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|affiliation=[[Sangvis Ferri]]
|affiliation=[[Sangvis Ferri]]
|hasChibiAnimation=1
|hasChibiAnimation=1
|costume1= SWAP Guard
|appearences=  
|appearences=  
Guards first appear as the boss of chapter 3-3 and become an increasingly common sight as the game progresses. They become extremely common starting around Chapter 5.
Guards first appear as the boss of chapter 3-3 and become an increasingly common sight as the game progresses. They become extremely common starting around Chapter 5. Players will encounter the {{enemy name|Guard (SWAP)}} during the late stages of [[Isomer]], and the {{enemy name|Gingerbread Guard}} during Christmas events.
|summary=  
|summary=“Sangvis Ferri's high-spec combat Dummy equipped with a shield and short-range weaponry. As its appearance suggests, it has high defensive capabilities and is often used to defend important units or to enter the fray as a more advanced vanguard.
High-end Sangvis Ferri combat doll, equipped with shields and short-ranged weaponry. As their appearance suggests, they are high-defense protector-types, typically used to screen important units, or to serve as high-end vanguard units for big pushes.  
|releasedon= {{server short|CN}} (护卫者), {{server short|TW}}, {{server short|KR}}, {{server short|EN}}, {{server short|JP}}
|releasedon= {{server short|CN}}, {{server short|TW}}, {{server short|KR}}, {{server short|EN}}, {{server short|JP}}
|stats=
|stats=
*Classification: Humanoid
*Classification: Humanoid
Line 18: Line 16:
*Evasion: Low
*Evasion: Low
*Movement speed: Slow
*Movement speed: Slow
*Skill/Passive: Yes
**SWAP Guard: "When unit stops advancing, deploys a damage absorbing shield equal to their '''TOTAL HEALTH POINTS''' for a few seconds, cannot attack while shield is active."


|gameplay=
|gameplay=
The bodyguard of the Sangvis Ferri regulars, '''Guard'''s are the toughest Sangvis unit in common circulation by far, except for the armored Aegis or maybe the quicker Dragoon. Their damage output is extremely low - Guards are offensively barely the equivalent of Handgun T-Dolls in this regard - their bodies are reinforced with extensive subdermal plating and redundant survival mechanisms, and they are equipped with massive composite armor shields. The role of these units is painfully simple: Advance forward and soak the damage that would otherwise tear the rest of the unit to shreds, so the heavy hitters of the squads can bring their weapons to bear. If a corridor opens up, Guards have a secondary role: To force their way through the breach and break through the player's lines, but their sluggish movement rate means they are nowhere ''near'' as good at this as [[Dragoon]]s.
The bodyguard of the Sangvis Ferri regulars, '''Guard'''s are among the toughest Sangvis units in common circulation, with the exception of the Aegis or Dragoon units. Their damage output is extremely low, barely the equivalent of Handgun T-dolls.  However, they boast heightened durability, equipped with composite armor shields and their bodies reinforced with extensive subdermal plating and redundant survival mechanisms. The role of Guards is painfully simple: Advance forward, soaking otherwise-lethal damage and drawing attention away from their allies, allowing heavy hitters such as [[Jaeger]]s to bring their weapons to bear. If a corridor opens up in the player's lines, Guards will, like [[Dragoon]]s, attempt to force their way through the breach and force an allied retreat; thankfully, Guards' sluggish movement speed pales to the Dragoon's.


Guards do not rely on armor like the comparable [[Aegis]] unit. Instead they tank through sheer health, frequently having more HP per individual doll than entire low-level squads have ''per echelon''. The bad news is that this insanely high health pool makes them extremely hard to focus down; the good news is that they don't rely on armor so Assault Rifles and SMGs do just as well as MGs and Rifles against them. While they do actually have some range due to their pistols (unlike the Aegis, which has to get close), Guards don't have much, and because their damage is so low, even the weediest T-Dolls shouldn't have much trouble weathering their attacks.
Guards do not rely on armor like the comparable [[Aegis]] unit, instead tanking through sheer health capacity, frequently having more HP per individual doll than entire low-level squads have ''per echelon''. While their high health pools makes Guards extremely difficult to focus down, their lack of armor allows AR and SMG-type T-dolls to fare equally well against Guards as MGs and Rifles. While Guards carry ranged weapons (unlike the melee-centric Aegis), Guards suffer from low range and damage, allowing even the weediest of T-Dolls to easily weather their attacks.


