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Difference between revisions of "PNC Exploration"

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When the stage ends (either by completing it or retreating), the player gets to choose pieces of loot to keep. Each looted item costs Keys to get. Choosing to keep everything gives a 10% rebate on Key cost.
 
When the stage ends (either by completing it or retreating), the player gets to choose pieces of loot to keep. Each looted item costs Keys to get. Choosing to keep everything gives a 10% rebate on Key cost.
 
{{clr}}
 
{{clr}}
 +
 +
===Matrix Mode===
 +
Introduced with Divergent Shadows, Matrix Mode (''warchess'' in game files) is a special exploration type taking place on a square grid, which combines normal combats and puzzles. Planned Mode and Overclock are not available in Matrix Mode, but Challenge Mode is compatible. Players assemble up to five teams, and deploy them at starting points on the grid to explore it. Most of the tiles are obscured at the start and what they contain become visible as the teams move on the board. Each teams has 3 Action Points per turn. Ending a turn replenishes the APs of all teams but also raises the Neural Strain level of the map, which is equivalent to the Enemy Level in standard exploration, but also applies special debuffs at certain levels.
 +
 +
Moving doesn't spend APs, but interacting with some objects on the map does. Teams can push certain objects around the map without spending APs, and can pass through other teams while moving. Movement may be impeded by colored security gates, which can only be opened by using a switch of the corresponding color, and pits, which can be plugged with moving obstacles. Functions that are found must be assigned to one of the deployed teams. Aside from Cache Coins, this mode also has Multiplex Cache Modules as a new currency that can be spent in trade nodes, to deploy additional teams or to expand the Function Row. A map is won when a team reaches an extraction point or beats the boss, or lost if a certain amount of turns pass.
 +
 +
Interactable objects found on Matrix Mode maps include:
 +
*Enemies: Not Walkable. Interacting with enemies will start a [[PNC Combat|regular combat]]. Tapping on an enemy will reveal their composition and their drop prior to entering the fight. Some marked enemies will give chase for a set number of tiles each end of turn.
 +
*Unsealing Device/Door Switch: Walkable. A switch to open a security gate of the same color.
 +
*Reorganization Node/Recuperation Node: Not walkable. Restores 1 AP and disappears.
 +
*Recovery Node: Not Walkable. Consumes 1 AP and restores team health in exchange for Cache Coins or Cache Modules, then disappears.
 +
*Cache Coins/Multiplex Cache Module: Not Walkable. Grants Cache Coins or Cache Module and disappears, can be obtained without spending AP.
 +
*Function Crate: Not walkable. A supply crate that gives a Function.
 +
*Trade Point: Not Walkable. The equivalent of a Trading Area in normal exploration.
 +
*Buttons: Walkable. Lowers the gate of the corresponding color as long as a team or movable obstacle remains on top of it. Stepping on it costs 1 AP but not passing through.
 +
*Watchtower: Not Walkable. Reveals nearby obscured tiles.
 +
*Teleporters: Walkable. Transports teams to the other teleporter on the map, one-way only.
 +
*Movable Obstacle: Not walkable, movable. Can be used to transform a pit into a walkable tile or keep a button pressed.
 +
*Laser turrets: Not Walkable. Fires in a set direction if there are no teams in its path. Can break fragile walls but cannot pass through other kinds of obstacles such as security gates.
 +
*Lightrail Duct: Not Walkable, movable. Changes the direction of a laser turret shot entering it.
 +
*Obstacle Reset Node: Walkable. Resets movable objects to their original position.
 +
*Rare Data Anomaly: Not Walkable. Triggers a special event, grants the bonus reward of the map and disappears.
  
 
==Resource Stages==
 
==Resource Stages==
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==Vulnerability Check==
 
==Vulnerability Check==
 
Unlocked at Stage ?-?. Only one can be entered per day, stages have a completion time limit, Tactical Skills, Ultimate Skill Gauge and Dolls health does not carry between stages and four sets of Functions that can be used a limited amount of times each. Drops {{Icon|Glitter Chip||pnc}} Glitter Chips, to be redeemed at the Special Supplies section of the Store. Doesn't spend Keys to attempt, and a failed stage can be continued with a new Doll team.
 
Unlocked at Stage ?-?. Only one can be entered per day, stages have a completion time limit, Tactical Skills, Ultimate Skill Gauge and Dolls health does not carry between stages and four sets of Functions that can be used a limited amount of times each. Drops {{Icon|Glitter Chip||pnc}} Glitter Chips, to be redeemed at the Special Supplies section of the Store. Doesn't spend Keys to attempt, and a failed stage can be continued with a new Doll team.
 +
 +
An update has enabled Quick Battle for this mode. To unlock it for a tier, the player must complete all fights in the tier without relying on support units or changing teams.
  
