Singularity: Difference between revisions
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'''How to:''' | '''How to:''' | ||
[[File:Singularity E1-1.jpg|right|thumb||450px]] | [[File:Singularity E1-1.jpg|right|thumb||450px]] | ||
Something like this I guess. | |||
{| style="width:100%" | {| style="width:100%" | ||
|} | |} | ||
---- | ---- | ||
====E1-2 Branching node 1==== | ====E1-2 Branching node 1==== | ||
Line 53: | Line 53: | ||
'''How to:''' | '''How to:''' | ||
[[File:Singularity E1-2.jpg|right|thumb||450px]] | [[File:Singularity E1-2.jpg|right|thumb||450px]] | ||
This -> | |||
{| style="width:100%" | {| style="width:100%" | ||
|} | |} | ||
---- | ---- | ||
=== Route A "Stroke Dead-Center" === | === Route A "Stroke Dead-Center" === | ||
Line 205: | Line 205: | ||
'''Step by step guide:''' | '''Step by step guide:''' | ||
[[File:Singularity E2-1.jpg|right|thumb||450px]] | [[File:Singularity E2-1.jpg|right|thumb||450px]] | ||
*Two turns: | *Two turns: | ||
**Turn 1: Deploy fighting squad, move one slot left, deploy fodder squad. | **Turn 1: Deploy fighting squad, move one slot left, deploy fodder squad. | ||
**Turn 2: <del>Rush B</del> Make a dash for the air field, sit on it, end turn. | **Turn 2: <del>Rush B</del> Make a dash for the air field, sit on it, end turn. | ||
{| style="width:100%" | |||
|} | |||
---- | ---- | ||
=== Route A "Queen's Gambit" === | === Route A "Queen's Gambit" === | ||
Line 223: | Line 223: | ||
'''Step by step guide:''' | '''Step by step guide:''' | ||
[[File:Singularity E2-A1.jpg|right|thumb||450px]] | [[File:Singularity E2-A1.jpg|right|thumb||450px]] | ||
*Only one squad is needed, deploy and follow the arrow shown on the picture to the right. | |||
**Note: Recommend using RF/HG team, there is a "Typhoon" class tank sitting on the enemy HQ, which fires a piercing laser beam straight down the middle row of your squadron. Having fast movers units such as HG in the middle row is recommended as slow mover units may take damage from the laser beam. | |||
{| style="width:100%" | {| style="width:100%" | ||
|} | |} | ||
---- | ---- | ||
====E2-A2==== | ====E2-A2==== | ||
Line 239: | Line 239: | ||
'''Step by step guide:''' | '''Step by step guide:''' | ||
[[File:Singularity E2-A2.jpg|right|thumb||450px]] | [[File:Singularity E2-A2.jpg|right|thumb||450px]] | ||
*One turn only, deploy fighting squadron on the far left zone, fill the other two zone with fodder squadrons. Start battle, <del>Rush B</del> follow the direction arrow straight down the middle and end turn on the air field. | |||
{| style="width:100%" | {| style="width:100%" | ||
|} | |} | ||
---- | ---- | ||
====E2-A3 Branching node 2==== | ====E2-A3 Branching node 2==== | ||
Line 256: | Line 256: | ||
'''Step by step guide:''' | '''Step by step guide:''' | ||
[[File:Singularity E2-A3.jpg|right|thumb||450px]] | [[File:Singularity E2-A3.jpg|right|thumb||450px]] | ||
*Only one squad needed, move one step at a time to establish a supply line. | |||
**SG/MG team might be more comfortable with this level due to fast moving Armored Dinergate (yellow doggos) are present. High enough rate of fire buffed RF can deal with the Dinergate units but player may have to retreat the HG units up front to avoid Dinergate bites. | |||
{| style="width:100%" | {| style="width:100%" | ||
|} | |} | ||
---- | ---- | ||
====E2-A4==== | ====E2-A4==== | ||
Line 271: | Line 271: | ||
'''Step by step guide:''' | '''Step by step guide:''' | ||
Turn 1: Deploy two squadron at available nodes, move as the arrow indicates. | |||
[[File:Singularity E2-A4.jpg|right|thumb||450px]] | [[File:Singularity E2-A4.jpg|right|thumb||450px]] | ||
{| style="width:100%" | {| style="width:100%" | ||
|} | |} | ||
Turn | Turn 2: Relocate two squadrons as the arrow indicates | ||
[[File:Singularity E2-A4_1.jpg|right|thumb||450px]] | [[File:Singularity E2-A4_1.jpg|right|thumb||450px]] | ||
{| style="width:100%" | {| style="width:100%" | ||
|} | |} | ||
Turn | Turn 3-5: Hold both squadron in position at those nodes until battle victory achieved | ||
[[File:Singularity E2-A4_2.jpg|right|thumb||450px]] | [[File:Singularity E2-A4_2.jpg|right|thumb||450px]] | ||