Instead, the problem with Guards is who they are accompanying - traditionally, Guards act as screeners for [[Vespid]]s, [[Jaeger]]s, [[Dragoon]]s, and [[Striker]]s, and can even serve as bodyguards for Sangvis Ringleaders. By protecting these units, they can ensure that Vespids can always get in a few volleys, that Jaegers can get into position to cause big damage, that Dragoons can survive long enough to engage the front line, and that Strikers can set up and begin spinning up the guns. By far the worst unit they can be teamed with is [[Brute]]s, who will rush your line while your forces are busy with the guards and can do enormous damage to your T-Dolls if they get in range.
Instead, the problem with Guards is who they are accompanying - traditionally, Guards act as screens for [[Vespid]]s, [[Jaeger]]s, [[Dragoon]]s, and [[Striker]]s, and can even serve as bodyguards for Sangvis Ringleaders. By protecting these units, they can ensure that Vespids can always get in a few volleys, that Jaegers can get into position to cause big damage, that Dragoons can survive long enough to engage the front line, and that Strikers can set up and begin spinning up the guns. By far the worst unit they can be teamed with is [[Brute]]s, who will rush your line while your forces are busy with the guards and can do enormous damage to your T-Dolls if they get in range.


Rifles are your best counter to Guards - because Rifles prioritize the back lines, they'll go after the units that actually matter, and not waste time on the meat walls. Failing this, high burst damage T-Dolls and AOE effects are your friends; Abilities like Antipersonnel Grenade, High-Explosive Grenade, Frag Grenade, and Incendiary Grenade are actually extremely helpful against Guards, because while they will tank the bulk of the damage from all but Antipersonnel Grenade with ease, Guards have a notorious tendency to bunch up, which means one grenade can often hit a bunch of them (even more if a Dragoon unit or the like is trying to slip past).
Rifles are your best counter to Guards - because Rifles prioritize the back lines, they'll go after the units that actually matter, and not waste time on the meat walls. Failing this, high burst damage T-Dolls and AOE effects are your friends; Abilities like Antipersonnel Grenade, High-Explosive Grenade, Frag Grenade, and Incendiary Grenade are actually extremely helpful against Guards, because while they will tank the bulk of the damage from all but Antipersonnel Grenade with ease, Guards have a notorious tendency to bunch up, which means one grenade can often hit a bunch of them (even more if a Dragoon unit or the like is trying to slip past).


In the later stages of [[Isomer]] players will encounter SWAP SF units for the first time, and Guards are one of the units that received an upgrade, increasing their base HP and granting them a skill which deploys a damage absorbing shield when the SWAP Guards stop advancing.
|lore=Their brightly-colored, purple dyed hair is intended to help Sangvis Ferri commander dolls quickly pinpoint the location of their lead units, and also the fastest direction to the frontline.<ref>[[The Art of Girls' Frontline Vol.1]], p. 139</ref>


|lore=
The introduction of the Guards series opened new strategic possibilities for Sangvis Ferri formations, leading to the abandonment of the electronic camouflage originally included in the cloaks of {{enemy name|Jaeger|alt=Jaegers}}.<ref>[[The Art of Girls' Frontline Vol.1]], p. 137</ref>
Guards are one of the youngest Sangvis regular-types, having been produced specifically to counter opponents that had determined (correctly) that Sangvis Ferri's more critical units were rather vulnerable if isolated. In particular, Sangvis hit upon the idea of fielding them alongside [[Jaeger]] units immediately, and completely changed how the latter was used by Sangvis in the process - moving from isolated sniper teams to dedicated hunting packs in urban and rough terrain designed to eliminate pockets of resistance.
 
|gallery=<gallery>
File:Guard.png
File:Houkai2 Guard.png|Guard was the featured enemy in the [[Girls'_Frontline#Houkai Gakuen/Guns GirlZ|Gun Girlz collab]].
</gallery>


|trivia=
|trivia=
* Their brightly-colored, purple dyed hair is intended to help Sangvis Ferri commander dolls quickly pinpoint the location of their lead units, and also the fastest direction to the frontline.
* Despite their shields, Guards are one of the lightest-dressed Sangvis dolls, wearing what can charitably be called a plated bikini.
* Despite their shields, Guards are one of the lightest-dressed Sangvis dolls, wearing what can charitably be called a plated bikini, owing mostly to their subdermal plating and internal defenses.
|references=
|references=
|}}
|}}

