Ranking of this Doll's specs relative to other Dolls of the same type.
Ranking of this Doll's specs relative to every other Doll.
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|classification = AR | |classification = AR | ||
|rarity = 5 | |rarity = 5 | ||
|faction= [[404]] | |faction= [[Squad 404]] | ||
|manufactureringame= | |manufactureringame= Unknown Manufacturer | ||
{{spoiler|Modified into a T-Doll by [[Dier]]}} | |||
|manufacturer = Heckler & Koch | |manufacturer = Heckler & Koch | ||
|fullname = Heckler & Koch G11 | |fullname = Heckler & Koch G11 | ||
|artist = {{artist name|音符}} | |artist = {{artist name|音符}} (Original Artist);<br/> | ||
{{artist name|陆银}} ({{spoiler|Neural Upgrade}}, Lucky Rat's Lazy Spring);<br/> | |||
{{artist name|STAR影法师}} (The Rex Rabbit In Search of Courage);<br/> | |||
{{artist name|--}} (Chaotic Symphony);<br/> | |||
{{artist name|GINAGALA}} (Autumn Nap As You Will XI);<br/> | |||
{{artist name|umo}} (Mind Eraser);<br/> | |||
{{artist name|脆皮炸虾球}} (Fluffy Dumptruck) | |||
|voiceactor = {{voice actor name|Fukuhara Ayaka}} | |voiceactor = {{voice actor name|Fukuhara Ayaka}} | ||
|releasedon = {{doll_server_alias|server=CN|alias=G11}}, {{doll_server_alias|server=TW|alias=G11}}, {{doll_server_alias|server=KR|alias=G11}}, {{doll_server_alias|server=EN|alias=Gr G11}}, {{doll_server_alias|server=JP|alias=Gr G11}} | |releasedon = {{doll_server_alias|server=CN|alias=G11|year=2016|month=8}}, {{doll_server_alias|server=TW|alias=G11}}, {{doll_server_alias|server=KR|alias=G11}}, {{doll_server_alias|server=EN|alias=Gr G11}}, {{doll_server_alias|server=JP|alias=Gr G11}} | ||
| | |GFL2=Mechty | ||
|weaponinfo = | |||
During the Cold War, caseless ammunition was one of NATO's top projects, in order to achieve both easier ammunition storage/logistics and faster rate of fire. In the end, almost every project ended in failure or lost interest, with the exception of Heckler & Koch's G11. In theory, caseless munitions can achieve faster rates of weapon fire, since the process of the bolt unlocking followed by brass extraction and ejection is not needed with a bullet that doesn't come with a case; the weapon only needs to fire, load a new cartridge, and repeat. | |||
This prototype assault rifle uses a gas-operated rotary breech mechanism, feeding from a 45-/50-round detachable magazine that is loaded in from the front of the weapon above the barrel, and was chambered for the 4.73×33mm caseless ammunition. The G11 is capable achieving a 460 rounds per minute fully automatic rate of fire, but the rifle's main selling point is the three-round burst fire mode. In this mode, the G11 is capable of reaching a cyclic rate of fire of 2100 rounds per minute, delivering three projectiles down range at a muzzle velocity of 930 meters per second. The burst rate of fire is so fast the recoil is only felt after all three projectiles leave the weapon.<ref name = "sleepo Forgotten Weapons">[https://www.youtube.com/watch?v=QGKcvM2Hh4g Forgotten Weapons video on the G11]</ref> | |||
Other features of the weapon included a fire selector lever capable of functioning as a safety, as well as toggling between burst and automatic fire. An integrated optical sight can be found on top of the carrying handle, which is removable to allow the use of other sights. Thanks to the unconventional magazine placement, the weapon itself is relatively short, with the G11 measuring 750mm in length while having a 540mm long barrel. | |||
