GFL2 Main Screen: Difference between revisions
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{{GFL2Topics}} | {{GFL2Topics}} | ||
The main menu can be reached from any sub-menu by using the triangle icon on the top left. | The main menu can be reached from any sub-menu by using the triangle icon on the top left. | ||
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#Current [[GFL2 Events|events]] | #Current [[GFL2 Events|events]] | ||
#[[#Campaign|Campaign]] menu | #[[#Campaign|Campaign]] menu | ||
# | #[[GFL2 Events|Story event]] and [[Boundary Push]] (unlocked after reaching Commander Level 20) | ||
#[[GFL2 Doll Enhancement|Doll Enhancement]] menu | #[[GFL2 Doll Enhancement|Doll Enhancement]] menu | ||
#[[Public Area]] menu | #[[Public Area]] menu | ||
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#[[#Shop|Shop]] menu | #[[#Shop|Shop]] menu | ||
#Currently running gacha banners and premium items | #Currently running gacha banners and premium items | ||
#[[ | #[[Platoon]] (unlocked after reaching Commander Level 20) | ||
#Daily and | #Daily quests and [[GFL2 Achievements|achievements]] | ||
#Minor events currently running | #Minor events currently running | ||
#Pre-configured deployable teams | |||
#[[#Voyage|Battle Pass]] menu | #[[#Voyage|Battle Pass]] menu | ||
#[[#Navigation|Navigation]] menu | #[[#Navigation|Navigation]] menu | ||
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#Main menu settings, to change the main menu appearance and music | #Main menu settings, to change the main menu appearance and music | ||
#[[#System|System]], settings and player info (also used to exit the game) | #[[#System|System]], settings and player info (also used to exit the game) | ||
#Current Commander Level, {{Icon|Intelligence Puzzle||gfl2}} Intelligence Puzzles refill and {{Icon|Collapse Piece||gfl2}} Collapse Pieces refill | #Current Commander Level, {{Icon|Intelligence Puzzle||gfl2}} Intelligence Puzzles refill and {{Icon|Collapse Piece||gfl2}} Collapse Pieces refill | ||
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==Campaign== | ==Campaign== | ||
===Story Campaigns=== | ===Story Campaigns=== | ||
[[GFL2 Story|Main story]] missions are displayed on the left. Story-only missions are marked SL and bonus missions granting [[Battlefield Echoes]] currencies are marked BH. Hard mode is unlocked at Commander Level 25. Each story mission comes with two bonus objectives, such as not losing units or reaching a goal within a set number of turns. These missions grant bonus resources when completed. | |||
;'''Hunter Assessment''': Unlocked after completing Stage 3-5. Contains tutorials. | |||
;'''[[Coordination Drill]]''': Challenge missions using unusual gameplay. | |||
===Past Events=== | |||
Grants access to former time-limited events that are not part of the main story, as well as minor events such as Inverse Cipher and Simulation Exercise seasons. | |||
===Supply Missions=== | ===Supply Missions=== | ||
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*'''Cognitive Configuration''' ({{Icon|Boost Stock Bar T1||gfl2}} Stock Bars, unlocks as Commander Level 20) | *'''Cognitive Configuration''' ({{Icon|Boost Stock Bar T1||gfl2}} Stock Bars, unlocks as Commander Level 20) | ||
*'''Targeted Study''' ([[GFL2 Weapon Accessories|Weapon Accessories]], unlocks as Commander Level 23) | *'''Targeted Study''' ([[GFL2 Weapon Accessories|Weapon Accessories]], unlocks as Commander Level 23) | ||
*'''Standardizing Sync''' ({{Icon|Sardis Gold||gfl2}} Sardis Gold, unlocks as Commander Level 24): | *'''Standardizing Sync''' ({{Icon|Sardis Gold||gfl2}} Sardis Gold, unlocks as Commander Level 24): The rewards from these maps depend on the player's performance: the [[File:Standardizing Sync Cadet.png|25px]] Cadet rank grants the base amount of Sardis Gold and a {{Icon|Heartfelt Emotion||gfl2}} Heartfelt Emotion gift pack, while the [[File:Standardizing Sync Junior.png|25px]] Junior, [[File:Standardizing Sync Elite.png|25px]] Elite and [[File:Standardizing Sync Legendary.png|25px]] Legendary ranks grant extra Sardis Gold. Defeating more difficult enemies in a few turns will grant the best rewards. The best performance is reused for auto battles. Prior to Global's 1st May 2025 update, it could only be run twice per day (thrice with Battle Pass). | ||
