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[[File:VA-11_Hall-A_Login_background.png|thumb|right|800px|Official login wallpaper]] | [[File:VA-11_Hall-A_Login_background.png|thumb|right|800px|Official login wallpaper]] | ||
2019 collaboration event with VA-11 Hall-A by Sukeban Games. Event starts after 13th of June maintenance. | 2019 collaboration event with VA-11 Hall-A by Sukeban Games. Event starts after 13th of June maintenance. | ||
__TOC__ | __TOC__ | ||
{{clr}} | {{clr}} | ||
= | ==Event Periods== | ||
{{EventPeriods| | |||
{{EventPeriod|game=GFL|title=瓦尔哈拉|start=2019-06-13T18:00:00+07|end=2019-07-14T10:00:00+07|type=Collaboration Event|server=CN}} | |||
{{EventPeriod|game=GFL|start=2019-08-06T06:00:00-08|end=2019-08-26T23:59:00-08|type=Collaboration Event|server=EN}} | |||
{{EventPeriod|game=GFL|start=2022-04-26T06:00:00-08|end=2020-05-16T23:59:00-08|type=Collaboration Event|server=EN|comment=Rerun}} | |||
}} | |||
== Chapters == | == Chapters == | ||
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=== New collab Extra T-Dolls === | === New collab Extra T-Dolls === | ||
* {{doll name|Jill|HG|EXTRA}} - Reward - Acquired after beating E1-8 "Last Rain in the world" | * {{doll name|Jill|HG|EXTRA}} - Reward - Acquired after beating E1-8 "Last Rain in the world" | ||
* {{doll name|Dana|SG|EXTRA}} - Reward - Acquired after beating E1-1 "Didgeridoo Manual" | * {{doll name|Dana|SG|EXTRA}} - Reward - Acquired after beating E1-1 "Didgeridoo Manual" | ||
* {{doll name|Sei|HG|EXTRA}} - Drops from E1-5 and E2-5 | * {{doll name|Sei|HG|EXTRA}} - Drops from E1-5 and E2-5 | ||
* {{doll name|Stella|RF|EXTRA}} - Drops from E1-8 and E2-8 | * {{doll name|Stella|RF|EXTRA}} - Drops from E1-8 and E2-8 | ||
* {{doll name|Dorothy|SMG|EXTRA}} - Can be purchased in the event shop for 150 shards, max 1 purchase | * {{doll name|Dorothy|SMG|EXTRA}} - Can be purchased in the event shop for 150 shards, max 1 purchase | ||
* {{doll name|Alma|MG|EXTRA}} - Can be purchased in the event shop for 150 shards, max 1 purchase | * {{doll name|Alma|MG|EXTRA}} - Can be purchased in the event shop for 150 shards, max 1 purchase | ||
=== New Exclusive Equipment === | === New Exclusive Equipment === | ||
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=== Event Shop === | === Event Shop === | ||
The event shop holds items with a total value of 1260 shards. You can collect 60 shards per day, so you have to collect 21 full days to buy everything from the shop. | |||
{| class=gf-table | |||
! Item | |||
! Shards | |||
|- | |||
| T-Doll: {{doll name|Dorothy|SMG|EXTRA}} || 150 | |||
|- | |||
| T-Doll: {{doll name|Alma|MG|EXTRA}} || 150 | |||
|- | |||
| Equipment: {{equip name|Mechanical Arm|Special|5}} || 70 | |||
|- | |||
| Equipment: {{equip name|MIRD5-Class Ammo|Status Ammo|5}} || 70 | |||
|- | |||
| Equipment: {{equip name|White Knight Armor|Exoskeleton|5}} || 70 | |||
|- | |||
| Equipment: {{equip name|Prosthetic Eye|Special|5}} || 70 | |||
|- | |||
| Equipment: {{equip name|Artificial Hands|Special|5}} || 70 | |||
|- | |||
| T-Fairy: {{fairy name|Anna Graem|Battle Fairy}} (Max: 3) || 80 | |||
|- | |||
| Profile background || 50 | |||
|- | |||
| Player Avatar: G28 || 20 | |||
|- | |||
| Player Avatar: Dana || 20 | |||
|- | |||
| Player Avatar: IDW || 20 | |||
|- | |||
| Player Avatar: Jill || 20 | |||
|- | |||
| Player Avatar: Dorothy || 20 | |||
|- | |||
| Player Avatar: Super Shorty || 20 | |||
|- | |||
| Pet: "Rad Shiba" || 80 | |||
|- | |||
| Light Beer (Max: 20) || 2 | |||
|- | |||
| Mulan Tea (Max: 20) || 2 | |||
|- | |||
| {{Icon|advancedreport}} Advanced Report (Max: 20) || 2 | |||
|- | |||
|} | |||
== Plot == | == Plot == | ||
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=== Didgeridoo Manual (E1-1) === | === Didgeridoo Manual (E1-1) === | ||
[[File:Valhalla E1-1.png|thumb|right|Map Overview]] | [[File:Valhalla E1-1.png|thumb|right|Map Overview]] | ||
{| class=gf-table align= | {| class=gf-table align=right | ||
! colspan=10 | Battle Type | ! colspan=10 | Battle Type | ||
| Day Battle | | Day Battle | ||
Line 159: | Line 207: | ||
|} | |} | ||
Every Event has its beginning, this one is no different, a very simple and straightforward map, you really shouldn't need any guidance for this once. | |||
But i'll continue anyway. | |||
Turn 1: | |||
*Spawn first echelon on HQ and move them 1 tile up | |||
*Spawn 2nd echelon on HQ | |||
*End Turn | |||
Turn 2: (Move echelons into enemies according to their movements) | |||
*Move first echelon 3 tiles closer to the enemy HQ (move 1 tile if you plan to spawn another echelon for more Action points) | |||
*[Optional] - Move 2nd echelon 1 tile out and spawn 3rd echelon on HQ | |||
*End Turn | |||
The rest should be self explanitory. Dont be alarmed by {{enemy name|Architect|boss}}, the map ends upon securing the enemy HQ. | |||
{{clr}} | {{clr}} | ||
=== Didgeridoo Manual EX (E2-1) === | === Didgeridoo Manual EX (E2-1) === | ||
[[File:Valhalla E2-1.png|thumb|right|Map Overview]] | [[File:Valhalla E2-1.png|thumb|right|Map Overview]] | ||
{| class=gf-table align= | {| class=gf-table align=right | ||
! colspan=10 | Battle Type | ! colspan=10 | Battle Type | ||
| Day Battle | | Day Battle | ||
Line 193: | Line 255: | ||
=== Puberty (E1-2) === | === Puberty (E1-2) === | ||
[[File:Valhalla E1-2.png|thumb|right|Map Overview]] | [[File:Valhalla E1-2.png|thumb|right|Map Overview]] | ||
{| class=gf-table align= | {| class=gf-table align=right | ||
! colspan=10 | Battle Type | ! colspan=10 | Battle Type | ||
| Night Battle | | Night Battle | ||
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=== Puberty EX (E2-2) === | === Puberty EX (E2-2) === | ||
[[File:Valhalla E2-2.png|thumb|right|Map Overview]] | [[File:Valhalla E2-2.png|thumb|right|Map Overview]] | ||
{| class=gf-table align= | {| class=gf-table align=right | ||
! colspan=10 | Battle Type | ! colspan=10 | Battle Type | ||
| Night Battle | | Night Battle | ||
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=== Pioneer (E1-3) === | === Pioneer (E1-3) === | ||
[[File:Valhalla E1-3.png|thumb|right|Map Overview]] | [[File:Valhalla E1-3.png|thumb|right|Map Overview]] | ||
{| class=gf-table align= | {| class=gf-table align=right | ||
! colspan=10 | Battle Type | ! colspan=10 | Battle Type | ||
| Night Battle | | Night Battle | ||
Line 275: | Line 337: | ||
|} | |} | ||
< | 3rd map ja? this'll be straightforward dont worry, there are 2 friend support echelons present which you should absolutely capitalize on... one of them is possibly the highest DPS RFHG echelon... if only they formed them properly... (I'M TALKING TO YOU MICA!) but anyway lets continue. 2 echelons is all you need, enemies shield strength is around 15 ~ 20% so you should be fine. | ||
Turn 1: | |||
* Spawn first echelon and move them 1 tile to the right | |||
* Spawn 2nd echelon | |||
* Switch both support echelons commands to "Search and Destroy" (The left option) This should make both of them move 1 tile to the right. | |||
* End Turn | |||
Turn 2: (This'll blow your mind) | |||
* Set both support echelons commands to "Standby" (The Middle Option) | |||
* End Turn | |||
Thats It! | |||
<div class="spoiler">On a sidenote... should you already have Jill unlocked... try putting her into an echelon... and then take your time, set the commands of the support echelons to stand by and just chill for a moment... till the {{enemy name|Dopplesoldner}} spawns on the left LZ on the other side of the HQ, now it may seem a little drunk, but thats no excuse, kill it, trust me on this one, once you've done that, you can exit the map. And hopefully, {{enemy name|Dana (Boss)|boss}} gives you a heads up. check the end of your map roster and prep 20 intel points beforehand.</div> | |||
{{clr}} | {{clr}} | ||
=== Pioneer EX (E2-3) === | === Pioneer EX (E2-3) === | ||
[[File:Valhalla E2-3.png|thumb|right|Map Overview]] | [[File:Valhalla E2-3.png|thumb|right|Map Overview]] | ||
{| class=gf-table align= | {| class=gf-table align=right | ||
! colspan=10 | Battle Type | ! colspan=10 | Battle Type | ||
| Night Battle | | Night Battle | ||
Line 304: | Line 380: | ||
|} | |} | ||