G11 | The main cartridge designed for G11's usage is the 4.73×33mm caseless cartridge. It sports a cuboid shape as opposed to conventional round cartridges. It consists of 4 parts: the solid propellant, the primer, the bullet, and a plastic cap that serves to keep the bullet centered in the propellant block. When primed, the solid propellant fully ignites and the energy produced from burning forces the bullet out, with the plastic cap and primer ejected after use. The small and rectangular shape of the cartridge meant it stacked better, so more rounds could fit in the same given volume than conventional rounds. However, the solid propellant is brittle, which when handled improperly may crack or shatter. Cracked munitions have direct effects on the firing performance of G11.<ref name = "schatz-presentation">[http://www.forgottenweapons.com/wp-content/uploads/2013/07/Caseless-Ammunition-Small-Arms.pdf PDF of Jim Schatz's presentation on Caseless Ammunition during the 2012 NDIA Joint Armaments Conference in Seattle, Washington]</ref> | ||
The weapon was finished in 1990, although the project was technically successful, the weapon didn't enter full production due | The G11 project was started in the 1960s, and was handled by a joint research group made up of three different companies. The finished weapon itself was a success, but development of the ammunition had a few major bottlenecking points through out the twenty years of development, primarily plagued by the cook-off problem. The lack of an ejection port or a brass casing bleeding off excess heat meant that the chamber was heating up to the point that the nitrocellulose initially used as the solid propellant was being ignited before the trigger was pulled. This was eventually solved by using the HMX nitroamine high explosive propellant, since it had a much higher igniting temperature. Other minor issues such as weapon chamber fouling and logistic handling were also solved in time. | ||
The G11 was finished in 1990, and although the project was technically successful, the weapon didn't enter full production due to the significantly high production cost for both the rifle and the munitions. The political changes following Germany's reunification also cut down military funding for the newly reunited nation, and as a result the G11 was struck from the procurement process. Only 265 units were ever produced, only some of which made their way into the hands of the Bundeswehr. Ultimately, the German armed forces replaced their G3 rifles with the HK50/G36, which was chambered for conventional ammunition. | |||
Even though the end of the G11 project didn't result in its adoption, its HITP round got the interest of AAI, which used it as the base for the caseless variant of the LSAT program.<ref name = "sleepo wiki">[[wikipedia:Heckler & Koch G11|Wikipedia entry on G11]]</ref> | |||
| design = | | design = | ||
Like all characters designed by Infukun, not a lot of design inspirations were shared. From the official art book, we understood that Infukun got all of his/her inspirations while sitting on the loo.<ref>{{cite ab1|204}}</ref> | Like all characters designed by Infukun, not a lot of design inspirations were shared. From the official art book, we understood that Infukun got all of his/her inspirations while sitting on the loo.<ref>{{cite|ab1|204}}</ref> | ||
Despite the lack of comments from Infukun, players have identified the weapon she carries as the final version of G11, the G11K2.<ref name="moe">[https://zh.moegirl.org/少女前线:G11 Moegirl entry on G11]</ref> | Despite the lack of comments from Infukun, players have identified the weapon she carries as the final version of G11, the G11K2.<ref name = "sleepo moe">[https://zh.moegirl.org/少女前线:G11 Moegirl entry on G11]</ref> However, her gun lacks the magazine release, both for the main magazine and the spares. | ||
|min_dmg= 16 | |min_dmg= 16 | ||
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|mov= 10 | |mov= 10 | ||
|craft= 4:04:00 | |craft= 4:04:00 | ||
|moddable=1 | |||
|mod1_max_hp=123 | |||
|mod1_max_dmg=47 | |||
|mod1_max_acc=47 | |||
|mod1_max_eva=43 | |||
|mod1_max_rof=96 | |||
