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GFL2 Main Screen: Difference between revisions

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Added further tables for Combat Exercise (PVP Ranking), files not posted yet.
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{{GFL2Topics}}
{{GFL2Topics}}
{{Incomplete|reasons=Shop and Combat Simulations}}
{{Incomplete}}
The main menu can be reached from any sub-menu by using the triangle icon on the top left.
The main menu can be reached from any sub-menu by using the triangle icon on the top left.


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#Daily and career quests
#Daily and career quests
#Minor events currently running
#Minor events currently running
#[[#Patrol|Battle Pass]] menu
#[[#Voyage|Battle Pass]] menu
#[[#Navigation|Navigation]] menu
#[[#Navigation|Navigation]] menu
#Friends menu
#Friends menu
Line 22: Line 22:
#[[#System|System]], settings and player info (also used to exit the game)
#[[#System|System]], settings and player info (also used to exit the game)


#Current Commander Level, {{Icon|Intelligence Puzzle}} Intelligence Puzzles refill and {{Icon|Collapse Piece}} Collapse Pieces refill
#Current Commander Level, {{Icon|Intelligence Puzzle||gfl2}} Intelligence Puzzles refill and {{Icon|Collapse Piece||gfl2}} Collapse Pieces refill


==Navigation==
==Navigation==
Line 50: Line 50:


This sub-menu contains daily resources runs:
This sub-menu contains daily resources runs:
*'''In-Depth Search''' ({{Icon|GFL2 Combat Report}} Combat Reports)
*'''In-Depth Search''' ({{Icon|GFL2 Combat Report||gfl2}} Combat Reports)
*'''Equipment Analysis''' ({{Icon|Analysis Blueprint}} Analysis Blueprints)
*'''Equipment Analysis''' ({{Icon|Analysis Blueprint||gfl2}} Analysis Blueprints)
*'''Cognitive Configuration''' ({{Icon|Boost Stock Bar T1}} Stock Bars, unlocks as Commander Level 20)
*'''Cognitive Configuration''' ({{Icon|Boost Stock Bar T1||gfl2}} Stock Bars, unlocks as Commander Level 20)
*'''Targeted Study''' ([[GFL2 Weapon Accessories|Weapon Accessories]], unlocks as Commander Level 23)
*'''Targeted Study''' ([[GFL2 Weapon Accessories|Weapon Accessories]], unlocks as Commander Level 23)
*'''Standardizing Sync''' ({{Icon|Sardis Gold}} Sardis Gold, unlocks as Commander Level 24): can only be run twice per day (thrice with Battle Pass). The rewards from these maps depend on the player's performance: the [[File:Standardizing Sync Cadet.png|25px]] Cadet rank grants the base amount of Sardis Gold and a {{Icon|Heartfelt Emotion}} Heartfelt Emotion gift pack, while the [[File:Standardizing Sync Junior.png|25px]] Junior, [[File:Standardizing Sync Elite.png|25px]] Elite and [[File:Standardizing Sync Legendary.png|25px]] Legendary ranks grant extra Sardis Gold. Defeating more difficult enemies in a few turns will grant the best rewards. The best performance is reused for auto battles.
*'''Standardizing Sync''' ({{Icon|Sardis Gold||gfl2}} Sardis Gold, unlocks as Commander Level 24): can only be run twice per day (thrice with Battle Pass). The rewards from these maps depend on the player's performance: the [[File:Standardizing Sync Cadet.png|25px]] Cadet rank grants the base amount of Sardis Gold and a {{Icon|Heartfelt Emotion||gfl2}} Heartfelt Emotion gift pack, while the [[File:Standardizing Sync Junior.png|25px]] Junior, [[File:Standardizing Sync Elite.png|25px]] Elite and [[File:Standardizing Sync Legendary.png|25px]] Legendary ranks grant extra Sardis Gold. Defeating more difficult enemies in a few turns will grant the best rewards. The best performance is reused for auto battles.


