Analysis Level 0 & Level 1 | |||
---|---|---|---|
Deployment Cost | 6 | ||
Health | 184(x1)/ 920(x5) | ||
Damage | 185 | Evasion | 46 |
Accuracy | 115 | Rate of Fire | 67 |
Crit. Rate | 20% | Crit. Damage | 150% |
Move Speed | 8 | Armor | 20 |
Armor Pen. | 100 | Range | N/A |
Nemeum | Assimilated |
Information | |
---|---|
Full name | Nemeum |
Affiliation | Sangvis Ferri |
Voice actor | N/A |
Artist | ??? |
Initial Rarity | 2 |
Tags | Ranged, Machine, Armored |
Released on | CN, KR, TW, EN |
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Similar to their enemy variants, the Nemeum fires highly accurate and powerful long-ranged attacks, but is somewhat held back by its relatively slow rate of fire compared to other assimilated units. The Nemeum possesses moderate armor piercing capabilities, and its skills are well suited for killing bosses with its HP-based damage and increased crit rate from sustained fire on the same target. It has one of the shortest firing ranges of any ranged unit, requiring units such as the Jaeger to bolster its attack range. While its armor and moderately high HP allow it to shake off most chip damage from lesser foes, it prefers to stay in the backline due to its reliance on dummy-links to maximize its damage output.
Obtained through various Assimilation seasons, appear as 2* initial rarity unit.
ASSIMILATION See Protocol Assimilation for details.
REWARD Not obtained as a reward
Analysis Level 0 & Level 1 | |||
---|---|---|---|
Deployment Cost | 6 | ||
Health | 184(x1)/ 920(x5) | ||
Damage | 185 | Evasion | 46 |
Accuracy | 115 | Rate of Fire | 67 |
Crit. Rate | 20% | Crit. Damage | 150% |
Move Speed | 8 | Armor | 20 |
Armor Pen. | 100 | Range | N/A |
name | Mark of Brutality | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
skilltype | Passive | |||||||||
icon | neme1 | |||||||||
skilllevelcount | 5 | |||||||||
text | The Nemuem's normal attacks mark the target for ($time_value) seconds. Whenever the Nemeum attacks a marked target, the Nemeum gains ($crit_rate)% critical chance for every mark in effect on it, stacking up to 10 times. | |||||||||
time_value | 3 | 3.5 | 4 | 4.5 | 5 | |||||
crit_rate | 3 | 3 | 4 | 4 | 5 |
name | Flaying Strike | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
skilltype | Passive | |||||||||
icon | neme2 | |||||||||
skilllevelcount | 5 | |||||||||
text | Every normal attack does additional damage equal to ($hp_value)% of the target's maximum health, to a maximum of 2x of the Nemeum's damage. | |||||||||
hp_value | 0.3 | 0.35 | 0.4 | 0.45 | 0.5 |
name of skill here | |||
A regular military mech made for the army equipped with the contemporary military firing system. It can charge up to deal higher damage, but has a low rate of fire and poor defense.