Heavy Ordnance Corps: Difference between revisions
Quick save. More to come |
Further work |
||
Line 15: | Line 15: | ||
=== Access === | === Access === | ||
[[File:HOC_Tutorial_Access.jpg|250px|right|thumb|Accessing the new rooms as seen in the in-game tutorial]] | [[File:HOC_Tutorial_Access.jpg|250px|right|thumb|Accessing the new rooms as seen in the in-game tutorial]] | ||
All interactions with the new HOC feature are within the new buildings/rooms. | All interactions with the new HOC feature are within the new buildings/rooms. They will be unlocked with beating [[Story#Episode_08_-_Spark|chapter 8 stage 5]]. | ||
The newly available room can be accessed by either of the following ways: | The newly available room can be accessed by either of the following ways: | ||
Line 67: | Line 67: | ||
** If the HOC unit is already at its maximum, the Central Data will be automatically converted to a {{Icon|wavedatapatch}} WAVE Data Patch. | ** If the HOC unit is already at its maximum, the Central Data will be automatically converted to a {{Icon|wavedatapatch}} WAVE Data Patch. | ||
[[File:HOC_Tutorial_Unlock_Or_RankUp.jpg|250px|right|thumb|The symbol of the HOC unit has a plus sign as overlay]] | |||
When enough Central Data for a HOC unit rank up or unlock is collected, it can be applied by tapping the corresponding icon on the bottom. Depending on the currently activated tab at the bottom a switch to "all" might be neccessary. | When enough Central Data for a HOC unit rank up or unlock is collected, it can be applied by tapping the corresponding icon on the bottom. Depending on the currently activated tab at the bottom a switch to "all" might be neccessary. | ||
{{clr}} | |||
== Garage == | |||
[[File:HOC_Tutorial_Garage_Overview.jpg|250px|right|thumb|The garage as seen in the in-game-tutorial]] | |||
The Garage provides facilities necessary to manage HOC units and Chips. | |||
{{clr}} | |||
=== Storage === | |||
The Storage holds onto all Chips collected. Upgrading the Storage increases the amount of Chips storable. It has no further function. | |||
The facility's level determines the amount of Chips which can be stored. | |||
* | {{Cleanup|reason=* How many can be hold for each level? | ||
* What is the upgrade cost? (How many batteries)}} | |||
{{clr}} | |||
* | === Maintenance Machinery === | ||
[[File:HOC_Tutorial_Maintenance_Machinery.jpg|250px|right|thumb|The facility's menu as seen in-game]] | |||
The repair station for damaged HOC units. HOC units can be repaired by opening the facility's menu and choosing the HOC unit which shall be repaired. | |||
When there are damaged HOC units, the T-Doll repair menu will show an additional button to start the repair of the HOC unit, too. | |||
= | Each facility level adds another slot up to a max. level of three (=four slots). | ||
{{Cleanup|reason=* What is the repair cost? | {{Cleanup|reason=* What is the repair cost? | ||
* What is the upgrade cost? (How many batteries)}} | * What is the upgrade cost? (How many batteries)}} | ||
{{clr}} | {{clr}} | ||
=== Training Range === | |||
{{ThumbSlider|mode=stopslider|width=250|align=right|list= | |||
<div class="jcarousel-item">[[File:HOC_Tutorial_Training_Range.jpg|250px|right|thumb|The Training Range facility as seen in the in-game tutorial]]</div> | |||
<div class="jcarousel-item">[[File:HOC_Tutorial_Skill_Training.jpg|250px|right|thumb|Both experience and skill training are accessible over the HOC unit, too]]</div> | |||
<div class="jcarousel-item">[[File:HOC_Tutorial_Exp_Training.jpg|250px|right|thumb|Screenshot of the experience training menu]]</div> | |||
<div class="jcarousel-item">[[File:HOC_Tutorial_Exp_Training_Access.jpg|250px|right|thumb|The unit's dashboard leads to the Training Range, too]]</div> | |||
}}The Training Range is used for both experience and skill training of HOC units. Units in training are not available for use in missions. | |||
