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GFL2 Main Screen: Difference between revisions

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{{GFL2Topics}}
{{GFL2Topics}}
{{Incomplete}}
The main menu can be reached from any sub-menu by using the triangle icon on the top left.
The main menu can be reached from any sub-menu by using the triangle icon on the top left.


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#Current [[GFL2 Events|events]]
#Current [[GFL2 Events|events]]
#[[#Campaign|Campaign]] menu
#[[#Campaign|Campaign]] menu
#Current [[GFL2 Events|Story event]] (unlocked after reaching Commander Level 20)
#[[GFL2 Events|Story event]] and [[Boundary Push]] (unlocked after reaching Commander Level 20)
#[[GFL2 Doll Enhancement|Doll Enhancement]] menu
#[[GFL2 Doll Enhancement|Doll Enhancement]] menu
#[[Public Area]] menu
#[[Public Area]] menu
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#[[#Shop|Shop]] menu
#[[#Shop|Shop]] menu
#Currently running gacha banners and premium items
#Currently running gacha banners and premium items
#[[#Platoon|Platoon]]
#[[Platoon]] (unlocked after reaching Commander Level 20)
#Daily and career quests
#Daily quests and [[GFL2 Achievements|achievements]]
#Minor events currently running
#Minor events currently running
#Pre-configured deployable teams
#[[#Voyage|Battle Pass]] menu
#[[#Voyage|Battle Pass]] menu
#[[#Navigation|Navigation]] menu
#[[#Navigation|Navigation]] menu
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#Main menu settings, to change the main menu appearance and music
#Main menu settings, to change the main menu appearance and music
#[[#System|System]], settings and player info (also used to exit the game)
#[[#System|System]], settings and player info (also used to exit the game)
#Current Commander Level, {{Icon|Intelligence Puzzle||gfl2}} Intelligence Puzzles refill and {{Icon|Collapse Piece||gfl2}} Collapse Pieces refill
#Current Commander Level, {{Icon|Intelligence Puzzle||gfl2}} Intelligence Puzzles refill and {{Icon|Collapse Piece||gfl2}} Collapse Pieces refill


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==Campaign==
==Campaign==
===Story Campaigns===
===Story Campaigns===
Contains the [[GFL2 Story|main story]] missions Story-only mission are marked SL and bonus missions granting [[Battlefield Echoes]] currencies are marked BH. Hard mode is unlocked at Commander Level 25 and Hunter Assessment after completing Stage 3-5.
[[GFL2 Story|Main story]] missions are displayed on the left. Story-only missions are marked SL and bonus missions granting [[Battlefield Echoes]] currencies are marked BH. Hard mode is unlocked at Commander Level 25. Each story mission comes with two bonus objectives, such as not losing units or reaching a goal within a set number of turns. These missions grant bonus resources when completed.
 
;'''Hunter Assessment''': Unlocked after completing Stage 3-5. Contains tutorials.
;'''[[Coordination Drill]]''': Challenge missions using unusual gameplay.


Each story mission comes with two bonus objectives, such as not losing units or reaching a goal within a set number of turns. These missions grant bonus resources when completed.
===Past Events===
Grants access to former time-limited events that are not part of the main story, as well as minor events such as Inverse Cipher and Simulation Exercise seasons.


