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ST AR-15/Live2D
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< ST AR-15
ST AR-15 | Strategy | Story | Quotes | Live2D |
Warning: due to incompatible file format, Live2D pages will not be updated with new costumes.
Note: Live2d animations need WEBGL functionality and JavaScript to work. On desktop browsers the cursor will be tracked.
Please see Animations on the Wiki for more information.
- costume2
- normal
- name: "[Neural Upgrade]"
- texture
- physics:Media:ST AR-15_costume2_live2d_physics.json.txt
- model:Media:ST AR-15_costume2_live2d_model.moc
- layout
- x:0
- y:0
- center_x:0
- center_y:0
- height:1.8
- motions
- idle
- tap_figure
- Media:ST AR-15_costume2_live2d_login.mtn
- Media:ST AR-15_costume2_live2d_shake.mtn
- Media:ST AR-15_costume2_live2d_touch_1.mtn
- Media:ST AR-15_costume2_live2d_touch_2.mtn
- Media:ST AR-15_costume2_live2d_touch_3.mtn
- Media:ST AR-15_costume2_live2d_touch_4.mtn
- Media:ST AR-15_costume2_live2d_touch_5.mtn
- Media:ST AR-15_costume2_live2d_wedding.mtn
- Media:ST AR-15_costume2_live2d_wedding_touch.mtn
- hit_areas
- head:D_REF_HEAD
- leg:D_REF_LEG
- body:D_REF_BODY
- destroy
- name: "[Neural Upgrade]" (Damaged)
- texture
- physics:Media:ST AR-15_costume2_D_live2d_physics.json.txt
- model:Media:ST AR-15_costume2_D_live2d_model.moc
- layout
- x:0
- y:0
- center_x:0
- center_y:0
- height:1.8
- motions
- idle
- tap_figure
- Media:ST AR-15_costume2_D_live2d_broken_1.mtn
- Media:ST AR-15_costume2_D_live2d_broken_2.mtn
- Media:ST AR-15_costume2_D_live2d_broken_3.mtn
- Media:ST AR-15_costume2_D_live2d_broken_4.mtn
- Media:ST AR-15_costume2_D_live2d_broken_5.mtn
- Media:ST AR-15_costume2_D_live2d_login.mtn
- Media:ST AR-15_costume2_D_live2d_shake.mtn
- hit_areas
- head:D_REF_HEAD
- leg:D_REF_LEG
- body:D_REF_BODY
- normal
- costume3
- normal
- name: "Dreamscape Prisoner"
- texture
- model:Media:ST_AR-15_costume3_live2d_model.moc
- layout
- x:0
- y:0
- center_x:0
- center_y:0
- height:1.8
- motions
- hit_areas
- body:D_REF.BODY
- destroy
- name: "Dreamscape Prisoner" (Damaged)
- texture
- model:Media:ST_AR-15_costume3_D_live2d_model.moc
- layout
- x:0
- y:0
- center_x:0
- center_y:0
- height:1.8
- motions
- hit_areas
- body:D_REF.BODY
- normal
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