 
[[File:PNC_Vulnerability_Check.jpg|center|600px|class=withborders]]
 
[[File:PNC_Vulnerability_Check.jpg|center|600px|class=withborders]]

Revision as of 12:14, 31 May 2023

persicaprofile.png

"I can't sleep yet, I still have work to do..."

This article still needs to be completed with this content: Missing unlock conditions.
You can help us by contributing.

Overview

The Explore menu is where most of the gameplay of Project Neural Cloud is found. It contains the story and the stages that yield Doll upgrade materials.

For information about battles, see PNC Combat.

PNC Explore Menu Guide.png
  1. Main Story stages
  2. Resource Stages
  3. Current amount of Keys owned and available events.
  4. Vulnerability Check (daily raid) and Exception Protocol (biweekly raid)
  5. Strategic Overview (global attribute bonuses)
  6. Shortcut to recommended stage to play next (if any are available).

Keys

All activities in the Explore menu (except Vulnerability Check and Enigma Black Hole) require Keys to access and obtain rewards. Keys are recovered at a rate of 12 per hour. Max number of keys start at 120 and increases by 10 every three Cognition Level (Player Rank) starting from Level 6. Current cap is 250 keys.

Doll Team

The player must compose their team before starting the stage and it cannot be changed while playing. There can be a maximum of five Dolls in the Main Team and three Backup Dolls (each backup slot is unlocked throughout the story). Backup Dolls can be swapped with the Main Team before each battle. Up to 8 team compositions can be saved and the team comps of other players who completed the stage can be displayed and copied (provided the players have access to the same Dolls). The total starting Team Power and Backup Power is calculated and compared to the recommended power for this stage (Team Power increases during the stage with accumulated Functions).

PNC Team Comp Guide.png
  1. Drop-down list of saved team comps. Tap the pen icon to rename the team. The arrows at both sides of the screen can also be used to switch between teams.
  2. Tap to see and use the team other players used to clear the stage.
  3. Amount of EXP and Keys currently owned.
  4. Shortcut to Level Up and/or Breakthrough a Doll.
  5. Doll Info: Class, Level, Breakthrough Status, Rarity, and Power.
  6. Tactical Skills. Can be changed later during battle preparation.
  7. Tap to see the list of Function Cards available in this stage.
  8. Doll Class favored in the stage (grants the class a free function at the start).
  9. Tap to access your Doll list and the Support Unit screen. Drag units from the list to add it to your team.
  10. Recommended Team Power in red against Current Team Power.

Main Story

Progressing through the Main Story chapters unlocks new functions in the game and yields various rewards on first completion, including Neural Fragments for Main Story Dolls.

Excluding the tutorial stage (Oasis Defense), there are currently 6 chapters in the game. Each chapter is divided into Standard, Dark Realm and Endless Exploration modes.

Chapter Logo Sector Type/Name Notes
1 Rossum Logo.png Artificial Intelligence Sector

Rossum

2 Cyclopes Logo.png Military Sector‎

Cyclopes

3 Helios Logo.png Environment and Energy Sector

Helios

A difficulty spike is present at the end of the chapter.
4 Enigma Logo.png Computer Sector

Enigma

5 Pierides Logo.png Art Sector

Pierides

Unlocked after the first week of the Global Server.
6 Copley Logo.png Ecology Sector

Copley

The Permanent version of the event, Divine Heresy.

Standard and Dark Realm

PNC Stages.png

Standard mode stages include story stages and combat stages. Dark Realm stages is unlocked after an certain combat stage is cleared in Standard and tells a side story from the sector, with more difficult combat stages. Besting combat stages is necessary to unlock the next stages, but story stages can be easily skipped or reread later.

There are seven types of combat stages:

  • Tactical Tutorial: Typical easy-clear tutorial stuff.
  • Regular Battle: Standard exploration mechanics.
  • Battle of Endurance: No exploration mechanics aside from Functions and Protocols; only a series of battles.
  • Boss Fight: Like Regular Battle stages but with the story boss at the Output Terminal of each layer.
  • Limited Deployment: Like Regular Battle stages but you can't bring your own Dolls.
  • Function Library: Like Regular Battle but with much more Function Nodes.
  • Portal: Like Regular Battle but with the ""Beware of Summons" Protocol active from the start and a Modesty enemy in each battle.
PNC Story Guide.png
  1. Combat stage of type Boss Fight (with Challenge marks)
  2. Story stage
  3. Tap so the game doesn't load the last team you used to clear this stage the next time you play it
  4. Recommended Team Power to clear this stage
  5. Tap this tab to see available Function Cards in this stage
  6. Challenge Mode tick box, only available on some combat stages (will open a prompt explaining the rules and options to activate sub-challenges)
  7. Tapping the Ready button will show the team composition screen and not spend a Key yet.

Endless Exploration

This mode is unlocked after clearing all stages in a chapter. There are 40 stages with three layers of increasing difficulty. Clearing the harder stages will automatically clear the easier ones, so not all 40 stages need to be played (though you can only skip 50m each time). Clearing any stage for the first time will yield Item Strategic Blueprint.png Strategic Blueprints which are used to unlock Procedural Efficency Nodes, bonuses that are applied to every stage.