===Supply Missions===
===Supply Missions===
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*'''Cognitive Configuration''' ({{Icon|Boost Stock Bar T1||gfl2}} Stock Bars, unlocks as Commander Level 20)
*'''Cognitive Configuration''' ({{Icon|Boost Stock Bar T1||gfl2}} Stock Bars, unlocks as Commander Level 20)
*'''Targeted Study''' ([[GFL2 Weapon Accessories|Weapon Accessories]], unlocks as Commander Level 23)
*'''Targeted Study''' ([[GFL2 Weapon Accessories|Weapon Accessories]], unlocks as Commander Level 23)
*'''Standardizing Sync''' ({{Icon|Sardis Gold||gfl2}} Sardis Gold, unlocks as Commander Level 24): can only be run twice per day (thrice with Battle Pass). The rewards from these maps depend on the player's performance: the [[File:Standardizing Sync Cadet.png|25px]] Cadet rank grants the base amount of Sardis Gold and a {{Icon|Heartfelt Emotion||gfl2}} Heartfelt Emotion gift pack, while the [[File:Standardizing Sync Junior.png|25px]] Junior, [[File:Standardizing Sync Elite.png|25px]] Elite and [[File:Standardizing Sync Legendary.png|25px]] Legendary ranks grant extra Sardis Gold. Defeating more difficult enemies in a few turns will grant the best rewards. The best performance is reused for auto battles.
*'''Standardizing Sync''' ({{Icon|Sardis Gold||gfl2}} Sardis Gold, unlocks as Commander Level 24): The rewards from these maps depend on the player's performance: the [[File:Standardizing Sync Cadet.png|25px]] Cadet rank grants the base amount of Sardis Gold and a {{Icon|Heartfelt Emotion||gfl2}} Heartfelt Emotion gift pack, while the [[File:Standardizing Sync Junior.png|25px]] Junior, [[File:Standardizing Sync Elite.png|25px]] Elite and [[File:Standardizing Sync Legendary.png|25px]] Legendary ranks grant extra Sardis Gold. Defeating more difficult enemies in a few turns will grant the best rewards. The best performance is reused for auto battles. Prior to Global's 1st May 2025 update, it could only be run twice per day (thrice with Battle Pass).  


===Combat Simulations===
===Combat Simulations===
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*'''Combat Exercise''' (unlocks at Commander Level 30): asynchronous PVP mode where players set a defense team for other players to challenge. Expends {{Icon|Exercise Entry Pass||gfl2}} Exercise Entry Passes for a maximum of 3, replenished daily. Victory grants {{Icon|Drill Point||gfl2}} Drill Points to unlock daily rewards, as well as exercise points which determine the player's rank (being defeated doesn't deduct exercise points). High-ranking players receive more weekly rewards. Ranks are conditionally reset:
*'''Combat Exercise''' (unlocks at Commander Level 30): asynchronous PVP mode where players set a defense team for other players to challenge. Expends {{Icon|Exercise Entry Pass||gfl2}} Exercise Entry Passes for a maximum of 3, replenished daily. Victory grants {{Icon|Drill Point||gfl2}} Drill Points to unlock daily rewards, as well as exercise points which determine the player's rank (being defeated doesn't deduct exercise points). High-ranking players receive more weekly rewards. Ranks are conditionally reset:
**Between Junior V and Elite I, players keep their rank week over week, but any accumulated exercise point over their rank's threshold is lost (in other words, they can't get a headstart).
**Between Junior V and Elite I, players keep their rank week over week, but any accumulated exercise point over their rank's threshold is lost (in other words, they can't get a headstart).
**Starting at Adept V, the rank is reset to Elite I weekly.
**Starting at Adept V, the rank will drop by 1 at weekly reset.
{| class="gf-table mw-collapsible mw-collapsed"
{| class="gf-table mw-collapsible mw-collapsed"
!Icon
!Icon
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|}
|}
*'''Peak Value Assessment''' (unlocks at Commander Level 30): Groups of maps to complete once and unlock reward tiers distributed weekly. Each tier is divided into waves, and waves into hordes.
*'''Peak Value Assessment''' (unlocks at Commander Level 30): Groups of maps to complete once and unlock reward tiers distributed weekly. Each tier is divided into waves, and waves into hordes.
**'''Extreme Peak''' (unlocks at Commander Level 55): high-difficulty battles to unlock [[Remolding Core]] items.
*'''Expansion Drills''' (unlocks at Commander Level 23): high-difficulty battles. Clearing a map will also clear and grant the rewards of every other map of lower difficulty. The reward pool is reset every two weeks.  
*'''Expansion Drills''' (unlocks at Commander Level 23): high-difficulty battles. Clearing a map will also clear and grant the rewards of every other map of lower difficulty. The reward pool is reset every two weeks.  
*'''Military Simulation''' (unlocks at Combat Exercise rank Adept V): ranked PVP.
*'''Military Simulation''' (unlocks at Combat Exercise rank Adept V): ranked PVP, grants seasonal cosmetic rewards. Removed with the [[Antiparallel]] update in CN and the [[Crew Deck]] update in Global, the seasonal rewards have been transferred to Combat Exercise.
 