===Combat Simulations===
===Combat Simulations===
Line 60: Line 60:


This sub-menu contains challenge runs:
This sub-menu contains challenge runs:
*'''Neural Survey''': used to farm {{Icon|Basic Info Core}} Basic Info Cores and unlock [[Classified Briefings]] entries
*'''Neural Survey''': used to farm {{Icon|Transcription Conductor I||gfl2}} Transcription Conductors and unlock [[Classified Briefings]] entries
*'''Boss Fight''' (unlocks at Commander Level 27): expend a {{Icon|Challenge Access}} Challenge Access to fight a boss enemy ([[Deichgraf]], [[Ledyanaya Mogila]] or [[Tumorhynchus]]) and earn {{Icon|Segment Mark}} Segment Marks to spend in the shop depending on the Challenge Targets achieved. New boss difficulties are unlocked by completing all Challenge Targets for the previous difficulty. 3 {{Icon|Challenge Access}} Challenge Accesses are granted and the boss changes at the start of every week.
*'''Boss Fight''' (unlocks at Commander Level 27): expend a {{Icon|Challenge Access||gfl2}} Challenge Access to fight a boss enemy ([[Deichgraf]], [[Ledyanaya Mogila]] or [[Tumorhynchus]]) and earn {{Icon|Segment Mark||gfl2}} Segment Marks to spend in the shop depending on the Challenge Targets achieved (this shop is the only constant source of {{Icon|Basic Info Core||gfl2}} Basic Info Cores). New boss difficulties are unlocked by completing all Challenge Targets for the previous difficulty. 3 {{Icon|Challenge Access||gfl2}} Challenge Accesses are granted and the boss changes at the start of every week.
**'''Crossroad Challenge''' (unlocks at Commander Level 50): Same as Boss Fight, but the enemy can be selected.
**'''Crossroad Challenge''' (unlocks at Commander Level 50): Same as Boss Fight, but the enemy can be selected.
*'''Combat Exercise''' (unlocks at Commander Level 30): asynchronous PVP mode where players set a defense team for other players to challenge. Expends {{Icon|Exercise Entry Pass}} Exercise Entry Passes for a maximum of 3, replenished daily. Victory grants exercise points, which determine the player's rank (being defeated doesn't deduct exercise points). High-ranking players receive more weekly rewards. Ranks are conditionally reset:
*'''Combat Exercise''' (unlocks at Commander Level 30): asynchronous PVP mode where players set a defense team for other players to challenge. Expends {{Icon|Exercise Entry Pass||gfl2}} Exercise Entry Passes for a maximum of 3, replenished daily. Victory grants exercise points, which determine the player's rank (being defeated doesn't deduct exercise points). High-ranking players receive more weekly rewards. Ranks are conditionally reset:
**Between Junior V and Professional V, players keep their rank week over week, but any accumulated exercise point over their rank's threshold is lost (in other words, they can't get a headstart).
**Between Junior V and Professional V, players keep their rank week over week, but any accumulated exercise point over their rank's threshold is lost (in other words, they can't get a headstart).
**Starting with Professional IV, the rank is reset weekly.
**Starting with Professional IV, the rank is reset weekly.
{| class=gf-table
{| class="gf-table mw-collapsible mw-collapsed"
!Rank name
!Rank name
!Icon
!Exercise Points
|-
|Junior V
|Junior V
|[[File:Rank Junior V.png|70px]]
|0
|-
|Junior IV
|Junior IV
|[[File:Rank Junior IV.png|70px]]
|11
|-
|Junior III
|Junior III
|Junior II
|Junior I
|Professional V
|Professional IV
|Professional III
|Professional II
|Professional I
|Elite V
|Elite IV
|Elite III
|Elite II
|Elite I
|Adept V
|Adept IV
|Adept III
|Adept II
|Adept I
|Expert V
|Expert IV
|Expert III
|Expert II
|Expert I
|Master V
|Master IV
|Master III
|Master II
|Master I
|-
!Icon
|[[File:Rank Junior V.png|70px]]
|[[File:Rank Junior IV.png|70px]]
|[[File:Rank Junior III.png|70px]]
|[[File:Rank Junior III.png|70px]]
|
|31
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|-
|-
!Exercise Points
|Junior II
|0
|[[File:Rank Junior II.png|70px]]
|11
|31
|51
|51
|-
|Junior I
|[[File:Rank Junior I.png|70px]]
|71
|71
|-
|Professional V
|[[File:Rank Professional V.png|70px]]
|91
|91
|-
|Professional IV
|[[File:Rank Professional IV.png|70px]]
|111
|111
|-
|Professional III
|[[File:Rank Professional III.png|70px]]
|141
|141
|-
|Professional II
|[[File:Rank Professional II.png|70px]]
|171
|171
|-
|Professional I
|[[File:Rank Professional I.png|70px]]
|201
|201
|-
|Elite V
|[[File:Rank Elite V.png|70px]]
|231
|231
|-
|Elite IV
|[[File:Rank Elite IV.png|70px]]
|261
|261
|-
|Elite III
|[[File:Rank Elite III.png|70px]]
|301
|301
|-
|Elite II
|[[File:Rank Elite II.png|70px]]
|341
|341
|-
|Elite I
|[[File:Rank Elite I.png|70px]]
|381
|381
|-
|Adept V
|[[File:Rank Adept V.png|70px]]
|421
|421
|-
|Adept IV
|[[File:Rank Adept IV.png|70px]]
|461
|461
|-
|Adept III
|[[File:Rank Adept III.png|70px]]
|501
|501
|-
|Adept II
|[[File:Rank Adept II.png|70px]]
|541
|541
|-
|Adept I
|[[File:Rank Adept I.png|70px]]
|581
|581
|-
|Expert V
|[[File:Rank Expert V.png|70px]]
|621
|621
|-
|Expert IV
|[[File:Rank Expert IV.png|70px]]
|661
|661
|-
|Expert III
|[[File:Rank Expert III.png|70px]]
|701
|701
|-
|Expert II
|[[File:Rank Expert II.png|70px]]
|741
|741
|-
|Expert I
|[[File:Rank Expert I.png|70px]]
|781
|781
|-
|Master V
|[[File:Rank Master V.png|70px]]
|821
|821
|-
|Master IV
|[[File:Rank Master IV.png|70px]]
|861
|861
|-
|Master III
|[[File:Rank Master III.png|70px]]
|901
|901
|-
|Master II
|[[File:Rank Master II.png|70px]]
|941
|941
|-
|Master I
|[[File:Rank Master I.png|70px]]
|981
|981
|}
|}
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==Shop==
==Shop==
The Shop menu is unlocked after completing mission SL-1-2.
The Shop menu is unlocked after completing mission SL-1-2.
===New Arrivals===
Displays time-limited items and recommended from other shop sections.
===Outfit Boutique===
List of available [[GFL2 Costumes]].
===Quality Selection===
Premium resource packs exchanged for {{Icon|Credit Token||gfl2}} Credit Tokens or microtransaction. {{Icon|Covenant Ring||gfl2}} Covenant Rings are purchased here. A Daily Free Gift Pack can be found in the “Standard Package” section.
===Custom Skin===
List of available [[GFL2 Weapons#Skins List|weapon skins]].
===Subscription Agreement===
Dedicated to the monthly premium subscriptions to {{Icon|Credit Token||gfl2}} Credit Tokens and {{Icon|Collapse Piece||gfl2}} Collapse Pieces.