Upgrading this facility will increase the amount of units able to be trained in parallel. It will also affect the amount of {{Icon|advancedcombatreport}} Special Combat Reports consumed. | |||
For each slot in the facility one HOC unit is selected. For each HOC unit the type of training has to be selected (Experience or Skill Training). | |||
For Experience training both {{Icon|battery}} batteries and {{Icon|advancedreport}} Special Combat Reports are needed. The amount consumed depends on the upgrade level of the facility and the hourse of training set with the slider. | |||
For skill training both {{Icon|battery}} batteries and the three different tiers of {{Icon|basicdata}}{{Icon|intdata}}{{Icon|advdata}} data are needed. The time needed for training depends on the skill level. | |||
Once a training has been ordered it cannot be cancelled. | |||
[[File: | {{Cleanup|reason=* What is the cost at each level (advanced combat report per battery)? | ||
* What is the upgrade cost? (How many batteries) | |||
* Can trainings be rushed and what are the costs?}} | |||
{{clr}} | |||
=== Central Data Refactoring === | |||
[[File:HOC_Tutorial_Code_Refactoring.jpg|250px|right|thumb|The UI for refactoring Central Data]] | |||
Facility used for refactoring Central Data of HOC units to {{Icon|wavedatapatch}} WAVE Data Patches. WAVE Data Patches are used to further boost a HOC's rarity and increase their stats beyond maximum. Central Data to be refactored needs to be dragged over to the right field. The choice will be confirmed with "OK". | |||
In early stages it is not recommended to use this facility at all. In the newer versions of the game refactoring Central Data in early stages is forbidden to prevent accidentally scrapping important Central Data. | |||
{{clr}} | |||
=== Elevator === | === Elevator === | ||
[[File:HOC_Tutorial_Camp_B1.jpg|250px|right|Only BGM-71 unlocked in this case]] | [[File:HOC_Tutorial_Camp_B1.jpg|250px|right|thumb|Only BGM-71 unlocked in this case]] | ||
Clicking on the Elevator in the Garage will | Clicking on the Elevator in the Garage will lead to separate rooms in the basement. Each rooms ID will be noted on the top left of the screen. This place is another overview of the HOC units. | ||
*B1 Exhibition: The following units will be displayed on four podiums from left to right: [[BGM-71]], [[AGS-30]], [[2B14]], [[M2]] | *B1 Exhibition: The following units will be displayed on four podiums from left to right: [[BGM-71]], [[AGS-30]], [[2B14]], [[M2]] | ||
*B2 Exhibition: The following units will be displayed on four podiums from left to right: [[AT4]], [[QLZ-04]] (Third and fourth are not known) | *B2 Exhibition: The following units will be displayed on four podiums from left to right: [[AT4]], [[QLZ-04]] (Third and fourth are not known) | ||
{{clr}} | |||
=== Support Unit === | |||
[[File:HOC_Tutorial_Unit_Overview.jpg|250px|right|thumb|The list of Support Units is accessable through the bottom right button at the Garage]] | |||
The Support Unit overview lists all available HOC units. Unlocked units provide further interactions. | |||
{{clr}} | |||
==== Stat enhancement ==== | |||
[[File:HOC_Tutorial_Stat_Enhancement.jpg|250px|right|thumb|Description of stat enhancement as seen in the in-game tutorial]] | |||
Similar to stat enhancement of T-Dolls, HOC units can raise their stats by consuming {{Icon|pill}} Enhancement Pills. | |||
In contrast to T-Dolls, HOC units' stats need to be upgraded each for its own. | |||
{{clr}} | |||
==== Rank up ==== | |||
[[File:HOC_Tutorial_Rank_Up.jpg|250px|right|thumb|]] | |||
A HOC unit's star rank can be upgraded up to five yellow stars with Central Data. Further upgrades are possible once the unit reaches level 100. Upgrades beyond five yellow stars require {{Icon|wavedatapatch}} WAVE Data Patches. The rank description continues with "one empty star", "one filled star", "one filled and one empty star" and so on. The red stars will overlay the yellow ones. | |||
