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Heavy Ordnance Corps: Difference between revisions

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=== Access ===
=== Access ===
[[File:HOC_Tutorial_Access.jpg|250px|right|thumb|Accessing the new rooms as seen in the in-game tutorial]]
[[File:HOC_Tutorial_Access.jpg|250px|right|thumb|Accessing the new rooms as seen in the in-game tutorial]]
All interactions with the new HOC feature are within the new buildings/rooms. The will be unlocked with beating [[Story#Episode_08_-_Spark|chapter 8 stage 5]].
All interactions with the new HOC feature are within the new buildings/rooms. They will be unlocked with beating [[Story#Episode_08_-_Spark|chapter 8 stage 5]].


The newly available room can be accessed by either of the following ways:
The newly available room can be accessed by either of the following ways:
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** If the HOC unit is already at its maximum, the Central Data will be automatically converted to a {{Icon|wavedatapatch}} WAVE Data Patch.
** If the HOC unit is already at its maximum, the Central Data will be automatically converted to a {{Icon|wavedatapatch}} WAVE Data Patch.


[[File:HOC_Tutorial_Unlock_Or_RankUp.jpg|250px|right|thumb|The symbol of the HOC unit has a plus sign as overlay]]
When enough Central Data for a HOC unit rank up or unlock is collected, it can be applied by tapping the corresponding icon on the bottom. Depending on the currently activated tab at the bottom a switch to "all" might be neccessary.
When enough Central Data for a HOC unit rank up or unlock is collected, it can be applied by tapping the corresponding icon on the bottom. Depending on the currently activated tab at the bottom a switch to "all" might be neccessary.
{{clr}}
== Garage ==
[[File:HOC_Tutorial_Garage_Overview.jpg|250px|right|thumb|The garage as seen in the in-game-tutorial]]
The Garage provides facilities necessary to manage HOC units and Chips.
{{clr}}


{{WIP}}
=== Storage ===


== Garage ==
The Storage holds onto all Chips collected. Upgrading the Storage increases the amount of Chips storable. It has no further function.


[[File:HOC_Tutorial_Garage_Overview.jpg|250px|right]]
The facility's level determines the amount of Chips which can be stored.
[[File:HOC_Tutorial_Code_Refactoring.jpg|250px|right]]
[[File:HOC_Tutorial_Training_Range.jpg|250px|right]]
[[File:HOC_Tutorial_Skill_Training.jpg|250px|right]]
[[File:HOC_Tutorial_Exp_Training.jpg|250px|right]]


* Upper button on the left side: The overview of all your Chips
{{Cleanup|reason=* How many can be hold for each level?
** You can upgrade your chips here. This consumes duplicate chips, much like how equipment enhancement works, using Chips of the same color or higher rarity will give more xp.
* What is the upgrade cost? (How many batteries)}}
** Unneeded Chips can be scrapped here for a small amount of resources back.
{{clr}}
* Lower button on the left side: Here you can scrap unneeded HOC Centrum Data units
=== Maintenance Machinery ===
** Scrapping a sample will result in a {{Icon|wavedatapatch}} WAVE Data Patch. WAVE Data Patches are used to further boost your HOC's rarity and increase their stats beyond maximum.
* Lower button "Support units": General overview of your HOC units
** Upgrade the HOC unit'S Data to upgrade it
** Once you reach a upgrade level of '''5 stars''' and a '''general level of 100''' you need WAVE Data Patches to further upgrade the unit
*** Upgrades then will result in the yellow stars becoming red stars
*** Each upgrade beyond 5 stars results in half a red star - ten upgrades are needed to be at the max of 5 red stars
*** The WAVE Data Patches needed per upgrade are as follow:
***# 5
***# 8 (total of 13)
***# 10 (total of 23)
***# 15 (total of 38)
***# 20 (total of 58)
***# 25 (total of 83)
***# 30 (total of 113)
***# 30 (total of 143)
***# 30 (total of 173)
***# 30 (total of 203)
** Enhance their stats
** See and upgrade their skills
** Manage their data chips


=== Storage ===
[[File:HOC_Tutorial_Maintenance_Machinery.jpg|250px|right|thumb|The facility's menu as seen in-game]]
The repair station for damaged HOC units. HOC units can be repaired by opening the facility's menu and choosing the HOC unit which shall be repaired.


