Talk:Logistic Support

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Condensing tables[edit]

I think tables should be condensed into one, since having one table makes it more useful for other users to compare resource gain. Pianoforte (talk) 07:36, 29 March 2017 (EDT)

Mixed resources runs[edit]

The last table only provides the best combo runs for individual resources, which misses a lot of opportunities for higher resource incomes with mixed needs.

This table provides the best runs for the highest income of multiple resources at once. It's computed by maximizing the *lowest* resource per hour you get from all those selected, ties are broken by using the one available earlier. If anyone feels like formatting it properly and adding this, be my guest.

Only includes chapters 0 to 9.

Mission 1 Mission 2 Mission 3 Mission 4 Icon manpower.png Icon ammo.png Icon ration.png Icon parts.png Reward / hour
0-2 5-3 7-1 8-4 810
0-1 3-3 4-1 5-2 799
3-1 5-1 7-1 9-1 885
0-2 4-2 5-4 8-2 471.67
6-1 7-3 8-1 9-3 575.76
3-1 5-3 7-1 8-1 735
0-2 6-1 8-2 9-2 383.33
0-1 4-1 5-2 6-2 662.33
6-1 7-2 7-4 8-2 343.75
5-1 6-3 8-2 9-1 440
5-2 6-1 7-1 8-1 530
0-2 7-2 8-2 9-3 329.17
0-2 7-1 8-2 9-1 366.67
0-1 7-2 8-2 9-1 325
6-1 8-1 8-2 9-1 300
5-1 6-1 7-3 8-1 409.09


I formatted it a bit. Is "Reward / hour" the lowest resource per hour for the checkmarks? To be honest, I'm no fan of recommended logistic tables anyway, as it depends on both the available logistics per commander and the time the commander will be afk. It would need some dynamic calculation for this. Maybe JavaScript magic? I dunno... But we could link to that one website which does exactly this. I just forgot its name. --User:messing_with_data 11:23, 20 August 2019 (CET)