Latest revision as of 16:09, 25 December 2025

Guard Assimilated
Information
Full name Guard
Affiliation Sangvis Ferri
Released on CN (护卫者), TW, KR, EN, JP
Chibi animation
Variant:

Click the marked area to switch between animations. For details regarding animations, please see Animations on the Wiki.

View page template

“Sangvis Ferri's high-spec combat Dummy equipped with a shield and short-range weaponry. As its appearance suggests, it has high defensive capabilities and is often used to defend important units or to enter the fray as a more advanced vanguard.”

Stats / Data

  • Classification: Humanoid
  • Damage: Low
  • Accuracy: Moderate
  • Attack range: Short
  • Health: Very High
  • Armor value: N/A
  • Evasion: Low
  • Movement speed: Slow

Appearances

Guards first appear as the boss of chapter 3-3 and become an increasingly common sight as the game progresses. They become extremely common starting around Chapter 5. Players will encounter the Guard (SWAP) during the late stages of Isomer, and the Gingerbread Guard during Christmas events.

Gameplay

The bodyguard of the Sangvis Ferri regulars, Guards are among the toughest Sangvis units in common circulation, with the exception of the Aegis or Dragoon units. Their damage output is extremely low, barely the equivalent of Handgun T-dolls. However, they boast heightened durability, equipped with composite armor shields and their bodies reinforced with extensive subdermal plating and redundant survival mechanisms. The role of Guards is painfully simple: Advance forward, soaking otherwise-lethal damage and drawing attention away from their allies, allowing heavy hitters such as Jaegers to bring their weapons to bear. If a corridor opens up in the player's lines, Guards will, like Dragoons, attempt to force their way through the breach and force an allied retreat; thankfully, Guards' sluggish movement speed pales to the Dragoon's.

Guards do not rely on armor like the comparable Aegis unit, instead tanking through sheer health capacity, frequently having more HP per individual doll than entire low-level squads have per echelon. While their high health pools makes Guards extremely difficult to focus down, their lack of armor allows AR and SMG-type T-dolls to fare equally well against Guards as MGs and Rifles. While Guards carry ranged weapons (unlike the melee-centric Aegis), Guards suffer from low range and damage, allowing even the weediest of T-Dolls to easily weather their attacks.

Instead, the problem with Guards is who they are accompanying - traditionally, Guards act as screens for Vespids, Jaegers, Dragoons, and Strikers, and can even serve as bodyguards for Sangvis Ringleaders. By protecting these units, they can ensure that Vespids can always get in a few volleys, that Jaegers can get into position to cause big damage, that Dragoons can survive long enough to engage the front line, and that Strikers can set up and begin spinning up the guns. By far the worst unit they can be teamed with is Brutes, who will rush your line while your forces are busy with the guards and can do enormous damage to your T-Dolls if they get in range.

Rifles are your best counter to Guards - because Rifles prioritize the back lines, they'll go after the units that actually matter, and not waste time on the meat walls. Failing this, high burst damage T-Dolls and AOE effects are your friends; Abilities like Antipersonnel Grenade, High-Explosive Grenade, Frag Grenade, and Incendiary Grenade are actually extremely helpful against Guards, because while they will tank the bulk of the damage from all but Antipersonnel Grenade with ease, Guards have a notorious tendency to bunch up, which means one grenade can often hit a bunch of them (even more if a Dragoon unit or the like is trying to slip past).

Lore / Story involvement

Their brightly-colored, purple dyed hair is intended to help Sangvis Ferri commander dolls quickly pinpoint the location of their lead units, and also the fastest direction to the frontline.[1]

The introduction of the Guards series opened new strategic possibilities for Sangvis Ferri formations, leading to the abandonment of the electronic camouflage originally included in the cloaks of Jaegers.[2]

Trivia

  • Despite their shields, Guards are one of the lightest-dressed Sangvis dolls, wearing what can charitably be called a plated bikini.