Striker: Difference between revisions
Created the page, needs formatting, through. Cannot do that myself, however. |
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{{Stub}} | |||
{{EnemyUnit | |||
|hasChibiAnimation=1 | |||
|costume1= SWAP Striker | |||
|affiliation=[[Sangvis Ferri]] | |||
|classification= | |||
|summary= | |||
|appearences= {{enemy name|Striker}}'s make their first appearances in Chapter 8-2 | |||
|releasedon={{server short|CN}}, {{server short|TW}}, {{server short|KR}} | |||
|gameplay= | |||
*Classification: Humanoid | |||
*Damage: Low ~ Moderate | |||
*Accuracy: Low ~ Moderate | |||
*Attack range: Short | |||
*Health: Low ~ Moderate | |||
*Armor value: N/A | |||
*Evasion: Very Low | |||
*Rate of fire: Capped to 150 | |||
*Movement speed: Slow ~ Moderate | |||
[[ | {{enemy name|Striker}}'s are an enemy unit players first encounter in Chapter 8, and from the looks of them, yeah... they carry a mini-gun, although they are slow and they deal very minor damage and have poor ACC, their capped ROF makes them very deadly, Strikers should be taken out before they get a chance to rev up their mini-gun on any of your girls, SMG's will not be able to dodge every shot they fire, even if they have excessive EVA. | ||
Common formations which have Strikers will consist of any of the following units: {{enemy name|Guard}}'s, {{enemy name|Jaeger}}'s, {{enemy name|Brute}}'s and a more scary pairing, with {{enemy name|Scout}}'s. | |||
Being backline enemies, bringing RF's is a must against Strikers, having SG's present is not a good idea against strikers as they'll melt through their HP in no time, theres only so much a shield can protect before it breaks under pressure. | |||
During the late stages of [[Isomer]] players will have their first encounter with SWAP SF units, Strikers being one of the units which received and upgrade, increasing their overall base stats, making them even more threatening, while also increasing their base movement speed, meaning they'll get into their firing range faster then usual. | |||
|lore= | |||
}} |
Revision as of 12:37, 1 March 2019
Striker | Assimilated |
Information | |
---|---|
Full name | Striker |
Affiliation | Sangvis Ferri |
Released on | CN, TW, KR |
Chibi animation | |
Variant:
Click the marked area to switch between animations. For details regarding animations, please see Animations on the Wiki. | |
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Appearances
Striker's make their first appearances in Chapter 8-2
Gameplay
- Classification: Humanoid
- Damage: Low ~ Moderate
- Accuracy: Low ~ Moderate
- Attack range: Short
- Health: Low ~ Moderate
- Armor value: N/A
- Evasion: Very Low
- Rate of fire: Capped to 150
- Movement speed: Slow ~ Moderate
Striker's are an enemy unit players first encounter in Chapter 8, and from the looks of them, yeah... they carry a mini-gun, although they are slow and they deal very minor damage and have poor ACC, their capped ROF makes them very deadly, Strikers should be taken out before they get a chance to rev up their mini-gun on any of your girls, SMG's will not be able to dodge every shot they fire, even if they have excessive EVA.
Common formations which have Strikers will consist of any of the following units: Guard's, Jaeger's, Brute's and a more scary pairing, with Scout's.
Being backline enemies, bringing RF's is a must against Strikers, having SG's present is not a good idea against strikers as they'll melt through their HP in no time, theres only so much a shield can protect before it breaks under pressure.
During the late stages of Isomer players will have their first encounter with SWAP SF units, Strikers being one of the units which received and upgrade, increasing their overall base stats, making them even more threatening, while also increasing their base movement speed, meaning they'll get into their firing range faster then usual.