Index Description:
A trio of Dolls who believe firepower is paramount. Whenever they're deployed, they always carry more than double the required ammo and unleash it all on their enemies. They also pursue firepower in their diet—they love spicy food and always carry chilli peppers for seasoning.
Every 2 attack(s) additionally inflicts 1 smoke marker, which reduces the target's evasion and accuracy by ($debuff_value)%, with a duration of ($duration_value) seconds.
debuff_value
10
12
13
15
17
18
20
22
23
25
duration_value
3
3.2
3.4
3.7
3.9
4.1
4.3
4.6
4.8
5
cooldown
0
0
0
0
0
0
0
0
0
0
name
Sequential Strike
icon
QLZ04_2
text
Fires a special round 3 seconds after the battle begins, causing the target it strikes to take an additional ($A_value) points of damage every time they are hit, with a duration of ($B_value) seconds. Fire another special round every ($cooldown) seconds after that. This additional damage is not affected by damage-reducing effects, but it is affected by forcefields and damage caps (like Orthros).
A_value
3
4
5
6
7
8
9
10
11
12
B_value
3
3.2
3.4
3.7
3.9
4.1
4.3
4.6
4.8
5
cooldown
8
7.6
7.1
6.7
6.2
5.8
5.3
4.9
4.4
4
name
Aiming Flexibility
icon
QLZ04_3
cooldown
0
0
0
0
0
0
0
0
0
0
text
Every 2 attacks, increase self support damage and accuracy by ($_value)% for 20 seconds, to a maximum of 3 stacks.
The minimum stat values of all installed Chips to reach the stat cap are listed in the following table. Please see HOC Chip Matrix for further details.
The QLZ-04 is a Chinese 35x32SR mm automatic grenade launcher, developed as an alternative to the older QLZ-87. It may be vehicle-mounted or crew-served.[1]
(Active) Every 3rd attack will carry a smoke indication charge, reducing the main target's evasion and accuracy by 25% for 5 seconds.
(Passive) 3 seconds after battle start, the next attack will fire special ammunition. After every 4 seconds, the next attack will fire special ammunition. Attacked enemies will receive 12 additional damage whenever they get hit for 5 seconds. Additional damage is not affected by damage reduction effects, however it is affected by force shields and damage cap effects.
(Passive) Every 3rd attack will increase self damage and accuracy by 15% for 20 seconds, stacks up to 3 layers.