HG ContenderContenderContender | Accessory | Ammunition | Body | ||||
No edit summary |
LAMG, Bipod, Rangefinder, Taclight, Choke to tables; Taclight to NV accessories (might be a bit wordy) |
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*[[:Category:Red_Dot_Sights|Red Dot Sight]] - Available to all classes except HGs. Red Dot Sights increase accuracy but reduce rate of fire. The need for increased accuracy is most common on MGs and SGs, although some DPS SMGs such as {{doll name|SR-3MP|SMG|5}} also benefit greatly from the accuracy increase. It is worth noting that some enemies have no evasion stat so increasing accuracy against these targets does nothing. For information on which enemies have no evasion, check out the [[Enemy_Index|Enemy Index]]. | *[[:Category:Red_Dot_Sights|Red Dot Sight]] - Available to all classes except HGs. Red Dot Sights increase accuracy but reduce rate of fire. The need for increased accuracy is most common on MGs and SGs, although some DPS SMGs such as {{doll name|SR-3MP|SMG|5}} also benefit greatly from the accuracy increase. It is worth noting that some enemies have no evasion stat so increasing accuracy against these targets does nothing. For information on which enemies have no evasion, check out the [[Enemy_Index|Enemy Index]]. | ||
*[[:Category:Silencers|Suppressor]] - Available to all classes except MGs and SGs. Suppressors increase Critical Hit Chance, but by less than Optical Sights, and also increase Evasion. As HGs can only equip either these or Night Battle Equipment Suppressors are used by HGs and Evasion based SMGs to increase their survivability. | *[[:Category:Silencers|Suppressor]] - Available to all classes except MGs and SGs. Suppressors increase Critical Hit Chance, but by less than Optical Sights, and also increase Evasion. As HGs can only equip either these or Night Battle Equipment Suppressors are used by HGs and Evasion based SMGs to increase their survivability. | ||
*[[:Category:Night_Combat_Equipment|Night Battle Equipment]] - Available to all classes except RFs and MGs. | *[[:Category:Night_Combat_Equipment|Night Battle Equipment]] - Available to all classes except RFs and MGs. These item reduces the Night Battle accuracy penalty by the percentage stated, multiplicatively. For example; a 90% PEQ will reduce the 90% night battle penalty by 81% (90% of the 90% penalty). PEQs reduce the penalty by a large amount for the doll equipping it and should be equipped by any damage dealing doll able to when fighting at night. Tactical Lights, or just Taclights, reduce the penalty by a small amount for the entire echelon in addition to a slight increase in Evasion. Taclights are best equipped by buffers and tanks supporting RFs and MGs at night, as the accuracy increase is substantial for these classes that cannot equip PEQs. Taclights may also provide a notable increase in survivability to SGs by increasing their very low base Evasion. | ||
*[[:Category:Auxiliary Sights|RMR Red Dot Sight]] - Available to HGs and MGs only. RMRs increase Critical Hit Chance, but by less than Optical Sights, and also accuracy, but less than Red Dots. These are useful for damage dealing HGs and MGs when going against enemies with evasion. | *[[:Category:Auxiliary Sights|RMR Red Dot Sight]] - Available to HGs and MGs only. RMRs increase Critical Hit Chance, but by less than Optical Sights, and also accuracy, but less than Red Dots. These are useful for damage dealing HGs and MGs when going against enemies with evasion. | ||
*[[:Category:Chokes|Choke]] - Exclusive to SGs. These increase accuracy and Clip Size, useful if you want your SGs to shoot longer and is a good alternative to optics in some cases. | *[[:Category:Chokes|Choke]] - Exclusive to SGs. These increase accuracy and Clip Size, useful if you want your SGs to shoot longer and is a good alternative to optics in some cases. | ||
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====Magazine==== | ====Magazine==== | ||