{| class="gf-table mw-collapsible mw-collapsed" | |||
|- | |||
! Rank | |||
! {{Icon|wavedatapatch}} Cost | |||
! Commulative Cost | |||
|- | |||
| <span style="color:orange">★</span> - <span style="color:orange">★★★★★</span> | |||
| (Central Data) | |||
| (Central Data) | |||
|- | |||
| <span style="color:red">☆</span><span style="color:orange">★★★★</span> | |||
| 5 | |||
| 5 | |||
|- | |||
| <span style="color:red">★</span><span style="color:orange">★★★★</span> | |||
| 8 | |||
| 13 | |||
|- | |||
| <span style="color:red">★☆</span><span style="color:orange">★★★</span> | |||
| 10 | |||
| 23 | |||
|- | |||
| <span style="color:red">★★</span><span style="color:orange">★★★</span> | |||
| 15 | |||
| 38 | |||
|- | |||
| <span style="color:red">★★☆</span><span style="color:orange">★★</span> | |||
| 20 | |||
| 58 | |||
|- | |||
| <span style="color:red">★★★</span><span style="color:orange">★★</span> | |||
| 25 | |||
| 83 | |||
|- | |||
| <span style="color:red">★★★☆</span><span style="color:orange">★</span> | |||
| 30 | |||
| 113 | |||
|- | |||
| <span style="color:red">★★★★</span><span style="color:orange">★</span> | |||
| 30 | |||
| 143 | |||
|- | |||
| <span style="color:red">★★★★☆</span> | |||
| 30 | |||
| 173 | |||
|- | |||
| <span style="color:red">★★★★★</span> | |||
| 30 | |||
| 203 | |||
|- | |||
|} | |||
{{Cleanup|reason=* What happens with the HOC unit with each rank up? | |||
* When do Chip pattern increase? }} | |||
{{WIP}} | |||
{{clr}} | |||
==== Chip set up ==== | |||
[[File:HOC_Tutorial_Using_Chips.jpg|250px|right]] | |||
Provides a general overview of all HOC units. | |||
** Enhance their stats | |||
** See and upgrade their skills | |||
** Manage their data chips | |||
{{clr}} | {{clr}} | ||
== Chips == | == Chips == | ||
Line 142: | Line 220: | ||
[[File:HOC_Tutorial_Chip_Stat_Limit.jpg|250px|right]] | [[File:HOC_Tutorial_Chip_Stat_Limit.jpg|250px|right]] | ||
[[File:HOC_Tutorial_Chips.jpg|250px|right]] | [[File:HOC_Tutorial_Chips.jpg|250px|right]] | ||
[[File:HOC_Tutorial_Removing_Chips.jpg|250px|right]] | |||
[[File:HOC_Tutorial_Chips_Refactoring.jpg|250px|right]] | [[File:HOC_Tutorial_Chips_Refactoring.jpg|250px|right]] | ||
* So called Chips (Tetris like stones) are used as "equipment" for the HOC units | * So called Chips (Tetris like stones) are used as "equipment" for the HOC units | ||
* Despite the colour, there is no difference between ''blue'' and ''orange'' coloured Chips. | * Despite the colour, there is no difference between ''blue'' and ''orange'' coloured Chips. | ||
* Upper button on the left side: The overview of all your Chips | |||
** You can upgrade your chips here. This consumes duplicate chips, much like how equipment enhancement works, using Chips of the same color or higher rarity will give more xp. | |||
** Unneeded Chips can be scrapped here for a small amount of resources back. | |||
{{clr}} | {{clr}} | ||
Line 166: | Line 247: | ||
== Trivia == | == Trivia == | ||
* Yes, the Maintenance Machinery | * Yes, the Maintenance Machinery is a washing machine. | ||
* The logo in the background of the Intelligence Center changes with the level of the facilities. | * The logo in the background of the Intelligence Center changes with the level of the facilities. | ||
* The screenshots shown in the in-game tutorials contain rendering errors. | |||
== Known units == | == Known units == |
Revision as of 22:25, 12 January 2020
Heavy Ordnance Corps (HOC for short) is the name of the heavily equipped units in game. First released on CN before 2018 summer event Continuum Turbulence they made a big change in gameplay. EN/JP followed roughly the same release order (January 2020 before Continuum Turbulence).