Level determines the amount of Chips you can collect.
When there are damaged HOC units, the T-Doll repair menu will show an additional button to start the repair of the HOC unit, too.


=== Maintenance Machinery ===
Each facility level adds another slot up to a max. level of three (=four slots).


[[File:HOC_Tutorial_Maintenance_Machinery.jpg|250px|right|thumb|]]
The repair station for damaged HOC units. When there are damaged HOC units, the T-Doll repair menu will show an additional button to start the repair of the HOC unit.
Level adds another slot up to a max level of 3 (=4 slots).
{{Cleanup|reason=* What is the repair cost?
{{Cleanup|reason=* What is the repair cost?
* What is the upgrade cost? (How many batteries)}}
* What is the upgrade cost? (How many batteries)}}
{{clr}}
{{clr}}
=== Training Range ===
{{ThumbSlider|mode=stopslider|width=250|align=right|list=
<div class="jcarousel-item">[[File:HOC_Tutorial_Training_Range.jpg|250px|right|thumb|The Training Range facility as seen in the in-game tutorial]]</div>
<div class="jcarousel-item">[[File:HOC_Tutorial_Skill_Training.jpg|250px|right|thumb|Both experience and skill training are accessible over the HOC unit, too]]</div>
<div class="jcarousel-item">[[File:HOC_Tutorial_Exp_Training.jpg|250px|right|thumb|Screenshot of the experience training menu]]</div>
<div class="jcarousel-item">[[File:HOC_Tutorial_Exp_Training_Access.jpg|250px|right|thumb|The unit's dashboard leads to the Training Range, too]]</div>
}}The Training Range is used for both experience and skill training of HOC units. Units in training are not available for use in missions.
Upgrading this facility will increase the amount of units able to be trained in parallel. It will also affect the amount of {{Icon|advancedcombatreport}} Special Combat Reports consumed.
For each slot in the facility one HOC unit is selected. For each HOC unit the type of training has to be selected (Experience or Skill Training).


=== Shooting range ===
For Experience training both {{Icon|battery}} batteries and {{Icon|advancedreport}} Special Combat Reports are needed. The amount consumed depends on the upgrade level of the facility and the hourse of training set with the slider.


Used to train your HOC units. You can chose to increase base experience or skill experience here.
For skill training both {{Icon|battery}} batteries and the three different tiers of {{Icon|basicdata}}{{Icon|intdata}}{{Icon|advdata}} data are needed. The time needed for training depends on the skill level.
*For Experience Training, You need {{Icon|battery}} and {{Icon|advancedreport}} to do so.
 
*For Skill Training, you need all 3 tiers of Data as well as {{Icon|battery}}
Once a training has been ordered it cannot be cancelled.
[[File:HOC_Tutorial_Exp_Training_Access.jpg|250px|right]]
{{Cleanup|reason=* What is the cost at each level (advanced combat report per battery)?
[[File:HOC_Tutorial_Rank_Up.jpg|250px|right]]
* What is the upgrade cost? (How many batteries)
[[File:HOC_Tutorial_Stat_Enhancement.jpg|250px|right]]
* Can trainings be rushed and what are the costs?}}
[[File:HOC_Tutorial_Unit_Overview.jpg|250px|right]]
{{clr}}
[[File:HOC_Tutorial_Unlock_Or_RankUp.jpg|250px|right]]
=== Central Data Refactoring ===
[[File:HOC_Tutorial_Code_Refactoring.jpg|250px|right|thumb|The UI for refactoring Central Data]]
Facility used for refactoring Central Data of HOC units to {{Icon|wavedatapatch}} WAVE Data Patches. WAVE Data Patches are used to further boost a HOC's rarity and increase their stats beyond maximum. Central Data to be refactored needs to be dragged over to the right field. The choice will be confirmed with "OK".