===Combat Simulations=== | ===Combat Simulations=== | ||
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*'''Combat Exercise''' (unlocks at Commander Level 30): asynchronous PVP mode where players set a defense team for other players to challenge. Expends {{Icon|Exercise Entry Pass||gfl2}} Exercise Entry Passes for a maximum of 3, replenished daily. Victory grants {{Icon|Drill Point||gfl2}} Drill Points to unlock daily rewards, as well as exercise points which determine the player's rank (being defeated doesn't deduct exercise points). High-ranking players receive more weekly rewards. Ranks are conditionally reset: | *'''Combat Exercise''' (unlocks at Commander Level 30): asynchronous PVP mode where players set a defense team for other players to challenge. Expends {{Icon|Exercise Entry Pass||gfl2}} Exercise Entry Passes for a maximum of 3, replenished daily. Victory grants {{Icon|Drill Point||gfl2}} Drill Points to unlock daily rewards, as well as exercise points which determine the player's rank (being defeated doesn't deduct exercise points). High-ranking players receive more weekly rewards. Ranks are conditionally reset: | ||
**Between Junior V and Elite I, players keep their rank week over week, but any accumulated exercise point over their rank's threshold is lost (in other words, they can't get a headstart). | **Between Junior V and Elite I, players keep their rank week over week, but any accumulated exercise point over their rank's threshold is lost (in other words, they can't get a headstart). | ||
**Starting at Adept V, the rank | **Starting at Adept V, the rank will drop by 1 at weekly reset. | ||
{| class="gf-table mw-collapsible mw-collapsed" | {| class="gf-table mw-collapsible mw-collapsed" | ||
!Icon | !Icon | ||
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|} | |} | ||
*'''Peak Value Assessment''' (unlocks at Commander Level 30): Groups of maps to complete once and unlock reward tiers distributed weekly. Each tier is divided into waves, and waves into hordes. | *'''Peak Value Assessment''' (unlocks at Commander Level 30): Groups of maps to complete once and unlock reward tiers distributed weekly. Each tier is divided into waves, and waves into hordes. | ||
**'''Extreme Peak''' (unlocks at Commander Level 55): high-difficulty battles to unlock [[Remolding Core]] items. | |||
*'''Expansion Drills''' (unlocks at Commander Level 23): high-difficulty battles. Clearing a map will also clear and grant the rewards of every other map of lower difficulty. The reward pool is reset every two weeks. | *'''Expansion Drills''' (unlocks at Commander Level 23): high-difficulty battles. Clearing a map will also clear and grant the rewards of every other map of lower difficulty. The reward pool is reset every two weeks. | ||
*'''Military Simulation''' (unlocks at Combat Exercise rank Adept V): ranked PVP. | *'''Military Simulation''' (unlocks at Combat Exercise rank Adept V): ranked PVP, grants seasonal cosmetic rewards. Removed with the [[Antiparallel]] update in CN and the [[Crew Deck]] update in Global, the seasonal rewards have been transferred to Combat Exercise. | ||
*'''Training Practice''': target practice with leaderboard against [[Mech Puppet]], an enemy with customizable phase weakness. | |||
==Gacha== | ==Gacha== | ||
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===Quality Selection=== | ===Quality Selection=== | ||