{| style="width:100%" | {| style="width:100%" | ||
|} | |} | ||
---- | ---- | ||
=== Route B "Castling" === | === Route B "Castling" === | ||
Line 290: | Line 291: | ||
'''Notable drops:''' {{doll name|P226|HG|3}} | '''Notable drops:''' {{doll name|P226|HG|3}} | ||
'''Victory Condition:''' | '''Victory Condition:''' Go to a certain point (Enemy HQ) within five rounds. | ||
'''Recommended Team Composition:''' High level max expansion ARSMG team or grenadier thrower are recommended | |||
'''How to:''' | |||
3 turns, follow the indicated arrow, easy does it. | |||
[[File:Singularity E2-B1.jpg|right|thumb||450px]] | |||
{| style="width:100%" | |||
|} | |||
---- | ---- | ||
====E2-B2==== | ====E2-B2==== | ||
'''Clear reward:''' | '''Clear reward:''' Calibration voucher x200 | ||
'''Notable drops:''' {{doll name|M12|SMG|3}} | |||
'''Victory Condition:''' Go to a certain point (Enemy HQ) within rounds. | |||
''' | '''Recommended Team Composition:''' High level max expansion ARSMG team recommended | ||
''' | '''How to:''' | ||
3 turns, follow the indicated arrow again, simple as it looks. | |||
[[File:Singularity E2-B2.jpg|right|thumb||450px]] | |||
{| style="width:100%" | |||
|} | |||
---- | ---- | ||
====E2-B3==== | ====E2-B3==== | ||
'''Clear reward:''' | '''Clear reward:''' Memory shard x200 | ||
'''Notable drops:''' {{doll name|T65|AR|3}} | |||
'''Victory Condition:''' Defeat all enemies within rounds. | |||
''' | '''Recommended Team Composition:''' Night combat teams x2, ARSMG team with night optics, or RFHG team recommended | ||
''' | '''How to:''' | ||
You know how to do an elimination mission by now, right? Capture points and do stuff. | |||
[[File:Singularity E2-B3.jpg|right|thumb||450px]] | |||
{| style="width:100%" | |||
|} | |||
---- | ---- | ||
====E2-B4==== | ====E2-B4==== | ||
'''Clear reward:''' | '''Clear reward:''' {{doll name|HK21|MG|5}} | ||
'''Notable drops:''' {{doll name|Thunder|HG|4}}, {{doll name|TMP|SMG|3}}, {{doll name|wz.29|RF|3}} | |||
'''Victory Condition:''' Capture enemy HQ within rounds | |||
'''Recommended Team Composition:''' Max expansion, high specification ARSMG team x1, fodder squad x1 | |||
'''Standard tactic:''' | |||
The Ferri HQ cannot be reached, three red bombs can be found on the map at marked locations. However capturing any of the radar station node below Gager will put the top SOCOM unit under our command, which will in turn capture the Ferri HQ for us. | |||
*Fortunately unlike E2-C4, Taskforce 404 can actually defeat the red bomb for us so we don't have to use a fodder unit to bait the bomb. | |||
*Assume all random nodes on the map are enemy units (mostly Dragoons) encounters. | |||
[[File:Singularity E2-B4.jpg|right|thumb||450px]] | |||
{| style="width:100%" | |||
|} | |||
Turn 1: Deploy fodder squadron on the left, deploy combat squadron on the right, move up one space, end turn. | |||
Turn 2: Switch combat squadron's position with 404 and have them attack the red bomb. | |||
Turn 3: Move squadron to the radar point below Gager, toggle the now under player command top SOCOM unit to stand by. | |||
[[File:Singularity E2-B4_1.jpg|right|thumb||450px]] | |||
{| style="width:100%" | |||
|} | |||
Turn 4: After Gager fight, switch SOCOM unit to capture mode, end turn until enemy base captured. | |||
Notes on Gager fight: Gager will be paired with Disruptor, Gager herself frequently launch straight line AOE attacks down one row, player have to drag units out of the way of the attack should they wish to avoid the damage, Disruptor however just performs her normal attack and the charge attack like in 4-6 and 4-4E. This fight can be easily handled with high damage output units and high evasion SMG units. | |||
''' | '''Alternative tactic:''' | ||
---- | ---- | ||
=== Route C "Pawn Promotion" === | === Route C "Pawn Promotion" === |
Revision as of 09:29, 19 February 2018
Note: Majority of this event walkthrough is written by 菲卡 from NGA.cn, it is shamelessly stolen borrowed with permission from and respect to the author. Translated by Girls' Frontline Wiki editor(s). Any form of duplication/reposting of this guide not allowed without the author's permission.