In early stages it is not recommended to use this facility at all. In the newer versions of the game refactoring Central Data in early stages is forbidden to prevent accidentally scrapping important Central Data.
{{clr}}
=== Elevator ===
=== Elevator ===


[[File:HOC_Tutorial_Camp_B1.jpg|250px|right|Only BGM-71 unlocked in this case]]
[[File:HOC_Tutorial_Camp_B1.jpg|250px|right|thumb|Only BGM-71 unlocked in this case]]


Clicking on the Elevator in the Garage will take you to separate rooms where you'll be able to view your HOC Units. each room will be noted on the top left of the screen.
Clicking on the Elevator in the Garage will lead to separate rooms in the basement. Each rooms ID will be noted on the top left of the screen. This place is another overview of the HOC units.
*B1 Exhibition: The following units will be displayed on four podiums from left to right: [[BGM-71]], [[AGS-30]], [[2B14]], [[M2]]
*B1 Exhibition: The following units will be displayed on four podiums from left to right: [[BGM-71]], [[AGS-30]], [[2B14]], [[M2]]
*B2 Exhibition: The following units will be displayed on four podiums from left to right: [[AT4]], [[QLZ-04]] (Third and fourth are not known)
*B2 Exhibition: The following units will be displayed on four podiums from left to right: [[AT4]], [[QLZ-04]] (Third and fourth are not known)
{{clr}}
=== Support Unit ===
[[File:HOC_Tutorial_Unit_Overview.jpg|250px|right|thumb|The list of Support Units is accessable through the bottom right button at the Garage]]
The Support Unit overview lists all available HOC units. Unlocked units provide further interactions.
{{clr}}
==== Stat enhancement ====
[[File:HOC_Tutorial_Stat_Enhancement.jpg|250px|right|thumb|Description of stat enhancement as seen in the in-game tutorial]]
Similar to stat enhancement of T-Dolls, HOC units can raise their stats by consuming {{Icon|pill}} Enhancement Pills.
In contrast to T-Dolls, HOC units' stats need to be upgraded each for its own.
{{clr}}
==== Rank up ====
[[File:HOC_Tutorial_Rank_Up.jpg|250px|right|thumb|]]
A HOC unit's star rank can be upgraded up to five yellow stars with Central Data. Further upgrades are possible once the unit reaches level 100. Upgrades beyond five yellow stars require {{Icon|wavedatapatch}} WAVE Data Patches. The rank description continues with "one empty star", "one filled star", "one filled and one empty star" and so on. The red stars will overlay the yellow ones.
{| class="gf-table mw-collapsible mw-collapsed"
|-
! Rank
! {{Icon|wavedatapatch}} Cost
! Commulative Cost
|-
| <span style="color:orange">★</span> - <span style="color:orange">★★★★★</span>
| (Central Data)
| (Central Data)
|-
| <span style="color:red">☆</span><span style="color:orange">★★★★</span>
| 5
| 5
|-
| <span style="color:red">★</span><span style="color:orange">★★★★</span>
| 8
| 13
|-
| <span style="color:red">★☆</span><span style="color:orange">★★★</span>
| 10
| 23
|-
| <span style="color:red">★★</span><span style="color:orange">★★★</span>
| 15
| 38
|-
| <span style="color:red">★★☆</span><span style="color:orange">★★</span>
| 20
| 58
|-
| <span style="color:red">★★★</span><span style="color:orange">★★</span>
| 25
| 83
|-
| <span style="color:red">★★★☆</span><span style="color:orange">★</span>
| 30
| 113
|-
| <span style="color:red">★★★★</span><span style="color:orange">★</span>
| 30
| 143
|-
| <span style="color:red">★★★★☆</span>
| 30
| 173
|-
| <span style="color:red">★★★★★</span>
| 30
| 203
|-
|}
{{Cleanup|reason=* What happens with the HOC unit with each rank up?
* When do Chip pattern increase? }}
{{WIP}}
{{clr}}
==== Chip set up ====
[[File:HOC_Tutorial_Using_Chips.jpg|250px|right]]
Provides a general overview of all HOC units.
** Enhance their stats
** See and upgrade their skills
** Manage their data chips
{{clr}}
{{clr}}
== Chips ==
== Chips ==
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[[File:HOC_Tutorial_Chip_Stat_Limit.jpg|250px|right]]
[[File:HOC_Tutorial_Chip_Stat_Limit.jpg|250px|right]]
[[File:HOC_Tutorial_Chips.jpg|250px|right]]
[[File:HOC_Tutorial_Chips.jpg|250px|right]]
[[File:HOC_Tutorial_Removing_Chips.jpg|250px|right]]
[[File:HOC_Tutorial_Chips_Refactoring.jpg|250px|right]]
[[File:HOC_Tutorial_Chips_Refactoring.jpg|250px|right]]
[[File:HOC_Tutorial_Removing_Chips.jpg|250px|right]]
[[File:HOC_Tutorial_Using_Chips.jpg|250px|right]]
* So called Chips (Tetris like stones) are used as "equipment" for the HOC units
* So called Chips (Tetris like stones) are used as "equipment" for the HOC units
* Despite the colour, there is no difference between ''blue'' and ''orange'' coloured Chips.
* Despite the colour, there is no difference between ''blue'' and ''orange'' coloured Chips.
* Upper button on the left side: The overview of all your Chips
** You can upgrade your chips here. This consumes duplicate chips, much like how equipment enhancement works, using Chips of the same color or higher rarity will give more xp.
** Unneeded Chips can be scrapped here for a small amount of resources back.
{{clr}}
{{clr}}


