Ranking of this Doll's specs relative to other Dolls of the same type.
Ranking of this Doll's specs relative to every other Doll.
mNo edit summary |
mNo edit summary |
||
Line 32: | Line 32: | ||
| max_hp= 88 | | max_hp= 88 | ||
| mov= 7 | | mov= 7 | ||
|moddable=1 | |||
|mod1_max_hp=90 | |||
|mod1_max_dmg=154 | |||
|mod1_max_acc=81 | |||
|mod1_max_eva=29 | |||
|mod1_max_rof=30 | |||
|mod2_max_hp=90 | |||
|mod2_max_dmg=155 | |||
|mod2_max_acc=82 | |||
|mod2_max_eva=29 | |||
|mod2_max_rof=30 | |||
|mod3_max_hp=91 | |||
|mod3_max_dmg=156 | |||
|mod3_max_acc=83 | |||
|mod3_max_eva=29 | |||
|mod3_max_rof=30 | |||
| nonormalcraft=1 | | nonormalcraft=1 | ||
Line 40: | Line 57: | ||
|aura1= Affects handguns | |aura1= Affects handguns | ||
|aura2= Reduces skill cooldown by 12% | |aura2= Reduces skill cooldown by 12% | ||
|mod1_aura2= Reduces skill cooldown by 15% | |||
| tile3= 1 | | tile3= 1 | ||
| tile5= 0 | | tile5= 0 |
Gepard M1 | Story | Quotes |
Gepard M1 201 | |
Gun Information | |
---|---|
Full name | Gepárd M1 Anti-Materiel Rifle |
Country of origin | Hungary |
Manufacturer | SERO Kft., István Fellegi (Miskolc H), Bátori Épszolg. Kft (Nyírbátor H) |
Game Information | |
Faction | Griffin & Kryuger |
Manufactured / Revised by |
I.O.P. |
Voice actor | Chiba Izumi |
Artist | 荒境TS |
Released on | CN (猎豹M1), TW (獵豹M1), KR (게파드 M1), JP (ゲパードM1), EN |
Chibi Animation | |
Variant:
Click the marked area to switch between animations. For details regarding animations, please see Animations on the Wiki. | |
View page template |
NORMALHEAVY Not craftable.
DROP Obtained as a possible drop throughout Continuum Turbulence. Obtained as a possible drop throughout Singularity (EN).
REWARD Login reward during January 2018 (CN) and August 2019 (EN).
There is no union skill for this T-Doll.
Ranking of this Doll's specs relative to other Dolls of the same type.
Ranking of this Doll's specs relative to every other Doll.
name | Interdiction Shot | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
icon | AimAttackCurrentTarge | |||||||||
text | Begin charging after skill cooldown ends, gaining 1 charge stack every second, up to a maximum of 7 stacks. When skill is used, aim for 1.5 seconds, then deal ($min_dam_value) ~ ($max_dam_value)x damage to the nearest enemy based on the current number of charge stacks. All stacks will be consumed on skill use. | |||||||||
initial | 8 | |||||||||
cooldown | 13 | 12.6 | 12.1 | 11.7 | 11.2 | 10.8 | 10.3 | 9.9 | 9.4 | 9 |
min_dam_value | 2 | 2.1 | 2.2 | 2.3 | 2.4 | 2.6 | 2.7 | 2.8 | 2.9 | 3 |
max_dam_value | 3 | 3.4 | 3.8 | 4.2 | 4.6 | 4.9 | 5.3 | 5.7 | 6.1 | 6.5 |
name of skill here | ||
Ranking of this Doll's specs relative to other Dolls of the same type.
Ranking of this Doll's specs relative to every other Doll.
name | Interdiction Shot | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
icon | AimAttackSpecificTarge | |||||||||
text | Begin charging after skill cooldown ends, gaining 1 charge stack every second, up to a maximum of 7 stacks. When skill is used, aim for 1.5 seconds, then deal ($min_dam_value) ~ ($max_dam_value)x HP Shield bypassing damage to the nearest enemy based on the current number of charge stacks. All stacks will be consumed on skill use. | |||||||||
initial | 8 | |||||||||
cooldown | 13 | 12.6 | 12.1 | 11.7 | 11.2 | 10.8 | 10.3 | 9.9 | 9.4 | 9 |
min_dam_value | 2.1 | 2.2 | 2.3 | 2.4 | 2.5 | 2.7 | 2.8 | 2.9 | 3 | 3.1 |
max_dam_value | 3.2 | 3.6 | 4 | 4.5 | 4.9 | 5.3 | 5.7 | 6.2 | 6.6 | 7 |
name of skill here | ||
Ranking of this Doll's specs relative to other Dolls of the same type.