*'''Training Practice''': target practice with leaderboard against [[Mech Puppet]], an enemy with customizable phase weakness.
===Hunter Assessment===
Unlocked after completing Stage 3-5.
 
An advanced tutorial from B.R.I.E.F. and I.O.P., made of puzzle maps that must be completed by exploiting game mechanics.


==Gacha==
==Gacha==
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===Quality Selection===
===Quality Selection===
Premium resource packs exchanged for {{Icon|Credit Token||gfl2}} Credit Tokens or microtransaction. {{Icon|Covenant Ring||gfl2}} Covenant Rings are purchased here. A Daily Free Gift Pack can be found in the “Standard Package” section.
Premium resource packs exchanged for {{Icon|Credit Token||gfl2}} Credit Tokens or microtransaction. {{Icon|Covenant Ring||gfl2}} Covenant Rings are purchased here.
 
A Daily Free Gift Pack can be found in the “Standard Package” section. Every 21 redemption, it will give an {{Icon|Access Permission||gfl2}} Access Permission and every 42 redemption it will give a {{Icon|Basic Info Core||gfl2}} Basic Info Core.
 
A free pack can also be acquired from here every 10 Commander Levels.


===Custom Skin===
===Custom Skin===
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===Redemption===
===Redemption===
{{Icon|Credit Token||gfl2}} Credit Tokens purchase screen.
{{Icon|Credit Token||gfl2}} Credit Tokens purchase screen.
==Platoon==
Added in the 26-12-2024 update in Global.
Players can create a new platoon for 200 {{Icon|Collapse Piece||gfl2}} Collapse Pieces, or join an existing platoon. Platoons can be set as free to enter or require an application. The platoon's creator is designated Platoon leader, and can designate three Assistant Platoon Leaders to manage the platoon.
Members of a platoon will contribute {{Icon|Construction Point||gfl2}} Construction Points for their platoon when logging in, completing their Daily Patrol, or participating in Gunsmoke Frontline. When a platoon levels up, the maximum number of members, the amount of daily rewards and new shop items are unlocked. Each platoon member also accumulates {{Icon|Merit Point||gfl2}} Merit Points, which counts towards a weekly platoon ranking to designate the weekly MVP.
Daily battle playable two times per day, either in the Outpost Battle (regular battle) or Decisive Battle (boss battle). Platoons of higher levels get more stat bonuses for their Dolls.
<gallery>
File:GFL2 Platoon Join.png
File:GFL2 Platoon Menu.png
</gallery>


==Voyage==
==Voyage==
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==Elmo Cloud Server Room==
==Elmo Cloud Server Room==
[[File:GFL2 Archives Screen.png|thumb]]
The Elmo Cloud Server Room is the [[Lore]] hub for the game.
The Elmo Cloud Server Room is the [[Lore]] hub for the game.


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;Remastered Records: Enables replay of story content
;Remastered Records: Enables replay of story content
:Rugged Journey contains replays of movies and text from Campaign missions
:Rugged Journey contains replays of movies and text from Campaign missions
:Dusty Memories
:[[Dusty Memories]]
:Dusty Journal
:[[Dusty Journal]]
:Image Records acts as an inventory of CGs.
:Image Records acts as an inventory of CGs.


===Weapon Index===
===Weapon Index===
Lists all available [[GFL2 Weapons|weapons]]. Use the magnifying glass above the weapon's name to access its details.
Lists all available [[GFL2 Weapons|weapons]]. Use the magnifying glass above the weapon's name to access its details.
===Ornament Gallery===
Lists obtained and unobtained [[Curios]].