Event Overview
Singularity is the latest event map released on the main land Chinese servers, both BiliBili and DigitalSky. Singularity describes a immediate follow up story after the event in chapter 10, Singularity also feature a the biggest amount of additional background lore, the most battle chapters and possibly a much harder difficulty when compared to Cube+, Arctic Warfare and Deep Dive.
Singularity event started on the 8th of February 2018, event will be open until 8th of March.
Story Route and Backtracking
Differs from previous events, Singularity's story is told by different story routes, though a different route only tells the same story from a different perspective, every chapter have the same ending.
A new event mechanic called "Backtracking" is introduced, upon reaching branching nodes players can choose which route to progress, upon completion of one route the story cannot progress any further, players must backtrack their way to the beginning, progress down the storyline again after backtracking. Chapter 1 have three total routes, chapter 2 have four total routes, chapter 3 is a linear chapter with only one route available.
Routes are named with alphabets, orderly arranged from left to right on the in game map interface, A, B, C and D, explaining the level notations:
- E1-2 would mean the second mission node on chapter 1, before entering any branched out routes.
- E1-A1 would mean the first mission node down route A of chapter 1.
- E2-D3 would mean the third mission node down route D of chapter 2.
Hidden levels
Every chapter have hidden levels, one can only unlock hidden levels after achieving certain criteria.
Loot boxes
Event reward loot boxes are available upon completion of any route of any chapter, however player have to backtrack to renew the loot box rewards eligibility. Players can only renew one chapter's eligibility per reset, if one spent their backtrack loot box eligibility renew on chapter 2, they cannot backtrack and gain loot boxes from chapter 3 in that same day.
Chapter 1 The Great Retreat
Initial stage
E1-1 Starting point
Clear reward: 500x of each resources
Notable drops: None
Victory Condition: Capture enemy HQ
Recommended Team Composition: Any 2x expansion squadron can pass with ease.
How to:
Something like this I guess.
E1-2 Branching node 1
After completion of this level players can select to continue with route A or B/C.
Clear reward: Enhancement capsule x20
Notable drops: Naw
Victory Condition: Rescue hostage x1
Recommended Team Composition: Any 2x expansion squadron can pass with ease.
How to:
This ->
Route A "Stroke Dead-Center"
E1-A1
Clear reward: WIP
Notable drops: WIP
Victory Condition:
Recommended Team Composition: WIP
E1-A2
Clear reward: WIP
Notable drops: WIP
Victory Condition:
Recommended Team Composition: WIP
E1-A3
Clear reward: WIP
Notable drops: WIP
Victory Condition:
Recommended Team Composition: WIP
E1-A4
Clear reward: WIP
Notable drops: WIP
Victory Condition:
Recommended Team Composition: WIP
Route B "Compression Processing"
E1-B1
Clear reward: Battery x100
Victory Condition: Maintain supply line for three turns
Recommended Team Composition: Team composition around 3000 - 4000 operation effectiveness is sufficient.