PNC Endless Mode Guide.jpg

Ironically, Endless Exploration mode does have an end, since each one has 40 stages (0m to 400m).

Exploration Mechanics

The first rogue-like element of the game, the player is faced with multiple paths through several node types to the boss:

  • Conflict Zone (Elementary, Intermediate or Advanced): Combat nodes. Compare power to the Team Power to gauge the difficulty. The Drop type indicates which Doll class will benefit from the looted Functions after the fight.
  • Output Terminal: Final Conflict Zone of the layer. When clearing the Output Terminal of the final layer, the option to challenge a second and more difficult Output Terminal will be offered for better loot, at no cost if it is failed.
  • Function Library: Will give a choice among three Functions at random.
  • Recovery Area: A chance to heal 30% of the health of all Dolls or 80% health of the most damaged Doll, or to upgrade a Function Card for free, or to change it into a Trading Area (cannot be reverted).
  • Trading Area: Buy and Sell Functions and buy Protocols with Cache Coins. Higher level Function Cards are worth more, and Protocols are quite expensive. Available Functions and Protocols can be refreshed once for free, then costing Cache Coins and becoming more expensive for subsequent Refresh.
  • Anomaly Area: Very random, can give a Function for nothing, get a chance to get some Functions or heal, or even be a secret Conflict Zone. Usually needs to spend Cache Coins or a portion of the Doll's HP or Max HP.
  • Deep Diagnosis Areas are special nodes appearing during boss stages to remove buffs from the boss.

Usually, it is only possible to navigate to the nodes on the right of the current node following the links displayed but some nodes enable movement between nodes in the same column.

The number of maps that must be cleared to complete the stage is indicated by the number of layers. All layers finish in an Output Terminal boss fight node. Dolls are always healed at the end of a layer. Retreating from a stage or expending all 10 continues after losing a battle will fail the whole stage. You can, however, choose to claim the rewards you've acquired during the run.


PNC Exploration Guide.png
  1. Current layer in the stage and menu with options to retreat (abandon stage), to return to the main menu (pause stage to continue later), or to open the settings.
  2. Function Row. Tap a Function to see its details and slide to see more Functions if the bar is too full.
  3. Function Cards Deck Size. You will have to discard a Function if it goes over the limit but it can be upgraded by spending 100 Cache Coins right there or in Areas, or increased in some Anomaly Areas. Protocols will show up at the bottom if any are active. Hover over their icon to display their effect.
  4. Tap to see the list of Functions available in this stage.
  5. Current amount of Cache Coins. Used to buy Functions and Protocols at Trading Areas, buy more Function space, or start some events in Anomaly Areas. Gained during battle or by selling Functions. (If you meet Ranko in an Anomaly Area and take her deal, her icon will also appear there, showing your Cache Coins investment)
  6. Active Function Chains, tap the arrow to see details
  7. Planned Mode. Unlocked after Stage 2-13. When turned on, the computer will come up with an "Action Plan" and automatically choose which nodes to go to and conduct battle. This plan can then be manually configured by the player. At Cognition Level (player level) 5, this mode can be activated on stages that have not been completed yet.
  8. Team Power. Compounded from the power of all Dolls plus Function Cards bonuses.
  9. Doll Team and their individual HP. Tap to see their attributes and skills
  10. Backup Team, same as above
  11. Overclock
  12. Tap to see the loot you will be able to exchange for Keys at the end of the stage.
  13. Enemy Level. Increases by one bar for every node traveled (includes vertical movement through certain nodes). Buffs the HP, ATK and Hashrate of enemies up to level 11.

Challenge Mode

Challenge Missions will become available after clearing certain stages for the first time. Support Dolls are disabled in Challenge Mode and Doll stats are capped. Clearing a Challenge will award Key Memory Cards (basically stamina pots).

The default Challenge Mission caps the Rarity, Level, Breakthrough, and Skill level of ally Dolls and may disable Algorithms, Intimacy, and Specialty Training bonuses while boosting enemy attributes. Two supplementary Challenge Missions can be enabled, such as more buffs to enemies, debuffs and restrictions on certain Doll classes, or a limited number of allowed Dolls in the team.

Overclock

Starting with Stage 2-10, Cache Coins can be exchanged for Overclocks on the Exploration screen and before a battle.

  • Increase HP of all Dolls deployed by 5% in this exploration. 10 CC
  • Restore HP of ally unit with lowest HP percentage to 80%. 30 CC
  • Double the amount of Cache Coins from clearing the next 3 Conflict Zone. 20 CC
  • Obtain a random Function Card. 40 CC (Unlocked by clearing Stage 2-15)/ Obtain a selected Function Card. 50 CC (Unlocked through Procedural Efficiency
  • Deposit the Cache Coins you currently have to claim them in the next battle phase, and continuously earn interest in this way. 20 CC
  • Ally Dolls deal 10% more damage to bosses and elites. 80 CC (Dragonslayer Protocol)

Stage Results

PNC Results.jpg

When the stage ends (either by completing it or retreating), the player gets to choose pieces of loot to keep. Each looted item costs Keys to get. Choosing to keep everything gives a 10% rebate on Key cost.