===Trading Post===
===Trading Post===
*Basic Purchases (buy with {{Icon|Collapse Piece}} Collapse Pieces, unlimited quantity, permanent): Gacha items
*Basic Purchases (buy with {{Icon|Collapse Piece||gfl2}} Collapse Pieces, unlimited quantity, permanent): Gacha items
*Growth Stack (buy with {{Icon|Withdrawal Receipt}} Withdrawal Receipts, limited quantity, refreshed every 18 days): Gacha items, upgrade currencies
*Growth Stack (buy with {{Icon|Withdrawal Receipt||gfl2}} Withdrawal Receipts, limited quantity, refreshed every 18 days): Gacha items, upgrade currencies
*Neural Integration: (buy with {{Icon|Redundant Pieces}} Redundant Pieces, limited quantity, refreshed every 18 days): Military Grade weapons
*Neural Integration: (buy with {{Icon|Redundant Pieces||gfl2}} Redundant Pieces, limited quantity, refreshed every 18 days): Military Grade weapons
 
===Redemption===
{{Icon|Credit Token||gfl2}} Credit Tokens purchase screen.


==Patrol==
==Voyage==
The Patrol menu contains the Battle Pass features. The Battle Pass currency is {{Icon|Mileage}} Mileage.
The Voyage menu (formerly “Patrol”) contains the Battle Pass features. The Battle Pass currency is {{Icon|Mileage||gfl2}} Mileage.


