush', the adult form of KSVK is an enlarged and developed version of the child doll, the exposed mechanical left arm serves as a reminder that KSVK had undergone modifications and is now combat ready.
A rifle designed in the final years of the Soviet Union, hammer and sickle symbols can still be found on KSVK's design.
Behaves slightly "Chuuni", often thinks about surreal and unrealistic questions, also likes to talk a lot of big philosophy during her everyday speech. Might be slightly difficult for others to understand at times, but as a consultant of life, KSVK is still a very good friend to have.
Gallery consisting of artworks used primarily in-game. For information on how to obtain certain costumes, see Skin Catalogue.
Alternate gallery consisting of artworks with slight alterations as well as miscellaneous artworks.
List of T-Dolls[Request/Refresh list] |
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