*[[:Category:High-Velocity_Ammo|High Velocity Ammo]] - Exclusive to ARs. This increases damage and should be used on all ARs not just because there is no alternative but because it is very good. | *[[:Category:High-Velocity_Ammo|High Velocity Ammo]] - Exclusive to ARs. This increases damage and should be used on all ARs not just because there is no alternative but because it is very good. | ||
*[[:Category:Status Ammo|Hollow Point Ammo / Signal FLare]] - Available only to SMGs and HGs. Hollow Point increases firepower but reduces armor penetration. Signal Flares | *[[:Category:Status Ammo|Hollow Point Ammo / Signal FLare]] - Available only to SMGs and HGs. Hollow Point increases firepower but reduces armor penetration. Signal Flares increases echelon accuracy while decreasing a minor amount of rate of fire. Flares should be the go-to option for buffers and tanks as their job is not to deal damage. Use hollow point ammo on damage dealing HGs and SMGs. | ||
*[[:Category:Armor-Piercing_Ammo|Armor Piercing Ammo]] - Available only to RFs and MGs, with a few exceptions being able to equip these from other classes. This ammo type increases armor penetration. A variant increases armor penetration by a smaller amount but also increases damage. This ammo type is absolutely necessary for dealing with the armored targets that you will encounter in battles. | *[[:Category:Armor-Piercing_Ammo|Armor Piercing Ammo]] - Available only to RFs and MGs, with a few exceptions being able to equip these from other classes. This ammo type increases armor penetration. A variant increases armor penetration by a smaller amount but also increases damage. This ammo type is absolutely necessary for dealing with the armored targets that you will encounter in battles. | ||
*[[:Category:Shotgun_Ammo|Shotgun Flashbang]] - Exclusive to SGs. Flashbangs increase accuracy and nullifies damage up to 3 points post armor calculation taken from enemies hit by this shell. This is the most recommended shell type for SG main tanks. | *[[:Category:Shotgun_Ammo|Shotgun Flashbang]] - Exclusive to SGs. Flashbangs increase accuracy and nullifies damage up to 3 points post armor calculation taken from enemies hit by this shell. This is the most recommended shell type for SG main tanks. | ||
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|} | |} | ||
{| class="gf-table" style="text-align:center; width:100%" | {| class="gf-table" style="text-align:center; width:100%" | ||
! style="width:10%" rowspan=" | ! style="width:10%" rowspan="3" | HG | ||
| style="width:30%" colspan=" | | style="width:30%" colspan="2" | <small>Accessory</small> | ||
| style="width:30%" colspan="2" | <small>Ammunition</small> | | style="width:30%" colspan="2" | <small>Ammunition</small> | ||
| style="width:30%" colspan="2" | <small>Body</small> | | style="width:30%" colspan="2" | <small>Body</small> | ||
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| [[File:Generic Night Combat Equipment.png|64px]] | | [[File:Generic Night Combat Equipment.png|64px]] | ||
| [[File:Generic Silencer.png|64px]] | | [[File:Generic Silencer.png|64px]] | ||
| rowspan="2" | [[File:Generic Hollow Point Status Ammo.png|64px]] | |||
| rowspan="2" | [[File:Signal Flare.png|64px]] | |||
| rowspan="2" | [[File:Generic Exoskeleton.png|64px]] | |||
| rowspan="2" | [[File:Generic X Exoskeleton.png|64px]] | |||
|- | |||
| [[File:Spare Sight.png|64px]] | | [[File:Spare Sight.png|64px]] | ||
| [[File: | | [[File:S.F. Modified Tactical Light.png|64px]] | ||
|- | |- | ||
|} | |} | ||
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| [[File:Generic Telescopic Sight.png|64px]] | | [[File:Generic Telescopic Sight.png|64px]] | ||
| [[File:Generic Holographic Sight.png|64px]] | | [[File:Generic Holographic Sight.png|64px]] | ||
| [[File:Generic Red Dot Sight.png|64px]] | |||
|- | |- | ||
| [[File:Generic Night Combat Equipment.png|64px]] | | [[File:Generic Night Combat Equipment.png|64px]] | ||
| [[File:Generic Silencer.png|64px]] | | [[File:Generic Silencer.png|64px]] | ||
| [[File:S.F. Modified Tactical Light.png|64px]] | |||