Matrix Mode

Introduced with Divergent Shadows, Matrix Mode (warchess in game files) is a special exploration type taking place on a square grid, which combines normal combats and puzzles. Planned Mode and Overclock are not available in Matrix Mode, but Challenge Mode is compatible. Players assemble up to five teams, and deploy them at starting points on the grid to explore it. Most of the tiles are obscured at the start and what they contain become visible as the teams move on the board. Each teams has 3 Action Points per turn. Ending a turn replenishes the APs of all teams but also raises the Neural Strain level of the map, which is equivalent to the Enemy Level in standard exploration, but also applies special debuffs at certain levels.

Moving doesn't spend APs, but interacting with some objects on the map does. Teams can push certain objects around the map without spending APs, and can pass through other teams while moving. Movement may be impeded by colored security gates, which can only be opened by using a switch of the corresponding color, and pits, which can be plugged with moving obstacles. Functions that are found must be assigned to one of the deployed teams. Aside from Cache Coins, this mode also has Multiplex Cache Modules as a new currency that can be spent in trade nodes, to deploy additional teams or to expand the Function Row. A map is won when a team reaches an extraction point or beats the boss, or lost if a certain amount of turns pass.

Interactable objects found on Matrix Mode maps include:

  • Enemies: Not Walkable. Interacting with enemies will start a regular combat. Tapping on an enemy will reveal their composition and their drop prior to entering the fight. Some marked enemies will give chase for a set number of tiles each end of turn.
  • Unsealing Device/Door Switch: Walkable. A switch to open a security gate of the same color.
  • Reorganization Node/Recuperation Node: Not walkable. Restores 1 AP and disappears.
  • Recovery Node: Not Walkable. Consumes 1 AP and restores team health in exchange for Cache Coins or Cache Modules, then disappears.
  • Cache Coins/Multiplex Cache Module: Not Walkable. Grants Cache Coins or Cache Module and disappears, can be obtained without spending AP.
  • Function Crate: Not walkable. A supply crate that gives a Function.
  • Trade Point: Not Walkable. The equivalent of a Trading Area in normal exploration.
  • Buttons: Walkable. Lowers the gate of the corresponding color as long as a team or movable obstacle remains on top of it. Stepping on it costs 1 AP but not passing through.
  • Watchtower: Not Walkable. Reveals nearby obscured tiles.
  • Teleporters: Walkable. Transports teams to the other teleporter on the map, one-way only.
  • Movable Obstacle: Not walkable, movable. Can be used to transform a pit into a walkable tile or keep a button pressed.
  • Laser turrets: Not Walkable. Fires in a set direction if there are no teams in its path. Can break fragile walls but cannot pass through other kinds of obstacles such as security gates.
  • Lightrail Duct: Not Walkable, movable. Changes the direction of a laser turret shot entering it.
  • Obstacle Reset Node: Walkable. Resets movable objects to their original position.
  • Rare Data Anomaly: Not Walkable. Triggers a special event, grants the bonus reward of the map and disappears.

Resource Stages

Fragment Search

PNC Fragment Search.jpg

Drops Neural Fragments for all owned Dolls but can only be attempted 10 times per day. Each attempt has a chance to drop two Fragments instead of one as well as random gifts.

Each Doll has six stages which become unlocked at higher Intimacy levels with the Doll, starting from Level 2 until Level 6.

Resource Collection

PNC Resource Stages.jpg
  • DGC Collection: Cause damage to the DGC Receptacle for Item Diggcoin.png Diggcoins. Eight difficulties unlocked progressively throughout the story.
  • EXP Collection: Bully Baalia for Item Combat EXP.png Combat EXP. Eight difficulties unlocked progressively throughout the story.
  • Skill Array Domain: Unlocked with Stage 4-4. Defend the Professor for 30 seconds from enemy attack to acquire Item Skill Sample.png Skill Samples.
  • Potential Training: Five different stages for each Doll class where you battle standard enemies to acquire Breakthrough Widgets. Eight difficulties unlocked progressively throughout the story with higher difficulties dropping higher tiered Widgets up to Item Pioneering Warrior Breakthrough Widget.png Pioneering Widgets (not Item Superior Warrior Breakthrough Widget.png Superior Widgets).

