Analysis Level 0 & Level 1 | |||
---|---|---|---|
Deployment Cost | 10 | ||
Health | 567(x1) | ||
Damage | 264 | Evasion | 22 |
Accuracy | 60 | Rate of Fire | 25 |
Crit. Rate | 20% | Crit. Damage | 150% |
Move Speed | 10 | Armor | 13 |
Armor Pen. | 180 | Range | N/A |
Cerberus | Assimilated | Quotes |
Information | |
---|---|
Full name | Cerberus |
Affiliation | Sangvis Ferri |
Voice actor | -TBA- |
Artist | Unknown |
Initial Rarity | 3 |
Tags | Armored, Machine, Ranged |
Released on | CN (末日魔犬), TW (末日魔犬), KR (케르베로스), JP (ケルベロス), EN |
Chibi animation | |
Click the marked area to switch between animations. For details regarding animations, please see Animations on the Wiki. | |
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Ringleader type assimilated SF unit.
ASSIMILATION Can be obtained as a possible encounter in Area S10 Sangvis Ferri Hinterlands with a capture chance of 25%.
REWARD Not obtained as a reward
Analysis Level 0 & Level 1 | |||
---|---|---|---|
Deployment Cost | 10 | ||
Health | 567(x1) | ||
Damage | 264 | Evasion | 22 |
Accuracy | 60 | Rate of Fire | 25 |
Crit. Rate | 20% | Crit. Damage | 150% |
Move Speed | 10 | Armor | 13 |
Armor Pen. | 180 | Range | N/A |
This unit does not receive new dummies when Analysis Level increases.
name | Light of Extinction | |||||||||
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skilltype | Combat | |||||||||
icon | BossCerberus1 | |||||||||
text | Normal attacks are a round of shots from the twin guns, each dealing 50% damage.
Increase damage of other friendly mechanical units by ($dam_buff)% for 5 seconds and fire a laser straight ahead, stunning all enemy units caught within the beam for 2 seconds. Also fire 10 missiles at the enemy unit with the highest HP, dealing ($damage)x guaranteed damage in total. At full Analysis, the laser does an additional ($damage2)x damage that scales with Dummy-Links to all enemies within its width. | |||||||||
initial | 6 | |||||||||
cooldown | 15 | 14.7 | 14.3 | 14 | 13.7 | 13.3 | 13 | 12.7 | 12.3 | 12 |
dam_buff | 8 | 9.7 | 10.3 | 12 | 13.3 | 14.7 | 16 | 17.3 | 18.7 | 20 |
damage | 10 | 11 | 12 | 13 | 14 | 16 | 17 | 18 | 19 | 20 |
damage2 | 0.5 | 0.6 | 0.6 | 0.7 | 0.7 | 0.8 | 0.8 | 0.9 | 0.9 | 1 |
name | Earthshaking Bombardment | |||||||||
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skilltype | Passive | |||||||||
icon | BossCerberus2 | |||||||||
text | Trigger a grenade barrage after every 12 normal attacks, launching 6 grenades with a 1.5-unit radius within an area of 9 by 6 units. Each grenade deals ($damage)x that scales with Dummy-Links.
At the same time, the twin guns fire 18 times at the nearest enemy unit, dealing ($damage2)% damage per shot. When this skill is triggered, increase self-armor by ($armor) points for 3 seconds. | |||||||||
damage | 0.6 | 0.7 | 0.7 | 0.8 | 0.9 | 0.9 | 1 | 1.1 | 1.1 | 1.2 |
damage2 | 50 | 56 | 61 | 67 | 72 | 78 | 83 | 89 | 94 | 100 |
armor | 30 | 34 | 39 | 43 | 48 | 52 | 57 | 61 | 66 | 70 |
name | Heart of Steel | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
skilltype | Passive | |||||||||
icon | BossCerberus3 | |||||||||
text | Every 10 seconds, grant all friendly mechanical units a shield with a value of ($shield)% of their max HP, lasting for 5 seconds. When the shield vanishes, the corresponding units gain ($evasion)% for ($duration) seconds. | |||||||||
skilllevelcount | 5 | |||||||||
shield | 2 | 2.5 | 3 | 3.5 | 4 | |||||
evasion | 18 | 21 | 24 | 27 | 30 | |||||
duration | 3 | 3.5 | 4 | 4.5 | 5 |
name | Survival Instinct | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
skilltype | Passive | |||||||||
icon | Langz2 | |||||||||
text | The lower Cerberus's HP, the less damage it takes. Every ($hp_loss)% of its max HP that it loses, reduces damage taken by 1% | |||||||||
skilllevelcount | 5 | |||||||||
hp_loss | 5 | 4.5 | 4 | 3.5 | 3 |
name of skill here | |||