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== The Battle == | == The Battle == | ||
The battle portion consists of SLG and 2D act elements. Players create squads of tactical girls to fight battles. | |||
=== T-Doll Types === | === T-Doll Types === | ||
There are different types of Tactical Dolls (T-Dolls for short) each with their own usage. However each T-Doll | There are different types of Tactical Dolls (T-Dolls for short), each with their own usage. However, each T-Doll has their own stats, buffs, and actives that makes them unique to others of the same type.<br/> | ||
[[File:Icon HG 2star.png]] Handguns | [[File:Icon HG 2star.png]] Handguns provide support in the Squad by providing buffs to T-Dolls surrounding them. Combat-wise they do little damage and are very fragile.<br/> | ||
[[File:Icon SMG 2star.png]] Sub-machine Guns | [[File:Icon SMG 2star.png]] Sub-machine Guns have high evasion and health but little accuracy. They attack enemies in the frontline, and are good for soaking damage due to having above-average health and evasion. They provide buffs to Assault Rifles (AR). <br/> | ||
[[File:Icon AR 2star.png]] Assault Rifles | [[File:Icon AR 2star.png]] Assault Rifles have general stats which makes them good in many squad formation. They'll focus enemies at random within range. They provide buffs to SMGs or to other ARs (rare).<br/> | ||
[[File:Icon RF 2star.png]] Sniper Rifles | [[File:Icon RF 2star.png]] Sniper Rifles have the highest firepower but the slowest RoF (rate of fire). They'll attack enemies in the backline. Due to their poor evasion stat, it is wise to put them in the back lines. They provide buffs to HGs, which boost the chances of their skills triggering. <br/> | ||
[[File:Icon MG 2star.png]] | [[File:Icon MG 2star.png]] The MGs are much like the RF in stats besides having high RoF and attacking the enemies in the front line. The downside is they have a "cool-down period" where they must reload after firing some number of bullets. They provide no buffs to any other T-Dolls.<br/> | ||
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Revision as of 02:58, 6 January 2017
Registration
See Guide:Registration and follow its instructions.
Greetings, Commander!
The Girls’ Frontline is a mobile game through Mica Team's independent research and development. Girls’ Frontline is now available on Android and iOS system.
Speaking of the GF, it can be generally called “Tactical EDU(Education Simulation) Mobile Game”.
The main idea of the Game: Players can defeat enemies by collecting and training tactical girls (Tactical Dolls).
The gameplay of GF can be roughly divided into developing part and battle part. Every battle consumes resources (manpower, ammunition, rations and spare parts). Although these four resources will increase in every minute, consumption of the war needs more. In this case, players need to balance their resources between battle and support. In addition, every tactical girl is Level 1 when players obtained, and requires experiences and enhancement to become stronger.
The Main Screen
See here for more information.
The Battle
The battle portion consists of SLG and 2D act elements. Players create squads of tactical girls to fight battles.
T-Doll Types
There are different types of Tactical Dolls (T-Dolls for short), each with their own usage. However, each T-Doll has their own stats, buffs, and actives that makes them unique to others of the same type.
Handguns provide support in the Squad by providing buffs to T-Dolls surrounding them. Combat-wise they do little damage and are very fragile.
Sub-machine Guns have high evasion and health but little accuracy. They attack enemies in the frontline, and are good for soaking damage due to having above-average health and evasion. They provide buffs to Assault Rifles (AR).
Assault Rifles have general stats which makes them good in many squad formation. They'll focus enemies at random within range. They provide buffs to SMGs or to other ARs (rare).
Sniper Rifles have the highest firepower but the slowest RoF (rate of fire). They'll attack enemies in the backline. Due to their poor evasion stat, it is wise to put them in the back lines. They provide buffs to HGs, which boost the chances of their skills triggering.
The MGs are much like the RF in stats besides having high RoF and attacking the enemies in the front line. The downside is they have a "cool-down period" where they must reload after firing some number of bullets. They provide no buffs to any other T-Dolls.
Tactical Map
We have designed several scenarios for the game. In each episode of scenarios, the battle map is different, and so called “Path points” are linked on maps. Squads of tactical girls and enemies moving on these path points, and acquiring victory by capture opponent’s HQ(Path points include in HQs, Airports, Random event points, Radar, regular points, etc.).
The two forces are acting by turns. For every turn, the player has several ‘Action Points’, which depends on the amount of Airport the player captured and Squads on the battlefield that player owned. HQ provides 1 AP as well. Squads’ movement and new squad’s settlement would consume APs.
Every enemy squad owns a single AP in one turn. When the two forces face each other on a same path point, the fight begins.
Combat
When a battle begins, the player’s squad appears on the left side of the screen, and the enemy appears on the right. The two squads approach each other, and start shooting when once they are in range. Every character in each squad has hit points, and the player wins when the enemy squad is eliminated. The player will lose if all characters in the squad either die or are ordered to retreat, or if any enemy makes it to the leftmost edge of the screen.
The player is able to press the screen to move his squad members in a 3*3 table in order to make tactical adjustments such as pulling a wounded character out of the line of fire or blocking the enemy advance. When the battle ends, the game goes back to the battle map, and the losing side is eliminated from the Path Point.
Every friendly squad carries basic loads of rations and ammunition. A fully prepared squad has 10 loads of rations and 5 loads of ammunition.
Every squad consumes 1 load of Rations naturally when one turn ends, and each fight consumes both 1 load of Rations and Ammunition. This means the squad is able to take part in no more than 5 fights without resupply.
A squad that is out of rations or ammunition can still make movements on the battle map, but once the squad becomes involved in a fight, the squad is unable to fire back - the player must choose to retreat to avoid suffering damage without being able to fight back.
Repair and Resupply
(WIP)
Using the Formation
(WIP)
Using the Factory
(WIP)
Removing Censor 101
(this tutorial was discovered and taken from the Discord group)
Due to the PRC laws, after 1.030 patch, many T-dolls' CGs (Damaged and Normal CGs) had their sensitive parts censored. However, many people weren't pleased with the new update and therefore, this section is used to show how to remove the censor and get the old CGs back.
On Android
In order to make it works, you will need a "rooted" phone, or an emulator in "rooted" setting.
- Step 1: Follow the direction: /data/data/com.digitalsky.girlsfrontline.cn.bili/shared_prefs/
- Step 2: Open the file: com.digitalsky.girlsfrontline.cn.bili.xml, find the line: <int name="Normal" and change the value from "0" to "1" then close the file.
- Step 3: Go to File Properties, Permission tab, tick only the "R" section.
- Step 4: Reopen the game, wait for it to download the package and enjoy.
On iOS
Much like on Android, you will need to jailbreak your phone, or use an emulator with "jailbreak mode" on.
- Step 1->3: Follow the direction in the images.
- Step 4: Open the file: com.digitalsky.girlsfrontline.cn.plist
- Step 5: Click "Edit", then between the "<integer>" and "</integer>", change 0 to 1.
- Step 6->7: Open the File Properties and set Permission to "Read".
- Step 8: Open the game, wait for it to download the package and enjoy.