These stages have a x2 Drop rotation: on certain days of the week, the first two clears of the stage will double the amount of materials dropped:

  • Monday: DGC Collection and Potential Training - Guard
  • Tuesday: Skill Array Domain and Potential Training - Sniper
  • Wednesday: EXP Collection and Potential Training - Warrior
  • Thursday: DGC Collection and Potential Training - Specialist
  • Friday: Skill Array Domain and Potential Training - Medic
  • Saturday: EXP Collection
  • Sunday: DGC Collection, EXP Collection and Skill Array Domain

Failing a stage in Resource Collection will reimburse the Keys spent to enter the stage.

Algorithm Collection

Main Article: Algorithm

Unlocked with Stage 3-4. Drops Algorithms and Algorithm Boosters to be used in the Algorithm Slots of Dolls. At first only the Standard Collection stage in Collection Area 1 is available, Intermediate is unlocked with Stage 3-12 and Advanced with Stage 4-11.

Intermediate and Advanced Collection drops rotate according to a schedule. From Monday through Friday, drops for each day are restricted to certain Algorithm sets. For Saturday and Sunday, drops can be from any Algorithm set. For Algorithm sets and specific drop days, see Algorithm Set.

Vulnerability Check

Unlocked at Stage ?-?. Only one can be entered per day, stages have a completion time limit, Tactical Skills, Ultimate Skill Gauge and Dolls health does not carry between stages and four sets of Functions that can be used a limited amount of times each. Drops Item Glitter Chip.png Glitter Chips, to be redeemed at the Special Supplies section of the Store. Doesn't spend Keys to attempt, and a failed stage can be continued with a new Doll team.

An update has enabled Quick Battle for this mode. To unlock it for a tier, the player must complete all fights in the tier without relying on support units or changing teams.

PNC Vulnerability Check.jpg

Comes in four tiers unlocked by progressing through the story:

  • Tier 1 - Fissure Peripheries: Includes 5 stages with a final combat against Love. Drops 100 to 130 Item Glitter Chip.png Glitter Chips.
  • Tier 2 - Void Turbulence (Unlocks at Stage 3-5): Includes 6 stages with a final combat against Faith. Drops 130 to 170 Glitter Chips.
  • Tier 3 - Error Abyss (Unlocks at Stage 4-5): Includes 7 stages with a final combat against Raven. Drops 170 to 220 Glitter Chips.
  • Tier 4 - Distorted Ruins (Unlocks at Stage 5-15): Includes 7 stages with a final combat against Eucharist. Drops 220 to 270 Glitter Chips.
  • Tier 5 - Shattered Void (Unlocks at Stage 6-28): Includes 7 stages with a final combat against Demiurge. Drops 270 to 330 Glitter Chips.

Exception Protocol

Exception Protocol appears to the right of Vulnerability Check. It is a challenge mode refreshed every two weeks, dropping Item Ether Token.png Ether Tokens.

PNC Exception Protocol.jpg

During Stages (“Cleanups”) in Exception Protocol, a set list of 15 Dolls is available, including Dolls the player might not have unlocked from the gacha. The stats of these Dolls are adjusted so team composition and proper combat management have a greater impact on the outcome. Planned Mode is also unavailable. Dolls the player does not own and owned Dolls who are below minimum stats are set to minimum stats while owned Dolls over the maximum stats are set to maximum stats. Algorithms and Intimacy bonuses are ignored. There are multiple levels of difficulty:

  • Basic Protocol
    • Unranked
    • Base 1× points bonus
    • Doll Level range: 25 to 35
    • Doll Rarity range: 2 to 3
    • Skills Level range : 1
  • Advanced Protocol
    • Ranked
    • Base 1.5× points bonus
    • Doll Level range: 35 to 45
    • Doll Rarity range: 3 to 4
    • Skills Level range : 1 to 5
  • Special Protocol (added 10 April 2023 in Global)
    • Ranked
    • Base 1.5× points bonus
    • Doll Level range: 40 to 60
    • Doll Rarity range: 3 to 5
    • Skills Level range : ? to 10
    • Time-limited

Before starting a Cleanup, extra protocols can be selected to add difficulty and gain a bonus percentage to the final amount of points. The player then goes through a 3-layers exploration stage as usual, but with a few changes:

  • A Functions shop is available anytime.
  • At every exploration step, a 10% interest is earned on the amount of Cache Coins currently owned, up to 25 bonus Cache Coins per step.
  • Team composition can be changed at the new Support Doll Area events.
  • The final bonus Output Terminal is replaced by a single boss that must be damaged as much as possible for bonus points.

Points are tallied when clearing or aborting the Cleanup:

  • Percentage of the boss' HP bar drained in the bonus Output Terminal
  • Number of Intermediate Conflict Zones cleared
  • Number of Advanced Conflict Zones cleared
  • Number of Output Terminals cleared (excluding bonus one)
  • Amount of blue, purple and orange functions
  • Stage completion bonus
  • Completion time bonus
  • Protocol Level bonus percentage

By clearing Exception Protocol multiple times and earning as much points as possible in one stage, players will earn Item Quartz Sand.png Quartz Sand and Item Ether Token.png Ether Tokens. A total of 3,500 points will give a full clear and any more above that does not give anything (it is possible to acquire all of the rewards in one run). Every two weeks, the Dolls list change, and the leaderboard and rewards are reset.