There are two things of note on this map: the five heliports on the south of the map that will continually spawn enemies, and the lone, undefeatable {{enemy name|Dopplesoldner}} in the north. It is important to manage these two in order to complete the map objective, which is to maintain the Supply line. | |||
The undefeatable Dopplesoldner is a very high priority, because in time, it will eventually meander down and defeat your echelons, disrupt your supply line, or at worst, capture your Command Post. It is recommended to control where this enemy goes by baiting it: | |||
* Spawn a 1 HG dummy echelon. | |||
* Move this echelon to a node adjacent to the Dopplesoldner. Make sure there are no other echelons next to it. | |||
* The Dopplesoldner will move and attack the closest echelon to it (in this case, the dummy echelon). In the case where there are multiple echelons in range, there is a chance to go to either one. Make sure to retreat as the fight begins to avoid losing affection! | |||
* Respawn the dummy and repeat to continue baiting the Dopplesoldner away from your team. You may want to keep it trapped in the one-way "ring" on the northwest corner of the map between the heliports. It is important to note that these heliports will spawn enemies while they are captured by the enemy, so you may need to escort your dummy with a battle-ready echelon. Keeping these heliports captured would be ideal in order to keep the enemy spawns down as well as provide places to respawn your dummy echelon. | |||
While keeping the undefeatable Dopplesoldner distracted, you must also make sure your Command Post is safe from the endless onslaught from the south. Granted you have an echelon dealing with any spawns coming from the north (while distracting the Dopplesoldner), there are only two choke points you need to defend: | |||
* The node directly beneath the Command Post | |||
* The node directly beneath the starting Heliport. | |||
Most enemies try to funnel in through the bottom two nodes and rarely, if ever, try to flank around north. You will want to keep your echelons on top of the Heliport or Command Post and return to position after attacking in order to control which echelons fight which enemies; unless you are confident that your echelons can handle whatever comes out of the heliport. | |||
It is important to note that these heliports can spawn smaller (but defeatable) squads of Dopplesoldners. These mobs will present the greatest risk to your survival, so it is recommended to bring strong RF/HG echelons to handle these mobs. | |||
Maintaining the supply line from the north is safer but longer (granted you have the undefeatable Dopplesoldner distracted), and you will only have one choke point to defend. Maintaining the supply line from the south means that you have to defend against one additional spawn, which may be risky if your team cannot easily handle Dopplesoldners. | |||
{{clr}} | {{clr}} | ||
=== Sonic Boom (E1-4) === | === Sonic Boom (E1-4) === | ||
[[File:Valhalla E1-4.png|thumb|right|Map Overview]] | [[File:Valhalla E1-4.png|thumb|right|Map Overview]] | ||
{| class=gf-table align= | {| class=gf-table align=right | ||
! colspan=10 | Battle Type | ! colspan=10 | Battle Type | ||
| Day Battle | | Day Battle | ||
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=== Sonic Boom EX (E2-4) === | === Sonic Boom EX (E2-4) === | ||
[[File:Valhalla E2-4.png|thumb|right|Map Overview]] | [[File:Valhalla E2-4.png|thumb|right|Map Overview]] | ||
{| class=gf-table align= | {| class=gf-table align=right | ||
! colspan=10 | Battle Type | ! colspan=10 | Battle Type | ||
| Day Battle | | Day Battle | ||
Line 362: | Line 453: | ||
|} | |} | ||
There are three things you may immediately notice about this map: the doors, the three control stations, and the unreachable Air Defense Position in the southeast corner. | |||
The Air Defense Position isn't too alarming, but keep in mind that after your first turn has ended, it will fall under the control of the enemy, and you will no longer be able to deploy any echelons from the heliport north of it. | |||
The door control south of the Command Post will control the two doors leading to the northern two door controls (on the furthest left and right sides), as well as a few doors in the middle (in the southern cross). Keep in mind that the door control can only keep one door open at any point, and you will need to close the door to open another. The two northern door controls need to be captured to open the doors between the hostage and the heliport up north, as well as the left and right doors of the northern cross in the middle. | |||
Upon capturing the two northern door controls and activating them, you'll be given a dialogue hinting that you need to activate the controls in sequence in order to grant a straight passage to the heliport. Without a straight passage, you'll crush your poor T-dolls, which is very not recommended. If you input the wrong sequence, you can reset all the gates with "L." For those who don't have the patience for puzzles, the solution is: <div class="spoiler">In this order: A-B-A-D-K-C</div> | |||
{{clr}} | {{clr}} | ||
=== Chicken Breast (E1-5) === | === Chicken Breast (E1-5) === | ||
[[File:Valhalla E1-5.png|thumb|right|Map Overview]] | [[File:Valhalla E1-5.png|thumb|right|Map Overview]] | ||
{| class=gf-table align= | {| class=gf-table align=right | ||
! colspan=10 | Battle Type | ! colspan=10 | Battle Type | ||
| Day Battle | | Day Battle | ||
Line 396: | Line 493: | ||
=== Chicken Breast EX (E2-5) === | === Chicken Breast EX (E2-5) === | ||
[[File:Valhalla E2-5.png|thumb|right|Map Overview]] | [[File:Valhalla E2-5.png|thumb|right|Map Overview]] | ||
{| class=gf-table align= | {| class=gf-table align=right | ||
! colspan=10 | Battle Type | ! colspan=10 | Battle Type | ||
| Day Battle | | Day Battle | ||
Line 420: | Line 517: | ||
|} | |} | ||
The EX set of chicken breast... delicious-- oh. right, guide. <s>Please guys, i'm hungry</s> | |||
The following guide will be showcasing you how to perfectly clear the map, however this guide will be following a route which involves taking down 2 incredibly powerful enemy formations, so make sure you're adequately prepared. And by echelons, 2 is all you need, an RFHG echelon and an ARSMG echelon, preferably an EVA based one, or a crowd controlling ARSMG echelon, grenades i mean. bring fire breathing {{doll name|Vivi|SMG|5}} or the loving SMG {{doll name|Sten MkII|SMG|4}}, especially Sten, she can combat {{enemy name|Dragoon (SWAP)}} units very reliably with her MOD2 passive. | |||
There is a few things to take not about this map, there are 2 pairs of {{enemy name|Goliath+}} following a clockwise path, one of which will be intercepting a Hostage, while a pair of {{enemy name|Manticore}}'s will be following a counter-clockwise path on the left, also intercepting a hostage in their path, you're objective in this map, secure and extract 2 hostages, be warned, if at any point, 2 hostages aren't present on the map, you will '''FAIL''' the sortie and will have to start over. | |||
How to avoid this? The radars on the map, stepping on them will convert one of the Manticores/Goliath+ units, the ones in the back, to a hostage you can rescue. This is what you'll be prioritizing with this path. This guide will also serve you well in clearing your daily shard farm as well as farming for {{doll name|Sei|HG|EXTRA}}. If you can handle the costs. | |||
Turn 1: | |||
* Spawn RFHG echelon | |||
* Move 2 tiles up | |||
* End Turn | |||
Turn 2: | |||
* Move RFHG echelon 1 tile right | |||
* Move them 2 tiles up | |||
* Move them 1 tile left | |||
* End Turn | |||
Turn 3: (Prepare yourself) | |||
* Move RFHG echelon into {{enemy name|Manticore}} unit and defeat it... | |||
* Spawn ARSMG echelon at your HQ and move them 1 tile to the right. | |||
* End Turn | |||
Turn 4: | |||
* Secure hostage with RFHG echelon | |||
* Move them 2 tiles till they're 1 tile away from the radar they passed | |||
* Move ARSMG echelon 1 tile to the right, then up once and then right again into the {{enemy name|Jaeger (SWAP)}} | |||
* End Turn: | |||
Turn 5: | |||
