Elphelt (Boss)
Elphelt (Boss) |
Information | |
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Full name | Elphelt (Boss) |
Affiliation | Sangvis Ferri, Collaboration Events |
Released on | CN, TW, KR, EN |
Chibi animation | |
Variant:
Click the marked area to switch between animations. For details regarding animations, please see Animations on the Wiki. | |
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Stats / Data
Operation Rabbit Hunt
Elphelt | |||
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Health | 12000(x1) | ||
Damage | 50 | Evasion | 8 |
Accuracy | 35 | Rate of Fire | 40 |
Move Speed | 40 | Armor | 60 |
Armor Pen. | 0 | Range | 20 |
Boss of E1-4 |
Elphelt EX | |||
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Health | 130000(x1) | ||
Damage | 150 | Evasion | 18 |
Accuracy | 25 | Rate of Fire | 40 |
Move Speed | 40 | Armor | 120 |
Armor Pen. | 0 | Range | 20 |
Boss of E2-4 |
Appearances
Elphelt (Boss) first makes her appearance as the boss of E1-4 and E2-4 of Operation Rabbit Hunt, Also becomes an obtainable T-Doll once you clear E1-4 rewarding SG ElpheltElpheltElphelt, players who possess a wallet, were able to buy the "Automaton Annihilator" Costume for Elphelt from Kalina's Shop while the Event was live.
Gameplay
Elphelt (Boss) makes her appearance as the boss of E1-4 and is a rather deceptive enemy to most players, at this point, players should understand that CE doesn't mean anything... Elphelt is incredibly strong and shouldn't be underestimated.
Elphelt herself possess Armour, meaning AP should be required defeating her (especially for Elphelt EX), and also has high HP, meaning expect a long battle if you're running an underlevelled echelon against her (which you shouldn't be).
Elphelt possess 2 skills which she'll use in certain situations, please understand, THESE SKILLS HURT LIKE HELL AND WILL NOT MISS
- Burst Fire: Elphelt flips her gun around an aims her gun, before launching 3 shots consecutively which all do roughly 200+ damage will not miss.
- Genoverse: Whenever Elphelt gets below 75% HP and 25% HP, randomly selects a target marking them for her skill, after a few seconds, Elphelt will enter an immune state before she fires her Missile launcher at said target dealing incredibly high damage to said target and damaging units within a 1 tile radius of the explosion.
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