Patroller: Difference between revisions
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|summary=Called ''Thunder'' in game files. | |summary=Called ''Thunder'' in game files. | ||
''Not to be confused with [[ | ''Not to be confused with [[Nyto Patroller]], an SMG-wielding humanoid.'' | ||
A large, four-legged machine, the Thunder is one of the failed experimental [[Paradeus]] units left to roam Tallinn. | A large, four-legged machine, the Thunder is one of the failed experimental [[Paradeus]] units left to roam Tallinn. |
Latest revision as of 08:23, 23 March 2023
Patroller |
Information | |
---|---|
Full name | Patroller |
Affiliation | Paradeus |
Released on | CN, TW, KR (버려진 패트롤러), EN (Patroller), JP (パトローラ) |
Chibi animation | |
Variant:
Click the marked area to switch between animations. For details regarding animations, please see Animations on the Wiki. | |
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Called Thunder in game files.
Not to be confused with Nyto Patroller, an SMG-wielding humanoid.
A large, four-legged machine, the Thunder is one of the failed experimental Paradeus units left to roam Tallinn.
Stats / Data
- Classification: Mechanical
- Damage: High
- Accuracy: Very High
- Attack range: Long
- Health: Extreme
- Armor value: High
- Evasion: Moderate
- Movement speed: Moderate
Appearances
Makes their appearance in Major Event Shattered Connexion. As of Mirror Stage non-abandoned versions of Paradeus units have appeared, including the Patroller.
Gameplay
A miniboss of sorts, Thunders first appear in Shattered Connexion as a rare enemy, usually alone or accompanied by abandoned Gunner soldiers, and patrolling an area. They are incredibly tough, with a massive health pool and high armor, and almost always start with a full-strength force-shield, requiring the use of Fire Support Teams to destroy them. In addition, they will periodically generate a health shield (similar to the kind SG S.A.T.8S.A.T.8S.A.T.8 and HG HS2000HS2000HS2000 give) for themselves, effectively regenerating themselves several times over the course of a battle. In addition, their attacks are very accurate and do large amounts of damage, but their attack pattern is strange and they will often opt to give your dolls a health shield instead.
Shields Up
Deploy a shield with 150% of its max HP, lasting 6 seconds.
Mobile Tactics
Increase self evasion by 1900% and switch to sniper mode.
Sniper Mode
Reduce its ROF by 50% but increase damage by 150%, dealing guaranteed damage that ignores armor, lasting for 6 seconds.
The Patroller cycles between defensive and offensive phases, with evasion stats that makes night battles somewhat more challenging. In its offensive mode its attacks gain a piercing effect and it will target the frontmost unit. This makes Taunt Fairy an extremely valuable asset as its center alignment and its forward positioning causes the Patroller's attack patterns to become very simple to play around. An easy alternative is to put a tank into the front center and simply kite to the sides during the laser attacks, not unlike fights with the Rodeleros. Due to, it's somewhat lengthy intervals between defensive (hard to kill) and offensive (opportunity to kill) phases, its recommended to take a shielding unit to reduce damage taken, with HG P22P22P22 being one of the better options as optimally only one unit needs the shielding if units are positioned accurately. Lastly, using damaging units that can't miss and can deal their damage in a small time frame, is the most efficient method to clearing Patrollers. RF M200M200M200 is most notable for the inability to miss, and as with most enemy units, skill timings are important, so leaving auto skill off is generally recommended (alternatively Commanders may choose to select the "manual skill" option on specific dolls, leaving the auto skill on for easier combat control).
Gallery
References[edit]