|- | |- | ||
|} | |} | ||
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| style="width:30%" colspan="2" | <small>Ammunition</small> | | style="width:30%" colspan="2" | <small>Ammunition</small> | ||
| style="width:30%" colspan="2" | <small>Accessory</small> | | style="width:30%" colspan="2" | <small>Accessory</small> | ||
| style="width:30%" | <small>Body</small> | | style="width:30%" colspan="2" | <small>Body</small> | ||
|- | |- | ||
| rowspan="2" | [[File:Generic Armor-Piercing Ammo.png|64px]] | | rowspan="2" | [[File:Generic Armor-Piercing Ammo.png|64px]] | ||
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| [[File:Generic Holographic Sight.png|64px]] | | [[File:Generic Holographic Sight.png|64px]] | ||
| rowspan="2" | [[File:Thermoptic Camo Cape.png|64px]] | | rowspan="2" | [[File:Thermoptic Camo Cape.png|64px]] | ||
| rowspan="2" | {{Tooltip|[Note]|Rangefinder only equippable by certain RFs}}[[File:Generic Range Finder.png|64px]] | |||
|- | |- | ||
| [[File:Generic Red Dot Sight.png|64px]] | | [[File:Generic Red Dot Sight.png|64px]] | ||
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| [[File:Generic Telescopic Sight.png|64px]] | | [[File:Generic Telescopic Sight.png|64px]] | ||
| [[File:Generic Holographic Sight.png|64px]] | | [[File:Generic Holographic Sight.png|64px]] | ||
| [[File:Generic Red Dot Sight.png|64px]] | |||
| rowspan="2" | [[File:Generic High-Velocity Ammo.png|64px]] | | rowspan="2" | [[File:Generic High-Velocity Ammo.png|64px]] | ||
| rowspan="2" | [[File:Generic Exoskeleton.png|64px]] | | rowspan="2" | [[File:Generic Exoskeleton.png|64px]] | ||
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| [[File:Generic Night Combat Equipment.png|64px]] | | [[File:Generic Night Combat Equipment.png|64px]] | ||
| [[File:Generic Silencer.png|64px]] | | [[File:Generic Silencer.png|64px]] | ||
| [[File:S.F. Modified Tactical Light.png|64px]] | |||
|- | |- | ||
|} | |} | ||
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| style="width:30%" colspan="3" | <small>Ammunition</small> | | style="width:30%" colspan="3" | <small>Ammunition</small> | ||
| style="width:30%" colspan="2" | <small>Accessory</small> | | style="width:30%" colspan="2" | <small>Accessory</small> | ||
| style="width:30%" | <small>Body</small> | | style="width:30%" colspan="2" | <small>Body</small> | ||
|- | |- | ||
| rowspan="2" | [[File:Generic Armor-Piercing Ammo.png|64px]] | | rowspan="2" | [[File:Generic Armor-Piercing Ammo.png|64px]] | ||
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| [[File:Generic Holographic Sight.png|64px]] | | [[File:Generic Holographic Sight.png|64px]] | ||
| rowspan="2" | [[File:Generic Ammo Box.png|64px]] | | rowspan="2" | [[File:Generic Ammo Box.png|64px]] | ||
| rowspan="2" | [[File:Generic Bipod.png|64px]] | |||
|- | |- | ||
| [[File:Generic Red Dot Sight.png|64px]] | | [[File:Generic Red Dot Sight.png|64px]] | ||
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| style="width:30%" | <small>Body</small> | | style="width:30%" | <small>Body</small> | ||
| style="width:30%" colspan="2" | <small>Ammunition</small> | | style="width:30%" colspan="2" | <small>Ammunition</small> | ||
| style="width:30%" colspan=" | | style="width:30%" colspan="3" | <small>Accessory</small> | ||
|- | |- | ||
| rowspan="2" | [[File:Generic Ballistic Plate.png|64px]] | | rowspan="2" | [[File:Generic Ballistic Plate.png|64px]] | ||
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| [[File:Generic Telescopic Sight.png|64px]] | | [[File:Generic Telescopic Sight.png|64px]] | ||
| [[File:Generic Holographic Sight.png|64px]] | | [[File:Generic Holographic Sight.png|64px]] | ||
| [[File:S.F. Modified Tactical Light.png|64px]] | |||
|- | |- | ||
| [[File:SG Birdshot.png|64px]] | | [[File:SG Birdshot.png|64px]] | ||
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| [[File:Generic Night Combat Equipment.png|64px]] | | [[File:Generic Night Combat Equipment.png|64px]] | ||
| [[File:Generic Red Dot Sight.png|64px]] | | [[File:Generic Red Dot Sight.png|64px]] | ||