Premium resource packs exchanged for {{Icon|Credit Token||gfl2}} Credit Tokens or microtransaction. {{Icon|Covenant Ring||gfl2}} Covenant Rings are purchased here. A Daily Free Gift Pack can be found in the “Standard Package” section. | Premium resource packs exchanged for {{Icon|Credit Token||gfl2}} Credit Tokens or microtransaction. {{Icon|Covenant Ring||gfl2}} Covenant Rings are purchased here. | ||
A Daily Free Gift Pack can be found in the “Standard Package” section. Every 21 redemption, it will give an {{Icon|Access Permission||gfl2}} Access Permission and every 42 redemption it will give a {{Icon|Basic Info Core||gfl2}} Basic Info Core. | |||
A free pack can also be acquired from here every 10 Commander Levels. | |||
===Custom Skin=== | ===Custom Skin=== | ||
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===Redemption=== | ===Redemption=== | ||
{{Icon|Credit Token||gfl2}} Credit Tokens purchase screen. | {{Icon|Credit Token||gfl2}} Credit Tokens purchase screen. | ||
==Voyage== | ==Voyage== | ||
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==Elmo Cloud Server Room== | ==Elmo Cloud Server Room== | ||
[[File:GFL2 Archives Screen.png|thumb]] | |||
The Elmo Cloud Server Room is the [[Lore]] hub for the game. | The Elmo Cloud Server Room is the [[Lore]] hub for the game. | ||
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;Remastered Records: Enables replay of story content | ;Remastered Records: Enables replay of story content | ||
:Rugged Journey contains replays of movies and text from Campaign missions | :Rugged Journey contains replays of movies and text from Campaign missions | ||
:Dusty Memories | :[[Dusty Memories]] | ||
:Dusty Journal | :[[Dusty Journal]] | ||
:Image Records acts as an inventory of CGs. | :Image Records acts as an inventory of CGs. | ||
===Weapon Index=== | ===Weapon Index=== | ||
Lists all available [[GFL2 Weapons|weapons]]. Use the magnifying glass above the weapon's name to access its details. | Lists all available [[GFL2 Weapons|weapons]]. Use the magnifying glass above the weapon's name to access its details. | ||
===Ornament Gallery=== | |||
Lists obtained and unobtained [[Curios]]. | |||
==Storeroom== | ==Storeroom== | ||
All [[GFL2 Items|Items]], [[GFL2 Weapons|weapons]] | All [[GFL2 Items|Items]], [[GFL2 Weapons|weapons]], [[GFL2 Weapon Accessories|Weapon Accessories]], [[Common Keys]], [[Curios]] and [[Remolding Pattern]] Growth Data owned are listed in the Storeroom. | ||
In the Dismantle tab of the Storeroom, unwanted weapons can be exchanged for {{Icon|Withdrawal Receipt||gfl2}} Withdrawal Receipts. Unwanted Weapon Attachments can be dismantled into {{Icon|Focusing Crystal Cluster||gfl2}} Focusing Crystal Clusters, which can be reused in the Craft tab or for attachment calibration. [[Common Keys]] can be dismantled into {{Icon|Universal Chain Key||gfl2}} Universal Chain Keys and Growth Data into {{Icon|Data Connections||gfl2}} Data Connections. | |||
In the Craft tab, {{Icon|Boost Stock Bar T1||gfl2}} Boost Stock Bars and {{Icon|Transcription Conductor I||gfl2}} Transcription Conductors of lower rarity can also be converted to higher rarity. Bond Keepsakes from the [[Crew Deck]] can be exchanged for Keepsakes of other types at a 2:1 exchange rate. 150 {{Icon|Focusing Crystal Cluster||gfl2}} Focusing Crystal Clusters can be spent to generate a random Precise Grade Attachment. | |||
==Collection== | |||
Menu added with the [[Crew Deck]]. Tracks the collection rate of cosmetic items (portraits, portrait frames, titles, namecards, [[GFL2 Costumes|outfits]], weapon skins and attachment skins) and grants Collection Tokens to progress on a rewards ladder. Aside from {{Icon|Collapse Piece||gfl2}} Collapse Pieces, {{Icon|Targeting Calibration Chip||gfl2}} Targeting Calibration Chips and assorted portraits, portrait frames, namecards and sight accessories, the big prize of this ladder is a costume for [[Springfield (GFL2)|Springfield]] at level 25. | |||
==System== | ==System== | ||
[[File:GFL2 System Menu.jpg|center|600px]] | [[File:GFL2 System Menu.jpg|center|600px]] | ||
