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Mobile Armor: Difference between revisions

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File:Mobile Armor Mech Skin 2.jpg|Universal Type - Urban.
File:Mobile Armor Mech Skin 2.jpg|Universal Type - Urban.
File:Mobile Armor Mech Skin 3.jpg|Universal Type - Desert.
File:Mobile Armor Mech Skin 3.jpg|Universal Type - Desert.
File:Mobile Armor Mech Skin 4.jpg|AA-02M Sinner.
File:Mobile Armor Mech Skin 5.jpg|Year 64 - Milky Way.
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File:Mobile Armor MBT Skin 1.jpg|Qilin Design.
File:Mobile Armor MBT Skin 2.jpg|Verdict - Woodland.
File:Mobile Armor MBT Skin 2.jpg|Verdict - Woodland.
File:Mobile Armor MBT Skin 3.jpg|Verdict - Desert Yellow.
File:Mobile Armor MBT Skin 3.jpg|Verdict - Desert Yellow.
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File:Mobile Armor MBT Skin 8.jpg|Universal Type - Urban.
File:Mobile Armor MBT Skin 8.jpg|Universal Type - Urban.
File:Mobile Armor MBT Skin 9.jpg|Universal Type - Desert.
File:Mobile Armor MBT Skin 9.jpg|Universal Type - Desert.
File:Mobile Armor MBT Skin 1.jpg|Qilin Design.
File:Mobile Armor MBT Skin 10.jpg|Pegasus Design.
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Revision as of 17:01, 30 July 2024

Girls' Frontline
T-Doll Index · Registration · Tutorial · Strategies · Settings · Story
Main Screen · Combat Menu · Formation Menu · Research Menu · Factory Menu · Repair Menu · Dormitory · 3D Base · Campaign
Combat · Logistic Support · Combat Simulation · T-Doll Production · Equipment Production · Heavy Ordnance Corps · Protocol Assimilation · Mobile Armor · Forward Base · Gray Zone Exploration · Quests · Friend Menu


"I can't sleep yet, I still have work to do..."

This article still needs to be completed. You can help us by contributing.

Mobile Armor is a vehicle system added to Girls' Frontline with client version 3.03 on 21 September 2023. Vehicles are piloted by Dolls and have the ability to both attack from the map (any enemy which is 2 tiles from the vehicle, during this phase your vehicle will not be attacked, just like a HOC unit) and participate in direct combat (like assimilated Architect or assimilated Dreamer).

This system is unlocked after clearing chapter 11-6.

Facilities

Vehicles replace Heavy Ordnance Corps in the Garage screen. HOC systems are all assembled in the Intelligence Center.

  • Workstation: Used to select the vehicle on display.
  • Mobile Armor Platform: Used to view and modify the displayed vehicle.
  • Energy Generator: Continuously creates energy points to move vehicles during battle.
  • Armor Range: Used to pass the tutorial for the displayed vehicles and make test runs.
  • Components Storage: Lists owned components.
  • Research Station: Shortcut to vehicles tech trees.

The Garage is open to visit by other players like the main Dorm. Players can "interact" with the vehicles in friend dorms, by taping the corresponding button and receiving 10 friendship points. After a successful visit, a text will be displayed which can be read after getting back to your garage and pressing "visit" button.

Systems

Each vehicle must be unlocked by completing a set of objectives (such as destroying a specific enemy) and completing a tutorial for the vehicle.

Up to ten configuration presets can be saved per vehicle.

Crew

Each vehicle requires a certain number of Dolls to work. The commanding Doll is also displayed on the vehicle. A mech might only need one pilot, but a tank might need a commander, a gunner, a loader and a driver.

Some crew positions are limited by unit type: some can only be filled by standard units, while others can be filled by assimilated units and Heavy Ordnance Corps.

The Dummy-Link number and level of the crew affects the stats bonuses they grant to the vehicle.

Components

Each vehicle has a number of component slots for Main Components and Universal Components. Like Equipment, components come in 3, 4 and 5-stars rarities, and can be upgraded (with other components or Component Processing Packages) or scrapped. They can be farmed in the hardest map of Gray Zone Exploration or obtained from Component Boxes.

