Analysis Level 0 & Level 1 | |||
---|---|---|---|
Deployment Cost | 10 | ||
Health | 479(x1) | ||
Damage | 263 | Evasion | 38 |
Accuracy | 110 | Rate of Fire | 27 |
Crit. Rate | 20% | Crit. Damage | 150% |
Move Speed | 10 | Armor | 13 |
Armor Pen. | 180 | Range | N/A |
Sana | Assimilated |
Information | |
---|---|
Full name | Sana |
Affiliation | Paradeus |
Voice actor | -TBA- |
Artist | Unknown |
Initial Rarity | 3 |
Tags | Armored, Humanoid, Ranged |
Released on | CN (纱那), TW (紗那), KR (사나), EN, JP (サナ) |
Chibi animation | |
Click the marked area to switch between animations. For details regarding animations, please see Animations on the Wiki. | |
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Ringleader type assimilated Paradeus unit.
ASSIMILATION See Protocol Assimilation for details.
REWARD Not obtained as a reward
Analysis Level 0 & Level 1 | |||
---|---|---|---|
Deployment Cost | 10 | ||
Health | 479(x1) | ||
Damage | 263 | Evasion | 38 |
Accuracy | 110 | Rate of Fire | 27 |
Crit. Rate | 20% | Crit. Damage | 150% |
Move Speed | 10 | Armor | 13 |
Armor Pen. | 180 | Range | N/A |
This unit does not receive new dummies when Analysis Level increases.
name | Pyrotechnics | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
skilltype | Combat | |||||||||
icon | Nyto_sana1 | |||||||||
text | Passive: At the start of battle, the nearest 2 units are considered marked targets. When friendly units move, the 4 units around them are also considered additional marked units. Deal ($damage_increase)% more damage to marked units. Active: Fire all missiles and deal ($damage_multiplier)x damage that scales with Dummy-Links and can crit to all enemies within the area of effect. | |||||||||
initial | 6 | |||||||||
cooldown | 20 | 19.6 | 19.1 | 18.7 | 18.2 | 17.8 | 17.3 | 16.9 | 16.4 | 16 |
damage_increase | 10 | 12 | 14 | 17 | 19 | 21 | 23 | 26 | 28 | 30 |
damage_multiplier | 1 | 1.1 | 1.2 | 1.3 | 1.4 | 1.6 | 1.7 | 1.8 | 1.9 | 2 |
damage_multiplier_4 | 1 | 1.2 | 1.4 | 1.7 | 1.9 | 2.1 | 2.3 | 2.6 | 2.8 | 3 |
name | Ebon Dirge | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
skilltype | Combat | |||||||||
icon | Nyto_sana2 | |||||||||
text | Charge for 1 seconds and fire a laser that prioritizes enemies with the highest armor, dealing ($damage_multiplier)x guaranteed damage that ignores armor and reduces armor by ($armor_reduction) points for ($duration) seconds. If the target is a marked unit, additionally remove all shields and apply the same effect to all enemy units within detection range. | |||||||||
initial | 2 | |||||||||
cooldown | 15 | 14.4 | 13.9 | 13.3 | 12.8 | 12.2 | 11.7 | 11.1 | 10.6 | 10 |
damage_multiplier | 1 | 1.1 | 1.2 | 1.3 | 1.4 | 1.6 | 1.7 | 1.8 | 1.9 | 2 |
armor_reduction | 50 | 56 | 61 | 67 | 72 | 78 | 83 | 89 | 94 | 100 |
duration | 3 | 3.3 | 3.7 | 4 | 4.4 | 4.7 | 5 | 5.3 | 5.7 | 6 |
name | Certain Misfortune | ||||
---|---|---|---|---|---|
skilltype | Passive | ||||
icon | Nyto_sana3 | ||||
text | Every ($number_of_attacks) rounds of normal attacks, the next normal attack will turn the nearest enemy unit which is not a marked unit into a marked unit. Meanwhile, launch a smoke grenade with a 1.5-square radius at the furthest two enemy units. Non-boss units within the radius of the smoke grenades have their rate of fire and accuracy reduced by ($stat_decrease)% for 3 seconds. Smoke grenade effects do not stack. | ||||
skilllevelcount | 5 | ||||
number_of_attacks | 10 | 9 | 8 | 7 | 6 |
stat_decrease | 10 | 15 | 20 | 25 | 30 |
name | Settled Verdict | ||||
---|---|---|---|---|---|
skilltype | Passive | ||||
icon | Nyto_sana4 | ||||
text | When a marked unit leaves the battlefield, increase self rate of fire by ($rof_increase)% for 20 seconds. | ||||
skilllevelcount | 5 | ||||
rof_increase | 6 | 7 | 8 | 9 | 10 |
name of skill here | |||
Sana is a specialized Doll for piloting mechs. With specific training and modifications, piloting mechs does not put any strain on her body, and she can pilot one in a fight for an extended period of time. Defenses, no matter how robust, will eventually crumble against her extremely powerful firepower and incredible durability. Unlike other Paradeus units, Sana inherits all her memories from a human girl named "Sana". However, while she is expected to become "Sana", the memories feel foreign to her, and her psyche wants to reject them. Perhaps she is secretly looking forward to the day when she can tear off the mask and become herself...