#Change player portrait and portrait frame (visible to other players). Portrait and portrait frames are unlocked by obtaining new Dolls and completing missions. | #Change player portrait and portrait frame (visible to other players). Portrait and portrait frames are unlocked by obtaining new Dolls and completing missions. | ||
#Change | #Copy user ID, used to add friends. | ||
# | #Name and Commander Level. The icon indicates that the user subscribes to one of the game's premium plans. | ||
# | #Commander EXP amount and change name at the cost of an {{Icon|Identity Change Card||gfl2}} Identity Change Card. | ||
#Set Support Dolls available as Friend Support units | #Birthday date (can be changed). | ||
#Title (visible to other players). Titles are unlocked by obtaining new Dolls and completing missions. | |||
#Personal message (visible to other players). | |||
#Current progress in Expansion Drill, Extreme Peak and Heroic Mode of the current event. | |||
#Set Support Dolls available as Friend Support units. | |||
#Claim {{Icon|Sardis Gold||gfl2}} Sardis Gold from support uses. | |||
#Display and set badges obtained by completing missions. | #Display and set badges obtained by completing missions. | ||
#Redeem codes obtained from live streams and social media. | #Redeem codes obtained from live streams and social media. | ||
#Change the image on the left of the player card. New backgrounds are unlocked in events and with achievements. | |||
The Settings sub-menu contains the following options: | The Settings sub-menu contains the following options: | ||
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Settings changed in the launcher include: | Settings changed in the launcher include: | ||
*Whether to keep the launcher open in system tray when closed | *Whether to keep the launcher open in system tray when closed | ||
*Throttle download speed | *Throttle download speed | ||
*Shortcut to installation folder | *Shortcut to installation folder | ||
*Update launcher | *Update launcher | ||
Latest revision as of 13:05, 28 May 2026
The main menu can be reached from any sub-menu by using the triangle icon on the top left.
Main Menu

- Current events
- Campaign menu
- Story event and Boundary Push (unlocked after reaching Commander Level 20)
- Doll Enhancement menu
- Public Area menu
- Gacha menu
- Shop menu
- Currently running gacha banners and premium items
- Platoon (unlocked after reaching Commander Level 20)
- Daily quests and achievements
- Minor events currently running
- Pre-configured deployable teams
- Battle Pass menu
- Navigation menu
- Friends menu
- Main menu settings, to change the main menu appearance and music
- System, settings and player info (also used to exit the game)
- Current Commander Level,
Intelligence Puzzles refill and
Collapse Pieces refill
Navigation

- Settings and player info
- Gameplay Guides
- Monthly Attendance Sheet (daily login ladder)
- In-game mail
- Announcements
- Friends menu
- Minor events
- Visitor Room: Gacha menu
- Trading Room: Shop menu
- Storeroom (Items and crafting)
- Elmo Cloud Server Room
- Public Area
- Refitting Room: Doll Enhancement menu
Campaign
Story Campaigns
Main story missions are displayed on the left. Story-only missions are marked SL and bonus missions granting Battlefield Echoes currencies are marked BH. Hard mode is unlocked at Commander Level 25. Each story mission comes with two bonus objectives, such as not losing units or reaching a goal within a set number of turns. These missions grant bonus resources when completed.
- Hunter Assessment
- Unlocked after completing Stage 3-5. Contains tutorials.
- Coordination Drill
- Challenge missions using unusual gameplay.
Past Events
Grants access to former time-limited events that are not part of the main story, as well as minor events such as Inverse Cipher and Simulation Exercise seasons.
Supply Missions
Supply Missions are unlocked after reaching Commander Level 10.
