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Murat: Difference between revisions

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Created page with "{{EnemyUnit |hasChibiAnimation= |affiliation=Paradeus |summary=A new model of command unit equipped with powerful sensors. It can give clear and effective orders to its su..."
 
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|summary=A new model of command unit equipped with powerful sensors. It can give clear and effective orders to its subordinates, but its personal combat power might need some improvement. Noticeably taller than other humanoid Paradeus units.
|summary=A new model of command unit equipped with powerful sensors. It can give clear and effective orders to its subordinates, but its personal combat power might need some improvement. Noticeably taller than other humanoid Paradeus units.
|appearences=Introduced in [[Poincare Recurrence]]
|appearences=Introduced in [[Poincare Recurrence]]
|releasedon={{server short|CN}}, {{server short|TW}}, {{server short|KR}}, {{server short|EN}}<!--, {{server short|JP}}-->
|releasedon={{server short|CN}} (指挥士), {{server short|TW}}, {{server short|KR}}, {{server short|EN}}<!--, {{server short|JP}}-->
|stats=
|stats=
|gameplay=Also called Master Sergeant.
|gameplay=Also called Master Sergeant.
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*Tactical Leadership β: Increase all units' damage and attack speed by 20%, lasting 8 seconds.
*Tactical Leadership β: Increase all units' damage and attack speed by 20%, lasting 8 seconds.
*Tactical Core: After being killed, clear all buffs on the battlefield. All units have 50% decreased damage and evasion, lasting for 10 seconds.
*Tactical Core: After being killed, clear all buffs on the battlefield. All units have 50% decreased damage and evasion, lasting for 10 seconds.
|trivia=
 
Murat's can turn fights from bad to worse the longer it drags on by continually buffing all of their Paradeus allies. While killing them greatly weakens the entire enemy formation, singling them out is more of a challenge than you'd think. Murats sit in the middle of the formation, behind cannon fodder and melee threats such as [[Hannibal]]s, [[Defender_(Enemy)|Defenders]] and [[Strelet]]s, but also in front of the back line threats like [[Hymnal Organ]]s, [[Grenadier]]s and [[Strelet+|Gunners]], so you usually have to power through the front or snipe out the back first. Additionally, their status as an Elite enemy means they're immune to silver bullets like {{doll name|Carcano M91/38|RF|5}} and {{doll name|FO-12|SG|5}} while their decent health pool makes them unlikely to be killed by grenades, HOCs and other explosives.
 
Usually, if you have enough armor to nullify the fodder and can take out all of the higher priority enemies at the front and rear, you should be fine.
|trivia=*Murats are possibly named after Napoleonic Marshal and Admiral Joachim Murat.
}}
}}

Latest revision as of 23:21, 6 September 2024

Murat
Information
Full name Murat
Affiliation Paradeus
Released on CN (指挥士), TW, KR, EN
View page template

A new model of command unit equipped with powerful sensors. It can give clear and effective orders to its subordinates, but its personal combat power might need some improvement. Noticeably taller than other humanoid Paradeus units.

Appearances

Introduced in Poincare Recurrence

Gameplay

Also called Master Sergeant.

They have three skills:

  • Tactical Leadership α: Increase all units' evasion by 50%, lasting 5 seconds.
  • Tactical Leadership β: Increase all units' damage and attack speed by 20%, lasting 8 seconds.
  • Tactical Core: After being killed, clear all buffs on the battlefield. All units have 50% decreased damage and evasion, lasting for 10 seconds.

Murat's can turn fights from bad to worse the longer it drags on by continually buffing all of their Paradeus allies. While killing them greatly weakens the entire enemy formation, singling them out is more of a challenge than you'd think. Murats sit in the middle of the formation, behind cannon fodder and melee threats such as Hannibals, Defenders and Strelets, but also in front of the back line threats like Hymnal Organs, Grenadiers and Gunners, so you usually have to power through the front or snipe out the back first. Additionally, their status as an Elite enemy means they're immune to silver bullets like RF Carcano M91/38Carcano M91/38Carcano M91/38 and SG FO-12FO-12FO-12 while their decent health pool makes them unlikely to be killed by grenades, HOCs and other explosives.

Usually, if you have enough armor to nullify the fodder and can take out all of the higher priority enemies at the front and rear, you should be fine.


Trivia

  • Murats are possibly named after Napoleonic Marshal and Admiral Joachim Murat.

References[edit]