Index Description:
A group of four who love tabletop games. They try to win battles with a single strike just so they can return to base as soon as possible to continue their game. Since the group is made up of weirdos, when they need to make a group decision, they draw cards to eliminate different opinions.
Fires an enhanced missile after every 2 normal attacks and deals an extra ($dam_value)x lethality damage to the center of impact and increases this unit's piercing strength by ($pierce_value)%. The first attack is always an enhanced missile.
dam_value
0.9
1
1.1
1.2
1.3
1.4
1.5
1.6
1.7
1.8
pierce_value
10
15
20
25
30
40
45
50
55
60
name
Reload Procedure
icon
squadBuff
text
Increases reload speed by ($rs_value)% after every reload up to a max of 5 stacks.
rs_value
5
5.3
5.6
5.9
6.2
6.8
7.1
7.4
7.7
8
cooldown
0
0
0
0
0
0
0
0
0
0
name
Thrill of the Hunt
icon
squadBuff
text
Increases lethality damage by ($dam_value)% for every consecutive hit on the same target up to a max of 5 stacks.
The minimum stat values of all installed Chips to reach the stat cap are listed in the following table. Please see HOC Chip Matrix for further details.
First produced in 1970, the TOW ("Tube-launched, Optically tracked, Wire-guided") is one of the most widely used anti-tank guided missiles. It can be found in a wide variety of manually carried and vehicle-mounted forms, as well as widespread use on helicopters. In 1968, a contract for full-scale production was awarded to Hughes, and by 1970 the system was being fielded by the U.S. Army. The weapon was first used during the Vietnam War to test the new anti-armor missile under combat conditions. It was also used by the Israel Defense Forces during the 1982 Lebanon War.[1]
One of the first HOC units the commander will get. Once a commander has unlocked access to the Research Facilities and doing Analysis (Using RAW Samples) for the first time, you will get an achievement which will give 5 BGM-71 Centrum Data which you'll be able to use to receive your first HOC unit.
The BGM-71 crew members appear to have designs based on the suits of traditional playing cards (Diamonds, Clubs, Hearts and Spades)
Diamond is the gunner (diamond as her hairpin and as a patch on her uniform)
Club is the one with the M4 (Club hairpin and as a patch on her uniform)
Heart is the loader (Heart patch on her uniform)
Spade is the spotter (Spade tie-bar)
The card suits are printed on the BGM-71, too. This is also visible in the chibi animation.
There is no dormitory version/animation of the blonde doll (the Loader).