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Guide:Research Menu

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Revision as of 14:49, 26 July 2019 by HellScythe42 (talk | contribs)
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Girls' Frontline
T-Doll Index · Registration · Tutorial · Strategies · Settings · Story
Main Screen · Combat Menu · Formation Menu · Research Menu · Factory Menu · Repair Menu · Dormitory · 3D Base · Campaign
Combat · Logistic Support · Combat Simulation · T-Doll Production · Equipment Production · Heavy Ordnance Corps · Protocol Assimilation · Mobile Armor · Forward Base · Gray Zone Exploration · Quests · Friend Menu



Research allows T-Dolls to improve their skills and Upgrade Equipment,

It is unlocked after the Commander reaches Level 12.

Skill Training

Training a T-Doll to improving their T-Dolls skill effects and it's activation rate.
Requires Training Data that is acquired from data collection missions. It is also gained via random drop points. To start, tap on an empty slot and select the T-Doll you wish to train.

Research will be completed when the timer hits 00:00:00


The amount and level of training data required for T-Doll skill training varies based on the level of the skill.

Level Training Data Time
Lv. 1 → Lv. 2 100x 1:00:00
Lv. 2 → Lv. 3 200x 2:00:00
Lv. 3 → Lv. 4 300x 3:00:00
Lv. 4 → Lv. 5 120x 4:00:00
Lv. 5 → Lv. 6 200x 6:00:00
Lv. 6 → Lv. 7 300x 9:00:00
Lv. 7 → Lv. 8 400x 12:00:00
Lv. 8 → Lv. 9 200x 18:00:00
Lv. 9 → Lv. 10 300x 24:00:00

Unlike for T-Dolls, the amount of data used for skill training fairies depends on the kind of fairy being trained.

Level Training Data (Strategy Fairy) Training Data (Battle Fairy) Time
Lv. 1 → Lv. 2 200x 200x 2:00:00
Lv. 2 → Lv. 3 400x 400x 6:00:00
Lv. 3 → Lv. 4 600x 600x 10:00:00
Lv. 4 → Lv. 5 240x 200x 14:00:00
Lv. 5 → Lv. 6 400x 400x 20:00:00
Lv. 6 → Lv. 7 600x 600x 26:00:00
Lv. 7 → Lv. 8 800x 200x 32:00:00
Lv. 8 → Lv. 9 400x 400x 40:00:00
Lv. 9 → Lv. 10 600x 600x 48:00:00

Now unlike both the T-dolls and Fairies, HOC's possess 3 skills which require training, not only do they cost a significant amount of data and the fact that all 3 skills must be trained individually, they also require batteries to do skill training. Skill's 2 and 3 have the same amount of data costs as well as the same skill training times, whereas Skill 1 costs double the data and time to complete their skill training.

Level Training Data (Skill 1) Training Data (Skill 2 and 3) Time (Skill 1) Time (Skill 2 and 3) Total Costs
Lv. 1 → Lv. 2 200x + 50x 100x + 50x 2:00:00 1:00:00 400x + 150x
Lv. 2 → Lv. 3 400x + 50x 200x + 50x 4:00:00 2:00:00 800x + 150x
Lv. 3 → Lv. 4 600x + 50x 300x + 50x 6:00:00 3:00:00 1200x + 150x
Lv. 4 → Lv. 5 200x + 80x 100x + 80x 12:00:00 6:00:00 400x + 240x
Lv. 5 → Lv. 6 400x + 80x 200x + 80x 18:00:00 9:00:00 800x + 240x
Lv. 6 → Lv. 7 600x + 80x 300x + 80x 24:00:00 12:00:00 1200x + 240x
Lv. 7 → Lv. 8 200x + 100x 100x + 100x 30:00:00 15:00:00 400x + 300x
Lv. 8 → Lv. 9 400x + 100x 200x + 100x 36:00:00 18:00:00 800x + 300x
Lv. 9 → Lv. 10 600x + 100x 300x + 100x 48:00:00 24:00:00 1200x + 300x

Equipment Enhancement

Equipment of 3 star or above rarity may be enhanced through the expenditure of other equipment and resources. It is unlocked after clearing Chapter 1-4 Night.