General
HOC units are handled different than normal T-Dolls. There can only be one instance of each HOC unit, so they are rather unlocked than gained. To unlock a HOC unit, five Central Data need to be prepared. Further Central Data will be needed to rank up the HOC unit. Once unlocked there is no way to lose them as there is no mechanic to release or scrap them.
They do not have equipment, but can be strengthened with Chips.
HOC units appear as normal units on the battlefield. For a proper introduction on how to handle them, please see In battle. The HOC feature introduces two new buildings to the Headquarters: The Intelligence Center and the Garage.
Access
All interactions with the new HOC feature are within the new buildings/rooms. They will be unlocked with beating chapter 8 stage 5.
The newly available room can be accessed by either of the following ways:
- Tapping the Intelligence Center in the Headquarters (HQ) menu (the overview of all rooms of the HQ). It's in the outer ring.
- Tapping the Intelligence Center in the quick-base-menu on the main screen. It will be one of the available quick-switch-options
- On the main screen on the left quick-overview. The WAVE Tech. Logo will lead to the room. Also, it will show possible Samples to harvest.
Intelligence Center
The Intelligence Center is the main place to gain Central Data and Chips for the HOC units.
Data receiver
Every 8 (eight) hours from 00:00 (+8GMT), Original Samples and Pure Samples can be harvested here. The samples will remain at the Data Receiver until one collects it and will continue to gather over time until it reaches a certain cap. This cap can be raised by upgrading this facility.
Intelligence quests
Provides quests rewarding Samples. The Intelligence Quests will offer new quests each day. Existing quest progress will be lost with the change of the day.
Quest rewards are Original Samples and Pure Samples.
Depending on the upgrade level of the facility, up to 3 (three) quests are provided.
Data storage
Defines how many Original Samples and Pure Samples can be storaged. Upgrading this facility will increase the amount of Samples storable.
Computer
Processes Original Samples and Pure Samples into Chips or Central Data.
The general rules of processing are as follows:
- The level of the Computer determines the research tasks that can be started parallel and the time it will take (down to 4 hours).
- A research task can be started either with 20 Original Samples or 20 Pure Samples.
- The result will be a Chip or a Central Data instance of a HOC unit.
When enough Central Data for a HOC unit rank up or unlock is collected, it can be applied by tapping the corresponding icon on the bottom. Depending on the currently activated tab at the bottom a switch to "all" might be neccessary.
Garage
The Garage provides facilities necessary to manage HOC units and Chips.
Storage
The Storage holds onto all Chips collected. Upgrading the Storage increases the amount of Chips storable. It has no further function.
The facility's level determines the amount of Chips which can be stored.
Maintenance Machinery
The repair station for damaged HOC units. HOC units can be repaired by opening the facility's menu and choosing the HOC unit which shall be repaired.
When there are damaged HOC units, the T-Doll repair menu will show an additional button to start the repair of the HOC unit, too.
Each facility level adds another slot up to a max. level of three (=four slots).
Training Range
The Training Range is used for both experience and skill training of HOC units. Units in training are not available for use in missions.
Upgrading this facility will increase the amount of units able to be trained in parallel. It will also affect the amount of Special Combat Reports consumed.
For each slot in the facility one HOC unit is selected. For each HOC unit the type of training has to be selected (Experience or Skill Training).