|mod2_max_hp=124 | |||
|mod2_max_dmg=47 | |||
|mod2_max_acc=47 | |||
|mod2_max_eva=44 | |||
|mod2_max_rof=97 | |||
|mod3_max_hp=124 | |||
|mod3_max_dmg=48 | |||
|mod3_max_acc=48 | |||
|mod3_max_eva=44 | |||
|mod3_max_rof=97 | |||
|aura1= Affects submachine guns | |aura1= Affects submachine guns | ||
|aura2= Increases evasion by 10% | |aura2= Increases evasion by 10% | ||
|aura3= Increases | |aura3= Increases damage by 30% | ||
|mod1_aura2= Increases evasion by 12% | |||
|mod1_aura3= Increases damage by 35% | |||
|tile6= 1 | |tile6= 1 | ||
|tile5= 0 | |tile5= 0 | ||
|mod1_tile3= 1 | |||
|costume1 = Neet Zombie | |costume1 = Neet Zombie | ||
|costume2 = | |costume2 = Schoenstes Geschenk | ||
|costume3 = Dragon Jr. | |costume3 = Dragon Jr. | ||
|costume4 = Lucky | |costume4 = Lucky Rat's Lazy Spring | ||
|costume5 = The Rex Rabbit In Search of Courage | |||
|costume6 = [Neural Upgrade] | |||
|costume7 = Chaotic Symphony | |||
|costume8 = Autumn Nap As You Will XI | |||
|costume9 = Mind Eraser | |||
|costume10 = Fluffy Dumptruck | |||
|gallery=<gallery> | |gallery=<gallery> | ||
Line 58: | Line 95: | ||
File:G11.png|Full artwork | File:G11.png|Full artwork | ||
File:G11_D.png|Full damaged artwork | File:G11_D.png|Full damaged artwork | ||
File:G11_costume6 S.png|{{spoiler|Neural Upgrade profile image}} | |||
File:G11 costume6.png|{{spoiler|Neural Upgrade full artwork}} | |||
File:G11_costume6 D.png|{{spoiler|Neural Upgrade full damaged artwork}} | |||
File:G11_costume1.png|"Neet Zombie" full artwork | File:G11_costume1.png|"Neet Zombie" full artwork | ||
File:G11_costume1_D.png|"Neet Zombie" full damaged artwork | File:G11_costume1_D.png|"Neet Zombie" full damaged artwork | ||
File:G11_costume2.png|" | File:G11_costume2.png|"Schoenstes Geschenk" full artwork | ||
File:G11_costume2_D.png|" | File:G11_costume2_D.png|"Schoenstes Geschenk" full damaged artwork | ||
File:G11_costume3.png|"Dragon Jr." full artwork | File:G11_costume3.png|"Dragon Jr." full artwork | ||
File:G11_costume3_D.png|"Dragon Jr." full damaged artwork | File:G11_costume3_D.png|"Dragon Jr." full damaged artwork | ||
File:G11_costume4.png|"Lucky | File:G11_costume4.png|"Lucky Rat's Lazy Spring" full artwork | ||
File:G11_costume4_D.png|"Lucky | File:G11_costume4_D.png|"Lucky Rat's Lazy Spring" full damaged artwork | ||
File:G11_costume5.png|"The Rex Rabbit In Search of Courage" full artwork | |||
File:G11_costume5_D.png|"The Rex Rabbit In Search of Courage" full damaged artwork | |||
File:G11_costume7.png|"Chaotic Symphony" full artwork | |||
File:G11_costume7_D.png|"Chaotic Symphony" full damaged artwork | |||
File:G11_costume8.png|"Autumn Nap As You Will XI" full artwork | |||
File:G11_costume9.png|"Mind Eraser" full artwork | |||
File:G11_costume9_D.png|"Mind Eraser" full damaged artwork | |||
File:G11_costume10.png|"Fluffy Dumptruck" full artwork | |||
File:G11_costume10_D.png|"Fluffy Dumptruck" full damaged artwork | |||
</gallery> | </gallery> | ||
|galleryAlt=<gallery> | |galleryAlt=<gallery> | ||
File:G11_casual.png| | File:G11_casual.png|{{spoiler|Alternate CG used for G11 during HK416's MOD3 story, prior to them meeting}} | ||
File:G11_maid.png| | File:G11_maid.png|{{spoiler|CG used during HK416's MOD3 story, This CG is showcasing one of [[Dier]]'s Maids.}} | ||
File:Girls Frontline Orchestra 2018 promotion poster.jpg|Girls Frontline Orchestra 2018 promotion poster, character art illustrated by Duoyuanjun | File:G11 frozen.png|From, The Division Collaboration Story, [[Bounty Feast]]. | ||
File:Girls Frontline Orchestra 2018 promotion poster.jpg|[[Girls' Frontline Concerts|Girls Frontline Orchestra 2018]] promotion poster, character art illustrated by Duoyuanjun | |||
File:Winter Pixies Login Wallpaper.png|"Winter Pixies" Login wallpaper illustrated by 水乌龟 (Suisai) | File:Winter Pixies Login Wallpaper.png|"Winter Pixies" Login wallpaper illustrated by 水乌龟 (Suisai) | ||
