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Deichgraf

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Deichgraf
Deichgraf
Information
Full name Deichgraf
Affiliation PMC
Released on CN ()
View page template

Deichgraf is a type of enemy unit in Girls' Frontline 2: Exilium.

Variants[edit]

Deichgraf

Originally a tank, it was crammed full of all sorts of fancy pie-in-the-sky heavy weapons, and it is said that it will become a wunderwaffe once all the kinks are ironed out. Emphasis on "once all the kinks are ironed out."

Weekly target in Boss Fight.

Possible Weaknesses Heavy AmmoShotgun AmmoCorrosion PhaseHydro Phase
Stability Index
Stability damage reduction 60%
Critical values 0% critical chance (DMG×100%)
Movement Points
Skills
Graf's Discipline I - Whiplash No attribute
Range: Area of Effect:
Graf's Discipline I - Wrath No attribute
Range: Area of Effect:
Cross Prison I No attribute
Range: Area of Effect:
Command No attribute
Range: Area of Effect:
Divine Blessing No attribute
Range: Area of Effect:
Armored Barrier No attribute
Range: Area of Effect:
Battle Traits
Deep Blocker, Blast Zone, Reinforcement

Deichgraf (second form)

Possible Weaknesses Heavy AmmoShotgun AmmoCorrosion PhaseHydro Phase
Stability Index
Stability damage reduction 60%
Critical values 0% critical chance (DMG×100%)
Movement Points
Skills
Graf's Discipline II No attribute
Range: Area of Effect:
Cross Prison II No attribute
Range: Area of Effect:
Hunt Patrol I No attribute
Range: Area of Effect:
Scrap Recycling I No attribute
Range: Area of Effect:
Blazing Directive No attribute
Range: Area of Effect:
Armored Wall I No attribute
Range: Area of Effect:
Battle Traits
Deep Blocker, Blast Zone, Reinforcement

Deichgraf (third form)

Possible Weaknesses Light AmmoHeavy AmmoShotgun AmmoCorrosion PhaseElectric Phase
Stability Index
Stability damage reduction 60%
Critical values 0% critical chance (DMG×100%)
Movement Points
Skills
Graf's Discipline III No attribute
Range: Area of Effect:
Cross Prison III No attribute
Range: Area of Effect:
Command II No attribute
Range: Area of Effect:
Hunt Patrol I No attribute
Range: Area of Effect:
Scrap Recovery II No attribute
Range: Area of Effect:
Judgment No attribute
Range: Area of Effect:
Armored Wall II No attribute
Range: Area of Effect:
Battle Traits
Deep Blocker, Blast Zone, Reinforcement

Deichgraf - Flamberge

A conceptual weapon born from massive enhancements upon the original data clusters. Specialized for many targets, and strives to deliver the experience of a siege upon each and every enemy.

Boss in Gunsmoke Frontline - Decisive Battle.

Possible Weaknesses Medium AmmoHeavy AmmoFreeze PhaseCorrosion Phase
Stability Index 65
Stability damage reduction 60%
Critical values 0% critical chance (DMG×100%)
Movement Points 0
Skills
Blazing Judgment No attribute
Basic Attack / Targeted
0 Range: Map Area of Effect: Target

Selects the nearest Doll on the field, dealing targeted Physical damage equal to 80% of attack to them.

Universal Judgment No attribute
Active / Targeted
0 Range: Self Area of Effect: Map

Rapid bombard every enemy unit on the field in succession, each dealing targeted Physical damage equal to 50% of attack.

City Warden's Protection No attribute
Active / Buff
0 Range: Self Area of Effect: Target

Permanently gains 3 stacks of Edifice
If Edifice is cleansed by an enemy, all enemy units permanently gain 1 stack of Siege.

Sword of Damocles No attribute
Active / AoE
2 Range: Map Area of Effect: 1 x 1

Marks the nearest enemy target. At the start of the next turn, fires multiple rockets at the target, dealing AoE Physical damage equal to 90% of attack that ignores Cover. If the target's HP is above 65% after the attack, the attacker gains Guilty, Too, increasing damage taken by 30%. For every 10% of remaining HP of the target above 65%, the damage taken increases by an additional 5%. This effect lasts 2 turns.

Scattered Cross Prison No attribute
Active / AoE
1 Range: Self Area of Effect: --

Deals AoE Physical damage equal to 20% of attack to all enemy targets in a 3x7 cross-shaped area around the user. For each enemy target hit, deals 2 points of fixed stability damage. If at least 6 enemy targets are hit, gains Tenacity for 2 turns.

Immovable Fortress No attribute
Passive / Buff
0 Range: Map Area of Effect: Target

Reduces stability damage taken by 2 points. For every 1 point of stability, damage taken is reduced by 2%. After Stability Break, stability index will be fully restored after 2 turns.

Battle Traits
Deep Blocker, Blast Zone

Strategies

Base form

The main gimmick of the Deichgraf fight is the Standard Armors spawning on the field every other turn. If the boss is allowed to hit these constructs, it will gain significant buffs. The Standard Armors can't be destroyed by player units, but they only stay on the field for one turn and can be destroyed by the Follower Goliaths that also spawn regularly.

The play is to position T-Dolls in front of the Standard Armor, or close enough to lure and allow themselves to be attacked by a Follower Goliath, so they tank a hit but deprive the Deichgraf of its buffs. Moreover, destroying Follower Goliaths will provide buffs and restore Stability to Dolls to make the fight shorter. When not defending a Standard Armor, T-Dolls should be left in the corners of the map to intercept incoming summons and keep away from the Deichgraf's cross-shaped attack. Also don't keep a weakened T-Dolls as the farthest unit from the boss, this is one of its targeting priorities.

Remember that it's possible to reach the maximum score for a weekly boss without actually beating it.

Second form

Flamberge

Gallery

Trivia

  • Called tank in game files.

References[edit]