The ''Voyage Logs'' tab displays the current Battle Pass. Each Battle Pass goes for one month and spans 60 levels. The Free Battle pass only grants {{Icon|Access Permission}} Access Permissions, {{Icon|Targeted Access Permission}} Targeted Access Permissions are exclusive to paying tiers. Paying tiers are called Hunter's Path (9.99$) and Broker's Path (19.99$), only Hunter's Path grants extra {{Icon|Targeted Access Permission}} Targeted Access Permissions.
The ''Voyage Logs'' tab displays the current Battle Pass. Each Battle Pass goes for one month and spans 60 levels. The Free Battle pass only grants {{Icon|Access Permission||gfl2}} Access Permissions, {{Icon|Targeted Access Permission||gfl2}} Targeted Access Permissions are exclusive to paying tiers. Paying tiers are called Hunter's Path (9.99$) and Broker's Path (19.99$), only Hunter's Path grants extra {{Icon|Targeted Access Permission||gfl2}} Targeted Access Permissions.


The ''Actions En Route'' are where daily and weekly missions are displayed and validated.
The ''Actions En Route'' are where daily and weekly missions are displayed and validated.
Line 218: Line 264:
All [[GFL2 Items|Items]], [[GFL2 Weapons|weapons]] and [[GFL2 Weapon Accessories|Weapon Accessories]] owned are listed in the Storeroom.
All [[GFL2 Items|Items]], [[GFL2 Weapons|weapons]] and [[GFL2 Weapon Accessories|Weapon Accessories]] owned are listed in the Storeroom.


In the crafting tab of the Storeroom, unwanted weapons can be exchanged for {{Icon|Withdrawal Receipt}} Withdrawal Receipts. Unwanted Weapon Attachments can be dismantled, and when enough Attachments have been dismantled, a random Precise Grade Attachment will be obtained. {{Icon|Boost Stock Bar T1}} Boost Stock Bars and {{Icon|Transcription Conductor I}} Transcription Conductors of lower rarity can also be converted to higher rarity.
In the crafting tab of the Storeroom, unwanted weapons can be exchanged for {{Icon|Withdrawal Receipt||gfl2}} Withdrawal Receipts. Unwanted Weapon Attachments can be dismantled, and when enough Attachments have been dismantled, a random Precise Grade Attachment will be obtained. {{Icon|Boost Stock Bar T1||gfl2}} Boost Stock Bars and {{Icon|Transcription Conductor I||gfl2}} Transcription Conductors of lower rarity can also be converted to higher rarity.


==System==
==System==
Line 226: Line 272:
#Change title (visible to other players). Titles are unlocked by obtaining new Dolls and completing missions.
#Change title (visible to other players). Titles are unlocked by obtaining new Dolls and completing missions.
#Change personal message (visible to other players).
#Change personal message (visible to other players).
#Set Support Dolls available as Friend Support units and claim {{Icon|Sardis Gold}} Sardis Gold from support uses.
#Set Support Dolls available as Friend Support units and claim {{Icon|Sardis Gold||gfl2}} Sardis Gold from support uses.
#Display and set badges obtained by completing missions.
#Display and set badges obtained by completing missions.
#Redeem codes obtained from live streams and social media.
#Redeem codes obtained from live streams and social media.

Revision as of 10:56, 13 December 2024

Girls' Frontline 2: Exilium
Dolls List · Costumes List · Events List · Weapons List · Weapon Accessories List · Items List · Enemy List · Version History · Banners History · NPCs List · Music
Story (Summary) · Battlefield Echoes · Classified Briefings · Dusty Memories · Dusty Journal · Loading Screens
Servers & Clients · Main Screen Guide · Combat · Doll Enhancement · Crew Deck & Dispatch · Dormitories & Covenant · Boundary Push · Artifact Recovery · Coordination Drill · Frontier Conquest & Heavy Ordnance Corps · Platoon · Common Keys · Strategies · Achievements · Curios

"I can't sleep yet, I still have work to do..."

This article still needs to be completed. You can help us by contributing.

The main menu can be reached from any sub-menu by using the triangle icon on the top left.

  1. Current missions event
  2. Current Story event (unlocked after reaching Commander Level 20)
  3. Campaign menu
  4. Current Story event (unlocked after reaching Commander Level 20)
  5. Doll Enhancement menu
  6. Public Area menu
  7. Gacha menu
  8. Shop menu
  9. Currently running gacha banners and premium items
  10. Daily and career quests
  11. Minor events currently running
  12. Battle Pass menu
  13. Navigation menu
  14. Friends menu
  15. Main menu settings, to change the main menu appearance and music
  16. System, settings and player info (also used to exit the game)
  1. Current Commander Level, Intelligence Puzzles refill and Collapse Pieces refill
  1. Settings and player info
  2. Gameplay Guides
  3. Monthly Attendance Sheet (daily login ladder)
  4. In-game mail
  5. Announcements
  6. Friends menu
  7. Minor events

Campaign

Story Campaigns

Contains the main story missions Story-only mission are marked SL and bonus missions granting Battlefield Echoes currencies are marked BH. Hard mode is unlocked at Commander Level 25 and Hunter Assessment after completing Stage 3-5.