* Move ARSMG echelon 3 tiles up next to your hostage while defeating the {{enemy name|Dragoon (SWAP)}} on the way. | |||
* Swap positions with the hostage and secure them | |||
* Move ARSMG echelon 2 tiles down. | |||
* End Turn | |||
Turn 6: | |||
* Move ARSMG echelon 1 tile down | |||
* Move ARSMG echelon 3 tiles left | |||
* Move ARSMG echelon 2 tiles down | |||
* End turn | |||
Turn 7: | |||
* Move RFHG echelon 1 tile right | |||
* Move them 3 tiles down | |||
* Move them 1 tile left | |||
* Then move them onto HQ | |||
* Extract both hostages | |||
* [Optional] - Resupply both echelons for next sortie | |||
{{clr}} | {{clr}} | ||
=== Glossophobia (E1-6) === | === Glossophobia (E1-6) === | ||
[[File:Valhalla E1-6.png|thumb|right|Map Overview]] | [[File:Valhalla E1-6.png|thumb|right|Map Overview]] | ||
{| class=gf-table align= | {| class=gf-table align=right | ||
! colspan=10 | Battle Type | ! colspan=10 | Battle Type | ||
| Night Battle | | Night Battle | ||
Line 449: | Line 594: | ||
|} | |} | ||
"Fear of speaking in public" huh... strange name. | |||
Lets fly through this one, Night battles, Use of an RFHG echelon is advised, the enemies shields aren't that strong, at most 15 ~ 25%. if you've got the high DPS RFHG echelon, you should be fine. | |||
The strategy you'll be following is a 2 turned one: | |||
Turn 1: | |||
* Spawn RFHG echelon and move them 2 tiles to the right | |||
* End turn | |||
Turn 2: (This'll blow your mind) | |||
* B-line RFHG echelon to enemy HQ and resupply on the way | |||
* End Turn | |||
Thats it! | |||
<div class="spoiler">On a sidenote... should you already have Jill unlocked... try putting her into an echelon... and take that echelon to the 3 [?] nodes in the map and kill whatever is on it... trust me on this one, once you've done that, you can exit the map.</div> | |||
{{clr}} | {{clr}} | ||
=== Glossophobia EX (E2-6) === | === Glossophobia EX (E2-6) === | ||
[[File:Valhalla E2-6.png|thumb|right|Map Overview]] | [[File:Valhalla E2-6.png|thumb|right|Map Overview]] | ||
{| class=gf-table align= | {| class=gf-table align=right | ||
! colspan=10 | Battle Type | ! colspan=10 | Battle Type | ||
| Night Battle | | Night Battle | ||
Line 483: | Line 644: | ||
=== Truth or Dare (E1-7) === | === Truth or Dare (E1-7) === | ||
[[File:Valhalla E1-7.png|thumb|right|Map Overview]] | [[File:Valhalla E1-7.png|thumb|right|Map Overview]] | ||
{| class=gf-table align= | {| class=gf-table align=right | ||
! colspan=10 | Battle Type | ! colspan=10 | Battle Type | ||
| Day Battle | | Day Battle | ||
Line 512: | Line 673: | ||
=== Truth or Dare EX (E2-7) === | === Truth or Dare EX (E2-7) === | ||
[[File:Valhalla E2-7.png|thumb|right|Map Overview]] | [[File:Valhalla E2-7.png|thumb|right|Map Overview]] | ||
{| class=gf-table align= | {| class=gf-table align=right | ||
! colspan=10 | Battle Type | ! colspan=10 | Battle Type | ||
| Day Battle | | Day Battle | ||
Line 536: | Line 697: | ||
|} | |} | ||
On this map, you will notice there is a ring of {{enemy name|Goliath+}} in the center and a tower with a dead Goliath in the west. As long as you are not standing on a node adjacent to any of the Goliath+, they will remain stationary. | |||
The dead Goliath can be picked up by an echelon and thrown at the ring of Goliath+ as soon as that echelon moves onto a node adjacent to it. Doing so will destroy all of them at the same time, granting you access to the enemy Command Post. However, after you've done so, four new Goliath+ will respawn on the Heliports they were sitting on top of at the end of the turn. | |||
To counter this, you must destroy the Goliaths and capture the Command Post on the same turn. You can accomplish this by capturing enough of the Heliports on both sides to give enough action points for four echelons to close in and surround the enemy Command Post the instant the Goliaths are destroyed. It is important to note that you must make this move on an even turn number (turn 4, 6, 8, etc.) because the turn number seems to correspond with which heliports the Goliath+ spawn on. On odd turns, the Goliath+ will spawn on the heliports adjacent to the connecting node of the Command Post, and they will attack your T-dolls in the center (thus resulting in failure). On even turns, the Goliath+ will spawn on the top, left, right, and bottom heliports and move towards your T-dolls, but they will remain out of reach, allowing you to capture the Command Post and complete the mission. | |||
{{clr}} | {{clr}} | ||
=== Last Rain in the world (E1-8) === | === Last Rain in the world (E1-8) === | ||
[[File:Valhalla E1-8.png|thumb|right|Map Overview]] | [[File:Valhalla E1-8.png|thumb|right|Map Overview]] | ||
{| class=gf-table align= | {| class=gf-table align=right | ||
! colspan=10 | Battle Type | ! colspan=10 | Battle Type | ||
| Night Battle | | Night Battle | ||
Line 565: | Line 730: | ||
|} | |} | ||
<!-- | {{ThumbSlider|mode=stopslider|width=325|align=right|list= | ||
<div class="jcarousel-item">[[File:Example 1 (Nimogen-Mercurows).PNG|thumb|right|If Center (5) is targeted]]</div> | |||
<div class="jcarousel-item">[[File:Example 2 (Nimogen-Mercurows).PNG|thumb|right|If Top left (7) is targeted]]</div> | |||
<div class="jcarousel-item">[[File:Example 3 (Nimogen-Mercurows).PNG|thumb|right|If Bottom Left (1) is targeted]]</div> | |||
<div class="jcarousel-item">[[File:Example 4 (Nimogen-Mercurows).PNG|thumb|right|If Top right (9) is targeted]]</div> | |||
<div class="jcarousel-item">[[File:Example 5 (Nimogen-Mercurows).PNG|thumb|right|If Bottom Right (3) is targeted]]</div> | |||
}} | |||
VA-11... Hall.. A... Oh! did you notice the map layout spells the collab? interesting ja? | |||
The final map of the collab, technically normal mode, but you get the idea. | |||
This map is rather tricky... and care must be taken when traversing it, its a night battle map and the boss has evasion, so you better slap your PEQ's on your ARSMG echelons, because {{enemy name|Nimogen|boss}} does not play around, as she's a Micro heavy boss and you'll need to pay full attention to minimize damage done to your echelon against her. You can find a battle strategy about her on her page, so click it, '''BUT!''' i'd hold off, because its spoiler territory, i'll just give you a brief rundown shortly but first, lets go through how to get to her in this map so i hope you'd prepared 3 echelons and a spare HG for action points. | |||
The method i'll be showing you is how to clear the map in 3 turns, this strategy can also be used in farming {{doll name|Stella|RF|EXTRA}} as well as White Knight Armour Shards for dailies, however its entirely dependant on a singular enemy... but we can still work things through, thats why i suggested to prep a spare HG in your 4th echelon. | |||
Turn 1: | |||
*Spawn ARSMG Echelons on South LZ and Western LZ, then spawn your 3rd echelon onto the 3rd LZ | |||
*Move South echelon 1 tile up, 2 tiles left and 1 tile right (to Encircle the LZ below you) | |||
*Move 3rd echelon 2 tiles down | |||
*End Turn | |||
Turn 2: (Pay close attention now) | |||
*Move South echelon 5 tiles, this should get you to the lower case "a" in "VA-11 Hall-A", this will decide your next actions | |||
**If the {{enemy name|Dopplesoldner}} is blocking the way, Move echelon up 1 tile into the {{enemy name|Rodelero}}. And then spawn your HG behind your 3rd echelon on the top right | |||
**Move your 2nd ARSMG echelon on the west side down 1 tile, then End your turn | |||
*If the {{enemy name|Dopplesoldner}} isn't blocking the way, move your girls onto the Resupply node and move your 2nd ARSMG echelon down 1 tile and disregard spawning the spare HG. | |||
*End Turn | |||
Turn 3: (Listen Up!) | |||
*Enci-- WAIT!, Resupply your first ARSMG echelon. | |||
*Now Encircle the enemy HQ | |||
*[Optional] - If you're under 8 kills, Move your first ARSMG echelon 1 tile to the left and 1 tile to the right and you'll have the requirements to S-Rank the map. | |||
*End Turn. and then Nimogen engages either of your ARSMG echelon | |||
First thing to '''NOT DO''' against Nimogen, is panic. there are 3 skills you need to worry about with Nimogen; | |||