==Storeroom==
==Storeroom==
All [[GFL2 Items|Items]], [[GFL2 Weapons|weapons]] and [[GFL2 Weapon Accessories|Weapon Accessories]] owned are listed in the Storeroom.
All [[GFL2 Items|Items]], [[GFL2 Weapons|weapons]], [[GFL2 Weapon Accessories|Weapon Accessories]], [[Common Keys]], [[Curios]] and [[Remolding Pattern]] Growth Data owned are listed in the Storeroom.
 
In the Dismantle tab of the Storeroom, unwanted weapons can be exchanged for {{Icon|Withdrawal Receipt||gfl2}} Withdrawal Receipts. Unwanted Weapon Attachments can be dismantled into {{Icon|Focusing Crystal Cluster||gfl2}} Focusing Crystal Clusters, which can be reused in the Craft tab or for attachment calibration. [[Common Keys]] can be dismantled into {{Icon|Universal Chain Key||gfl2}} Universal Chain Keys and Growth Data into {{Icon|Data Connections||gfl2}} Data Connections.
 
In the Craft tab, {{Icon|Boost Stock Bar T1||gfl2}} Boost Stock Bars and {{Icon|Transcription Conductor I||gfl2}} Transcription Conductors of lower rarity can also be converted to higher rarity. Bond Keepsakes from the [[Crew Deck]] can be exchanged for Keepsakes of other types at a 2:1 exchange rate. 150 {{Icon|Focusing Crystal Cluster||gfl2}} Focusing Crystal Clusters can be spent to generate a random Precise Grade Attachment.


In the crafting tab of the Storeroom, unwanted weapons can be exchanged for {{Icon|Withdrawal Receipt||gfl2}} Withdrawal Receipts. Unwanted Weapon Attachments can be dismantled, and when enough Attachments have been dismantled, a random Precise Grade Attachment will be obtained. {{Icon|Boost Stock Bar T1||gfl2}} Boost Stock Bars and {{Icon|Transcription Conductor I||gfl2}} Transcription Conductors of lower rarity can also be converted to higher rarity.
==Collection==
Menu added with the [[Crew Deck]]. Tracks the collection rate of cosmetic items (portraits, portrait frames, titles, namecards, [[GFL2 Costumes|outfits]], weapon skins and attachment skins) and grants Collection Tokens to progress on a rewards ladder. Aside from {{Icon|Collapse Piece||gfl2}} Collapse Pieces, {{Icon|Targeting Calibration Chip||gfl2}} Targeting Calibration Chips and assorted portraits, portrait frames, namecards and sight accessories, the big prize of this ladder is a costume for [[Springfield (GFL2)|Springfield]] at level 25.


==System==
==System==
[[File:GFL2 System Menu.jpg|center|600px]]
[[File:GFL2 System Menu.jpg|center|600px]]
#Change player portrait and portrait frame (visible to other players). Portrait and portrait frames are unlocked by obtaining new Dolls and completing missions.
#Change player portrait and portrait frame (visible to other players). Portrait and portrait frames are unlocked by obtaining new Dolls and completing missions.
#Change name. Can only be done once as of yet.
#Copy user ID, used to add friends.
#Change title (visible to other players). Titles are unlocked by obtaining new Dolls and completing missions.
#Name and Commander Level. The icon indicates that the user subscribes to one of the game's premium plans.
#Change personal message (visible to other players).
#Commander EXP amount and change name at the cost of an {{Icon|Identity Change Card||gfl2}} Identity Change Card.
#Set Support Dolls available as Friend Support units and claim {{Icon|Sardis Gold||gfl2}} Sardis Gold from support uses.
#Birthday date (can be changed).
#Title (visible to other players). Titles are unlocked by obtaining new Dolls and completing missions.
#Personal message (visible to other players).
#Current progress in Expansion Drill, Extreme Peak and Heroic Mode of the current event.
#Set Support Dolls available as Friend Support units.
#Claim {{Icon|Sardis Gold||gfl2}} Sardis Gold from support uses.
#Display and set badges obtained by completing missions.
#Display and set badges obtained by completing missions.
#Redeem codes obtained from live streams and social media.
#Redeem codes obtained from live streams and social media.
#Change the image on the left of the player card. New backgrounds are unlocked in events and with achievements.