| [[File:Generic Choke.png|64px]] | |||
|- | |- | ||
|} | |} | ||
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| style="background-color:#f0b000" | [[File:Generic Ballistic Plate.png|64px]] | | style="background-color:#f0b000" | [[File:Generic Ballistic Plate.png|64px]] | ||
| [[File:Processing Chip.png|64px]] | | [[File:Processing Chip.png|64px]] | ||
|- | |||
|} | |||
|-|Machine Gun= | |||
{| class="gf-table" style="text-align:center; width:100%" | |||
| style="width:10%" rowspan="3" | {{doll name|LAMG|MG|5}} | |||
| style="width:30%" colspan="2" | <small>Ammunition</small> | |||
| style="width:30%" colspan="4" | <small>Accessory</small> | |||
| style="width:30%" colspan="3" | <small>Body</small> | |||
|- | |||
|- | |||
| [[File:Generic Armor-Piercing Ammo.png|64px]] | |||
| [[File:Sniper Round.png|64px]] | |||
| [[File:Generic Telescopic Sight.png|64px]] | |||
| [[File:Generic Holographic Sight.png|64px]] | |||
| [[File:Generic Red Dot Sight.png|64px]] | |||
| rowspan="2" | [[File:Spare Sight.png|64px]] | |||
| [[File:Generic Ammo Box.png|64px]] | |||
| [[File:Generic Bipod.png|64px]] | |||
| rowspan="2" style="background-color:#f0b000" | [[File:Processing Chip.png|64px]] | |||
|- | |||
| style="background-color:#f0b000" | [[File:Generic High-Velocity Ammo.png|64px]] | |||
| [[File:SLAP Round.png|64px]] | |||
| style="background-color:#f0b000" | [[File:Generic Night Combat Equipment.png|64px]] | |||
| style="background-color:#f0b000" | [[File:Generic Silencer.png|64px]] | |||
| style="background-color:#f0b000" | [[File:S.F. Modified Tactical Light.png|64px]] | |||
| style="background-color:#f0b000" | [[File:Generic Exoskeleton.png|64px]] | |||
| style="background-color:#f0b000" | [[File:Generic X Exoskeleton.png|64px]] | |||
|- | |- | ||
|} | |} |
All T-Dolls have 3 slots for equipping items that grant them additional stats (and in some cases confer penalties as well).
T-Dolls must reach a certain level before they unlock each equipment slot. Level requirements;
In additional, equipment is available in 4 different levels of rarity;
Equipment is split into 3 categories; Accessory, Magazine and T-Doll. Most T-Dolls equip at least 1 type of equipment from each category.
Class | Slot 1 | Slot 2 | Slot 3 |
---|
HG | Accessory | Ammunition | Body | |||
---|---|---|---|---|---|---|
SMG | Body | Ammunition | Accessory | |||||
---|---|---|---|---|---|---|---|---|
RF | Ammunition | Accessory | Body | |||
---|---|---|---|---|---|---|
[Note]Rangefinder only equippable by certain RFs | ||||||
AR | Accessory | Ammunition | Body | ||||
---|---|---|---|---|---|---|---|
MG | Ammunition | Accessory | Body | ||||
---|---|---|---|---|---|---|---|
SG | Body | Ammunition | Accessory | |||
---|---|---|---|---|---|---|
Dolls that are being listed below don't follow general rule as they can be fitted with specific equipment that normally can't by Dolls their class or have different slot configuration.
HG ContenderContenderContender | Accessory | Ammunition | Body | ||||
SMG C-MSC-MSC-MS SMG SR-2SR-2SR-2 |
Body | Ammunition | Accessory | |||||
AR 6P626P626P62 | Accessory | Ammunition | Body | ||||||
AR M4 SOPMOD IIM4 SOPMOD IIM4 SOPMOD II AR ST AR-15ST AR-15ST AR-15 |
Accessory | Accessory | Ammunition | ||||
AR M16A1M16A1M16A1 | Ammunition | Body | Body | ||
MG LAMGLAMGLAMG | Ammunition | Accessory | Body | ||||||
Certain Dolls with exclusive equipments will receive bonus passive effects from equipping two or three of these equipments at once. For most units, the Costume Set is only available after Neural Upgrade. These effects and their requirements can be seen from the Index, either by accessing the Doll's index page, or by checking the appropriate search option from the equipment index.
Costume Sets were introduced for the collab units of Bounty Feast, but were only added to other units with client update 3.0200 and Gray Zone Exploration.
"Maintenance is still ongoing."
This article is a work in progress. Additional information will follow soon.