*Tide of the Apocalypse: Targets a random T-doll and traps them in their location, sending out damaging shockwaves in straight lines in either north, south, east or west directions from where the sealed T-doll is standing. This skill activates based on a percentage of her remaining HP. (Meaning she can seal 2 T-dolls at once, so be careful) | |||
*Tide Mark: Sends forth a small tide across the ground marking any T-doll within its path, if Nimogen's skills damage any of these Marked T-dolls, they will receive double damage done to them. | |||
*Doppelganger: Upon activating Tide of the Apocalypse, Nimogen summons a stationary dummy, while this dummy remains on the field, the sealed T-dolls will continue to send out periodical shockwaves from Nimogen's main skill, Destroy this Doppelganger ASAP | |||
*Laser Strike: Slowly hops to the front of one of your T-dolls and fires a powerful laser damaging all in its path, if target is marked, they will receive double damage taken. | |||
Now there is a way to lessen the damage taken from Nimogen's Tide... i'm not gonna continue writing down its name, its annoying, you'll know what i'm talking about. | |||
You'll primarily wanna kite your T-dolls straight into an X formation as the battle starts, always make sure your tanks are at the front especially when you're going to need to micro, at no point, should your DPS's end up being microed to the frontline. Kite your T-dolls into the following formations as shown in the screenshots on the side here. Setting up your girls like this in battle is important to keeping damage taken at a minimum level. | |||
As you can see in any of those tile positions, the targeted T-doll, will not be harming their allies, another thing to note about Nimogen's Tide of the apocalypse, is that it '''DOESN'T DAMAGE THE SEALED UNIT!''' This is why you must remain calm when dealing with her. JUST DONT PANIC, YA HEAR!? PANIC DAMMIT!! but seriously... its not too bad. | |||
Other then that, her laser beam is also something you should look out for, now you may not have enough time to micro you girls out of the skills way, but if one of your girls is currently sealed and you see her prepping her laser beam... err... tough it out... theres no real way to avoid it at that point. | |||
That should be all to cover with this map, once you Encircle the HQ, and killed Nimogen in the process, you win the map, and hopefully get Jill and Stella in the process. Do your best commanders! | |||
<div class="spoiler">On a sidenote... should you already have Jill unlocked... try putting her into an echelon... and take that echelon to the [!] node in the map and kill whatever is on it... trust me on this one, once you've done that, you can exit the map.</div> | |||
{{clr}} | {{clr}} | ||
=== Last Rain in the World EX (E2-8) === | === Last Rain in the World EX (E2-8) === | ||
[[File:Valhalla E2-8.png|thumb|right|Map Overview]] | [[File:Valhalla E2-8.png|thumb|right|Map Overview]] | ||
{| class=gf-table align= | {| class=gf-table align=right | ||
! colspan=10 | Battle Type | ! colspan=10 | Battle Type | ||
| Night Battle | | Night Battle | ||
Line 581: | Line 797: | ||
|- | |- | ||
! colspan=10 | S-Rank Objective | ! colspan=10 | S-Rank Objective | ||
| Kill 6 enemies within | | Kill 6 enemies within 7 turns | ||
|- | |- | ||
! colspan=10 | Clear Reward | ! colspan=10 | Clear Reward | ||
Line 593: | Line 809: | ||
|- | |- | ||
|} | |} | ||
(Foreward: this section was written with the EN version of the map encounters in mind. The encounters on other servers may be different.) | |||
At first it seems like this map has a lot to take in, but it is fairly straightforward. There are three parts to this map: the northeast (the area with the radars), the south (the area with the {{enemy name|Uhlan}} tank), and the northwest (the area with {{enemy name|Nimogen|boss}} and friendly nodes). The map objective is to simply defeat the boss, and the map offers you several ways to do so. There is little difference between this fight and the one in E1-8, so using the same tactics as you've fought Nimogen before will suffice. Nimogen will slowly make her way towards the Command Post every turn. | |||
You have a deployment limit of 3, just enough to be able to deploy an echelon for each node. The echelon at the Command Post in the northwest cannot move and its only function would be the last line of defense against the boss. If you are confident that you can defeat the boss in one take, you can simply deploy your Nimogen-fighting echelon on the Command Post and wait for her to come to you. Otherwise, you can deploy a dummy echelon if you plan on taking on Nimogen before it gets to that point. In the worst case scenario, the dummy can swap positions with the NPC echelon defending the Command Post, but this NPC echelon is very poorly optimized. | |||
If you do not want to sit and wait for Nimogen to come to you, or if you want to weaken Nimogen as much as possible, you have two missions that can be carried out by the two echelons deployed on the heliports in the southwest: | |||
You can take the south route as it is the only route that is connected to the northwest part in order to directly engage Nimogen. You have to fight a few {{enemy name|Rodelero}} on the way, and you must skirt around the patrolling Uhlan tank, but other than that, you simply march on through and fight Nimogen. | |||
If you're not as confident in your T-dolls or just want to make life easier for your own T-dolls, you can take the route to the northwest part of the map and do the objective there. When you step on any of the radar nodes, you will spawn an NPC echelon in one of the neutral/friendly nodes connected to Nimogen's path, who will move and engage Nimogen at the end of the turn. Besides stalling for time, with enough micro and patience, it may be possible for these NPC echelons to whittle down Nimogen... That is to say, a lot of patience and micro; the NPC echelons are not exactly optimized to fight her. | |||
{{clr}} | {{clr}} | ||
=== Habanera (E3-1) === | === Habanera (E3-1) === | ||
[[File:Valhalla E3-1.png|thumb|right|Map Overview]] | [[File:Valhalla E3-1.png|thumb|right|Map Overview]] | ||
{| class=gf-table | {| class=gf-table align=right | ||
! colspan=10 | Battle Type | ! colspan=10 | Battle Type | ||
| Night Battle | | Night Battle | ||
Line 623: | Line 848: | ||
|} | |} | ||
The secret hidden map, which you'll need help from Jill to unlock and a few runs through other maps, so keep your eyes open on this page and do some... '''backtracking''', we'll keep this short and simple, the path is short and you can clear it in one turn. | |||
Now there is one thing to acknowledge with {{enemy name|Dana (Boss)|boss}}... she has 1,000,000 HP, have fun. as well as other incredibly high stats, dont expect SG's to tank her hits, dont expect your SMG's to dodge forever, dont expect to kill her either, because that is not how you'll be doing this battle. | |||
Spawn your main echelon to the right LZ and spawn a HG on the HQ, and then B-line your other echelon all the way to Dana. | |||
During the boss fight, you'll see a counter appear in the middle, showing how many drinks Dana has gone through, it'll start at 0 and gradually rises through the battle, this process can be accelerated if you bring {{doll name|Jill|HG|EXTRA}} with the appropriate drink setup, in that you make Dana's favorite drink. | |||
You'll preferably want an Evasion focused echelon with high HP SMG's, this is an endurance match, you just have to outlast Dana. Once she reaches her 10th drink, you win. easy ja? | |||
{{clr}} | {{clr}} | ||
= | |||
==Gallery== | |||
<gallery> | |||
File:BG VA-11Hall-A 1.png | |||
File:BG VA-11Hall-A 2.png | |||
File:BG VA-11Hall-A 3.png | |||
File:BG VA-11Hall-A 4.png | |||
File:BG VA-11Hall-A 5.png | |||
File:BG VA-11Hall-A 6.png | |||
File:BG VA-11Hall-A 7.png | |||
</gallery> | |||
[[Category:Events]] | [[Category:Events]] | ||
[[Category:Collaboration Events]] | [[Category:Collaboration Events]] |
Latest revision as of 13:57, 4 May 2023
2019 collaboration event with VA-11 Hall-A by Sukeban Games. Event starts after 13th of June maintenance.