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== Trivia ==
== Trivia ==


* Yes, the Maintenance Machinery looks like a washing machine.
* Yes, the Maintenance Machinery is a washing machine.
* The logo in the background of the Intelligence Center changes with the level of the facilities.
* The logo in the background of the Intelligence Center changes with the level of the facilities.
* The screenshots shown in the in-game tutorials contain rendering errors.


== Known units ==
== Known units ==

Revision as of 22:25, 12 January 2020

Screenshot of HOC unit BGM-71

Heavy Ordnance Corps (HOC for short) is the name of the heavily equipped units in game. First released on CN before 2018 summer event Continuum Turbulence they made a big change in gameplay. EN/JP followed roughly the same release order (January 2020 before Continuum Turbulence).

General

HOC units are handled different than normal T-Dolls. There can only be one instance of each HOC unit, so they are rather unlocked than gained. To unlock a HOC unit, five Central Data need to be prepared. Further Central Data will be needed to rank up the HOC unit. Once unlocked there is no way to lose them as there is no mechanic to release or scrap them.

They do not have equipment, but can be strengthened with Chips.

HOC units appear as normal units on the battlefield. For a proper introduction on how to handle them, please see In battle. The HOC feature introduces two new buildings to the Headquarters: The Intelligence Center and the Garage.

Access

Accessing the new rooms as seen in the in-game tutorial

All interactions with the new HOC feature are within the new buildings/rooms. They will be unlocked with beating chapter 8 stage 5.

The newly available room can be accessed by either of the following ways:

  • Tapping the Intelligence Center in the Headquarters (HQ) menu (the overview of all rooms of the HQ). It's in the outer ring.
  • Tapping the Intelligence Center in the quick-base-menu on the main screen. It will be one of the available quick-switch-options
  • On the main screen on the left quick-overview. The WAVE Tech. Logo will lead to the room. Also, it will show possible Samples to harvest.

Intelligence Center

Intelligence Center (Initial; no facilities unlocked)
Intelligence Center (all facilities on Level 1)

The Intelligence Center is the main place to gain Central Data and Chips for the HOC units.