Enigma Black Hole

After clearing Stage 4-15, Neumann is looking for a way to awaken ENIAC. To stabilize its Neural Cloud, the Data Black Hole must be reopened, but the Enigma Sector no longer has the resources to explore it, and so Neumann requests the help of the Oasis to gather survey data. In Exchange, he will grant the Oasis operands and access to the Enigma Database, data from the past and extrapolations of the future. (This means that every stage map is copied from past or coming chapters and events.)

PNC Enigma Black Hole.jpg

The Enigma Black Hole appears under the Enigma Sector on the map. It can be challenged without spending Keys. During a Wide-Area Search, the Dolls enter progressively more difficult stages as they plunge into the space-time curvature. There are 150 stages at launch, each stage must be completed under a specific time. Aside from first-clear rewards, certain stages unlock new lore entries under the Horizon Record (or Perception's Record) category.

Crevice Exploration, on the other hand, is only doable with two active Dolls but the stages are instead replaced by one enemy that the player must defeat.

Strategic Overview

This screen is for unlocking and upgrading Procedural Efficiency and Specialty Training nodes. These nodes give general bonuses in battle and more are unlocked by completing story chapters.

Procedural Efficiency

PNC Procedural Efficiency Guide.jpg

Unlocked at Stage ?-?. These nodes are unlocked and upgraded with Item Diggcoin.png Diggcoins and the Item Strategic Blueprint.png Strategic Blueprints earned in Endless Exploration.

  • Rossum nodes
    • PE SectorBuilding 2011.png Function Compatibilization: Increases max number of Function Cards during a stage (up to 4).
    • PE SectorBuilding 2012.png Tactical Point Compatibilization: Increases Tactical Points storage limit (up to 4).
    • PE SectorBuilding 2014.png Recharge Rate Boost: Increases Ultimate Skill recharge speed (up to 20%).
  • Cyclopes nodes
    • PE SectorBuilding 2021.png Function Value Offer: Reduces cost of increasing Function Card deck size (up to -20).
    • PE SectorBuilding 2022.png Tactical Point Recovery: Increases Tactical Points recharge speed (up to 30%).
    • PE SectorBuilding 2023.png Free Overclock: Grants free Overclocks (up to 2).
  • Helios nodes
    • PE SectorBuilding 2035.png Extra Support Reinforcements: Extra Support units uses (up to 2).
    • PE SectorBuilding 2031.png Additional Cache Coins: Increases number of Cache Coins when starting a stage (up to 50).
    • PE SectorBuilding 2033.png Overclock Compatibilization: Increases max number of Overclocks during a stage (up to 2).
  • Enigma nodes
    • PE SectorBuilding 2045.png Overclock Function: Replaces the "Get random Function Card" Overclock by "Select a Function Card".
    • PE SectorBuilding 2042.png Tactical Damage Boost: Increases damage dealt by Tactical Skills (up to 10%).
    • PE SectorBuilding 2044.png Precise Maintenance: Increases HP recovered by units in the Recovery Area (up to 10%).
  • Pierides nodes
    • PE SectorBuilding 2051.png Entropization Blocker: Reduces damage taken by Entropy Liquid effect tiles (up to -30%).
    • PE SectorBuilding 2052.png Cooldown Speed Boost: Reduces the cooldown time of Tactical Skills by 1 second.
    • PE SectorBuilding 2054.png Recovery Rate Boost: Increases the amount of HP recovered by Dolls at the end of a battle (up to 25%).
  • Copley nodes
    • PE SectorBuilding 2065.png Terrain Buff - Sniping: Increases damage for Dolls starting a battle on Sniping effect tiles (up to 10%).
    • PE SectorBuilding 2063.png Churning Waves: Waves terrain effect heals allies units by a percentage of their Max HP (up to 10%).

Specialty Training

PNC Specialty Training Guide.jpg

Unlocked at Stage 2-12. Use Item Warrior Sampling Parameter.png Sampling Parameters which are dropped by using a specific Doll class in a stage to upgrade the nodes and confer general buffs to said Dolls of specific class. These upgrades directly increase a Doll's Power value.

