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PNC Story: Difference between revisions

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{{Stub}}
{{Stub}}


== Chapter 1 ==
== Chapter 0: Oasis Defense ==
<tabs>
<tab name="Standard" class="gradientDivs">
<div class="gradientDivs">
====Prologue====
<div><div></div>
[[/Prologue|Slides]]([[/Prologue/Script|Script]])
</div>
</div>
 
<div class="gradientDivs">
====Standard 0-1: Emergency====
<div><div></div>
[[/Standard 0-1|Slides]]([[/Standard 0-1/Script|Script]])
</div>
</div>
 
<div class="gradientDivs">
====Standard 0-2: Last Stand====
<div><div></div>
[[/Standard 0-2|Slides]]([[/Standard 0-2/Script|Script]])
</div>
</div>
 
<div class="gradientDivs">
====Standard 0-3: Miraculous Escape====
<div><div></div>
[[/Standard 0-3|Slides]]([[/Standard 0-3/Script|Script]])
</div>
</div>
</tab>
</tabs>
 
== Chapter 1: Artificial Intelligence Sector - Rossum ==
<tabs>
<tab name="Standard" class="gradientDivs">
<div class="gradientDivs">
====Standard 1-1: Explore====
<div><div></div>
[[/Standard 1-1|Slides]]([[/Standard 1-1/Script|Script]])
</div>
</div>
 
<div class="gradientDivs">
====Standard 1-2: Trade====
<div><div></div>
[[/Standard 1-2|Slides]]([[/Standard 1-2/Script|Script]])
</div>
</div>
 
<div class="gradientDivs">
====Standard 1-3: Fox====
<div><div></div>
[[/Standard 1-3|Slides]]([[/Standard 1-3/Script|Script]])
</div>
</div>
 
<div class="gradientDivs">
====Standard 1-4: Clash====
<div><div></div>
[[/Standard 1-4|Slides]]([[/Standard 1-4/Script|Script]])
</div>
</div>
 
<div class="gradientDivs">
====Standard 1-5: Method====
<div><div></div>
[[/Standard 1-5|Slides]]([[/Standard 1-5/Script|Script]])
</div>
</div>
 
<div class="gradientDivs">
====Standard 1-6: Argument====
<div><div></div>
[[/Standard 1-6|Slides]]([[/Standard 1-6/Script|Script]])
</div>
</div>
 
<div class="gradientDivs">
====Standard 1-7: Viewpoint====
<div><div></div>
[[/Standard 1-7|Slides]]([[/Standard 1-7/Script|Script]])
</div>
</div>
 
<div class="gradientDivs">
====Standard 1-8: Backup====
<div><div></div>
[[/Standard 1-8|Slides]]([[/Standard 1-8/Script|Script]])
</div>
</div>
 
<div class="gradientDivs">
====Standard 1-9: Sacrifice====
<div><div></div>
[[/Standard 1-9|Slides]]([[/Standard 1-9/Script|Script]])
</div>
</div>
 
<div class="gradientDivs">
====Standard 1-10: Farewell====
<div><div></div>
[[/Standard 1-10|Slides]]([[/Standard 1-10/Script|Script]])
</div>
</div>
 
<div class="gradientDivs">
====Standard 1-11: Return====
<div><div></div>
[[/Standard 1-11|Slides]]([[/Standard 1-11/Script|Script]])
</div>
</div>
</tab>
<tab name="Dark Realm" class="gradientDivs">
<div class="gradientDivs">
====Dark 1-1: Determination====
<div><div></div>
[[/Dark 1-1|Slides]]([[/Dark 1-1/Script|Script]])
</div>
</div>
 
<div class="gradientDivs">
====Dark 1-2: Proposal====
<div><div></div>
[[/Dark 1-2|Slides]]([[/Dark 1-2/Script|Script]])
</div>
</div>
 
<div class="gradientDivs">
====Dark 1-3: Route====
<div><div></div>
[[/Dark 1-3|Slides]]([[/Dark 1-3/Script|Script]])
</div>
</div>
 
<div class="gradientDivs">
====Dark 1-4: Fragment====
<div><div></div>
[[/Dark 1-4|Slides]]([[/Dark 1-4/Script|Script]])
</div>
</div>
 
<div class="gradientDivs">
====Dark 1-5: Name====
<div><div></div>
[[/Dark 1-5|Slides]]([[/Dark 1-5/Script|Script]])
</div>
</div>
</tab>
</tabs>
 
<gallery>
<gallery>
File:PNC_Chapter01_BG001.png
File:PNC_Chapter01_BG001.png
Line 21: Line 171:
</gallery>
</gallery>


== Chapter 2 ==
== Chapter 2: Military Sector - Cyclopes ==
<tabs>
<tab name="Standard" class="gradientDivs">
<div class="gradientDivs">
====Standard 2-1: Shrieking Arrow====
<div><div></div>
[[/Standard 2-1|Slides]]([[/Standard 2-1/Script|Script]])
</div>
</div>
 
<div class="gradientDivs">
====Standard 2-2: Hunting Grounds====
<div><div></div>
[[/Standard 2-2|Slides]]([[/Standard 2-2/Script|Script]])
</div>
</div>
 
<div class="gradientDivs">
====Standard 2-3: Powderkeg====
<div><div></div>
[[/Standard 2-3|Slides]]([[/Standard 2-3/Script|Script]])
</div>
</div>
 
<div class="gradientDivs">
====Standard 2-4: Utter Destruction====
<div><div></div>
[[/Standard 2-4|Slides]]([[/Standard 2-4/Script|Script]])
</div>
</div>
 