The Settings sub-menu contains the following options:
The Settings sub-menu contains the following options:
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Settings changed in the launcher include:
Settings changed in the launcher include:
*Text language
*Regional server
*Whether to keep the launcher open in system tray when closed
*Whether to keep the launcher open in system tray when closed
*Throttle download speed
*Throttle download speed
*Shortcut to installation folder
*Shortcut to installation folder
*Update launcher
*Update launcher

Latest revision as of 13:05, 28 May 2026

Girls' Frontline 2: Exilium
Dolls List · Costumes List · Events List · Weapons List · Weapon Accessories List · Items List · Enemy List · Version History · Banners History · NPCs List · Music
Story (Summary) · Battlefield Echoes · Classified Briefings · Dusty Memories · Dusty Journal · Loading Screens
Servers & Clients · Main Screen Guide · Combat · Doll Enhancement · Crew Deck & Dispatch · Dormitories & Covenant · Boundary Push · Artifact Recovery · Coordination Drill · Frontier Conquest & Heavy Ordnance Corps · Platoon · Common Keys · Strategies · Achievements · Curios

The main menu can be reached from any sub-menu by using the triangle icon on the top left.

  1. Current events
  2. Campaign menu
  3. Story event and Boundary Push (unlocked after reaching Commander Level 20)
  4. Doll Enhancement menu
  5. Public Area menu
  6. Gacha menu
  7. Shop menu
  8. Currently running gacha banners and premium items
  9. Platoon (unlocked after reaching Commander Level 20)
  10. Daily quests and achievements
  11. Minor events currently running
  12. Pre-configured deployable teams
  13. Battle Pass menu
  14. Navigation menu
  15. Friends menu
  16. Main menu settings, to change the main menu appearance and music
  17. System, settings and player info (also used to exit the game)
  18. Current Commander Level, Intelligence Puzzles refill and Collapse Pieces refill
  1. Settings and player info
  2. Gameplay Guides
  3. Monthly Attendance Sheet (daily login ladder)
  4. In-game mail
  5. Announcements
  6. Friends menu
  7. Minor events

Campaign

Story Campaigns

Main story missions are displayed on the left. Story-only missions are marked SL and bonus missions granting Battlefield Echoes currencies are marked BH. Hard mode is unlocked at Commander Level 25. Each story mission comes with two bonus objectives, such as not losing units or reaching a goal within a set number of turns. These missions grant bonus resources when completed.

Hunter Assessment
Unlocked after completing Stage 3-5. Contains tutorials.
Coordination Drill
Challenge missions using unusual gameplay.

Past Events

Grants access to former time-limited events that are not part of the main story, as well as minor events such as Inverse Cipher and Simulation Exercise seasons.

Supply Missions

Supply Missions are unlocked after reaching Commander Level 10.

This sub-menu contains daily resources runs:

  • In-Depth Search ( Combat Reports)
  • Equipment Analysis ( Analysis Blueprints)
  • Cognitive Configuration ( Stock Bars, unlocks as Commander Level 20)
  • Targeted Study (Weapon Accessories, unlocks as Commander Level 23)
  • Standardizing Sync ( Sardis Gold, unlocks as Commander Level 24): The rewards from these maps depend on the player's performance: the Cadet rank grants the base amount of Sardis Gold and a Heartfelt Emotion gift pack, while the Junior, Elite and Legendary ranks grant extra Sardis Gold. Defeating more difficult enemies in a few turns will grant the best rewards. The best performance is reused for auto battles. Prior to Global's 1st May 2025 update, it could only be run twice per day (thrice with Battle Pass).

Combat Simulations

Combat Exercise new season.
Military Simulation main screen.

Combat Simulations are unlocked after reaching Commander Level 15.