This sub-menu contains daily resources runs:
- In-Depth Search (
Combat Reports) - Equipment Analysis (
Analysis Blueprints) - Cognitive Configuration (
Stock Bars, unlocks as Commander Level 20) - Targeted Study (Weapon Accessories, unlocks as Commander Level 23)
- Standardizing Sync (
Sardis Gold, unlocks as Commander Level 24): The rewards from these maps depend on the player's performance: the
Cadet rank grants the base amount of Sardis Gold and a
Heartfelt Emotion gift pack, while the
Junior,
Elite and
Legendary ranks grant extra Sardis Gold. Defeating more difficult enemies in a few turns will grant the best rewards. The best performance is reused for auto battles. Prior to Global's 1st May 2025 update, it could only be run twice per day (thrice with Battle Pass).
Combat Simulations


Combat Simulations are unlocked after reaching Commander Level 15.
This sub-menu contains challenge runs:
- Neural Survey: used to farm
Transcription Conductors and unlock Classified Briefings entries - Boss Fight (unlocks at Commander Level 27): expend a
Challenge Access to fight a boss enemy (Deichgraf, Ledyanaya Mogila or Tumorhynchus) and earn
Segment Marks to spend in the shop depending on the Challenge Targets achieved (this shop is the only constant source of
Basic Info Cores). New boss difficulties are unlocked by completing all Challenge Targets for the previous difficulty. 3
Challenge Accesses are granted and the boss changes at the start of every week.
- Crossroad Challenge (unlocks at Commander Level 50): Same as Boss Fight, but the enemy can be selected.
- Combat Exercise (unlocks at Commander Level 30): asynchronous PVP mode where players set a defense team for other players to challenge. Expends
Exercise Entry Passes for a maximum of 3, replenished daily. Victory grants
Drill Points to unlock daily rewards, as well as exercise points which determine the player's rank (being defeated doesn't deduct exercise points). High-ranking players receive more weekly rewards. Ranks are conditionally reset:
- Between Junior V and Elite I, players keep their rank week over week, but any accumulated exercise point over their rank's threshold is lost (in other words, they can't get a headstart).
- Starting at Adept V, the rank will drop by 1 at weekly reset.
- Peak Value Assessment (unlocks at Commander Level 30): Groups of maps to complete once and unlock reward tiers distributed weekly. Each tier is divided into waves, and waves into hordes.
- Extreme Peak (unlocks at Commander Level 55): high-difficulty battles to unlock Remolding Core items.
- Expansion Drills (unlocks at Commander Level 23): high-difficulty battles. Clearing a map will also clear and grant the rewards of every other map of lower difficulty. The reward pool is reset every two weeks.
- Military Simulation (unlocks at Combat Exercise rank Adept V): ranked PVP, grants seasonal cosmetic rewards. Removed with the Antiparallel update in CN and the Crew Deck update in Global, the seasonal rewards have been transferred to Combat Exercise.
- Training Practice: target practice with leaderboard against Mech Puppet, an enemy with customizable phase weakness.
Gacha
Gacha is performed in the Recruitment menu, unlocked after completing mission SL-1-2.
Active banners are listed on the left. Gacha rules can be read with the Access Details button on the lower left.
Shop
The Shop menu is unlocked after completing mission SL-1-2.
New Arrivals
Displays time-limited items and recommended from other shop sections.
Outfit Boutique
List of available GFL2 Costumes.
Quality Selection
Premium resource packs exchanged for
Credit Tokens or microtransaction.
Covenant Rings are purchased here.
A Daily Free Gift Pack can be found in the “Standard Package” section. Every 21 redemption, it will give an
Access Permission and every 42 redemption it will give a
Basic Info Core.
A free pack can also be acquired from here every 10 Commander Levels.
Custom Skin
List of available weapon skins.
Subscription Agreement
Dedicated to the monthly premium subscriptions to
Credit Tokens and
Collapse Pieces.
Trading Post
- Basic Purchases (buy with
Collapse Pieces, unlimited quantity, permanent): Gacha items - Growth Stack (buy with
Withdrawal Receipts, limited quantity, refreshed every 18 days): Gacha items, upgrade currencies - Neural Integration: (buy with
Redundant Pieces, limited quantity, refreshed every 18 days): Military Grade weapons
Redemption
Credit Tokens purchase screen.
