Analysis Level 0 & Level 1 | |||
---|---|---|---|
Deployment Cost | 10 | ||
Health | 595(x1) | ||
Damage | 228 | Evasion | 48 |
Accuracy | 42 | Rate of Fire | 50 |
Crit. Rate | 20% | Crit. Damage | 150% |
Move Speed | 15 | Armor | |
Armor Pen. | 15 | Range | N/A |
Architect | Story | Assimilated | Assimilated (Alt) | Quotes |
Information | |
---|---|
Full name | SPzH3000 "Architect" |
Affiliation | Sangvis Ferri |
Voice actor | Ootsubo Yuka |
Artist | 音符 and ??? |
Initial Rarity | 3 |
Tags | Ranged, Humanoid, Armorless |
Released on | CN (建筑师) (2020-7), TW (建築師), KR (아키텍트), JP (アーキテクト), EN |
Chibi animation | |
Click the marked area to switch between animations. For details regarding animations, please see Animations on the Wiki. |
Ringleader-class assimilated SF unit, with a skill set leaning more towards offense and area-of-effect damaging abilities. Also capable of providing out-of-combat fire support similar to G&K HOC units.
Obtained through Protocol Assimilation, appearing as the Ringleader of Sector SPzH3000.
ASSIMILATION Can be obtained as a possible encounter in S09 Assimilation with a capture chance of 25%.
REWARD Not obtained as a reward
Analysis Level 0 & Level 1 | |||
---|---|---|---|
Deployment Cost | 10 | ||
Health | 595(x1) | ||
Damage | 228 | Evasion | 48 |
Accuracy | 42 | Rate of Fire | 50 |
Crit. Rate | 20% | Crit. Damage | 150% |
Move Speed | 15 | Armor | |
Armor Pen. | 15 | Range | N/A |
This unit does not receive new dummies when Analysis Level increases.
name | Missile Fervor | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
skilltype | Combat | |||||||||
icon | BossArchitect1 | |||||||||
text | Attacks the enemy with the highest HP for ($dam_value)% guaranteed hit dummy-linked damage, and cause a secondary damage centred on the target to all surrounding units, dealing ($dam2_value)% dummy-linked explosive damage | |||||||||
initial | 6 | |||||||||
cooldown | 15 | 14.7 | 14.3 | 14 | 13.7 | 13.3 | 13 | 12.7 | 12.3 | 12 |
dam_value | 160 | 187 | 213 | 240 | 267 | 293 | 320 | 347 | 373 | 400 |
dam2_value | 50 | 58 | 66 | 73 | 81 | 89 | 97 | 104 | 112 | 120 |
name | Territorial Spirit | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
skilltype | Fire Support | |||||||||
icon | BossArchitect2 | |||||||||
text | When toggled active, support nearby echelons within 2 nodes when they enter battle in the same way as HOC units. Architect launches a shell every ($rate_value) seconds, dealing ($dmg_value)% dummy-linked damage to enemies within the 2 unit radius splash, as well as causing lethality damage equals to 50% of Architect's own damage attribute. | |||||||||
rate_value | 10 | 9.6 | 9.1 | 8.7 | 8.2 | 7.8 | 7.3 | 6.9 | 6.4 | 6 |
dmg_value | 30 | 32 | 34 | 37 | 39 | 41 | 43 | 46 | 48 | 50 |
name | Fracture | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
skilltype | Passive | |||||||||
skilllevelcount | 5 | |||||||||
icon | BossArchitect3 | |||||||||
text | Architect's default damage is split into 4 damages all equals to 25% of her damage attribute. Every 6th normal attack, Architect deals an additional ($dmg_value)% dummy-linked explosive damage to enemies within 1 unit radius of the current attack target. | |||||||||
dmg_value | 40 | 50 | 60 | 70 | 80 |
name | Soak Through | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
skilltype | Passive | |||||||||
icon | BossArchitect4 | |||||||||
skilllevelcount | 5 | |||||||||
text | When Architect is present in the combat session, all explosive damage dealt by own faction is improved by ($dmg_value)%. | |||||||||
dmg_value | 12 | 14 | 16 | 18 | 20 |
name of skill here | |||
A loner with high combat prowess that specializes in long-range attacks and fire support. A cheerful and energetic airhead of a girl who's always in high spirits. She isn't particularly antagonistic towards Griffin and doesn't always go out of her way to follow orders from Sangvis Ferri. However, her passion for bombardment and destruction still makes her a highly dangerous enemy.