File:Sulfur in the Air Login Wallpaper.png|"Sulfur in the Air" Login wallpaper illustrated by 音符 | |||
File:Springfield Login Wallpaper 2016 Halloween Illustrated by Suisai.jpeg|2016 Halloween login wallpaper illustrated by Suisai | |||
File:Task Force 404 Halloween Login Wallpaper.png|Task Force 404 Halloween Login wallpaper (JP) illustrated by ??? | File:Task Force 404 Halloween Login Wallpaper.png|Task Force 404 Halloween Login wallpaper (JP) illustrated by ??? | ||
File:Year God's Blessing Login Wallpaper.png|"Year God's Blessing" Login Wallpaper illustrated by | File:Year God's Blessing Login Wallpaper.png|"Year God's Blessing" Login Wallpaper illustrated by 藤原海藻 | ||
File:Sleepwalking in Rabbit Wonderland Login Wallpaper.png|"Sleepwalking in Rabbit Wonderland" Login wallpaper illustrated by STAR影法师 | |||
File:A Cup of Life Login Wallpaper.jpg|"A Cup of Life" Login wallpaper | |||
</gallery> | </gallery> | ||
| trivia = | |trivia = | ||
* | *The in-game sprite of G11 does not feature any brass being ejected during the firing animation, as the G11 uses the 4.73×33mm caseless cartridge. | ||
**This also | **This is also the case with {{doll name|SPP-1|HG|4}}. | ||
*One of the furniture | *One of the furniture pieces introduced during [[Events/2018/April#Easter Egg Frag Delay|Easter Egg Frag Delay]] is a microphone set, which some T-dolls can interact with and perform a song related to their character design/setting. The song G11 performs is Wiegenlied, Op. 98, No. 2 by Franz Peter Schubert. | ||
*The G11 uses a unique rotary breech mechanism to achieve | *The G11 uses a unique rotary breech mechanism to achieve its high-rate of fire reliably. Thanks to the mechanism's unconventional look and lack of information readily available on it, the G11 earned the nickname of "Kraut Space Magic". | ||
*By the end of the G11 project, it had evolved into a weapon system family, with development of a Light Machine Gun and a PDW/Handgun using a pistol-sized caseless round. | *By the end of the G11 project, it had evolved into a weapon system family, with development of a Light Machine Gun and a PDW/Handgun using a pistol-sized caseless round. | ||
*{{spoiler|Although Dier's maid(s) appears to resemble {{doll name|G11|AR|5}}, this is in fact due to their base factory model being the exact same as G11. Since [[Dier]] wanted to commemorate his first ever total T-Doll conversion, all the maids in his mansion are from the same model as G11's factory model. This has absolutely-definitely-totally nothing to do with his maid obsession...}} | |||
*The "Autumn Nap As You Will XI" costume for G11 is an exclusive costume, available only to those who purchased the same jacket from the official shop and redeemed the special code that came with it. <!-- The costume also does not possess a damaged CG variant. --> | |||
*The [[PNC_Dormitory|furniture]] Magrasea Classroom - Classroom Cabinet features G11's shoes, cap, scarf and stickers with a sign “No Disturb” hanging from the handle of the cabinet. | |||
}} | }} |
G11 | Story | Quotes | Live2D |
G11 122 | |
Gun Information | |
---|---|
Full name | Heckler & Koch G11 |
Country of origin | West Germany |
Manufacturer | Heckler & Koch |
Game Information | |
Faction | Squad 404 |
Manufactured / Revised by |
Unknown Manufacturer
Modified into a T-Doll by Dier |
Voice actor | Fukuhara Ayaka |
Artist | 音符 (Original Artist); 陆银 (Neural Upgrade, Lucky Rat's Lazy Spring); |
Released on | CN (2016-8), TW, KR, EN (Gr G11), JP (Gr G11) |
Chibi Animation | |
Variant:
Click the marked area to switch between animations. For details regarding animations, please see Animations on the Wiki. | |
View page template |
NORMALHEAVY Timer 4:04:00. See T-Doll Production for details.
