Scout: Difference between revisions
No edit summary |
Updated Stats section. Cleaned up Gameplay section. Info taken from ingame Enemy Index. |
||
Line 8: | Line 8: | ||
|releasedon={{server short|CN}}, {{server short|TW}}, {{server short|KR}}, {{server short|EN}}, {{server short|JP}} | |releasedon={{server short|CN}}, {{server short|TW}}, {{server short|KR}}, {{server short|EN}}, {{server short|JP}} | ||
|stats= | |stats= | ||
{{EnemyUnitStats | |||
|title=Scout | |||
|max_hp=D | |||
|classification=boss | |||
|dmg=D | |||
|rof=D | |||
|acc=D | |||
|eva=S | |||
|range=C | |||
|mov=B | |||
|penetration=- | |||
|armor=- | |||
|comment= | |||
}} | |||
|gameplay= | |gameplay= | ||
{{enemy name| | {{enemy name|Scouts}} are the second machine type enemy the player will encounter in the game. By themselves {{enemy name|Scouts}} dont pose a massive threat as they deal very little damage, however their high base EVA can cause problems for unprepared players if said Scouts are being escorted by more dangerous units such as {{enemy name|Jaeger}}'s, {{enemy name|Jaguar}}'s and {{enemy name|Dinergate}}'s. | ||
While it isn't hard to deal with {{enemy name|Scouts}} during the day, at night they become a dangerous foe. The 90% accuracy debuff and high evasion means that virtually every attack your T-Dolls throw, except for AoE attacks or perfect accuracy attacks, will miss. So equipping your T-Dolls with [[Equipment Index#Equipment Types|Night Battle Equipment]] is a must when dealing with {{enemy name|Scouts}}. The late stages of Defense Drill are hallmarked by outright ''swarms'' of Scouts backed by increasingly big teams of Jaegers; very few squads are actually capable of weathering the assault without taking serious damage. | |||
Which is the best tactic to use against Scouts depends on | Which is the best tactic to use against Scouts depends on when you're fighting them. During the day, high DPS T-Dolls (ex. Hunting Impulse MGs) are often the best choice, alongside RFs. At night, or when dealing with high-level Scouts, evasion debuffers like {{doll name|FNP-9|HG|2}}, {{doll name|SPP-1|HG|4}} and {{doll name|MP-448|SMG|3}} should be given serious consideration. Piercing RFs like {{doll name|PzB 39|RF|4}} and {{doll name|JS05|RF|5}} are excellent for cutting through packs as well. | ||
By far the most efficient choice, however, are | By far the most efficient choice, however, are grenadier T-Dolls: {{doll name|Vector|SMG|5}}, {{doll name|Sten MkII|SMG|4}}-MOD3, {{doll name|PP-19|SMG|4}}, {{doll name|KLIN|SMG|4}}, {{doll name|M4 SOPMOD II|AR|4}}, {{doll name|HK416|AR|5}}, {{doll name|StG44|AR|3}}, {{doll name|Zas M21|AR|5}}, etc; all of which are capable of doing large amounts of AOE damage and can help whittle down the enemy formation before it can do too much harm. | ||
|lore= | |lore= | ||
}} | }} |
Revision as of 18:37, 7 April 2021
Scout | Assimilated |
Information | |
---|---|
Full name | Scout |
Affiliation | Sangvis Ferri |
Released on | CN, TW, KR, EN, JP |
Chibi animation | |
Variant:
Click the marked area to switch between animations. For details regarding animations, please see Animations on the Wiki. | |
View page template |
Low-grade Sangvis Ferri combat unit. It has poor combat power, but is highly mobile and can hide easily. It's frequently used in frontline reconnaissance.
Stats / Data
Scout | |||
---|---|---|---|
Health | D(x1) | ||
Damage | D | Evasion | S |
Accuracy | D | Rate of Fire | D |
Move Speed | B | Armor | - |
Armor Pen. | - | Range | C |
Appearances
Scouts make their first appearance in 1-3 and will appear as common enemies throughout the game, notable for their obnoxious EVA stat.
Gameplay
Scouts are the second machine type enemy the player will encounter in the game. By themselves Scouts dont pose a massive threat as they deal very little damage, however their high base EVA can cause problems for unprepared players if said Scouts are being escorted by more dangerous units such as Jaeger's, Jaguar's and Dinergate's.
While it isn't hard to deal with Scouts during the day, at night they become a dangerous foe. The 90% accuracy debuff and high evasion means that virtually every attack your T-Dolls throw, except for AoE attacks or perfect accuracy attacks, will miss. So equipping your T-Dolls with Night Battle Equipment is a must when dealing with Scouts. The late stages of Defense Drill are hallmarked by outright swarms of Scouts backed by increasingly big teams of Jaegers; very few squads are actually capable of weathering the assault without taking serious damage.
Which is the best tactic to use against Scouts depends on when you're fighting them. During the day, high DPS T-Dolls (ex. Hunting Impulse MGs) are often the best choice, alongside RFs. At night, or when dealing with high-level Scouts, evasion debuffers like HG FNP-9FNP-9FNP-9, HG SPP-1SPP-1SPP-1 and SMG MP-448MP-448MP-448 should be given serious consideration. Piercing RFs like RF PzB 39PzB 39PzB 39 and RF JS05JS05JS05 are excellent for cutting through packs as well.
By far the most efficient choice, however, are grenadier T-Dolls: SMG VectorVectorVector, SMG Sten MkIISten MkIISten MkII-MOD3, SMG PP-19PP-19PP-19, SMG KLINKLINKLIN, AR M4 SOPMOD IIM4 SOPMOD IIM4 SOPMOD II, AR HK416HK416HK416, AR StG44StG44StG44, AR Zas M21Zas M21Zas M21, etc; all of which are capable of doing large amounts of AOE damage and can help whittle down the enemy formation before it can do too much harm.