Ranking of this Doll's specs relative to every other Doll.
name | Interdiction Shot | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
icon | AimAttackSpecificTarge | |||||||||
text | Begin charging after skill cooldown ends, gaining 1 charge stack every second, up to a maximum of 7 stacks. When skill is used, aim for 1.5 seconds, then deal ($min_dam_value) ~ ($max_dam_value)x HP Shield bypassing damage to the nearest enemy based on the current number of charge stacks. All stacks will be consumed on skill use. | |||||||||
initial | 8 | |||||||||
cooldown | 13 | 12.6 | 12.1 | 11.7 | 11.2 | 10.8 | 10.3 | 9.9 | 9.4 | 9 |
min_dam_value | 2.1 | 2.2 | 2.3 | 2.4 | 2.5 | 2.7 | 2.8 | 2.9 | 3 | 3.1 |
max_dam_value | 3.2 | 3.6 | 4 | 4.5 | 4.9 | 5.3 | 5.7 | 6.2 | 6.6 | 7 |
name | Grim Reaper's Covenant | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
icon | LiebaoMOD | |||||||||
text | Normal attacks will prioritize enemies she has not struck before; upon hitting an enemy, apply "Reaper's Mark" to them, lasting 5 seconds. When Interdiction Shot is charging, her damage increases by ($dam_value)% while her rate of fire decreases by 30%. This buff goes away when Interdiction Shot goes on cooldown. [Reaper's Mark]: When HP goes below 30%, they are immediately dealt fatal damage. | |||||||||
dam_value | 70 | 76 | 81 | 87 | 92 | 98 | 103 | 109 | 114 | 120 |
name of skill here | ||
Ranking of this Doll's specs relative to other Dolls of the same type.
Ranking of this Doll's specs relative to every other Doll.
name | Interdiction Shot | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
icon | AimAttackSpecificTarge | |||||||||
text | Begin charging after skill cooldown ends, gaining 1 charge stack every second, up to a maximum of 7 stacks. When skill is used, aim for 1.5 seconds, then deal ($min_dam_value) ~ ($max_dam_value)x HP Shield bypassing damage to the nearest enemy based on the current number of charge stacks. All stacks will be consumed on skill use. | |||||||||
initial | 8 | |||||||||
cooldown | 13 | 12.6 | 12.1 | 11.7 | 11.2 | 10.8 | 10.3 | 9.9 | 9.4 | 9 |
min_dam_value | 2.1 | 2.2 | 2.3 | 2.4 | 2.5 | 2.7 | 2.8 | 2.9 | 3 | 3.1 |
max_dam_value | 3.2 | 3.6 | 4 | 4.5 | 4.9 | 5.3 | 5.7 | 6.2 | 6.6 | 7 |
name | Grim Reaper's Covenant | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
icon | LiebaoMOD | |||||||||
text | Normal attacks will prioritize enemies she has not struck before; upon hitting an enemy, apply "Reaper's Mark" to them, lasting 5 seconds. When Interdiction Shot is charging, her damage increases by ($dam_value)% while her rate of fire decreases by 30%. This buff goes away when Interdiction Shot goes on cooldown. [Reaper's Mark]: When HP goes below 30%, they are immediately dealt fatal damage. | |||||||||
dam_value | 70 | 76 | 81 | 87 | 92 | 98 | 103 | 109 | 114 | 120 |
name of skill here | ||
The M1 is a Hungarian-designed anti-materiel rifle, designed to destroy unarmored and lightly armored targets from long range. The M1 is part of a whole family of high-caliber bullpup anti-materiel rifles, and would be the first rifle of the series to see service.[1]
Development of the 'Gepárd' (Hungarian for 'Cheetah') rifle began in 1987, when the Hungarian Army ordered the creation of a mobile infantry weapon that can effectively damage lightly armored units. These rifles would need to have high accuracy as well as high muzzle velocity, in order to effectively punch through armor from long ranges. Firearms designer Ferenc Földi of the Institute of Military Technology of the Hungarian People's Army completed the task in 1990, and the first model of the Gepárd rifle, dubbed the M1, entered service in the Hungarian Army the following year.
The M1 is designed to fire the 12.7×108mm B32 (and .50 BMG) high-caliber cartridge. This high-power round allows the rifle to reach out to further distances while still maintaining energy on target. It features an extended barrel for long distance accuracy, with the barrel recoiling after every shot similar to an artillery cannon to reduce the recoil generated from firing such a large caliber round. The original M1 model had to be reloaded manually after shot, and the reloading process was rather complicated. The entire grip assembly had to be removed before another cartridge could be inserted, which slowed down the rate of fire significantly. This high-caliber rifle is mounted with a 12x scope by default, capable of covering an effective range of 2000 meters, with a maximum range of 2500 meters.
Many variants was later developed based on the M1, with the M6 being the final evolution of the platform. After the M2 model, all of the subsequent models were either semi-automatic or bolt-action operated.
Gallery consisting of artworks used primarily in-game. For information on how to obtain certain costumes, see Skin Catalogue.
Alternate gallery consisting of artworks with slight alterations as well as miscellaneous artworks.
List of T-Dolls[Request/Refresh list] |
---|