Icon Name Stat Stat Boost Levels Notes
ST SectorBuilding 3011.png HP Enhance Max HP +120 to +1,200 5 -
ST SectorBuilding 3051.png DEF Enhance Physical DEF +3 to +31 Unlocked after leveling up Resistance Ascension - Warrior (1) 5 times.
ST SectorBuilding 3061.png Resistance Ascension (1) Debuff RES +5 to +50 Unlocks Formula Expansion Feedback (150 Item Quartz Sand.png, 10,000 Item Diggcoin.png).
ST SectorBuilding 3091.png Operand DEF Enhance Operand DEF +3 to +31 Unlocked after leveling up Crit Enhance - Sniper (1) 5 times.
ST SectorBuilding 3011.png HP Boost Max HP +1.4% to +14% 10 Unlocked after leveling up Crit Boost - Warrior (1) 5 times.
ST SectorBuilding 3121.png Skill Speed Up (1) Skill Haste +1% to +10% -
ST SectorBuilding 3051.png DEF Boost Physical DEF +1.4% to +14% Unlocked after leveling up Resistance Ascension - Warrior (2) 5 times.
ST SectorBuilding 3061.png Resistance Ascension (2) Debuff RES +10 to +100 Unlocks Formula Expansion Feedback (150 Item Quartz Sand.png, 10,000 Item Diggcoin.png), Penetration Enhance - Sniper, and ATK Boost - Warrior.
ST SectorBuilding 3091.png Operand DEF Boost Operand DEF +1.4% to +14% Unlocked after leveling up Crit Enhance - Sniper (2) 5 times.
ST SectorBuilding 3121.png Skill Speed Up (2) Skill Haste +1% to +10% Unlocks Formula Expansion Feedback (150 Item Quartz Sand.png, 10,000 Item Diggcoin.png) x2.
ST SectorBuilding 3221.png Multi-Module Upgrade Max HP +0.2% to +7% 30 -
Physical DEF
Operand DEF

Icon Name Stat Stat Boost Levels Notes
ST SectorBuilding 3012.png ATK Enhance ATK +4 to +38 5 -
ST SectorBuilding 3021.png Crit Boost (1) Crit Rate +0.3% to +3% Unlocks Hashrate Expansion - Sniper and ATK Enhance - Warrior.
ST SectorBuilding 3031.png Hashrate Expansion Hashrate +4 to +38 Unlocked by leveling Crit Boost - Sniper (1) 5 times.
ST SectorBuilding 3052.png Penetration Enhance (1) Physical PEN +2 to +21 Unlocked by leveling Resistance Ascension - Warrior (1) 5 times.
ST SectorBuilding 3081.png Crit Enhance (1) Crit Damage +0.6% to 6% Unlocks Operand DEF Enhance - Guard and HP Enhance - Warrior.
ST SectorBuilding 3012.png ATK Boost ATK +1.5% to +15% 10 Unlocked by leveling Crit Boost - Warrior (1) 5 times.
ST SectorBuilding 3021.png Crit Boost (2) Crit Rate +0.6% to +6% Unlocks Hashrate Boost - Sniper, Hashrate Boost - Warrior, Formula Expansion Feedback (150 Item Quartz Sand.png, 10,000 Item Diggcoin.png), and Hashrate Boost - Medic.
ST SectorBuilding 3031.png Hashrate Boost Hashrate +1.5% to +15% Unlocked by leveling Crit Boost - Sniper (2) 5 times.
ST SectorBuilding 3052.png Penetration Enhance (2) Physical PEN +4 to +44 Unlocked by leveling Resistance Ascension - Guard (2) 5 times.
ST SectorBuilding 3081.png Crit Enhance (2) Crit Damage +1.2% to +12% Unlocks Operand DEF Boost - Guard (2) and Formula Expansion Feedback (150 Item Quartz Sand.png, 10,000 Item Diggcoin.png).
ST SectorBuilding 3222.png Multi-Module Upgrade ATK +0.2% to +7% 30 -
Hashrate
Physical PEN

Icon Name Stat Stat Boost Levels Notes
ST SectorBuilding 3032.png ATK Enhance ATK +4 to +38 5 Unlocked after leveling Crit Boost - Sniper (1) 5 times.
ST SectorBuilding 3041.png Resistance Ascension (1) Debuff RES +5 to +50 Unlocks DEF Enhance - Guard, Penetration Enhance - Sniper (1), and Formula Expansion Feedback (150 Item Quartz Sand.png, 10,000 Item Diggcoin.png).
ST SectorBuilding 3071.png Hashrate Expansion Hashrate +4 to +38 Unlocked after leveling Skill Speed Up - Specialist (1) 5 times.
ST SectorBuilding 3092.png HP Enhance Max HP +120 to +1,200 Unlocked after leveling Crit Enhance - Sniper (1) 5 times.
ST SectorBuilding 3101.png Crit Boost (1) Crit Rate +0.3% to 3% Unlocks HP Boost - Guard, ATK Boost - Sniper, and Formula Expansion Feedback (150 Item Quartz Sand.png, 10,000 Item Diggcoin.png).
ST SectorBuilding 3071.png Hashrate Boost Hashrate +1.5% to 15% 10 Unlocked after leveling Crit Boost - Sniper (2) 5 times.
ST SectorBuilding 3041.png Resistance Ascension (2) Debuff RES +10 to +100 Unlocks DEF Boost - Guard and Formula Expansion Feedback (150 Item Quartz Sand.png, 10,000 Item Diggcoin.png).
ST SectorBuilding 3032.png ATK Boost ATK +1.5% to 15% Unlocked after leveling Resistance Ascension - Guard (2) 5 times.
ST SectorBuilding 3092.png HP Boost Max HP +1.4% to +14% Unlocked after leveling Skill Speed Up - Specialist (3) 5 times.
ST SectorBuilding 3101.png Crit Boost (2) Crit Rate +0.6% to +6% Unlocks Formula Expansion Feedback (150 Item Quartz Sand.png, 10,000 Item Diggcoin.png) x3.
ST SectorBuilding 3223.png Multi-Module Upgrade ATK +0.2% to +7% 30 -
Hashrate
Max HP