Event Periods[edit]
Title | Period (start/end) | Server | Type | Comment |
---|---|---|---|---|
瓦尔哈拉 | 2019-06-13 11:00 - 2019-07-14 03:00 (UTC)
|
CN | Collaboration Event | |
Valhalla | 2019-08-06 14:00 - 2019-08-27 07:59 (UTC)
|
EN | Collaboration Event | |
Valhalla | 2022-04-26 14:00 - 2020-05-17 07:59 (UTC)
|
EN | Collaboration Event | Rerun |
Chapters[edit]
There are 17 maps total within Valhalla and 2 difficulties;
- E1-1 = Didgeridoo Manual
- E1-2 = Puberty
- E1-3 = Pioneer
- E1-4 = Sonic Boom
- E1-5 = Chicken Breast
- E1-6 = Glossophobia
- E1-7 = Truth or Dare
- E1-8 = Last Rain in the world
- E2-1 = Didgeridoo Manual (EX)
- E2-2 = Puberty (EX)
- E2-3 = Pioneer (EX)
- E2-4 = Sonic Boom (EX)
- E2-5 = Chicken Breast (EX)
- E2-6 = Glossophobia (EX)
- E2-7 = Truth or Dare (EX)
- E2-8 = Last Rain in the world (EX)
- E3-1 = Habanera
Overall difficulty[edit]
In terms of overall difficulty, from maps E1-1 all the way to E1-8 are relatively easy and requires a bit of strategy to complete, while the EX maps; E2-1 all the way to E2-8 are incredibly difficult and commanders are expected to have endgame Equipment and T-doll's prepared, otherwise you will not make it that far. Expect opposition from multiple factions.
Expected Echelons:
- Total Echelons Required = 3 ~ 6 ~ Max
- ARSMG = 2 ~ 4
- RFHG = 2 ~ 4
- MGSG = 2 ~ 4
- Average CE = 8000 ~ 30000+
- Average Levels:
- Normal Mode = 30 ~ 80
- EX Mode = 90+
- Night Battles = Present (8 Maps total)
New elements and mechanics[edit]
There are no new mechanics other then the bar mini-game which you are Required to do, in order to proceed with the event.
As for mechanics, some of them are returning mechanics which were seen in Isomer such as Control Panels, Gates and Golyat Towers.
During the collab, the Cafe in the Dorms will change into the Bar from VA-11 Hall-A, and be manned by the bartender Jill.
In event stages 1 to 8 of the collab, after each stage is cleared, a story event can be triggered at the bar. T-Dolls will visit the bar in the stories and Jill will need to prepare drinks for them based on their requests by selecting the various ingredients.
If the correct drink is mixed, intel points will be rewarded which can be used to unlock the next stage in the event.
This is where the mini-game begins, before you actually begin, you'll be given a promt out of 3 choices, these are simply music choices, so pick the one you feel comfortable with. After engaging the customer with a chat, they'll end up asking Jill for a drink, you'll then be taken to another menu which will be very similar to the UI you see in VA-11 Hall-A, These will be your options (Note your Cocktail Shaker, will only be able to hold 20 doses):
Tabs on the top left:
- Sort drinks by NAME
- Sort drinks by FLAVOR
- Sort drinks by TYPE
The right side shows your mixers:
- Adelhyde
- Bronson Ext
- Pwd Delta
- Flanergide
- Karmotrine
Top right of your Cocktail Shaker:
- Iced
- Aged
At the bottom of your shaker:
- Left is blend drink (only click this if there is green text at the end of the recipe)
- Right is mix drink (only click this if there is no coloured text at the end of the recipe)
- Circled arrow is resets mixers and starts over.
New collab Extra T-Dolls[edit]
- HG JillJillJill - Reward - Acquired after beating E1-8 "Last Rain in the world"
- SG DanaDanaDana - Reward - Acquired after beating E1-1 "Didgeridoo Manual"
- HG SeiSeiSei - Drops from E1-5 and E2-5
- RF StellaStellaStella - Drops from E1-8 and E2-8
- SMG DorothyDorothyDorothy - Can be purchased in the event shop for 150 shards, max 1 purchase
- MG AlmaAlmaAlma - Can be purchased in the event shop for 150 shards, max 1 purchase
New Exclusive Equipment[edit]
Along with this Collaboration Event, All the EXTRAEXTRAEXTRA T-dolls added in from this event all possess Exclusives which can be obtained as following:
- Adelhyde 1 - Obtained alongside Jill from clearing E1-8 "Last Rain in the World"
- Adelhyde 2 - Obtained alongside Jill from clearing E1-8 "Last Rain in the World"
- Bronson Ext - Obtained alongside Jill from clearing E1-8 "Last Rain in the World"
- Flanergide - Obtained alongside Jill from clearing E1-8 "Last Rain in the World"
- Pwd Delta - Obtained alongside Jill from clearing E1-8 "Last Rain in the World"
- Karmotrine 1 - Obtained alongside Jill from clearing E1-8 "Last Rain in the World"
- Karmotrine 2 - Obtained alongside Jill from clearing E1-8 "Last Rain in the World"
- Karmotrine 3 - Obtained alongside Jill from clearing E1-8 "Last Rain in the World"
- Mechanical Arm - Obtained from the Event Shop for 70 shards (Max 1 purchase)
- MIRD5-Class Ammo - Obtained from the Event Shop for 70 shards (Max 1 purchase)
- White Knight Armor - Obtained from the Event Shop for 70 shards (Max 1 purchase)
- Prosthetic Eye - Obtained from the Event Shop for 70 shards (Max 1 purchase)
- Artificial Hands - Obtained from the Event Shop for 70 shards (Max 1 purchase)
New collab Extra fairies[edit]
- Anna Graem (Can be purchased in the event shop for 80 shards, max 3 purchases)
Event Shop[edit]
The event shop holds items with a total value of 1260 shards. You can collect 60 shards per day, so you have to collect 21 full days to buy everything from the shop.