This sub-menu contains challenge runs:

  • Neural Survey: used to farm Transcription Conductors and unlock Classified Briefings entries
  • Boss Fight (unlocks at Commander Level 27): expend a Challenge Access to fight a boss enemy (Deichgraf, Ledyanaya Mogila or Tumorhynchus) and earn Segment Marks to spend in the shop depending on the Challenge Targets achieved (this shop is the only constant source of Basic Info Cores). New boss difficulties are unlocked by completing all Challenge Targets for the previous difficulty. 3 Challenge Accesses are granted and the boss changes at the start of every week.
    • Crossroad Challenge (unlocks at Commander Level 50): Same as Boss Fight, but the enemy can be selected.
  • Combat Exercise (unlocks at Commander Level 30): asynchronous PVP mode where players set a defense team for other players to challenge. Expends Exercise Entry Passes for a maximum of 3, replenished daily. Victory grants Drill Points to unlock daily rewards, as well as exercise points which determine the player's rank (being defeated doesn't deduct exercise points). High-ranking players receive more weekly rewards. Ranks are conditionally reset:
    • Between Junior V and Elite I, players keep their rank week over week, but any accumulated exercise point over their rank's threshold is lost (in other words, they can't get a headstart).
    • Starting at Adept V, the rank will drop by 1 at weekly reset.
Icon Rank name Exercise Points
Junior V 0
Junior IV 11
Junior III 31
Junior II 51
Junior I 71
Professional V 91
Professional IV 111
Professional III 141
Professional II 171
Professional I 201
Elite V 231
Elite IV 261
Elite III 301
Elite II 341
Elite I 381
Adept V 421
Adept IV 461
Adept III 501
Adept II 541
Adept I 581
Expert V 621
Expert IV 661
Expert III 701
Expert II 741
Expert I 781
Master V 821
Master IV 861
Master III 901
Master II 941
Master I 981
  • Peak Value Assessment (unlocks at Commander Level 30): Groups of maps to complete once and unlock reward tiers distributed weekly. Each tier is divided into waves, and waves into hordes.
    • Extreme Peak (unlocks at Commander Level 55): high-difficulty battles to unlock Remolding Core items.
  • Expansion Drills (unlocks at Commander Level 23): high-difficulty battles. Clearing a map will also clear and grant the rewards of every other map of lower difficulty. The reward pool is reset every two weeks.
  • Military Simulation (unlocks at Combat Exercise rank Adept V): ranked PVP, grants seasonal cosmetic rewards. Removed with the Antiparallel update in CN and the Crew Deck update in Global, the seasonal rewards have been transferred to Combat Exercise.
  • Training Practice: target practice with leaderboard against Mech Puppet, an enemy with customizable phase weakness.

Gacha

Gacha is performed in the Recruitment menu, unlocked after completing mission SL-1-2.

Active banners are listed on the left. Gacha rules can be read with the Access Details button on the lower left.

Shop

The Shop menu is unlocked after completing mission SL-1-2.

New Arrivals

Displays time-limited items and recommended from other shop sections.

Outfit Boutique

List of available GFL2 Costumes.

Quality Selection

Premium resource packs exchanged for Credit Tokens or microtransaction. Covenant Rings are purchased here.

A Daily Free Gift Pack can be found in the “Standard Package” section. Every 21 redemption, it will give an Access Permission and every 42 redemption it will give a Basic Info Core.

A free pack can also be acquired from here every 10 Commander Levels.

Custom Skin

List of available weapon skins.

Subscription Agreement

Dedicated to the monthly premium subscriptions to Credit Tokens and Collapse Pieces.

Trading Post

  • Basic Purchases (buy with Collapse Pieces, unlimited quantity, permanent): Gacha items
  • Growth Stack (buy with Withdrawal Receipts, limited quantity, refreshed every 18 days): Gacha items, upgrade currencies
  • Neural Integration: (buy with Redundant Pieces, limited quantity, refreshed every 18 days): Military Grade weapons

Redemption

Credit Tokens purchase screen.