Slots can accommodate heavy weapons, light weapons, defense components or function components. Some slots are unlocked by progressing in the vehicle's tech tree. Adding a component may add a stat to the vehicle's stats board, such as heavy/light firepower and penetration or night vision.

One of the component slots is the vehicle appearance. Vehicles can also receive new appearances by completing achievements or buying skins from the shop.

Main Components

Main Components provide an extra skill and set stats boosts. Each one also has three extra randomized “Entries” unlocked at levels 1, 3 and 10, which can be either another stat boost or passive skill.

Light Weapons
Name Image Stats Base Skill
Anti-Armor Sniper Rifle Charged Interception:
Flamethrower Heart-Searing Flames:
Gatling Gun Short-Range Artillery:
Heavy Machine Gun High-Pressure Impact:
Machine Gun Team Strike the Weak:
Light Machine Gun Step By Step:
Lightweight Rapid-Fire Railgun Penetrating Strike:
Rotating Turret Rotary Combo:
Universal Machine Gun MK-I Threat Distance:
Vehicle-Mounted Shotgun Death to Villainy:
Heavy Weapons
Name Image Stats Base Skill
Anti-Aircraft Cannon Ordinary Shot:
Anti-Armor Cannon Armored Core:
Cannon Rupturing Cannon:
Grenade Launcher Categorized Discussion:
Impulse Cannon Focused Beam:
Laser Weapon Furnace Meltdown:
Missile Launcher MK1 Lightweight Missile:
Missile Launcher MK2 Rupturing Missile:
Small Mortar Riling Landslide:
Railgun Charge Impulse:
Functional Components
Name Image Stats Base Skill
Automotive Night Vision Track and Trace:
Drone Compartment Self-Smashing Zoom:
Jammer Unstable Crosshairs:
Jammer Gun Short Circuit Reflection:
Laser Rangefinder File:Component Laser Rangefinder .png Laser Scale:
Laser Suppression System Pinpoint Suppression:
Phased-Array Radar Trace Lock:
Signal Receiver Command Amplification:
Smoke Grenade Launcher Smoke Interference:
Protective Components
Name Image Stats Base Skill
Explosive Reactive Armor Reactive Defense:
Shield Generator Force Field Barrier:
Automated Defense System Regular Defense:
Camouflage Netting Active Camouflage:
Slat Armor Disguise Concealment:

Universal Components

Universal Components only grant a boost to certain stats depending on their type. Each one also two randomized Entries unlocked at level 3 and 10, providing another boost to a stat.

  • Reload Chip: Increases Reload Speed
  • Attack speed Chip: Increases Rate of fire
  • Precision Chip: Increase Precision
  • Accuracy Chip: Increases Accuracy
  • Armor-Piercing Chip: Increases Armor-Piercing
  • Evasion Chip: Increases Evasion
  • Firepower Chip: Increases Light and Heavy Weapon Damage
  • Full-Speed Chip: Increases Reload Speed and Rate of fire
  • Eagle-Eyes Chip: Increases Precision and Accuracy
  • Crit Chip: Increases Crit Rate and Crit Damage
  • Defense Chip: Increases Armor and Evasion
  • Heavy Weaponry Chip: Increases Heavy Weapon Damage
  • Light Weaponry Chip: Increases Light Weapon Damage

Skills

Each vehicle has a set of base skills that can be upgraded or unlocked in the tech tree. More skills can be added by components.

In battle, some skills require aiming.

Tech tree

New component slots, skill upgrades and stats upgrades are unlocked by progressing in a vehicle's tech tree. Each node becomes available after accumulating proficiency and can then be unlocked with the four main resources.

Proficiency is only obtained by repeatedly using vehicles in battle.

Battle

Vehicles are deployed from heavy heliports and count toward the same deployment limit as HOCs.

Vehicles can engage in combat like normal echelons, or provide fire support from the map like HOCs do. They also expend ammo when acting and rations per turn like echelons and HOCs. They can retreat from heliports, but will forfeit all their ammo, rations and energy if they are not extracted from a heavy heliport.