Each story mission comes with two bonus objectives, such as not losing units or reaching a goal within a set number of turns. These missions grant bonus resources when completed.

Supply Missions

Supply Missions are unlocked after reaching Commander Level 10.

This sub-menu contains daily resources runs:

  • In-Depth Search ( Combat Reports)
  • Equipment Analysis ( Analysis Blueprints)
  • Cognitive Configuration ( Stock Bars, unlocks as Commander Level 20)
  • Targeted Study (Weapon Accessories, unlocks as Commander Level 23)
  • Standardizing Sync ( Sardis Gold, unlocks as Commander Level 24): can only be run twice per day (thrice with Battle Pass). The rewards from these maps depend on the player's performance: the Cadet rank grants the base amount of Sardis Gold and a Heartfelt Emotion gift pack, while the Junior, Elite and Legendary ranks grant extra Sardis Gold. Defeating more difficult enemies in a few turns will grant the best rewards. The best performance is reused for auto battles.

Combat Simulations

Combat Simulations are unlocked after reaching Commander Level 15.

This sub-menu contains challenge runs:

  • Neural Survey: used to farm Transcription Conductors and unlock Classified Briefings entries
  • Boss Fight (unlocks at Commander Level 27): expend a Challenge Access to fight a boss enemy (Deichgraf, Ledyanaya Mogila or Tumorhynchus) and earn Segment Marks to spend in the shop depending on the Challenge Targets achieved (this shop is the only constant source of Basic Info Cores). New boss difficulties are unlocked by completing all Challenge Targets for the previous difficulty. 3 Challenge Accesses are granted and the boss changes at the start of every week.
    • Crossroad Challenge (unlocks at Commander Level 50): Same as Boss Fight, but the enemy can be selected.
  • Combat Exercise (unlocks at Commander Level 30): asynchronous PVP mode where players set a defense team for other players to challenge. Expends Exercise Entry Passes for a maximum of 3, replenished daily. Victory grants exercise points, which determine the player's rank (being defeated doesn't deduct exercise points). High-ranking players receive more weekly rewards. Ranks are conditionally reset:
    • Between Junior V and Professional V, players keep their rank week over week, but any accumulated exercise point over their rank's threshold is lost (in other words, they can't get a headstart).
    • Starting with Professional IV, the rank is reset weekly.
Rank name Icon Exercise Points
Junior V File:Rank Junior V.png 0
Junior IV File:Rank Junior IV.png 11
Junior III File:Rank Junior III.png 31
Junior II File:Rank Junior II.png 51
Junior I File:Rank Junior I.png 71
Professional V File:Rank Professional V.png 91
Professional IV File:Rank Professional IV.png 111
Professional III File:Rank Professional III.png 141
Professional II File:Rank Professional II.png 171
Professional I File:Rank Professional I.png 201
Elite V File:Rank Elite V.png 231
Elite IV File:Rank Elite IV.png 261
Elite III File:Rank Elite III.png 301
Elite II File:Rank Elite II.png 341
Elite I File:Rank Elite I.png 381
Adept V File:Rank Adept V.png 421
Adept IV File:Rank Adept IV.png 461
Adept III File:Rank Adept III.png 501
Adept II File:Rank Adept II.png 541
Adept I File:Rank Adept I.png 581
Expert V File:Rank Expert V.png 621
Expert IV File:Rank Expert IV.png 661
Expert III File:Rank Expert III.png 701
Expert II File:Rank Expert II.png 741
Expert I File:Rank Expert I.png 781
Master V File:Rank Master V.png 821
Master IV File:Rank Master IV.png 861
Master III File:Rank Master III.png 901
Master II File:Rank Master II.png 941
Master I File:Rank Master I.png 981
  • Peak Value Assessment (unlocks at Commander Level 30): Groups of maps to complete once and unlock reward tiers distributed weekly. Each tier is divided into waves, and waves into hordes.
  • Expansion Drills (unlocks at Commander Level 23): high-difficulty battles. Clearing a map will also clear and grant the rewards of every other map of lower difficulty. The reward pool is reset every two weeks.
  • Military Simulation (unlocks at Combat Exercise rank Adept V): ranked PVP.