Voyage

The Voyage menu (formerly “Patrol”) contains the Battle Pass features. The Battle Pass currency is Mileage.

The Voyage Logs tab displays the current Battle Pass. Each Battle Pass goes for one month and spans 60 levels. The Free Battle pass only grants Access Permissions, Targeted Access Permissions are exclusive to paying tiers. Paying tiers are called Hunter's Path (9.99$) and Broker's Path (19.99$), only Hunter's Path grants extra Targeted Access Permissions.

The Actions En Route are where daily and weekly missions are displayed and validated.

Elmo Cloud Server Room

The Elmo Cloud Server Room is the Lore hub for the game.

Character Archive

Lists the personal information of all Dolls (plus Mayling, whose personal files are unlocked with Commander Levels). Also acts as a shortcut to the Doll's Dormitory and enables to replay the Doll's action movies from unlocking and upgrading.

Traceback

Classified Briefings
Battlefield Echoes
Remastered Records
Enables replay of story content
Rugged Journey contains replays of movies and text from Campaign missions
Dusty Memories
Dusty Journal
Image Records acts as an inventory of CGs.

Weapon Index

Lists all available weapons. Use the magnifying glass above the weapon's name to access its details.

Lists obtained and unobtained Curios.

Storeroom

All Items, weapons, Weapon Accessories, Common Keys, Curios and Remolding Pattern Growth Data owned are listed in the Storeroom.

In the Dismantle tab of the Storeroom, unwanted weapons can be exchanged for Withdrawal Receipts. Unwanted Weapon Attachments can be dismantled into Focusing Crystal Clusters, which can be reused in the Craft tab or for attachment calibration. Common Keys can be dismantled into Universal Chain Keys and Growth Data into Data Connections.

In the Craft tab, Boost Stock Bars and Transcription Conductors of lower rarity can also be converted to higher rarity. Bond Keepsakes from the Crew Deck can be exchanged for Keepsakes of other types at a 2:1 exchange rate. 150 Focusing Crystal Clusters can be spent to generate a random Precise Grade Attachment.

Collection

Menu added with the Crew Deck. Tracks the collection rate of cosmetic items (portraits, portrait frames, titles, namecards, outfits, weapon skins and attachment skins) and grants Collection Tokens to progress on a rewards ladder. Aside from Collapse Pieces, Targeting Calibration Chips and assorted portraits, portrait frames, namecards and sight accessories, the big prize of this ladder is a costume for Springfield at level 25.

System

  1. Change player portrait and portrait frame (visible to other players). Portrait and portrait frames are unlocked by obtaining new Dolls and completing missions.
  2. Copy user ID, used to add friends.
  3. Name and Commander Level. The icon indicates that the user subscribes to one of the game's premium plans.
  4. Commander EXP amount and change name at the cost of an Identity Change Card.
  5. Birthday date (can be changed).
  6. Title (visible to other players). Titles are unlocked by obtaining new Dolls and completing missions.
  7. Personal message (visible to other players).
  8. Current progress in Expansion Drill, Extreme Peak and Heroic Mode of the current event.
  9. Set Support Dolls available as Friend Support units.
  10. Claim Sardis Gold from support uses.
  11. Display and set badges obtained by completing missions.
  12. Redeem codes obtained from live streams and social media.
  13. Change the image on the left of the player card. New backgrounds are unlocked in events and with achievements.

The Settings sub-menu contains the following options:

  • Exit the game
  • Sign Out of current account
  • Manage account (in User Center)
  • Access Customer Service Center
  • Change language of text and voices
  • Change volume of music, sound effects, voices and video
  • Change graphical settings
  • Manage repeat mode for story and enhancement movies
  • Manage camera and display in combat
  • Manage notification mark in the main menu
  • Bind keys (on PC)

Launcher (on PC)

File maintenance such as save data deletion and files integrity check can be performed directly from the burger icon in the launcher without starting the game.

Settings changed in the launcher include:

  • Whether to keep the launcher open in system tray when closed
  • Throttle download speed
  • Shortcut to installation folder
  • Update launcher