Vehicles that are damaged in battle can be field-repaired at heliports (forfeiting the S-rank), but as long as they are not at 0 HP they will be fully repaired when the mission ends.

Energy

Vehicles spend energy to move instead of Action Points. A deployed vehicle carries a maximum amount of energy, which is replenished each turn from the backup energy from the base if there is any.

Vehicles energy is produced in real-time at the Generator facility, like Fairy Commands. It can also be purchased with the four main resources.

Note: Unlike every other player unit, vehicles cannot swap place with other units on the map since they use their own movement system.

Mobile Armor units

Currently, there are 2 obtainable Mobile Armor units. More may be added in the future.

Tactical Mech

The Tactical Mech can only attack enemies in direct combat. It is manned by one T-Doll (not Assimilated or HOC unit).

In order to get the Tactical Mech the requirements are:

  • Kill AA-02 Sinner once (the game recommends Normal 13-6 but this enemy can also be encountered at Chapter 5, mission "Observable Limits III" of Polarized Light, one is on yellow command post and two on neighboring heliports),
  • Obtain a total of 50 gold medals,
  • Possess two level 100 Fire Support Units,
  • Complete the Tactical Mech tutorials in the Mobile Armor Range.

Starting skills:

  • High-Energy Particle Beam: Fire a laser dealing 80% damage that scales with Dummy-Links to enemies along its trajectory.
  • Tactical Weapon: Switches between melee and ranged modes.
    • In melee, wields a tachi, reduce attack speed by 50%, execute a 3-hit attack dealing 120%, 120% and 160% damage to the nearest target, increase armor-piercing by 100 points and critical rate by 40%.
    • In ranged, wields a machine gun, prioritize attaching the enemy unit with the highest HP, dealing 2 instances of 100% normal damage.
  • EMP Grenade: Throw an EMP grenade at the target, dealing 250% light weapon damage that can crit in a radius of 4 and electrocuting a unit within the target area every 3 seconds for 15 seconds. The electrocuted unit takes 200% light weapon damage that can crit, is stunned for 0.5 seconds, and is given an EM marker, stacking up to 5 times.

This vehicle has four Universal Components slots and five Main Components slots: 2 Light Weapon Slot, 1 Heavy or Light Weapon Slot, 1 Defense or Functional slot (unlocked at 53700 proficiency) and 1 Functional Slot (unlocked at 137100 proficiency).

Main Battle Tank

Combat screen of an MBT attacking an enemy echelons from a 2 nodes distance.

The Main Battle Tank can both attack enemies in direct combat and provide fire support. It is manned by a Tank Commander (T-Doll only), a Gunner (HOC only), a Loader (HOC only) and a Driver (T-Doll, Assimilated unit or HOC).

In order to get MBT the requirements are as follows:

  • Reach commander level 50,
  • Obtain a total of 120 medals,
  • Possess ten level 100 T-Dolls or Assimilated units,
  • Complete MBT tutorials in the Mobile Armor Range.

Starting skills:

  • Heavy Artillery: Fire a large-caliber shell at enemy units, dealing 80% heavy weapon damage in a radius of 2.5.
  • Coaxial Machine Guns: 2 machine gun turrets each fire and deal 60% damage to enemy units that come within range while prioritizing the closest unit.
  • Heavy Artillery: Fire a large-caliber shell, perform an accuracy check and deal 100% heavy weapon damage to enemy units within a radius of 2.5.

This vehicle has four Universal Components slots and five Main Components slots: 1 Heavy Weapon Slot, 1 Heavy or Light Weapon Slot, 1 Defense or Functional slot, 1 Light Weapon slot (unlocked at 53700 proficiency) and 1 Functional Slot (unlocked at 137100 proficiency).

Gallery

Trivia

  • As explained in promo materials, Griffin & Kryuger received permission from StateSec to use armored vehicles, which were provided by IOP.
  • The vehicles system was teased in 2018, but it took five years before it was announced during Slow Shock's introduction stream, five months before client version 3.03.