Icon Name Stat Stat Boost Levels Notes
ST SectorBuilding 3013.png Hashrate Expansion Hashrate +4 to +38 5 -
ST SectorBuilding 3022.png Skill Speed Up (1) Skill Haste +0.5% to +5% Unlocks Formula Expansion Feedback (150 Item Quartz Sand.png, 10,000 Item Diggcoin.png) and Hashrate Expansion - Medic.
ST SectorBuilding 3053.png ATK Enhance ATK +4 to +38 Unlocked by leveling Skill Speed Up - Medic (1) 5 times.
ST SectorBuilding 3022.png Skill Speed Up (2) Skill Haste +0.5% to +5% Unlocks Hashrate Expansion - Warrior, HP Enhance - Specialist, and DEF Enhance - Medic.
ST SectorBuilding 3072.png HP Enhance HP +120 to +1,200 Unlocked by leveling Skill Speed Up - Specialist (2) 5 times.
ST SectorBuilding 3022.png Skill Speed Up (3) Skill Haste +0.5% to +5% Unlocks Hashrate Boost - Specialst and Formula Expansion Feedback (150 Item Quartz Sand.png, 10,000 Item Diggcoin.png).
ST SectorBuilding 3013.png Hashrate Boost Hashrate +1.5% to +15% 10 Unlocked by leveling Skill Speed Up - Specialist (3) 5 times.
ST SectorBuilding 3053.png ATK Boost ATK +1.5% to +15% Unlocked by leveling Skill Speed Up - Medic (2) 5 times.
ST SectorBuilding 3072.png HP Boost HP +1.4% to +14% Unlocked by leveling Therapeutic Enhance - Medic (2) 5 times.
ST SectorBuilding 3022.png Skill Speed Up (4) Skill Haste +1% to +10% Unlocks HP Boost - Warrior, Formula Expansion Feedback (150 Item Quartz Sand.png, 10,000 Item Diggcoin.png), and Operand DEF Boost - Medic.
ST SectorBuilding 3224.png Multi-Module Upgrade Hashrate +0.2% to +7% 30 -
ATK
Max HP

Icon Name Stat Stat Boost Levels Notes
ST SectorBuilding 3033.png Hashrate Expansion Hashrate +4 to +38 5 Unlocked by leveling Skill Speed Up - Specialist (1) 5 times.
ST SectorBuilding 3042.png Skill Speed Up (1) Skill Haste +0.5% to +5% Unlocks ATK Enhance - Specialist and Formula Expansion Feedback (150 Item Quartz Sand.png, 10,000 Item Diggcoin.png).
ST SectorBuilding 3073.png DEF Enhance Physical DEF +3 to +31 Unlocked by leveling Skill Speed Up - Specialist (2) 5 times.
ST SectorBuilding 3082.png Therapeutic Enhance (1) Healing Effect +0.3% to +3% Unlocks Formula Expansion Feedback (150 Item Quartz Sand.png, 10,000 Item Diggcoin.png) and Operand DEF Enhance - Medic.
ST SectorBuilding 3093.png Operand DEF Enhance Operand Def +3 to +31 Unlocked by leveling Therapeutic Enhance - Medic (1) 5 times.
ST SectorBuilding 3033.png Hashrate Boost Hashrate +1.5% to +15% 10 Unlocked by Crit Boost - Sniper (2) 5 times.
ST SectorBuilding 3042.png Skill Speed Up (2) Skill Haste +1% to +10% Unlocks ATK Boost - Specialist and DEF Boost - Medic.
ST SectorBuilding 3073.png DEF Boost Physical DEF +1.4% to +14% Unlocked by leveling Skill Speed Up - Medic (2) 5 times.
ST SectorBuilding 3082.png Therapeutic Enhance (2) Healing Effect +0.6% to +6% Unlocks HP Boost - Specialist and Formula Expansion Feedback (150 Item Quartz Sand.png, 10,000 Item Diggcoin.png).
ST SectorBuilding 3093.png Operand DEF Boost Operand DEF +1.4% to +14% Unlocked by leveling Skill Speed Up - Specialist (4) 5 times.
ST SectorBuilding 3225.png Multi-Module Upgrade Hashrate +0.2% to +7% 30 -
Physical DEF
Operand DEF


Project Neural Cloud
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