Data receiver

Tapping the speach bubble with the samples will result in harvesting them

Every 8 (eight) hours from 00:00 (+8GMT), Original Samples and Pure Samples can be harvested here. The samples will remain at the Data Receiver until one collects it and will continue to gather over time until it reaches a certain cap. This cap can be raised by upgrading this facility.

Intelligence quests

The Intelligence Quests as seen in the in-game tutorial

Provides quests rewarding Samples. The Intelligence Quests will offer new quests each day. Existing quest progress will be lost with the change of the day.

Quest rewards are Original Samples and Pure Samples.

Depending on the upgrade level of the facility, up to 3 (three) quests are provided.

Data storage

Defines how many Original Samples and Pure Samples can be storaged. Upgrading this facility will increase the amount of Samples storable.

Computer

The data processing can be accessed by tapping the computer or the yellow "Intelligence Analysis" button
At the beginning, only two research tasks can be queued at once
The results of a processing task as seen in the in-game tutorial

Processes Original Samples and Pure Samples into Chips or Central Data.

The general rules of processing are as follows:

  • The level of the Computer determines the research tasks that can be started parallel and the time it will take (down to 4 hours).
  • A research task can be started either with 20 Original Samples or 20 Pure Samples.
    • Pure Samples have a higher chance to result in a Central Data unit.
    • Research task can be finished instantly with a Quick Analysis Contract similiar to repair or production.
  • The result will be a Chip or a Central Data instance of a HOC unit.
    • Central Data will be automatically assigned to the corresponding HOC unit.
    • If the HOC unit is already at its maximum, the Central Data will be automatically converted to a WAVE Data Patch.
The symbol of the HOC unit has a plus sign as overlay

When enough Central Data for a HOC unit rank up or unlock is collected, it can be applied by tapping the corresponding icon on the bottom. Depending on the currently activated tab at the bottom a switch to "all" might be neccessary.

Garage

The garage as seen in the in-game-tutorial

The Garage provides facilities necessary to manage HOC units and Chips.

Storage

The Storage holds onto all Chips collected. Upgrading the Storage increases the amount of Chips storable. It has no further function.

The facility's level determines the amount of Chips which can be stored.

"Let's take out the trash."

This article may require cleanup, for the following reason(s):

  • How many can be hold for each level?
  • What is the upgrade cost? (How many batteries)

Maintenance Machinery

The facility's menu as seen in-game

The repair station for damaged HOC units. HOC units can be repaired by opening the facility's menu and choosing the HOC unit which shall be repaired.

When there are damaged HOC units, the T-Doll repair menu will show an additional button to start the repair of the HOC unit, too.

Each facility level adds another slot up to a max. level of three (=four slots).

"Let's take out the trash."

This article may require cleanup, for the following reason(s):

  • What is the repair cost?
  • What is the upgrade cost? (How many batteries)

Training Range

The Training Range facility as seen in the in-game tutorial
Both experience and skill training are accessible over the HOC unit, too
Screenshot of the experience training menu
The unit's dashboard leads to the Training Range, too

The Training Range is used for both experience and skill training of HOC units. Units in training are not available for use in missions.

Upgrading this facility will increase the amount of units able to be trained in parallel. It will also affect the amount of Special Combat Reports consumed.

For each slot in the facility one HOC unit is selected. For each HOC unit the type of training has to be selected (Experience or Skill Training).

For Experience training both batteries and Special Combat Reports are needed. The amount consumed depends on the upgrade level of the facility and the hourse of training set with the slider.

For skill training both batteries and the three different tiers of data are needed. The time needed for training depends on the skill level.

Once a training has been ordered it cannot be cancelled.

"Let's take out the trash."

This article may require cleanup, for the following reason(s):

  • What is the cost at each level (advanced combat report per battery)?
  • What is the upgrade cost? (How many batteries)
  • Can trainings be rushed and what are the costs?