For Experience training both batteries and Special Combat Reports are needed. The amount consumed depends on the upgrade level of the facility and the hourse of training set with the slider.
For skill training both batteries and the three different tiers of data are needed. The time needed for training depends on the skill level.
Once a training has been ordered it cannot be cancelled.
Central Data Refactoring
Facility used for refactoring Central Data of HOC units to WAVE Data Patches. WAVE Data Patches are used to further boost a HOC's rarity and increase their stats beyond maximum. Central Data to be refactored needs to be dragged over to the right field. The choice will be confirmed with "OK".
In early stages it is not recommended to use this facility at all. In the newer versions of the game refactoring Central Data in early stages is forbidden to prevent accidentally scrapping important Central Data.
Elevator
Clicking on the Elevator in the Garage will lead to separate rooms in the basement. Each rooms ID will be noted on the top left of the screen. This place is another overview of the HOC units.
- B1 Exhibition: The following units will be displayed on four podiums from left to right: BGM-71, AGS-30, 2B14, M2
- B2 Exhibition: The following units will be displayed on four podiums from left to right: AT4, QLZ-04 (Third and fourth are not known)
Support Unit
The Support Unit overview lists all available HOC units. Unlocked units provide further interactions.
Stat enhancement
Similar to stat enhancement of T-Dolls, HOC units can raise their stats by consuming Enhancement Pills.
In contrast to T-Dolls, HOC units' stats need to be upgraded each for its own.
Rank up
A HOC unit's star rank can be upgraded up to five yellow stars with Central Data. Further upgrades are possible once the unit reaches level 100. Upgrades beyond five yellow stars require WAVE Data Patches. The rank description continues with "one empty star", "one filled star", "one filled and one empty star" and so on. The red stars will overlay the yellow ones.
Rank | Cost | Commulative Cost |
---|---|---|
★ - ★★★★★ | (Central Data) | (Central Data) |
☆★★★★ | 5 | 5 |
★★★★★ | 8 | 13 |
★☆★★★ | 10 | 23 |
★★★★★ | 15 | 38 |
★★☆★★ | 20 | 58 |
★★★★★ | 25 | 83 |
★★★☆★ | 30 | 113 |
★★★★★ | 30 | 143 |
★★★★☆ | 30 | 173 |
★★★★★ | 30 | 203 |
Chip set up
Provides a general overview of all HOC units.
- Enhance their stats
- See and upgrade their skills
- Manage their data chips
Chips
- So called Chips (Tetris like stones) are used as "equipment" for the HOC units
- Despite the colour, there is no difference between blue and orange coloured Chips.
- Upper button on the left side: The overview of all your Chips
- You can upgrade your chips here. This consumes duplicate chips, much like how equipment enhancement works, using Chips of the same color or higher rarity will give more xp.
- Unneeded Chips can be scrapped here for a small amount of resources back.
In Battle
- HOC units can only be deployed on a specific helipad.
- You can deploy a normal echelon or a HOC unit on it
- Can first be found in chapter 9 and throughout 10 as well.
- This is the only field where a HOC unit can resupply themselves.
- A HOC unit CANNOT attack another SF unit directly, you'll get a prompt warning you if you try.
- HOC units support your echelons in a range of 2, though some Units may have higher or lesser range.
- Multiple HOC units can support an echelon parallel.
- One can choose to toggle off one of their HOC supports by tapping/clicking on that unit and flipping the switch off.
- Each support task will consume 1 ammo and ration tick.
- If attacked by an enemy the HOC unit will flee in terror.
- You will be able to redeploy them at their Airfield, though you will need to repair them first which can also be done at the airfield.
- There is a limit how many times you can deploy them and how many HOC you can put in the battlefield.
Trivia
- Yes, the Maintenance Machinery is a washing machine.
- The logo in the background of the Intelligence Center changes with the level of the facilities.
- The screenshots shown in the in-game tutorials contain rendering errors.
Known units
For a list of released HOC units, please see the corresponding Index