Equipment Calibration

Equipment base stat values may be improved through calibration via the expenditure of calibration tickets and resources. It is unlocked after clearing Chapter 2-4 Night.

Fairy Enhancement

Fairy Enhancement, similarly to Equipment Enhancement, can be performed through the expenditure of fairies and resources. It is unlocked after the player produces their first fairy from Heavy Equipment Production.

Fairy Calibration

Fairy talents may be changed through calibration via the expenditure of 60 calibration tickets per calibration and resources. It is unlocked alongside Fairy Enhancement.

Below is a list of all the talents you can possibly obtain from re-calibrating fairies:

Silver Talent Gold Talent Effect
Damage I Damage II Increases damage of the echelon by 12 ~ 15%
Accuracy I Accuracy II Increases accuracy of the echelon by 20 ~ 25%
Evasion I Evasion II Increases evasion of the echelon by 15 ~ 20%
Armor I Armor II Increases armor of the echelon by 8 ~ 10%
Critical I Critical II Increases critical rate of the echelon by 40 ~ 50%
Fervor Increases the current echelon's damage by 10% every 8s. Max 3 Stacks.
Charge Increases SMG's damage by 8% and evasion by 12%
Assault Increases AR's damage by 10% and RoF by 8%
Aim Increases RF's damage by 8% and RoF by 10%
Sturdy Increases SG's armor by 8% and critical rate by 20%
Suppressive Increases MG's damage by 10% and Accuracy by 15%
Keen Increases HG's evasion by 10% and critical rate by 30%

Below is a table showing the percentage chance of these talents activating in battle, As your fairy increases in rarity, so does the percentage chance of the talent activating:

Talent Type 1 Star 2 Star 3 Star 4 Star 5 Star
Silver 30 ~ 40% 50 ~ 60% 70 ~ 80% 90% 100%
Gold 20% 40% 60% 80% 100%

Digi-mind Upgrade

The Digi-mind upgrade system is unlocked when the player reaches Commander Level 60.

Certain T-Dolls may undergo digi-mind upgrade, colloquially known as "modding". There are three stages that can be progressively unlocked, each of which unlocks additional benefits. To date, the bonuses granted by all digi-mind upgrades have followed a specific pattern:

Level Benefits
Mod 1 Increases level cap to 110. Increases star rarity (2 and 3 star T-Dolls become 4 star; 4 star T-Dolls become 5 star), increases buff tile coverage and/or buff value, improves skill multiplier numbers, and increases base stats.
Mod 2 Increases level cap to 115. Unlocks a 2nd skill which must be trained separately and increases base stats.
Mod 3 Increases level cap to 120. Provides a 5 star equipment exclusive to that T-Doll, increases the affection cap for oathed T-Dolls from 150 to 200, unlocks a special skin for the T-Doll which replaces their default costume (Old CG can still be picked and will retain previous voice lines during sorties), and increases base stats.

Unlocking each new modification stage requires that the T-Doll meets certain level and affection requirements, and consumes cores and memory fragments according to the table below. After unlocking Mod 1, oathed T-Dolls gain experience at double the normal rate, including experience gained from auto-battles, combat simulations, or combat reports.

Level Requirements Core (2-Star) Memory Fragment (2-Star) Core (3-Star) Memory Fragment (3-Star) Core (4-Star) Memory Fragment (4-Star) Core (5-Star) Memory Fragment (5-Star)
Mod 1 Level 100, 100 Affection, 5x link 10x 200x 15x 200x 20x 200x ??x ???x
Mod 2 Level 110, 100 Affection 20x 600x 30x 800x 40x 1000x ??x ???x
Mod 3 Level 115, 100 Affection 30x 1200x 45x 1600x 60x 2000x ??x ???x