Item | Shards |
---|---|
T-Doll: SMG DorothyDorothyDorothy | 150 |
T-Doll: MG AlmaAlmaAlma | 150 |
Equipment: Mechanical Arm | 70 |
Equipment: MIRD5-Class Ammo | 70 |
Equipment: White Knight Armor | 70 |
Equipment: Prosthetic Eye | 70 |
Equipment: Artificial Hands | 70 |
T-Fairy: Anna Graem (Max: 3) | 80 |
Profile background | 50 |
Player Avatar: G28 | 20 |
Player Avatar: Dana | 20 |
Player Avatar: IDW | 20 |
Player Avatar: Jill | 20 |
Player Avatar: Dorothy | 20 |
Player Avatar: Super Shorty | 20 |
Pet: "Rad Shiba" | 80 |
Light Beer (Max: 20) | 2 |
Mulan Tea (Max: 20) | 2 |
Advanced Report (Max: 20) | 2 |
Plot[edit]
The story can be read here:
- Didgeridoo Manual
- Puberty
- Pioneer
- Sonic Boom
- Chicken Breast
- Glossophobia
- Truth or Dare
- Last Rain in the World
- Habanera
- Bar Mini-game
Event Map[edit]
A Few notes to take into consideration before we begin:
- The following guides will pertain to the original version of the Event as they were present on the CN/TW/KR Servers.
- Future servers may have varied changes which will affect the strategies presented here in these guides.
- The presence of certain enemies and bosses may come off as spoilers.
- Maps Provided may not show all enemies.
Commander HS, will be accepting donations of food, preferably sweets, please guys... i'm dying over here
The Following Commanders contributed to these guides:
- HQLV: 161 - HellScythe42 (Administrator)
Didgeridoo Manual (E1-1)[edit]
Battle Type | Day Battle | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
Recommended CE | 1000+ | |||||||||
Map Objective | Capture enemy HQ | |||||||||
S-Rank Objective | Kill 5 enemies within 3 turns | |||||||||
Clear Reward | T-doll: SG DanaDanaDana x1 | |||||||||
Drop Types | Equipment | |||||||||
Limited Drops | None |
Every Event has its beginning, this one is no different, a very simple and straightforward map, you really shouldn't need any guidance for this once.
But i'll continue anyway.
Turn 1:
- Spawn first echelon on HQ and move them 1 tile up
- Spawn 2nd echelon on HQ
- End Turn
Turn 2: (Move echelons into enemies according to their movements)
- Move first echelon 3 tiles closer to the enemy HQ (move 1 tile if you plan to spawn another echelon for more Action points)
- [Optional] - Move 2nd echelon 1 tile out and spawn 3rd echelon on HQ
- End Turn
The rest should be self explanitory. Dont be alarmed by Architect, the map ends upon securing the enemy HQ.
Didgeridoo Manual EX (E2-1)[edit]
Battle Type | Day Battle | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
Recommended CE | 26000 | |||||||||
Map Objective | Capture enemy HQ | |||||||||
S-Rank Objective | Kill 7 enemies within 3 turns | |||||||||
Clear Reward | x100 | |||||||||
Drop Types | Equipment | |||||||||
Limited Drops | None |
Puberty (E1-2)[edit]
Battle Type | Night Battle | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
Recommended CE | 2000 | |||||||||
Map Objective | Capture enemy HQ | |||||||||
S-Rank Objective | Kill 3 enemies within 3 turns | |||||||||
Clear Reward | x500 x500 x500 x500 | |||||||||
Drop Types | Equipment | |||||||||
Limited Drops | None |
Puberty EX (E2-2)[edit]
Battle Type | Night Battle | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
Recommended CE | 28000 | |||||||||
Map Objective | Capture enemy HQ | |||||||||
S-Rank Objective | Kill 3 enemies within 3 turns | |||||||||
Clear Reward | x50 | |||||||||
Drop Types | Equipment | |||||||||
Limited Drops | None |
Pioneer (E1-3)[edit]
Battle Type | Night Battle | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
Recommended CE | 3500 | |||||||||
Map Objective | Maintain Supply line for 2 turns | |||||||||
S-Rank Objective | Maintain Supply line for 2 turns within 5 turns | |||||||||
Clear Reward | x100 | |||||||||
Drop Types | T-dolls | |||||||||
Limited Drops | HG ThunderThunderThunder |
3rd map ja? this'll be straightforward dont worry, there are 2 friend support echelons present which you should absolutely capitalize on... one of them is possibly the highest DPS RFHG echelon... if only they formed them properly... (I'M TALKING TO YOU MICA!) but anyway lets continue. 2 echelons is all you need, enemies shield strength is around 15 ~ 20% so you should be fine.
Turn 1:
- Spawn first echelon and move them 1 tile to the right
- Spawn 2nd echelon
- Switch both support echelons commands to "Search and Destroy" (The left option) This should make both of them move 1 tile to the right.
- End Turn
Turn 2: (This'll blow your mind)
- Set both support echelons commands to "Standby" (The Middle Option)
- End Turn
Thats It!
Pioneer EX (E2-3)[edit]
Battle Type | Night Battle | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
Recommended CE | 32000 | |||||||||
Map Objective | Maintain Supply line for 2 turns | |||||||||
S-Rank Objective | Maintain Supply line for 2 turns within 6 turns | |||||||||
Clear Reward | x500 | |||||||||
Drop Types | T-dolls | |||||||||
Limited Drops | HG ThunderThunderThunder |
There are two things of note on this map: the five heliports on the south of the map that will continually spawn enemies, and the lone, undefeatable Dopplesoldner in the north. It is important to manage these two in order to complete the map objective, which is to maintain the Supply line.
The undefeatable Dopplesoldner is a very high priority, because in time, it will eventually meander down and defeat your echelons, disrupt your supply line, or at worst, capture your Command Post. It is recommended to control where this enemy goes by baiting it:
- Spawn a 1 HG dummy echelon.
- Move this echelon to a node adjacent to the Dopplesoldner. Make sure there are no other echelons next to it.
- The Dopplesoldner will move and attack the closest echelon to it (in this case, the dummy echelon). In the case where there are multiple echelons in range, there is a chance to go to either one. Make sure to retreat as the fight begins to avoid losing affection!
- Respawn the dummy and repeat to continue baiting the Dopplesoldner away from your team. You may want to keep it trapped in the one-way "ring" on the northwest corner of the map between the heliports. It is important to note that these heliports will spawn enemies while they are captured by the enemy, so you may need to escort your dummy with a battle-ready echelon. Keeping these heliports captured would be ideal in order to keep the enemy spawns down as well as provide places to respawn your dummy echelon.
While keeping the undefeatable Dopplesoldner distracted, you must also make sure your Command Post is safe from the endless onslaught from the south. Granted you have an echelon dealing with any spawns coming from the north (while distracting the Dopplesoldner), there are only two choke points you need to defend:
- The node directly beneath the Command Post
- The node directly beneath the starting Heliport.
Most enemies try to funnel in through the bottom two nodes and rarely, if ever, try to flank around north. You will want to keep your echelons on top of the Heliport or Command Post and return to position after attacking in order to control which echelons fight which enemies; unless you are confident that your echelons can handle whatever comes out of the heliport.
It is important to note that these heliports can spawn smaller (but defeatable) squads of Dopplesoldners. These mobs will present the greatest risk to your survival, so it is recommended to bring strong RF/HG echelons to handle these mobs.
Maintaining the supply line from the north is safer but longer (granted you have the undefeatable Dopplesoldner distracted), and you will only have one choke point to defend. Maintaining the supply line from the south means that you have to defend against one additional spawn, which may be risky if your team cannot easily handle Dopplesoldners.
Sonic Boom (E1-4)[edit]
Battle Type | Day Battle | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
Recommended CE | 4500 | |||||||||
Map Objective | Search and Rescue 1 Hostage | |||||||||
S-Rank Objective | Extract 1 Hostage within 4 turns | |||||||||
Clear Reward | Feline Pet: Fore x1 | |||||||||
Drop Types | T-dolls | |||||||||
Limited Drops | RF Mk 12Mk 12Mk 12 |
Sonic Boom EX (E2-4)[edit]
Battle Type | Day Battle | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
Recommended CE | 34000 | |||||||||
Map Objective | Search and Rescue 1 Hostage | |||||||||
S-Rank Objective | Extract 1 Hostage within 4 turns | |||||||||
Clear Reward | x15 | |||||||||
Drop Types | T-dolls | |||||||||
Limited Drops | RF Mk 12Mk 12Mk 12 |
There are three things you may immediately notice about this map: the doors, the three control stations, and the unreachable Air Defense Position in the southeast corner.
