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Logistic Support: Difference between revisions

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| {{Icon|contractdoll}}
| {{Icon|contractdoll}}
| 08:00:00
| 08:00:00
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===Chapter 09===
{| class="gf-table"
|-
! Number
! {{Icon|manpower|w=30px}}
! {{Icon|ammunition|w=30px}}
! {{Icon|rations|w=30px}}
! {{Icon|parts|w=30px}}
! Additional Rewards
! Timer
|-
| 9-1
| 0
| 0
| 100
| 50
|
| 00:30:00
|-
| 9-2
| 180
| 0
| 180
| 100
| {{Icon|quickbuild}}
| 01:30:00
|-
| 9-3
| 750
| 750
| 0
| 0
| {{Icon|contractdoll}}
| 04:30:00
|-
| 9-4
| 500
| 900
| 900
| 0
| {{Icon|contractequip}}
| 07:00:00
|}
|}


Line 658: Line 701:
| 31.25
| 31.25
| 75
| 75
|}
===Chapter 08===
{| class="gf-table"
|-
! Number
! {{Icon|manpower|w=30px}}
! {{Icon|ammunition|w=30px}}
! {{Icon|rations|w=30px}}
! {{Icon|parts|w=30px}}
|-
| 8-1
| 150
| 150
| 150
| 0
|-
| 8-2
| 0
| 0
| 0
| 150
|-
| 8-3
| 66.67
| 133.33
| 133.33
| 0
|-
| 8-4
| 166.67
| 44.44
| 44.44
| 11.11
|}
===Chapter 09===
{| class="gf-table"
|-
! Number
! {{Icon|manpower|w=30px}}
! {{Icon|ammunition|w=30px}}
! {{Icon|rations|w=30px}}
! {{Icon|parts|w=30px}}
|-
| 9-1
| 0
| 0
| 200
| 100
|-
| 9-2
| 120
| 0
| 120
| 66.67
|-
| 9-3
| 166.67
| 166.67
| 0
| 0
|-
| 9-4
| 71.43
| 128.57
| 128.57
| 0
|}
|}


==Analysis==
==Analysis==
===Manpower===
===Manpower===
The four most efficient missions for manpower are '''7-1''', '''5-3''', '''0-2''', and '''7-3''', which together generate '''806.97''' manpower per hour, for a maximum of '''19,367''' manpower per day.
The four most efficient missions for manpower are '''7-1''', '''5-3''', '''0-2''', and '''9-3''', which together generate '''810''' manpower per hour, for a maximum of '''19,440''' manpower per day.
===Ammunition===
===Ammunition===
The four most efficient missions for ammunition are '''5-2''', '''3-2''', '''4-1''', and '''0-1''', which together generate '''799''' ammunition per hour, for a maximum of '''19,176''' ammunition per day.
The four most efficient missions for ammunition are '''5-2''', '''3-3''', '''4-1''', and '''0-1''', which together generate '''841.67''' ammunition per hour, for a maximum of '''20,200''' ammunition per day.
===Rations===
===Rations===
The four most efficient missions for rations are '''7-1''', '''3-1''', '''5-1''', and '''4-1''', which together generate '''870''' rations per hour, for a maximum of '''20,880''' rations per day.
The four most efficient missions for rations are '''7-1''', '''3-1''', '''5-1''', and '''9-1''', which together generate '''870''' rations per hour, for a maximum of '''20,880''' rations per day.
===Spare Parts===
===Spare Parts===
The four most efficient missions for spare parts are '''0-2''', '''4-2''', '''6-3''', and '''5-4''', which together generate '''421.67''' spare parts per hour, for a maximum of '''10,120''' spare parts per day.
The four most efficient missions for spare parts are '''8-2''', '''0-2''', '''4-2''', and '''6-3''', which together generate '''471.67''' spare parts per hour, for a maximum of '''11,320''' spare parts per day.

Revision as of 05:50, 22 October 2017

Girls' Frontline
T-Doll Index · Registration · Tutorial · Strategies · Settings · Story
Main Screen · Combat Menu · Formation Menu · Research Menu · Factory Menu · Repair Menu · Dormitory · 3D Base · Campaign
Combat · Logistic Support · Combat Simulation · T-Doll Production · Equipment Production · Heavy Ordnance Corps · Protocol Assimilation · Mobile Armor · Forward Base · Gray Zone Exploration · Quests · Friend Menu



The Logistics Support interface can be accessed through the Combat menu. There, players may send up to four echelons on logistics support missions, which complete after a set amount of time, yielding a fixed amount of resources, with a chance of obtaining additional rewards.