DROP Not obtainable as a drop.
REWARD Not obtained as a reward
There is no union skill for this T-Doll.
Ranking of this Doll's specs relative to other Dolls of the same type.
Ranking of this Doll's specs relative to every other Doll.
name | Eye of the Assaulter | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
text | Each attack will inflict ($damage_quantity)x hits on the target for ($time_value) seconds. | |||||||||
initial | 6 | |||||||||
icon | comboBuffSelf | |||||||||
cooldown | 20 | 19.6 | 19.1 | 18.7 | 18.2 | 17.8 | 17.3 | 16.9 | 16.4 | 16 |
damage_quantity | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 3 | 3 |
time_value | 3 | 3.2 | 3.3 | 3.5 | 3.7 | 3.8 | 4 | 4.2 | 4.3 | 4.5 |
name of skill here | ||
Ranking of this Doll's specs relative to other Dolls of the same type.
Ranking of this Doll's specs relative to every other Doll.
name | Eye of the Assaulter | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
text | Each attack will inflict ($damage_quantity)x hits on the target for ($time_value) seconds. | |||||||||
initial | 6 | |||||||||
icon | comboBuffSelf | |||||||||
cooldown | 20 | 19.6 | 19.1 | 18.7 | 18.2 | 17.8 | 17.3 | 16.9 | 16.4 | 16 |
damage_quantity | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 3 | 3 |
time_value | 3.5 | 3.7 | 3.9 | 4 | 4.2 | 4.3 | 4.5 | 4.7 | 4.8 | 5 |
name of skill here | ||
Ranking of this Doll's specs relative to other Dolls of the same type.
Ranking of this Doll's specs relative to every other Doll.
name | Eye of the Assaulter | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
text | Each attack will inflict ($damage_quantity)x hits on the target for ($time_value) seconds. | |||||||||
initial | 6 | |||||||||
icon | comboBuffSelf | |||||||||
cooldown | 20 | 19.6 | 19.1 | 18.7 | 18.2 | 17.8 | 17.3 | 16.9 | 16.4 | 16 |
damage_quantity | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 3 | 3 |
time_value | 3.5 | 3.7 | 3.9 | 4 | 4.2 | 4.3 | 4.5 | 4.7 | 4.8 | 5 |
name | Stance of the Assaulter | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
icon | g11mod | |||||||||
text | For every 3 hits on the same enemy, deal an extra hit that does damage equal to ($hp_value)% of the enemy's max HP. The extra hit is affected by armour but ignores HP shields, and cannot exceed ($dam_value)% of self damage. | |||||||||
hp_value | 1 | 1.1 | 1.2 | 1.3 | 1.4 | 1.6 | 1.7 | 1.8 | 1.9 | 2 |
dam_value | 120 | 140 | 160 | 180 | 200 | 220 | 240 | 260 | 280 | 300 |
name of skill here | ||
Ranking of this Doll's specs relative to other Dolls of the same type.
Ranking of this Doll's specs relative to every other Doll.
name | Eye of the Assaulter | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
text | Each attack will inflict ($damage_quantity)x hits on the target for ($time_value) seconds. | |||||||||
initial | 6 | |||||||||
icon | comboBuffSelf | |||||||||
cooldown | 20 | 19.6 | 19.1 | 18.7 | 18.2 | 17.8 | 17.3 | 16.9 | 16.4 | 16 |
damage_quantity | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 3 | 3 |
time_value | 3.5 | 3.7 | 3.9 | 4 | 4.2 | 4.3 | 4.5 | 4.7 | 4.8 | 5 |
name | Stance of the Assaulter | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
icon | g11mod | |||||||||
text | For every 3 hits on the same enemy, deal an extra hit that does damage equal to ($hp_value)% of the enemy's max HP. The extra hit is affected by armour but ignores HP shields, and cannot exceed ($dam_value)% of self damage. | |||||||||
hp_value | 1 | 1.1 | 1.2 | 1.3 | 1.4 | 1.6 | 1.7 | 1.8 | 1.9 | 2 |
dam_value | 120 | 140 | 160 | 180 | 200 | 220 | 240 | 260 | 280 | 300 |
name of skill here | ||
During the Cold War, caseless ammunition was one of NATO's top projects, in order to achieve both easier ammunition storage/logistics and faster rate of fire. In the end, almost every project ended in failure or lost interest, with the exception of Heckler & Koch's G11. In theory, caseless munitions can achieve faster rates of weapon fire, since the process of the bolt unlocking followed by brass extraction and ejection is not needed with a bullet that doesn't come with a case; the weapon only needs to fire, load a new cartridge, and repeat.
