Index Description:
A trio of Dolls who value group morale. They keep everyone's spirits high even when just setting up positions and they really enjoy doing it. The teddy bear they bring along everywhere takes up different roles depending on the situation—sometimes it's a liaison, sometimes it's even an avatar of the Commander.
Fire an additional mortar after every 2 normal attacks to deal an extra ($lethal_value)x lethality to enemies within a radius of 2.
lethal_value
.6
.67
.73
.8
.87
.93
1
1.07
1.13
1.2
cooldown
0
0
0
0
0
0
0
0
0
0
name
Fatal Interference
icon
dodgeBuff
text
Place a stack on a random ally that increases their accuracy and evasion by ($buff_value)% for ($duration_value) seconds for each group of enemies within the explosion range of this unit's attacks. Max 3 stacks per ally.
buff_value
5
6
6
7
7
8
8
9
9
10
duration_value
3
3.2
3.4
3.7
3.9
4.1
4.3
4.6
4.8
5
cooldown
0
0
0
0
0
0
0
0
0
0
name
Load Inertia
icon
hitBuffSelf
text
Increase precision by ($buff_value)% after every attack for ($duration_value) seconds. Max 3 stacks.
The minimum stat values of all installed Chips to reach the stat cap are listed in the following table. Please see HOC Chip Matrix for further details.
The U.S. M2 60 mm mortar was developed from the heavier 81 mm M1 Mortar to provide a lighter-weight alternative to company-level fire support. The M2 attempted to bridge the gap between the 81 mm mortar and the hand grenade. Normally employed by the weapons platoon of a U.S. infantry company, the M2 is of the usual mortar pattern of the day. It consists of a smoothbore metal tube on a rectangular baseplate, supported by a simple bipod with the elevation and traverse mechanisms. The firing pin was fixed in the base cap of the tube, and the bomb was fired automatically when it dropped down the barrel. Though classed as a light mortar, the M2 had considerable range compared to the 50 mm and 60 mm mortars of most other nations, and its fixed-firing pin design allowed a high rate of fire by trained crews.[1]