The Air Defense Position isn't too alarming, but keep in mind that after your first turn has ended, it will fall under the control of the enemy, and you will no longer be able to deploy any echelons from the heliport north of it.
The door control south of the Command Post will control the two doors leading to the northern two door controls (on the furthest left and right sides), as well as a few doors in the middle (in the southern cross). Keep in mind that the door control can only keep one door open at any point, and you will need to close the door to open another. The two northern door controls need to be captured to open the doors between the hostage and the heliport up north, as well as the left and right doors of the northern cross in the middle.
Upon capturing the two northern door controls and activating them, you'll be given a dialogue hinting that you need to activate the controls in sequence in order to grant a straight passage to the heliport. Without a straight passage, you'll crush your poor T-dolls, which is very not recommended. If you input the wrong sequence, you can reset all the gates with "L." For those who don't have the patience for puzzles, the solution is:
Chicken Breast (E1-5)[edit]
Battle Type | Day Battle | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
Recommended CE | 5500 | |||||||||
Map Objective | Search and Rescue 2 Hostages | |||||||||
S-Rank Objective | Extract 2 Hostages within 7 turns | |||||||||
Clear Reward | x500 | |||||||||
Drop Types | T-dolls | |||||||||
Limited Drops | HG SeiSeiSei |
Chicken Breast EX (E2-5)[edit]
Battle Type | Day Battle | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
Recommended CE | 36000 | |||||||||
Map Objective | Search and Rescue 2 Hostages | |||||||||
S-Rank Objective | Extract 2 Hostages within 7 turns | |||||||||
Clear Reward | x500 | |||||||||
Drop Types | T-dolls | |||||||||
Limited Drops | HG SeiSeiSei |
The EX set of chicken breast... delicious-- oh. right, guide. Please guys, i'm hungry
The following guide will be showcasing you how to perfectly clear the map, however this guide will be following a route which involves taking down 2 incredibly powerful enemy formations, so make sure you're adequately prepared. And by echelons, 2 is all you need, an RFHG echelon and an ARSMG echelon, preferably an EVA based one, or a crowd controlling ARSMG echelon, grenades i mean. bring fire breathing SMG ViviViviVivi or the loving SMG SMG Sten MkIISten MkIISten MkII, especially Sten, she can combat Dragoon (SWAP) units very reliably with her MOD2 passive.
There is a few things to take not about this map, there are 2 pairs of Goliath+ following a clockwise path, one of which will be intercepting a Hostage, while a pair of Manticore's will be following a counter-clockwise path on the left, also intercepting a hostage in their path, you're objective in this map, secure and extract 2 hostages, be warned, if at any point, 2 hostages aren't present on the map, you will FAIL the sortie and will have to start over.
How to avoid this? The radars on the map, stepping on them will convert one of the Manticores/Goliath+ units, the ones in the back, to a hostage you can rescue. This is what you'll be prioritizing with this path. This guide will also serve you well in clearing your daily shard farm as well as farming for HG SeiSeiSei. If you can handle the costs.
Turn 1:
- Spawn RFHG echelon
- Move 2 tiles up
- End Turn
Turn 2:
- Move RFHG echelon 1 tile right
- Move them 2 tiles up
- Move them 1 tile left
- End Turn
Turn 3: (Prepare yourself)
- Move RFHG echelon into Manticore unit and defeat it...
- Spawn ARSMG echelon at your HQ and move them 1 tile to the right.
- End Turn
Turn 4:
- Secure hostage with RFHG echelon
- Move them 2 tiles till they're 1 tile away from the radar they passed
- Move ARSMG echelon 1 tile to the right, then up once and then right again into the Jaeger (SWAP)
- End Turn:
Turn 5:
- Move ARSMG echelon 3 tiles up next to your hostage while defeating the Dragoon (SWAP) on the way.
- Swap positions with the hostage and secure them
- Move ARSMG echelon 2 tiles down.
- End Turn
Turn 6:
- Move ARSMG echelon 1 tile down
- Move ARSMG echelon 3 tiles left
- Move ARSMG echelon 2 tiles down
- End turn
Turn 7:
- Move RFHG echelon 1 tile right
- Move them 3 tiles down
- Move them 1 tile left
- Then move them onto HQ
- Extract both hostages
- [Optional] - Resupply both echelons for next sortie
Glossophobia (E1-6)[edit]
Battle Type | Night Battle | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
Recommended CE | 7000 | |||||||||
Map Objective | Capture enemy HQ | |||||||||
S-Rank Objective | Kill 6 enemies within 3 turns | |||||||||
Clear Reward | Combat Reports x100 | |||||||||
Drop Types | T-dolls | |||||||||
Limited Drops | MG Lewis GunLewis GunLewis Gun |
"Fear of speaking in public" huh... strange name.
Lets fly through this one, Night battles, Use of an RFHG echelon is advised, the enemies shields aren't that strong, at most 15 ~ 25%. if you've got the high DPS RFHG echelon, you should be fine.
The strategy you'll be following is a 2 turned one:
Turn 1:
- Spawn RFHG echelon and move them 2 tiles to the right
- End turn
Turn 2: (This'll blow your mind)
- B-line RFHG echelon to enemy HQ and resupply on the way
- End Turn
Thats it!
Glossophobia EX (E2-6)[edit]
Battle Type | Night Battle | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
Recommended CE | 37000 | |||||||||
Map Objective | Capture enemy HQ | |||||||||
S-Rank Objective | Kill 6 enemies within 7 turns | |||||||||
Clear Reward | x50 | |||||||||
Drop Types | T-dolls | |||||||||
Limited Drops | MG Lewis GunLewis GunLewis Gun |
Truth or Dare (E1-7)[edit]
Battle Type | Day Battle | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
Recommended CE | 10000 | |||||||||
Map Objective | Capture enemy HQ | |||||||||
S-Rank Objective | Kill 5 enemies within 2 turns | |||||||||
Clear Reward | Advanced Combat Reports x100 | |||||||||
Drop Types | T-dolls | |||||||||
Limited Drops | HG PythonPythonPython |
Truth or Dare EX (E2-7)[edit]
Battle Type | Day Battle | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
Recommended CE | 38000 | |||||||||
Map Objective | Capture enemy HQ | |||||||||
S-Rank Objective | Kill 9 enemies within 5 turns | |||||||||
Clear Reward | x200 | |||||||||
Drop Types | T-dolls | |||||||||
Limited Drops | HG PythonPythonPython |
On this map, you will notice there is a ring of Goliath+ in the center and a tower with a dead Goliath in the west. As long as you are not standing on a node adjacent to any of the Goliath+, they will remain stationary.
The dead Goliath can be picked up by an echelon and thrown at the ring of Goliath+ as soon as that echelon moves onto a node adjacent to it. Doing so will destroy all of them at the same time, granting you access to the enemy Command Post. However, after you've done so, four new Goliath+ will respawn on the Heliports they were sitting on top of at the end of the turn.
To counter this, you must destroy the Goliaths and capture the Command Post on the same turn. You can accomplish this by capturing enough of the Heliports on both sides to give enough action points for four echelons to close in and surround the enemy Command Post the instant the Goliaths are destroyed. It is important to note that you must make this move on an even turn number (turn 4, 6, 8, etc.) because the turn number seems to correspond with which heliports the Goliath+ spawn on. On odd turns, the Goliath+ will spawn on the heliports adjacent to the connecting node of the Command Post, and they will attack your T-dolls in the center (thus resulting in failure). On even turns, the Goliath+ will spawn on the top, left, right, and bottom heliports and move towards your T-dolls, but they will remain out of reach, allowing you to capture the Command Post and complete the mission.
Last Rain in the world (E1-8)[edit]
Battle Type | Night Battle | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
Recommended CE | 14000 | |||||||||
Map Objective | Capture enemy HQ | |||||||||
S-Rank Objective | Kill 9 enemies within 4 turns | |||||||||
Clear Reward | HG JillJillJill x1 Adelhyde 1 x1 Adelhyde 2 x1 Bronson Ext x1 Flanergide s1 Pwd Delta x1 Karmotrine 1 x1 Karmotrine 2 x1 Karmotrine 3 x1 | |||||||||
Drop Types | T-dolls | |||||||||
Limited Drops | RF StellaStellaStella |
VA-11... Hall.. A... Oh! did you notice the map layout spells the collab? interesting ja?