Available Missions

Chapter 00

Number Additional Rewards Timer
0-1 0 145 145 0 00:50:00
0-2 550 0 0 350 03:00:00
0-3 900 900 900 250 12:00:00
0-4 0 1200 800 750 24:00:00

Chapter 01

Number Additional Rewards Timer
1-1 10 30 15 0 00:15:00
1-2 0 40 60 0 00:30:00
1-3 30 0 30 10 01:00:00
1-4 160 160 0 0 02:00:00

Chapter 02

Number Additional Rewards Timer
2-1 100 0 0 30 00:40:00
2-2 60 200 80 0 01:30:00
2-3 10 10 10 230 04:00:00
2-4 0 250 600 60 06:00:00

Chapter 03

Number Additional Rewards Timer
3-1 50 0 75 0 00:20:00
3-2 0 120 70 30 00:45:00
3-3 0 300 0 0 01:30:00
3-4 0 0 300 300 05:00:00

Chapter 04

Number Additional Rewards Timer
4-1 0 185 185 0 01:00:00
4-2 0 0 0 210 02:00:00
4-3 800 550 0 0 06:00:00
4-4 400 400 400 150 08:00:00

Chapter 05

Number Additional Rewards Timer
5-1 0 0 100 45 00:30:00
5-2 0 600 300 0 02:30:00
5-3 800 400 400 0 04:00:00
5-4 100 0 0 700 07:00:00

Chapter 06

Number Additional Rewards Timer
6-1 300 300 0 100 02:00:00
6-2 0 200 550 100 03:00:00
6-3 0 0 200 500 05:00:00
6-4 800 800 800 0 12:00:00

Chapter 07

Number Additional Rewards Timer
7-1 650 0 650 0 02:30:00
7-2 0 650 0 300 04:00:00
7-3 900 600 600 0 05:30:00
7-4 250 250 250 600 08:00:00

Chapter 08

Number Additional Rewards Timer
8-1 150 150 150 0 02:30:00
8-2 0 0 0 450 03:00:00
8-3 400 800 800 0 06:00:00
8-4 1500 400 400 100 08:00:00

Chapter 09

Number Additional Rewards Timer
9-1 0 0 100 50 00:30:00
9-2 180 0 180 100 01:30:00
9-3 750 750 0 0 04:30:00
9-4 500 900 900 0 07:00:00

Resource per Hour

Chapter 00

Number
0-1 0 174 174 0
0-2 183.33 0 0 116.66
0-3 75 75 75 20.83
0-4 0 50 33.33 31.25

Chapter 01

Number
1-1 40 120 60 0
1-2 0 80 120 0
1-3 30 0 30 10
1-4 80 80 0 0

Chapter 02

Number
2-1 150 0 0 45
2-2 40 133.33 53.33 0
2-3 2.5 2.5 2.5 57.5
2-4 0 41.66 100 10

Chapter 03

Number
3-1 150 0 225 0
3-2 0 160 93.33 40
3-3 0 200 0 0
3-4 0 0 60 60

Chapter 04

Number
4-1 0 185 185 0
4-2 0 0 0 105
4-3 133.33 91.66 0 0
4-4 50 50 50 18.75

Chapter 05

Number
5-1 0 0 200 90
5-2 0 240 120 0
5-3 200 100 100 0
5-4 14.285 0 0 100

Chapter 06

Number
6-1 150 150 0 50
6-2 0 66.66 183.33 33.33
6-3 0 0 40 100
6-4 66.66 66.66 66.66 0

Chapter 07

Number
7-1 260 0 260 0
7-2 0 216.66 0 100
7-3 163.63 109.09 109.09 0
7-4 31.25 31.25 31.25 75

Chapter 08

Number
8-1 150 150 150 0
8-2 0 0 0 150
8-3 66.67 133.33 133.33 0
8-4 166.67 44.44 44.44 11.11

Chapter 09

Number
9-1 0 0 200 100
9-2 120 0 120 66.67
9-3 166.67 166.67 0 0
9-4 71.43 128.57 128.57 0

Analysis

Manpower

The four most efficient missions for manpower are 7-1, 5-3, 0-2, and 9-3, which together generate 810 manpower per hour, for a maximum of 19,440 manpower per day.

Ammunition

The four most efficient missions for ammunition are 5-2, 3-3, 4-1, and 0-1, which together generate 841.67 ammunition per hour, for a maximum of 20,200 ammunition per day.

Rations

The four most efficient missions for rations are 7-1, 3-1, 5-1, and 9-1, which together generate 870 rations per hour, for a maximum of 20,880 rations per day.

Spare Parts

The four most efficient missions for spare parts are 8-2, 0-2, 4-2, and 6-3, which together generate 471.67 spare parts per hour, for a maximum of 11,320 spare parts per day.