Step by step guide:
- Turn 1: Deploy squadron, switch place with M4A1, move one unit down, one unit right, capture radar station.
- Turn 2: Move squadron one unit left, one unit up, switch place with friendly Military Force units, move one unit down to fight the Ferri below.
- Turn 3: Set Military unit to stationary, capture node in front of the supply point, maintain supply line for 3 turnss.
E1-B2
Clear reward: Calibration Vouchers x100
Notable drops: HG Mk23Mk23Mk23, SMG MP5MP5MP5
Victory Condition: Defeat all enemy units.
Recommended Team Composition: ???
E1-B3 Branching node 2
After completion of this level players can select to continue with route B or going on to route C. Clear reward: Beginner Training Data x200
Notable drops: HG SPP-1SPP-1SPP-1, SMG TMPTMPTMP, HG P226P226P226
Victory Condition: Maintain supply line for two turns.
Recommended Team Composition: ???
E1-B4
Clear reward: WIP
Notable drops: WIP
Victory Condition:
Recommended Team Composition: WIP
Route C "Re-ignition"
E1-C1
Clear reward: Exchange Core x10
Notable drops: RF wz.29wz.29wz.29
Victory Condition: Maintain supply line for two turns.
Recommended Team Composition: WIP
E1-C2
Clear reward: Memory Shard x100
Notable drops: HG Five-seveNFive-seveNFive-seveN, SMG M12M12M12, AR T65T65T65
Victory Condition: Go to a certain point (Radar station)
Recommended Team Composition: WIP
E1-C3
Clear reward: Procurement token x50
Notable drops: AR ART556ART556ART556, MG HK23HK23HK23, SMG TMPTMPTMP, RF wz.29wz.29wz.29
Victory Condition: Capture enemy HQ
Recommended Team Composition: WIP
E1-C4
Clear reward: AR CZ2000CZ2000CZ2000
Notable drops: SMG MP7MP7MP7, HG P226P226P226, AR T65T65T65, MG HK23HK23HK23
Victory Condition: Maintain supply line for two turns.
Recommended Team Composition: WIP
Hidden level of chapter 1
Messenger
This level is unlocked by defeating Executioner four times in A4.
- There is an achievement for completing this level without fighting any enemy, players can just deploy a fodder HG squad and run through four random points while avoiding other enemies and completing the level without any resources consumption.
- Players can also farm this level for the limited edition T-dolls.
Clear reward: Memory shard x100
Notable drops: SMG TMPTMPTMP, RF wz.29wz.29wz.29
Victory Condition: Capture enemy HQ
Recommended Team Composition: Fodder squad x1, or night optics ARSMG / RFHG teams
Chapter 2 Second Lunar Phase
Initial stage
E2-1 Branching node 1
After completion of this level players can select to continue with route A/B or C/D.
Clear reward: 1000x of each resources
Notable drops: HG Colt RevolverColt RevolverColt Revolver, SMG UMP45UMP45UMP45, AR AS ValAS ValAS Val
Victory Condition: Go to a certain point (Air field)
Recommended Team Composition: Armor piercing, 5x expansion RF/HG team x1 (Or MG/SG team, but higher resources consumption), turn fodder squad x1
Step by step guide:
- Two turns:
- Turn 1: Deploy fighting squad, move one slot left, deploy fodder squad.
- Turn 2:
Rush BMake a dash for the air field, sit on it, end turn.
Route A "Queen's Gambit"
E2-A1
Clear reward: Enhancement capsule x30
Notable drops: HG P7P7P7, SMG PP-90PP-90PP-90, AR 9A-919A-919A-91
Victory Condition: Go to a certain point (Enemy HQ)
Recommended Team Composition: Armor piercing, 5x expansion RF/HG team x1 (Or MG/SG team, but higher resources consumption)
Step by step guide:
- Only one squad is needed, deploy and follow the arrow shown on the picture to the right.
- Note: Recommend using RF/HG team, there is a "Typhoon" class tank sitting on the enemy HQ, which fires a piercing laser beam straight down the middle row of your squadron. Having fast movers units such as HG in the middle row is recommended as slow mover units may take damage from the laser beam.