The final map of the collab, technically normal mode, but you get the idea.
This map is rather tricky... and care must be taken when traversing it, its a night battle map and the boss has evasion, so you better slap your PEQ's on your ARSMG echelons, because Nimogen does not play around, as she's a Micro heavy boss and you'll need to pay full attention to minimize damage done to your echelon against her. You can find a battle strategy about her on her page, so click it, BUT! i'd hold off, because its spoiler territory, i'll just give you a brief rundown shortly but first, lets go through how to get to her in this map so i hope you'd prepared 3 echelons and a spare HG for action points.
The method i'll be showing you is how to clear the map in 3 turns, this strategy can also be used in farming RF StellaStellaStella as well as White Knight Armour Shards for dailies, however its entirely dependant on a singular enemy... but we can still work things through, thats why i suggested to prep a spare HG in your 4th echelon.
Turn 1:
- Spawn ARSMG Echelons on South LZ and Western LZ, then spawn your 3rd echelon onto the 3rd LZ
- Move South echelon 1 tile up, 2 tiles left and 1 tile right (to Encircle the LZ below you)
- Move 3rd echelon 2 tiles down
- End Turn
Turn 2: (Pay close attention now)
- Move South echelon 5 tiles, this should get you to the lower case "a" in "VA-11 Hall-A", this will decide your next actions
- If the Dopplesoldner is blocking the way, Move echelon up 1 tile into the Rodelero. And then spawn your HG behind your 3rd echelon on the top right
- Move your 2nd ARSMG echelon on the west side down 1 tile, then End your turn
- If the Dopplesoldner isn't blocking the way, move your girls onto the Resupply node and move your 2nd ARSMG echelon down 1 tile and disregard spawning the spare HG.
- End Turn
Turn 3: (Listen Up!)
- Enci-- WAIT!, Resupply your first ARSMG echelon.
- Now Encircle the enemy HQ
- [Optional] - If you're under 8 kills, Move your first ARSMG echelon 1 tile to the left and 1 tile to the right and you'll have the requirements to S-Rank the map.
- End Turn. and then Nimogen engages either of your ARSMG echelon
First thing to NOT DO against Nimogen, is panic. there are 3 skills you need to worry about with Nimogen;
- Tide of the Apocalypse: Targets a random T-doll and traps them in their location, sending out damaging shockwaves in straight lines in either north, south, east or west directions from where the sealed T-doll is standing. This skill activates based on a percentage of her remaining HP. (Meaning she can seal 2 T-dolls at once, so be careful)
- Tide Mark: Sends forth a small tide across the ground marking any T-doll within its path, if Nimogen's skills damage any of these Marked T-dolls, they will receive double damage done to them.
- Doppelganger: Upon activating Tide of the Apocalypse, Nimogen summons a stationary dummy, while this dummy remains on the field, the sealed T-dolls will continue to send out periodical shockwaves from Nimogen's main skill, Destroy this Doppelganger ASAP
- Laser Strike: Slowly hops to the front of one of your T-dolls and fires a powerful laser damaging all in its path, if target is marked, they will receive double damage taken.
Now there is a way to lessen the damage taken from Nimogen's Tide... i'm not gonna continue writing down its name, its annoying, you'll know what i'm talking about.
You'll primarily wanna kite your T-dolls straight into an X formation as the battle starts, always make sure your tanks are at the front especially when you're going to need to micro, at no point, should your DPS's end up being microed to the frontline. Kite your T-dolls into the following formations as shown in the screenshots on the side here. Setting up your girls like this in battle is important to keeping damage taken at a minimum level.
As you can see in any of those tile positions, the targeted T-doll, will not be harming their allies, another thing to note about Nimogen's Tide of the apocalypse, is that it DOESN'T DAMAGE THE SEALED UNIT! This is why you must remain calm when dealing with her. JUST DONT PANIC, YA HEAR!? PANIC DAMMIT!! but seriously... its not too bad.
Other then that, her laser beam is also something you should look out for, now you may not have enough time to micro you girls out of the skills way, but if one of your girls is currently sealed and you see her prepping her laser beam... err... tough it out... theres no real way to avoid it at that point.
That should be all to cover with this map, once you Encircle the HQ, and killed Nimogen in the process, you win the map, and hopefully get Jill and Stella in the process. Do your best commanders!
Last Rain in the World EX (E2-8)[edit]
Battle Type | Night Battle | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
Recommended CE | 40000 | |||||||||
Map Objective | Defeat the Boss | |||||||||
S-Rank Objective | Kill 6 enemies within 7 turns | |||||||||
Clear Reward | Collaboration Elite Medal x1 | |||||||||
Drop Types | T-dolls | |||||||||
Limited Drops | RF StellaStellaStella |
(Foreward: this section was written with the EN version of the map encounters in mind. The encounters on other servers may be different.)
At first it seems like this map has a lot to take in, but it is fairly straightforward. There are three parts to this map: the northeast (the area with the radars), the south (the area with the Uhlan tank), and the northwest (the area with Nimogen and friendly nodes). The map objective is to simply defeat the boss, and the map offers you several ways to do so. There is little difference between this fight and the one in E1-8, so using the same tactics as you've fought Nimogen before will suffice. Nimogen will slowly make her way towards the Command Post every turn.
You have a deployment limit of 3, just enough to be able to deploy an echelon for each node. The echelon at the Command Post in the northwest cannot move and its only function would be the last line of defense against the boss. If you are confident that you can defeat the boss in one take, you can simply deploy your Nimogen-fighting echelon on the Command Post and wait for her to come to you. Otherwise, you can deploy a dummy echelon if you plan on taking on Nimogen before it gets to that point. In the worst case scenario, the dummy can swap positions with the NPC echelon defending the Command Post, but this NPC echelon is very poorly optimized.
If you do not want to sit and wait for Nimogen to come to you, or if you want to weaken Nimogen as much as possible, you have two missions that can be carried out by the two echelons deployed on the heliports in the southwest:
You can take the south route as it is the only route that is connected to the northwest part in order to directly engage Nimogen. You have to fight a few Rodelero on the way, and you must skirt around the patrolling Uhlan tank, but other than that, you simply march on through and fight Nimogen.
If you're not as confident in your T-dolls or just want to make life easier for your own T-dolls, you can take the route to the northwest part of the map and do the objective there. When you step on any of the radar nodes, you will spawn an NPC echelon in one of the neutral/friendly nodes connected to Nimogen's path, who will move and engage Nimogen at the end of the turn. Besides stalling for time, with enough micro and patience, it may be possible for these NPC echelons to whittle down Nimogen... That is to say, a lot of patience and micro; the NPC echelons are not exactly optimized to fight her.
Habanera (E3-1)[edit]
Battle Type | Night Battle | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
Recommended CE | 14000 | |||||||||
Map Objective | Defeat the Boss | |||||||||
S-Rank Objective | Kill 5 enemies within 2 turns | |||||||||
Clear Reward | x15 | |||||||||
Drop Types | T-dolls | |||||||||
Limited Drops | None |
The secret hidden map, which you'll need help from Jill to unlock and a few runs through other maps, so keep your eyes open on this page and do some... backtracking, we'll keep this short and simple, the path is short and you can clear it in one turn.
Now there is one thing to acknowledge with Dana (Boss)... she has 1,000,000 HP, have fun. as well as other incredibly high stats, dont expect SG's to tank her hits, dont expect your SMG's to dodge forever, dont expect to kill her either, because that is not how you'll be doing this battle.
Spawn your main echelon to the right LZ and spawn a HG on the HQ, and then B-line your other echelon all the way to Dana.
During the boss fight, you'll see a counter appear in the middle, showing how many drinks Dana has gone through, it'll start at 0 and gradually rises through the battle, this process can be accelerated if you bring HG JillJillJill with the appropriate drink setup, in that you make Dana's favorite drink.
You'll preferably want an Evasion focused echelon with high HP SMG's, this is an endurance match, you just have to outlast Dana. Once she reaches her 10th drink, you win. easy ja?