<div class="gradientDivs">
====Standard 2-5: Bullseye====
<div><div></div>
[[/Standard 2-5|Slides]]([[/Standard 2-5/Script|Script]])
</div>
</div>
 
<div class="gradientDivs">
====Standard 2-6: Arrow Let Loose====
<div><div></div>
[[/Standard 2-6|Slides]]([[/Standard 2-6/Script|Script]])
</div>
</div>
 
<div class="gradientDivs">
====Standard 2-7: Fallacies====
<div><div></div>
[[/Standard 2-7|Slides]]([[/Standard 2-7/Script|Script]])
</div>
</div>
 
<div class="gradientDivs">
====Standard 2-8: In Range====
<div><div></div>
[[/Standard 2-8|Slides]]([[/Standard 2-8/Script|Script]])
</div>
</div>
 
<div class="gradientDivs">
====Standard 2-9: Sniper's Scope====
<div><div></div>
[[/Standard 2-9|Slides]]([[/Standard 2-9/Script|Script]])
</div>
</div>
 
<div class="gradientDivs">
====Standard 2-10: Recalibration====
<div><div></div>
[[/Standard 2-10|Slides]]([[/Standard 2-10/Script|Script]])
</div>
</div>
 
<div class="gradientDivs">
====Standard 2-11: Shattered Arrow====
<div><div></div>
[[/Standard 2-11|Slides]]([[/Standard 2-11/Script|Script]])
</div>
</div>
</tab>
<tab name="Dark Realm" class="gradientDivs">
<div class="gradientDivs">
====Dark 2-1: Phantom Pain (Part I)====
<div><div></div>
[[/Dark 2-1|Slides]]([[/Dark 2-1/Script|Script]])
</div>
</div>
 
<div class="gradientDivs">
====Dark 2-2: Phantom Pain (Part II)====
<div><div></div>
[[/Dark 2-2|Slides]]([[/Dark 2-2/Script|Script]])
</div>
</div>
 
<div class="gradientDivs">
====Dark 2-3: Wrong Path====
<div><div></div>
[[/Dark 2-3|Slides]]([[/Dark 2-3/Script|Script]])
</div>
</div>
 
<div class="gradientDivs">
====Dark 2-4: Rebirth====
<div><div></div>
[[/Dark 2-4|Slides]]([[/Dark 2-4/Script|Script]])
</div>
</div>
 
<div class="gradientDivs">
====Dark 2-5: Wavering====
<div><div></div>
[[/Dark 2-5|Slides]]([[/Dark 2-5/Script|Script]])
</div>
</div>
 
<div class="gradientDivs">
====Dark 2-6: Restart====
<div><div></div>
[[/Dark 2-6|Slides]]([[/Dark 2-6/Script|Script]])
</div>
</div>
</tab>
</tabs>
 
<gallery>
<gallery>
File:PNC_Chapter02_BG001.png
File:PNC_Chapter02_BG001.png
Line 34: Line 308:
</gallery>
</gallery>


== Chapter 4 ==
== Chapter 3: Environment and Energy Sector - Helios ==
 
== Chapter 4: Computer Sector - Enigma ==
<gallery>
<gallery>
File:PNC_Chapter04_BG001.png
File:PNC_Chapter04_BG001.png
Line 44: Line 320:
File:PNC_Chapter04_CG001.png
File:PNC_Chapter04_CG001.png
</gallery>
</gallery>
==Chapter 5: Art Sector - Pierides==


{{PNCTopics}}
{{PNCTopics}}

Revision as of 10:53, 24 November 2022

The story of Project: Neural Cloud as seen in the campaign.

"We're not at an optimal state yet, commander."

This article is a stub. You can help us by expanding it (check our quick editing guide and how to guides).


Chapter 0: Oasis Defense

Prologue

Standard 0-1: Emergency

Standard 0-2: Last Stand

Standard 0-3: Miraculous Escape

Chapter 1: Artificial Intelligence Sector - Rossum

Standard 1-1: Explore

Standard 1-2: Trade

Standard 1-3: Fox

Standard 1-4: Clash

Standard 1-5: Method

Standard 1-6: Argument

Standard 1-7: Viewpoint

Standard 1-8: Backup

Standard 1-9: Sacrifice

Standard 1-10: Farewell

Standard 1-11: Return

Dark 1-1: Determination

Dark 1-2: Proposal

Dark 1-3: Route

Dark 1-4: Fragment

Dark 1-5: Name

Chapter 2: Military Sector - Cyclopes

Standard 2-1: Shrieking Arrow

Standard 2-2: Hunting Grounds

Standard 2-3: Powderkeg

Standard 2-4: Utter Destruction

Standard 2-5: Bullseye

Standard 2-6: Arrow Let Loose

Standard 2-7: Fallacies

Standard 2-8: In Range

Standard 2-9: Sniper's Scope

Standard 2-10: Recalibration

Standard 2-11: Shattered Arrow

Dark 2-1: Phantom Pain (Part I)

Dark 2-2: Phantom Pain (Part II)

Dark 2-3: Wrong Path

Dark 2-4: Rebirth

Dark 2-5: Wavering

Dark 2-6: Restart

Chapter 3: Environment and Energy Sector - Helios

Chapter 4: Computer Sector - Enigma

Chapter 5: Art Sector - Pierides

Project Neural Cloud
Dolls List · Events List · Costumes List · Items List · Enemy List · NPCs List · Story (Worldview · Horizon Record · Loading Screens)
Main Screen Guide · Doll Info Menu · Oasis Menu · Combat · Strategies · Exploration Menu · Factory Menu · Function Cards · Spirits · Dormitory · Achievements