E2-A2
Clear reward: Battery x200
Notable drops: SMG MP5MP5MP5, AR Type 56-1Type 56-1Type 56-1, RF SpringfieldSpringfieldSpringfield
Victory Condition: Go to a certain point (Air field)
Recommended Team Composition: Armor piercing, 5x expansion RF/HG team x1 (Or MG/SG team, but higher resources consumption), turn fodder squads x2
Step by step guide:
- One turn only, deploy fighting squadron on the far left zone, fill the other two zone with fodder squadrons. Start battle,
Rush Bfollow the direction arrow straight down the middle and end turn on the air field.
E2-A3 Branching node 2
After completion of this level players can select to continue with route A or going on to route B.
Clear reward: Intermediate Training Data x200
Notable drops: MG HK23HK23HK23, HG Mk23Mk23Mk23, SMG UMP9UMP9UMP9, MG MG3MG3MG3
Victory Condition: Maintain supply line for two turns within six turns.
Recommended Team Composition: Armor piercing, 5x expansion RF/HG team x1 (Or MG/SG team, but higher resources consumption)
Step by step guide:
- Only one squad needed, move one step at a time to establish a supply line.
- SG/MG team might be more comfortable with this level due to fast moving Armored Dinergate (yellow doggos) are present. High enough rate of fire buffed RF can deal with the Dinergate units but player may have to retreat the HG units up front to avoid Dinergate bites.
E2-A4
Clear reward: Memory shard x150
Notable drops: HG SPP-1SPP-1SPP-1, HG P226P226P226, SMG M12M12M12
Victory Condition: Maintain supply line for five turns within six turns.
Recommended Team Composition: Armor piercing, 5x expansion RF/HG team x2 (Or MG/SG team, but higher resources consumption)
Step by step guide:
Turn 1: Deploy two squadron at available nodes, move as the arrow indicates.
Turn 2: Relocate two squadrons as the arrow indicates
Turn 3-5: Hold both squadron in position at those nodes until battle victory achieved
Route B "Castling"
E2-B1
Clear reward: Exchange core x10
Notable drops: HG P226P226P226
Victory Condition: Go to a certain point (Enemy HQ) within five rounds.
Recommended Team Composition: High level max expansion ARSMG team or grenadier thrower are recommended
How to:
3 turns, follow the indicated arrow, easy does it.
E2-B2
Clear reward: Calibration voucher x200
Victory Condition: Go to a certain point (Enemy HQ) within rounds.
Recommended Team Composition: High level max expansion ARSMG team recommended
How to:
3 turns, follow the indicated arrow again, simple as it looks.
E2-B3
Clear reward: Memory shard x200
Victory Condition: Defeat all enemies within rounds.
Recommended Team Composition: Night combat teams x2, ARSMG team with night optics, or RFHG team recommended
How to:
You know how to do an elimination mission by now, right? Capture points and do stuff.
E2-B4
Notable drops: HG ThunderThunderThunder, SMG TMPTMPTMP, RF wz.29wz.29wz.29
Victory Condition: Capture enemy HQ within rounds
Recommended Team Composition: Max expansion, high specification ARSMG team x1, fodder squad x1
Standard tactic: The Ferri HQ cannot be reached, three red bombs can be found on the map at marked locations. However capturing any of the radar station node below Gager will put the top SOCOM unit under our command, which will in turn capture the Ferri HQ for us.
- Fortunately unlike E2-C4, Taskforce 404 can actually defeat the red bomb for us so we don't have to use a fodder unit to bait the bomb.
- Assume all random nodes on the map are enemy units (mostly Dragoons) encounters.
Turn 1: Deploy fodder squadron on the left, deploy combat squadron on the right, move up one space, end turn.
Turn 2: Switch combat squadron's position with 404 and have them attack the red bomb.
Turn 3: Move squadron to the radar point below Gager, toggle the now under player command top SOCOM unit to stand by.
Turn 4: After Gager fight, switch SOCOM unit to capture mode, end turn until enemy base captured.
Notes on Gager fight: Gager will be paired with Disruptor, Gager herself frequently launch straight line AOE attacks down one row, player have to drag units out of the way of the attack should they wish to avoid the damage, Disruptor however just performs her normal attack and the charge attack like in 4-6 and 4-4E. This fight can be easily handled with high damage output units and high evasion SMG units.