Central Data Refactoring

The UI for refactoring Central Data

Facility used for refactoring Central Data of HOC units to WAVE Data Patches. WAVE Data Patches are used to further boost a HOC's rarity and increase their stats beyond maximum. Central Data to be refactored needs to be dragged over to the right field. The choice will be confirmed with "OK".

In early stages it is not recommended to use this facility at all. In the newer versions of the game refactoring Central Data in early stages is forbidden to prevent accidentally scrapping important Central Data.

Elevator

Only BGM-71 unlocked in this case

Clicking on the Elevator in the Garage will lead to separate rooms in the basement. Each rooms ID will be noted on the top left of the screen. This place is another overview of the HOC units.

  • B1 Exhibition: The following units will be displayed on four podiums from left to right: BGM-71, AGS-30, 2B14, M2
  • B2 Exhibition: The following units will be displayed on four podiums from left to right: AT4, QLZ-04 (Third and fourth are not known)

Support Unit

The list of Support Units is accessable through the bottom right button at the Garage

The Support Unit overview lists all available HOC units. Unlocked units provide further interactions.

Stat enhancement

Description of stat enhancement as seen in the in-game tutorial

Similar to stat enhancement of T-Dolls, HOC units can raise their stats by consuming Enhancement Pills.

In contrast to T-Dolls, HOC units' stats need to be upgraded each for its own.

Rank up

A HOC unit's star rank can be upgraded up to five yellow stars with Central Data. Further upgrades are possible once the unit reaches level 100. Upgrades beyond five yellow stars require WAVE Data Patches. The rank description continues with "one empty star", "one filled star", "one filled and one empty star" and so on. The red stars will overlay the yellow ones.

Rank Cost Commulative Cost
- ★★★★★ (Central Data) (Central Data)
★★★★ 5 5
★★★★ 8 13
★☆★★★ 10 23
★★★★★ 15 38
★★☆★★ 20 58
★★★★★ 25 83
★★★☆ 30 113
★★★★ 30 143
★★★★☆ 30 173
★★★★★ 30 203

"Let's take out the trash."

This article may require cleanup, for the following reason(s):

  • What happens with the HOC unit with each rank up?
  • When do Chip pattern increase?

"Maintenance is still ongoing."

This article is a work in progress. Additional information will follow soon.


Chip set up

Provides a general overview of all HOC units.

    • Enhance their stats
    • See and upgrade their skills
    • Manage their data chips

Chips

  • So called Chips (Tetris like stones) are used as "equipment" for the HOC units
  • Despite the colour, there is no difference between blue and orange coloured Chips.
  • Upper button on the left side: The overview of all your Chips
    • You can upgrade your chips here. This consumes duplicate chips, much like how equipment enhancement works, using Chips of the same color or higher rarity will give more xp.
    • Unneeded Chips can be scrapped here for a small amount of resources back.

In Battle

  • HOC units can only be deployed on a specific helipad.
    • You can deploy a normal echelon or a HOC unit on it
    • Can first be found in chapter 9 and throughout 10 as well.
    • This is the only field where a HOC unit can resupply themselves.
  • A HOC unit CANNOT attack another SF unit directly, you'll get a prompt warning you if you try.
  • HOC units support your echelons in a range of 2, though some Units may have higher or lesser range.
    • Multiple HOC units can support an echelon parallel.
    • One can choose to toggle off one of their HOC supports by tapping/clicking on that unit and flipping the switch off.
    • Each support task will consume 1 ammo and ration tick.
  • If attacked by an enemy the HOC unit will flee in terror.
    • You will be able to redeploy them at their Airfield, though you will need to repair them first which can also be done at the airfield.
    • There is a limit how many times you can deploy them and how many HOC you can put in the battlefield.

Trivia

  • Yes, the Maintenance Machinery is a washing machine.
  • The logo in the background of the Intelligence Center changes with the level of the facilities.
  • The screenshots shown in the in-game tutorials contain rendering errors.

Known units

For a list of released HOC units, please see the corresponding Index

References