This prototype assault rifle uses a gas-operated rotary breech mechanism, feeding from a 45-/50-round detachable magazine that is loaded in from the front of the weapon above the barrel, and was chambered for the 4.73×33mm caseless ammunition. The G11 is capable achieving a 460 rounds per minute fully automatic rate of fire, but the rifle's main selling point is the three-round burst fire mode. In this mode, the G11 is capable of reaching a cyclic rate of fire of 2100 rounds per minute, delivering three projectiles down range at a muzzle velocity of 930 meters per second. The burst rate of fire is so fast the recoil is only felt after all three projectiles leave the weapon.[1]
Other features of the weapon included a fire selector lever capable of functioning as a safety, as well as toggling between burst and automatic fire. An integrated optical sight can be found on top of the carrying handle, which is removable to allow the use of other sights. Thanks to the unconventional magazine placement, the weapon itself is relatively short, with the G11 measuring 750mm in length while having a 540mm long barrel.
The main cartridge designed for G11's usage is the 4.73×33mm caseless cartridge. It sports a cuboid shape as opposed to conventional round cartridges. It consists of 4 parts: the solid propellant, the primer, the bullet, and a plastic cap that serves to keep the bullet centered in the propellant block. When primed, the solid propellant fully ignites and the energy produced from burning forces the bullet out, with the plastic cap and primer ejected after use. The small and rectangular shape of the cartridge meant it stacked better, so more rounds could fit in the same given volume than conventional rounds. However, the solid propellant is brittle, which when handled improperly may crack or shatter. Cracked munitions have direct effects on the firing performance of G11.[2]
The G11 project was started in the 1960s, and was handled by a joint research group made up of three different companies. The finished weapon itself was a success, but development of the ammunition had a few major bottlenecking points through out the twenty years of development, primarily plagued by the cook-off problem. The lack of an ejection port or a brass casing bleeding off excess heat meant that the chamber was heating up to the point that the nitrocellulose initially used as the solid propellant was being ignited before the trigger was pulled. This was eventually solved by using the HMX nitroamine high explosive propellant, since it had a much higher igniting temperature. Other minor issues such as weapon chamber fouling and logistic handling were also solved in time.
The G11 was finished in 1990, and although the project was technically successful, the weapon didn't enter full production due to the significantly high production cost for both the rifle and the munitions. The political changes following Germany's reunification also cut down military funding for the newly reunited nation, and as a result the G11 was struck from the procurement process. Only 265 units were ever produced, only some of which made their way into the hands of the Bundeswehr. Ultimately, the German armed forces replaced their G3 rifles with the HK50/G36, which was chambered for conventional ammunition.
Even though the end of the G11 project didn't result in its adoption, its HITP round got the interest of AAI, which used it as the base for the caseless variant of the LSAT program.[3]
Like all characters designed by Infukun, not a lot of design inspirations were shared. From the official art book, we understood that Infukun got all of his/her inspirations while sitting on the loo.[4]
Despite the lack of comments from Infukun, players have identified the weapon she carries as the final version of G11, the G11K2.[5] However, her gun lacks the magazine release, both for the main magazine and the spares.
Gallery consisting of artworks used primarily in-game. For information on how to obtain certain costumes, see Skin Catalogue.
Alternate gallery consisting of artworks with slight alterations as well as miscellaneous artworks.
List of T-Dolls[Request/Refresh list] |
---|