Alternative tactic:
Route C "Pawn Promotion"
E2-C1
Clear reward: WIP
Notable drops: WIP
Victory Condition:
Recommended Team Composition: WIP
E2-C2
Clear reward: WIP
Notable drops: WIP
Victory Condition:
Recommended Team Composition: WIP
E2-C3 Branching node 3
After completion of this level players can select to continue with route C or going on to route D. Clear reward: WIP
Notable drops: WIP
Victory Condition:
Recommended Team Composition: WIP
E2-C4
Clear reward: WIP
Notable drops: WIP
Victory Condition:
Recommended Team Composition: WIP
Route D "Minor Piece Draw"
E2-D1
Clear reward: WIP
Notable drops: WIP
Victory Condition:
Recommended Team Composition: WIP
E2-D2
Clear reward: WIP
Notable drops: WIP
Victory Condition:
Recommended Team Composition: WIP
E2-D3
Clear reward: WIP
Notable drops: WIP
Victory Condition:
Recommended Team Composition: WIP
E2-D4
Clear reward: WIP
Notable drops: WIP
Victory Condition:
Recommended Team Composition: WIP
Hidden level of chapter 2
Survivor
Clear reward: WIP
Notable drops: WIP
Victory Condition:
Recommended Team Composition: WIP
Chapter 3 Terminal
Chapter 3 main story
E3-1
Clear reward: Exp disk x100
Notable drops: HG Five-seveNFive-seveNFive-seveN, RF wz.29wz.29wz.29, SMG M12M12M12, MG HK23HK23HK23
Victory Condition: Defeat all enemies
Recommended Team Composition: High fire power 5x expansion squadrons for blowing up the bombs, as long as it does damage, anything is fine.
How to: There are no round limits, just go in and kill stuff.
E3-2
Clear reward: Memory shard x200
Notable drops: SG M1887M1887M1887, SMG TMPTMPTMP, HG P226P226P226, AR T65T65T65
Victory Condition: Maintain supply line for five rounds.
Recommended Team Composition: Armor piercing, several 5x expansion RFHG team and/or SGMG team, fodder squadron(s) for kiting tanks.
E3-3
Clear reward: Beginner training data x500
Notable drops: AR ART556ART556ART556, RF wz.29wz.29wz.29, SMG M12M12M12, AR T65T65T65
Victory Condition: Defeat all enemies
Recommended Team Composition: High damage output armor piercing, several 5x expansion RFHG team and/or SGMG team for armored units.
How to:
- Air strike fairy is recommended against shielder/dinergate units, other tactics such as Molotov throwers can also be used.
E3-4
Clear reward: Intermediate training data x500
Notable drops: RF JS05JS05JS05, SMG TMPTMPTMP, HG P226P226P226, MG HK23HK23HK23
Victory Condition: Defeat enemy boss unit (Agent)
Recommended Team Composition: High rating ARSMG squadron.
How to: One turn, go deploy, attack Agent.
- Agent does not have any form of aoe skill that require formation shifting, but players may have to move units around to take turn soaking damage.
- High evasion main tanking units such as Suomi, RO635, MP7 are recommended, as the fight can be long duration.
- High damage units such as G11, G41, ART556 is also recommended, as Agent will deploy shields as dps check, unable to penetrate the shield in time will result in squad wide damage.
E3-5
Clear reward: Advanced training data x500
Notable drops: RF DSR-50DSR-50DSR-50, SMG TMPTMPTMP, RF wz.29wz.29wz.29, AR T65T65T65
Victory Condition: Go to a certain node (Enemy HQ)
Recommended Team Composition: ???
E3-6
Clear reward: Grifon Elite Medalion furniture and Grifon Elite Medalion profile medal
Notable drops: SMG MP7MP7MP7, HG P226P226P226, SMG M12M12M12, MG HK23HK23HK23
Victory Condition: Capture enemy HQ
Recommended Team Composition: Top equipment rating, max level, armor piercing focused RF/HG team x1 and MG/SG team x2.
Hidden level of chapter 3
Hornet's Nest
Clear reward: WIP
Notable drops: WIP
Victory Condition:
Recommended Team Composition: WIP