Voyage
The Voyage menu (formerly “Patrol”) contains the Battle Pass features. The Battle Pass currency is
Mileage.
The Voyage Logs tab displays the current Battle Pass. Each Battle Pass goes for one month and spans 60 levels. The Free Battle pass only grants
Access Permissions,
Targeted Access Permissions are exclusive to paying tiers. Paying tiers are called Hunter's Path (9.99$) and Broker's Path (19.99$), only Hunter's Path grants extra
Targeted Access Permissions.
The Actions En Route are where daily and weekly missions are displayed and validated.
Elmo Cloud Server Room

The Elmo Cloud Server Room is the Lore hub for the game.
Character Archive
Lists the personal information of all Dolls (plus Mayling, whose personal files are unlocked with Commander Levels). Also acts as a shortcut to the Doll's Dormitory and enables to replay the Doll's action movies from unlocking and upgrading.
Traceback
- Classified Briefings
- Battlefield Echoes
- Remastered Records
- Enables replay of story content
- Rugged Journey contains replays of movies and text from Campaign missions
- Dusty Memories
- Dusty Journal
- Image Records acts as an inventory of CGs.
Weapon Index
Lists all available weapons. Use the magnifying glass above the weapon's name to access its details.
Ornament Gallery
Lists obtained and unobtained Curios.
Storeroom
All Items, weapons, Weapon Accessories, Common Keys, Curios and Remolding Pattern Growth Data owned are listed in the Storeroom.
In the Dismantle tab of the Storeroom, unwanted weapons can be exchanged for
Withdrawal Receipts. Unwanted Weapon Attachments can be dismantled into
Focusing Crystal Clusters, which can be reused in the Craft tab or for attachment calibration. Common Keys can be dismantled into
Universal Chain Keys and Growth Data into
Data Connections.
In the Craft tab,
Boost Stock Bars and
Transcription Conductors of lower rarity can also be converted to higher rarity. Bond Keepsakes from the Crew Deck can be exchanged for Keepsakes of other types at a 2:1 exchange rate. 150
Focusing Crystal Clusters can be spent to generate a random Precise Grade Attachment.
Collection
Menu added with the Crew Deck. Tracks the collection rate of cosmetic items (portraits, portrait frames, titles, namecards, outfits, weapon skins and attachment skins) and grants Collection Tokens to progress on a rewards ladder. Aside from
Collapse Pieces,
Targeting Calibration Chips and assorted portraits, portrait frames, namecards and sight accessories, the big prize of this ladder is a costume for Springfield at level 25.
System

- Change player portrait and portrait frame (visible to other players). Portrait and portrait frames are unlocked by obtaining new Dolls and completing missions.
- Copy user ID, used to add friends.
- Name and Commander Level. The icon indicates that the user subscribes to one of the game's premium plans.
- Commander EXP amount and change name at the cost of an
Identity Change Card. - Birthday date (can be changed).
- Title (visible to other players). Titles are unlocked by obtaining new Dolls and completing missions.
- Personal message (visible to other players).
- Current progress in Expansion Drill, Extreme Peak and Heroic Mode of the current event.
- Set Support Dolls available as Friend Support units.
- Claim
Sardis Gold from support uses. - Display and set badges obtained by completing missions.
- Redeem codes obtained from live streams and social media.
- Change the image on the left of the player card. New backgrounds are unlocked in events and with achievements.
The Settings sub-menu contains the following options:
- Exit the game
- Sign Out of current account
- Manage account (in User Center)
- Access Customer Service Center
- Change language of text and voices
- Change volume of music, sound effects, voices and video
- Change graphical settings
- Manage repeat mode for story and enhancement movies
- Manage camera and display in combat
- Manage notification mark in the main menu
- Bind keys (on PC)
Launcher (on PC)

File maintenance such as save data deletion and files integrity check can be performed directly from the burger icon in the launcher without starting the game.
Settings changed in the launcher include:
- Whether to keep the launcher open in system tray when closed
- Throttle download speed
- Shortcut to installation folder
- Update launcher