Hunter Assessment

Unlocked after completing Stage 3-5.

An advanced tutorial from B.R.I.E.F. and I.O.P., made of puzzle maps that must be completed by exploiting game mechanics.

Gacha

Gacha is performed in the Recruitment menu, unlocked after completing mission SL-1-2.

Active banners are listed on the left. Gacha rules can be read with the Access Details button on the lower left.

Shop

The Shop menu is unlocked after completing mission SL-1-2.

New Arrivals

Displays time-limited items and recommended from other shop sections.

Outfit Boutique

List of available GFL2 Costumes.

Quality Selection

Premium resource packs exchanged for Credit Tokens or microtransaction. Covenant Rings are purchased here. A Daily Free Gift Pack can be found in the “Standard Package” section.

Custom Skin

List of available weapon skins.

Subscription Agreement

Dedicated to the monthly premium subscriptions to Credit Tokens and Collapse Pieces.

Trading Post

  • Basic Purchases (buy with Collapse Pieces, unlimited quantity, permanent): Gacha items
  • Growth Stack (buy with Withdrawal Receipts, limited quantity, refreshed every 18 days): Gacha items, upgrade currencies
  • Neural Integration: (buy with Redundant Pieces, limited quantity, refreshed every 18 days): Military Grade weapons

Redemption

Credit Tokens purchase screen.

Voyage

The Voyage menu (formerly “Patrol”) contains the Battle Pass features. The Battle Pass currency is Mileage.

The Voyage Logs tab displays the current Battle Pass. Each Battle Pass goes for one month and spans 60 levels. The Free Battle pass only grants Access Permissions, Targeted Access Permissions are exclusive to paying tiers. Paying tiers are called Hunter's Path (9.99$) and Broker's Path (19.99$), only Hunter's Path grants extra Targeted Access Permissions.

The Actions En Route are where daily and weekly missions are displayed and validated.

Elmo Cloud Server Room

The Elmo Cloud Server Room is the Lore hub for the game.

Character Archive

Lists the personal information of all Dolls (plus Mayling, whose personal files are unlocked with Commander Levels). Also acts as a shortcut to the Doll's Dormitory and enables to replay the Doll's action movies from unlocking and upgrading.

Traceback

Classified Briefings
Battlefield Echoes
Remastered Records
Enables replay of story content
Rugged Journey contains replays of movies and text from Campaign missions
Dusty Memories
Dusty Journal
Image Records acts as an inventory of CGs.

Weapon Index

Lists all available weapons. Use the magnifying glass above the weapon's name to access its details.

Storeroom

All Items, weapons and Weapon Accessories owned are listed in the Storeroom.

In the crafting tab of the Storeroom, unwanted weapons can be exchanged for Withdrawal Receipts. Unwanted Weapon Attachments can be dismantled, and when enough Attachments have been dismantled, a random Precise Grade Attachment will be obtained. Boost Stock Bars and Transcription Conductors of lower rarity can also be converted to higher rarity.

System

  1. Change player portrait and portrait frame (visible to other players). Portrait and portrait frames are unlocked by obtaining new Dolls and completing missions.
  2. Change name. Can only be done once as of yet.
  3. Change title (visible to other players). Titles are unlocked by obtaining new Dolls and completing missions.
  4. Change personal message (visible to other players).
  5. Set Support Dolls available as Friend Support units and claim Sardis Gold from support uses.
  6. Display and set badges obtained by completing missions.
  7. Redeem codes obtained from live streams and social media.

The Settings sub-menu contains the following options:

  • Exit the game
  • Sign Out of current account
  • Manage account (in User Center)
  • Access Customer Service Center
  • Change language of text and voices
  • Change volume of music, sound effects, voices and video
  • Change graphical settings
  • Manage repeat mode for story and enhancement movies
  • Manage camera and display in combat
  • Manage notification mark in the main menu
  • Bind keys (on PC)

Launcher (on PC)

File maintenance such as save data deletion and files integrity check can be performed directly from the burger icon in the launcher without starting the game.

Settings changed in the launcher include:

  • Text language
  • Regional server
  • Whether to keep the launcher open in system tray when closed
  • Throttle download speed
  • Shortcut to installation folder
  • Update launcher